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July 10, 2020
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Updates » Smartphone/Tablet
Learn to diversify skills and clinch your next job interview at GDC Summer  
by Staff [06.22.20]
Phoenix Labs' Garrett Fredley will be at GDC Summer in August to give you practical advice for avoiding skill set pitfalls, highlighting strengths, and maximizing your odds in your next job interview!
VR, Console/PC, Smartphone/Tablet, GDC

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Gamasutra Staff [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Starting in July, iOS games will require gov't approval to launch on China's App Store  
by Alissa McAloon [06.18.20]
Starting July 2020, Apple is tightening up its policies for games and apps looking to launch on the iOS App Store in China.
Smartphone/Tablet, Business/Marketing

Zynga launches $25 million charity fund to foster inclusion and diversity
by Chris Kerr [06.18.20]
Zynga has established a $25 million fund to help charities focused on fostering diversity and inclusion within the games industry. 
Smartphone/Tablet, Business/Marketing

Chat with game industry experts at GDC Summer's new Ask Me Anything sessions  
by Staff [06.18.20]
GDC organizers debut a new series of "Ask Me Anything" live Q&A sessions at GDC Summer in which attendees will get to ask industry experts practical questions about key topics in game development.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Pokemon takes another stab at free-to-play with Pokemon Cafe Mix  
by Alissa McAloon [06.17.20]
Pokemon is releasing another free-to-play mobile and Switch game into the world, this time a puzzler called Pokemon Cafe Mix.
Smartphone/Tablet, Video

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Wednesday is your last day to register early for GDC Summer at a discounted rate!  
by Staff [06.12.20]
Early registration for August's all-digital GDC Summer event ends Wednesday, ​June 17th at 11:59 PM PT, so conference organizers encourage prospective attendees to register now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Attend GDC Summer for practical advice on hiring & retaining women leaders in games  
by Staff [06.11.20]
This August GDC Summer will host a talk from King's Sabrina Carmona that offers practical, actionable advice on how to diversify your studio's leadership team and empower more women leaders in games.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Don't Miss: As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Staff [06.10.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Come to GDC Summer and learn King's new method of balancing match-3 game difficulty  
by Staff [06.09.20]
At GDC Summer this August attendees will have the chance to hear firsthand about the new method designers at Candy Crush game maker King are using to deconstruct blocker design in match-3 games.
Smartphone/Tablet, Design, GDC

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile publisher Playrix acquires Croatian game studio Cateia Games  
by Chris Kerr [06.04.20]
Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Video: Building intrinsically motivated teams via self-determination theory  
by Staff [06.03.20]
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Rovio acquires (and rebrands) Darkfire Heroes dev Darkfire Games  
by Alissa McAloon [06.03.20]
Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen.
Smartphone/Tablet, Business/Marketing

Video: Achieving high-quality game VFX on mobile devices  
by Staff [06.01.20]
In this GDC 2020 virtual talk, Level Ex's Andy Saia breaks down the process of creating what appear to be visually complex effects for games running on mobile devices.
Smartphone/Tablet, Programming, Art, Video, Vault

Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

African mobile game publisher Carry1st secures $2.5 million to expand operations  
by Chris Kerr [05.28.20]
African mobile game publisher Carry1st has secured $2.5 million in funding to recruit new talent, bolster its platform technology, and "catalyze mobile gaming" across the continent.
Smartphone/Tablet, Business/Marketing

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production