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July 19, 2019
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Updates » Smartphone/Tablet
Just Cause dev Avalanche partners with Nitro Games on new mobile project  
by Chris Kerr [06.28.19]
Just Cause developer Avalanche Studios has partnered up with Nitro Games to create a brand new mobile title.
Smartphone/Tablet, Business/Marketing

Stadia head: Devs, publishers, and players aren't ready for a subscription-only platform 2
by Alissa McAloon [06.28.19]
Stadia head Phil Harrison says that the decision to sell full price games alongside support for subscription services aims to give players and devs more choice.
Console/PC, Social/Online, Smartphone/Tablet

iPhone and iPad designer Jony Ive is leaving Apple after 27 years 2
by Chris Kerr [06.28.19]
Veteran industrial designer Jony Ive is leaving Apple after over two decades at the tech giant, leaving behind a design legacy that includes the iPhone and iPad.
Smartphone/Tablet, Design

The complicated process of porting Graveyard Keeper to consoles and mobile 3
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Tilting Point promises more than $20 million for UA costs in CookApps publishing deal  
by Alissa McAloon [06.27.19]
Tilting Point has entered into a live publishing partnership with Toy Party dev CookApps, an agreement that also sees it investing at least $20 million in user acquisition funding for the duration of the relationship.  
Smartphone/Tablet, Business/Marketing

Get a job: Arm is hiring a Game Engine Tech Lead  
by Staff [06.27.19]
Your mission is to lead a team to optimize and enhance Unity3D and Unreal on Arm technologies and to further improve their graphics backends for latest graphics APIs and Arm hardware
Smartphone/Tablet, Programming, Recruitment

Video: 1,500 Slot Machines Walk Into A Bar: Adventures in game quantity over quality  
by Staff [06.27.19]
In this 2019 GDC talk, Alex Schwartz and Ziba Scott reveal how they tried to determine the lowest bar for success on mobile app stores by flooding the market with over 1.5k auto-generated slot machine games.
Smartphone/Tablet, Business/Marketing, Video, Vault

Rovio files trademark lawsuit against hot chicken restaurant 'Angry Birdz' 2
by Chris Kerr [06.26.19]
Rovio is suing a hot chicken restaurant in California for allegedly violating and diluting its Angry Birds trademark.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Project Babel dev Colopl says employees inflated sales to boost app rankings 2
by Alissa McAloon [06.21.19]
Project Babel developer Colopl says that a pair of employees poured roughly $79,000 into the recently launched mobile game with the goal of artificially raising the game’s ranking on top grossing app lists.
Smartphone/Tablet, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Azerion has purchased Spil Games' mobile game division  
by Chris Kerr [06.20.19]
Media, video game, and tech company Azerion has purchased Dutch studio Spil Games' mobile gaming division for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Monument Valley dev ustwo appoints new leaders to help multi-project transition 1
by Chris Kerr [06.20.19]
Monument Valley developer ustwo games has expanded its leadership team to better transition towards multi-project development.
Smartphone/Tablet, Production, Business/Marketing

Cultist Simulator mobile: The all-singing, all-dancing data dump  
by Lottie Bevan [06.20.19]
We launched a mobile port of Cultist Simulator on the App Store and Google Play in April 2019. Here’s how it’s gone so far. I hope you like DATA!
Smartphone/Tablet, Business/Marketing

Zynga-owned Empires & Puzzles has surpassed 34 million downloads  
by Chris Kerr [06.19.19]
Zynga and Small Giant Games' popular match-3 battler Empires & Puzzles has surpassed 34 million downloads worldwide.
Smartphone/Tablet, Business/Marketing

Niantic is suing Global++ over modified Pokemon Go, Ingress apps  
by Alissa McAloon [06.17.19]
Niantic has filed a lawsuit against the group Global++ for creating and releasing hacked versions of the developer’s social mobile games.
Smartphone/Tablet

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Next Games is making a location-based Stranger Things mobile game  
by Alissa McAloon [06.12.19]
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Social/Online, Smartphone/Tablet, E3

Epic Games has acquired group video chat platform Houseparty  
by Chris Kerr [06.12.19]
Fortnite maker Epic Games has acquired synchronous social network Houseparty for an undisclosed fee. 
Console/PC, Smartphone/Tablet, Business/Marketing

Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Console/PC, Smartphone/Tablet, Indie, Art, Design, Video, Vault