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April 23, 2018
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Updates » Smartphone/Tablet
Fortnite mobile revenue tops $15M after less than a month  
by Chris Kerr [04.06.18]
The iOS version of Fortnite has earned more than $15 million in global revenue since launching less than a month ago, and has been outshining some of the biggest earners on the U.S. App Store.
Smartphone/Tablet, Business/Marketing

Blog: How to efficiently create mobile games 4
by Gamasutra Community [04.06.18]
I'm sometimes asked how I develop games so fast with high quality. Usually I shrug and give an 'I don't know' answer because it's half the truth, but I thought it was time to give a proper answer.
Smartphone/Tablet, Production

Reel Talk: A taxonomy of fishing mini-games 11
by Gamasutra Community [04.06.18]
"Fishing is probably the most common mini-game in gaming history," writes game dev Davide Aversa. "How can we classify them? Can we create something new?"
Console/PC, Smartphone/Tablet, Indie, Design

PUBG Corp takes NetEase to court over alleged mobile PUBG copycats  
by Alex Wawro [04.05.18]
The people behind PlayerUnknown's Battlegrounds allege that NetEase's mobile games Knives Out and Rules of Survival contain "similar visual and audio elements" to PUBG.
Console/PC, Social/Online, Smartphone/Tablet

iOS App Store shrinks as number of new apps falls for first time ever 3
by Chris Kerr [04.05.18]
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016.
Smartphone/Tablet, Business/Marketing

IGF Award-winning Baba Is You cloned before it was even released 1
by Alex Wawro [04.04.18]
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that Baba is You isn't even out yet.
Smartphone/Tablet, Indie, Business/Marketing

Blog: Building a collectible card game for mobile 4
by Gamasutra Community [04.03.18]
A postmortem of our financially disastrous, but well-received collectible card game Amazia, explaining how a single pivot during development ultimately changed the fate of the game.
Smartphone/Tablet, Design

Niantic settles Pokemon Go class action lawsuit for $1.5M  
by Alissa McAloon [04.02.18]
Niantic has reportedly settled a class action lawsuit over last year’s botched Pokemon Go Fest event with a payout of just over $1.5 million.
Social/Online, Smartphone/Tablet

Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [04.02.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article

Video Game Deep Cuts: Guns, Water & The Nintendo King  
by Gamasutra Staff [04.01.18]
This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Premium mobile game Hitman Sniper passes 10M players 1
by Alissa McAloon [03.29.18]
Square Enix Montreal’s premium mobile game Hitman Sniper has surpassed 10 million lifetime players, reaching the milestone roughly four years after its launch.
Smartphone/Tablet

GDC celebrates record-breaking attendance and confirms 2019 dates!  
by Staff [03.28.18]
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

DDR, Half-Life, and Minecraft among 2018 World Video Game Hall of Fame nominees 1
by Alissa McAloon [03.27.18]
The Strong Museum of Play has revealed its fourth annual list of potential inductees into the museum’s World Video Game Hall of Fame.
Console/PC, Smartphone/Tablet, History

Snapchat acquires cloud-based engine PlayCanvas  
by Emma Kidwell [03.26.18]
Snap Inc., the company behind mobile application Snapchat, has acquired the UK-based technology firm PlayCanvas for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

Google offers 15,000 online scholarships to new and seasoned African devs 1
by Alissa McAloon [03.26.18]
In partnership with Udacity and Andela, Google is offering free access to Udacity’s online coursework to 15,000 game devs based out of in Africa.
Console/PC, Smartphone/Tablet, Programming

One Life Left x GDC podcast: Representation, storytelling, and war  
by Staff [03.26.18]
In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video

Video Game Deep Cuts: We're Through The GDC Valley  
by Gamasutra Staff [03.25.18]
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Telling an emotional tale through mechanics in Monument Valley 2  
by Alissa McAloon [03.23.18]
“The team didn’t want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics.”
Smartphone/Tablet, Indie, Design, GDC

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Google Play partners with Girls Make Games for design competition  
by Chris Kerr [03.23.18]
Google Play has launched a game design competition to empower teens and young game makers and help foster diversity.
Smartphone/Tablet, Design, Production