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May 26, 2019
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Updates » Smartphone/Tablet
Tencent shuts down PUBG Mobile in China following approval struggles  
by Chris Kerr [05.08.19]
Tencent has shut down the Chinese test version of PUBG Mobile after failing to gain approval to monetize the popular multiplayer shooter.
Smartphone/Tablet, Business/Marketing

Revenue drops at Electronic Arts despite strong digital bookings  
by Alissa McAloon [05.07.19]
Revenue for the full year ending March 31, 2019 came in at $4.95 billion for Electronic Arts, a decrease from last year’s numbers but a figure that still beat the company’s estimates for the quarter.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Marvel Strike Force and Shadowgun Legends honored at 2019 Google Play Awards  
by Chris Kerr [05.07.19]
Marvel Strike Force, Shadowgun Legends, and Tick Tock are just some of the mobile games honored at the 2019 Google Play Awards. 
Smartphone/Tablet, Business/Marketing

Porting Dead Cells to mobile: An in-depth breakdown  
by Laura Saada [05.07.19]
Laura Saada with mobile publisher Playdigious dives deep into the harrowing process of bringing a frenetic button-centric "roguevania" to touchscreen devices.
Smartphone/Tablet, Indie, Design, Production

Apple's first new game in 10 years is Warren Buffett's Paper Wizard  
by Alissa McAloon [05.06.19]
Apple has launched a game on the iOS App Store, something MacRumors says the company hasn’t done since 2008.
Smartphone/Tablet

Gameloft to bring Xbox Live features to 3 mobile games  
by Alissa McAloon [05.06.19]
Three of Gameloft's existing mobile games will be updated to offer Xbox Live support in the coming year.
Social/Online, Smartphone/Tablet

Don't Miss: A Plants vs. Zombies dev's guide to teaching mechanics to players  
by Staff [05.06.19]
In this GDC 2012 session, PopCap's George Fan walks through how he managed to get his mom to play video games through the development of Plants Vs Zombies.
Console/PC, Smartphone/Tablet, Design

Blog: Transitioning from desktop to mobile game development 2
by Gamasutra Community [05.06.19]
This is the blog post that I wish I had read when I first transitioned to mobile games: an overview of the top challenges and solutions I faced developing mobile games having focused solely on PC games prior.
Console/PC, Smartphone/Tablet, Programming, Production

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Phoenix Games has acquired UK studio Well Played Games  
by Chris Kerr [05.03.19]
Phoenix Games, the latest venture from Flaregames founder Klass Kersting, has acquired UK game studio Well Played Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

CEO and co-founder Emily Greer departs Kongregate
by Alissa McAloon [05.02.19]
Kongregate CEO and co-founder Emily Greer is leaving the company after 13 years to start work on a “new gaming venture.”
Console/PC, Smartphone/Tablet

Live service roster helps Zynga deliver record mobile revenue and bookings  
by Chris Kerr [05.02.19]
Zynga's focus on growing its live services portfolio looks to be paying off, with the studio having just recorded its highest ever mobile revenue and bookings quarter.  
Smartphone/Tablet, Business/Marketing

iPad and services on the rise at Apple as iPhone sales continue to fall  
by Alissa McAloon [04.30.19]
Apple CEO Tim Cook said in a press release that the company "delivered our strongest iPad growth in six years."
Social/Online, Smartphone/Tablet

Coming Facebook Gaming features focus on discovery and engagement  
by Alissa McAloon [04.30.19]
Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games.
Console/PC, Social/Online, Smartphone/Tablet

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO 2
by Alissa McAloon [04.30.19]
"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Robotics company Anki lays off entire workforce ahead of closure 1
by Chris Kerr [04.30.19]
Anki, the robotics and artificial intelligence company known in the games industry for combining physical toys and mobile games, is shutting down. 
Smartphone/Tablet, Business/Marketing

Sega keen to improve profitability of digital titles after disappointing year 3
by Chris Kerr [04.30.19]
Sega has released its financials for the full-year ended March 31, 2019, and the company has lamented the performance of its digital games.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Epic Games is facing yet another lawsuit over a Fortnite emote  
by Alissa McAloon [04.25.19]
Epic has been hit with another lawsuit over one of the many, many emotes in its free-to-play battle royale game Fortnite, but this case is taking a different approach toward the alleged infringement.
Console/PC, Social/Online, Smartphone/Tablet

Four years after launch, Angry Birds 2 is still Rovio's top-earning game  
by Alissa McAloon [04.25.19]
Angry Birds 2 continues to be the company's big earner in its games business, bringing in €32 million (~$35.6 million) in gross bookings all on its own.
Smartphone/Tablet, Business/Marketing