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April 19, 2018
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Updates » Smartphone/Tablet
Fortnite tops $1.5M in revenue during first week on mobile 1
by Alissa McAloon [03.21.18]
Of that estimated $1.5 million, roughly $1 million was earned within the first 72 hours of in-app-purchases being available.
Smartphone/Tablet, Business/Marketing

There is no right way to be queen in Reigns: Her Majesty 1
by Emma Kidwell [03.21.18]
Narrative designer and writer Leigh Alexander discusses the narrative design of Reigns: Her Majesty.
Console/PC, Smartphone/Tablet, Design, Production, GDC

As Fortnite rises, Epic champions community & cross-platform tech  
by Alex Wawro [03.21.18]
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Gorogoa: how the hit indie game derived from a failed comic book  
by Simon Parkin [03.20.18]
"I came to realize that composing the page was more interesting to me that sequential storytelling," shared Gorogoa dev Jason Roberts "I had to do something with it, even if it wasn't going to be a comic."
Console/PC, Smartphone/Tablet, Indie, GDC

Lockwood Publishing opens Lithuania studio to support Avakin Life development  
by Alissa McAloon [03.20.18]
Less than one week after opening its third studio in the UK, Avakin Life developer Lockwood Publishing has opened a studio in Lithuania, its first international studio.
Social/Online, Smartphone/Tablet

SimCity creator Will Wright's new game will harvest your memories 3
by Chris Kerr [03.20.18]
"This is a game where we actually uncover the hidden you, your subconscious, your inner-Id, and bring it to the surface and bring it to life so you can interact with it."
Smartphone/Tablet, Design, Video, GDC

Google Play is launching download-free instant games  
by Alissa McAloon [03.19.18]
Google Play Instant is currently in closed beta. The company hopes that the friction-free download option will bolster the power of social shares and marketing campaigns.
Smartphone/Tablet, Business/Marketing, Video, GDC

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Earnings report roundup: Game industry winners and losers in Q4 2017  
by Jon Jordan [03.16.18]
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 31 December 2017.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [03.16.18]
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
Smartphone/Tablet, Art, Recruitment

Though invite-only, Fortnite Battle Royale tops iOS charts at launch  
by Alissa McAloon [03.16.18]
Access to the game currently requires an invite from Epic but Fortnite Battle Royale has already climbed to the top of the iPhone’s Top Free Apps chart in the US.
Social/Online, Smartphone/Tablet

UK-based Lockwood Publishing opens new studio in Newcastle  
by Alissa McAloon [03.16.18]
Lockwood Publishing, the developer behind the long-running mobile game Avakin Life, has opened up its third studio in the UK.
Smartphone/Tablet

Subway Surfers becomes first game to surpass 1B downloads on Google Play  
by Chris Kerr [03.16.18]
The evergreen title, co-developed by Sybo Games and Kiloo, launched all the way back in 2012, but has managed to stay relevant in the years since.
Smartphone/Tablet, Business/Marketing

Analysts: Games responsible for 80% of all mobile app spending in 2017  
by Alissa McAloon [03.14.18]
A report from analyst firms App Annie and IDC examines how the mobile game market fared in 2017.
Smartphone/Tablet, Business/Marketing

Devs can now use Google Maps API to build their own game worlds 1
by Emma Kidwell [03.14.18]
Developers will now be able to use Google Maps to pull data for assets like 3D renderings and landmarks to create their own game environments from.
VR, Smartphone/Tablet, Design

Facebook opens up its Instant Games platform to all devs  
by Alissa McAloon [03.14.18]
Previously only available to developers through a closed beta, Facebook has officially launched its HTML5-based Instant Games platform.
Console/PC, Social/Online, Smartphone/Tablet

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Jam City acquires assets and dev team of Colombian studio Brainz  
by Chris Kerr [03.14.18]
Jam City has acquired the assets of Colombian mobile game developer Brainz, including the rights to the studio's upcoming action strategy title, World War Doh.
Smartphone/Tablet, Business/Marketing

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC