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January 21, 2018
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Updates » Smartphone/Tablet
Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that I’ve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 trends that defined the game industry in 2017  
by Kris Graft [12.18.17]
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google Play kicks off 'Change the Game' to promote gender diversity in mobile games  
by Alissa McAloon [12.14.17]
The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
Smartphone/Tablet, Business/Marketing

Blog: Animal Crossing: Pocket Camp - Can an old dog learn new tricks?
by Gamasutra Community [12.14.17]
Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. So what can the grandfather of simulation games teach us about game design?
Smartphone/Tablet, Design, Production

Investors sink $25M into mobile eSports platform Skillz 1
by Chris Kerr [12.13.17]
Skillz has hosted over 100 million mobile tournaments over the past six years, and currently hosts over 500,000 tournaments each and every day. 
Smartphone/Tablet, Business/Marketing

Why Device 6 dev Simogo is taking a break from mobile games 5
by Jennifer Allen [12.13.17]
It seems like a big deal for the studio, and a significant bellwether for mobile game devs, so Gamasutra quickly talks with Simogo cofounder Simon Flesser to find out more about the decision.
Smartphone/Tablet, Design, Business/Marketing

Learn to make great interactive experiences for mobile at GDC 2018  
by Staff [12.12.17]
At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) will discuss and debate how to create great narrative experiences for mobile.
Smartphone/Tablet, Design, GDC

App Store devs can now make their games available for pre-order 1
by Chris Kerr [12.12.17]
The Cupertino giant rolled out the feature yesterday, meaning devs can now make their apps available for pre-order 90 days before they're due to launch,
Smartphone/Tablet, Business/Marketing

Bury Me, My Love and the emotional rollercoaster of making a video game 2
by Gamasutra Community [12.12.17]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev  
by Alissa McAloon [12.11.17]
Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
Console/PC, Smartphone/Tablet, Production

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

What devs are saying about the design of Animal Crossing: Pocket Camp 4
by Joel Couture [12.11.17]
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
Smartphone/Tablet, Design, Business/Marketing, Video

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO  
by Alissa McAloon [12.07.17]
Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology.
Social/Online, Smartphone/Tablet

Don't Miss: Creating an adaptive narrative in Reigns 7
by François Alliot [12.07.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming

Old Man's Journey, Splitter Critters, and Hidden Folks among Apple's Best of 2017  
by Alissa McAloon [12.07.17]
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown.
VR, Console/PC, Smartphone/Tablet

Opinion: This is the game industry's last chance for lootbox self-regulation 30
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Pixelberry Studios is hiring an Engineering Manager  
by Staff [12.06.17]
Pixelberry Studios is looking for a talented Engineering Manager to lead development on its mobile game Choices: Stories You Play in Mountain View, CA.
Smartphone/Tablet, Programming, Production, Recruitment

Get a job: Tonk Tonk Games is hiring a Unity Developer  
by Staff [12.04.17]
LA-based Tonk Tonk Games is looking for a Unity developer to join it on the development of a mobile game.
Smartphone/Tablet, Programming, Recruitment

Animal Crossing: Pocket Camp apparently started life as a town planner  
by Chris Kerr [12.04.17]
Unseen 64 contributor Liam Robertson has published a video suggesting the earliest iterations of Animal Crossing: Pocket Camp were wildly different to the finished product. 
Smartphone/Tablet, Business/Marketing, Video