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September 24, 2020
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Updates » Smartphone/Tablet
Apple to revoke Epic's dev tools, including those used for Unreal Engine 24
by Alissa McAloon [08.17.20]
UPDATE: The fight between Apple and Epic is only picking up steam, and, according to Epic’s latest development, it looks like the collateral damage has begun.
Smartphone/Tablet

Sponsored: A guide to Thailand's video game market  
by Xsolla [08.17.20]
Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market.
Console/PC, Smartphone/Tablet, Business/Marketing, Whitepaper

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Epic Games is now also suing Google over 'anti-competitive' Android policies 8
by Alissa McAloon [08.14.20]
In both lawsuits, Epic paints its attacks as altruistic rather than moves made out of its own self interest or pursuit of higher profits.
Smartphone/Tablet

Epic Games sues Apple to end what Epic calls 'unfair and anti-competitive actions' 14
by Alissa McAloon [08.13.20]
This morning's Fortnite update is looking more and more like a coordinated attack from Epic Games against Apple with each passing hour.
Social/Online, Smartphone/Tablet, Business/Marketing

Apple, Google pull Fortnite from App Store over Epic's new in-app payment option  
by Alissa McAloon [08.13.20]
Epic and Apple are locked in a battle of wills, each having made their own grand gestures today over in-app purchases and Apple’s steadfast insistence that it takes 30 percent cut of a game's App Store revenue.
Smartphone/Tablet, Business/Marketing

Apple eyes rolling Apple Arcade into bundles with other Apple-exclusive services  
by Alissa McAloon [08.13.20]
Apple is reportedly readying to announce a series of bundles that would roll several of its existing subscription offerings into packages with a more appealing price point than its current piecemeal system.
Social/Online, Smartphone/Tablet

Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees 1
by Chris Kerr [08.13.20]
Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile classic Subway Surfers surpasses 3 billion lifetime downloads 1
by Alissa McAloon [08.12.20]
The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year.
Smartphone/Tablet

Sega reports loss despite strong video game sales  
by Chris Kerr [08.11.20]
Net sales and profits are down at Sega Sammy, which just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

How to usher more women into leadership roles within the game industry  
by Kris Graft [08.10.20]
At GDC Summer last week, Victoria Setian, sr. producer at Just Cause developer Avalanche Studios, described a three-pronged approach to cultivating female talent, particularly within triple-A studios.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Sponsored Content
Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Smartphone/Tablet, Business/Marketing, Sponsored Article

Mobile developer Big Run Studios nets $5.25 million to expand operations  
by Chris Kerr [08.07.20]
Mobile developer-publisher Big Run Studios has netted $5.25 million in seed funding, meaning it has raised a total of $6.6 million to date.
Smartphone/Tablet, Business/Marketing

Zynga to acquire prolific hyper-casual game studio Rollic for $168 million  
by Alissa McAloon [08.06.20]
Zynga has entered into an agreement to acquire Rollic, the Istanbul-based hyper-casual mobile game developer behind games like Go Knots 3D and Tangle Master 3D.
Smartphone/Tablet

Using emotion to drive social play in Sky: Children of the Light  
by Chris Kerr [08.06.20]
Thatgamecompany 'feel engineer' John Hughes explains how emotion drives the social play at the core of Sky: Children of the Light
Console/PC, Smartphone/Tablet, Design, Production, GDC

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Switch hardware and Animal Crossing driving growth at Nintendo  
by Chris Kerr [08.06.20]
The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing