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Updates » Smartphone/Tablet
Niantic adding 'exploration bonuses' to Pokemon Go to get players moving again  
by Chris Kerr [06.22.21]
Niantic is trying to ease Pokemon Go players into post-pandemic life by adding exploration bonuses to the popular AR title.
Smartphone/Tablet, Business/Marketing

Among Us dev Innersloth talks about the human cost of overnight success  
by Chris Kerr [06.18.21]
"Among Us going viral, it was just like 'OK, this is my life.' The pressure to get things done quickly was really high."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Runescape implements cross-platform play and progression after mobile debut  
by Chris Kerr [06.18.21]
Jagex's evergreen fantasy MMORPG Runescape has implemented cross-platform play for the first time in its 20-year history after launching on mobile platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million  
by Alissa McAloon [06.17.21]
Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
Social/Online, Smartphone/Tablet, Business/Marketing

Five Night's At Freddy's creator retiring following political donation controversy 2
by Chris Kerr [06.17.21]
Five Nights At Freddy's (FNAF) creator Scott Cawthon has announced their retirement from game development after coming under fire for making donations to polarizing U.S. politicians.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

PUBG owner Krafton looking to raise $5 billion through South Korean IPO  
by Chris Kerr [06.16.21]
PlayerUnknown's Battlegrounds owner Krafton is looking to raise $5 billion through an incoming IPO.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Verizon takes to the E3 stage to sell game devs and players on the 5G future  
by Alissa McAloon [06.14.21]
Verizon is betting big on 5G, and thinks that the video game industry would do well to follow suit.
Smartphone/Tablet, E3

Pokemon Go maker Niantic is working on a real-world Transformers mobile game  
by Chris Kerr [06.14.21]
Pokemon Go creator Niantic is working on a real-world Transformers mobile game called Transformers: Heavy Metal.
VR, Smartphone/Tablet, Production, Business/Marketing

Hypercasual publisher Voodoo acquires marketing company Bidshake  
by Chris Kerr [06.11.21]
Hypercasual mobile game publisher Voodoo has acquired cross-channel marketing automation platform Bidshake for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Turkish mobile dev Hungri Games nets $1.1 million to open UK studio  
by Chris Kerr [06.11.21]
Turkish mobile developer Hungri Games has raised $1.1 million to expand its game catalog and open a new UK studio.
Smartphone/Tablet, Business/Marketing

Little Orpheus, Genshin Impact and more celebrated at 2021 Apple Design Awards  
by Chris Kerr [06.11.21]
A number of video games have been celebrated at the 2021 Apple Design Awards, which honor excellence in innovation, ingenuity, and technical achievement in app and game design.
Smartphone/Tablet, Design, Business/Marketing

Analysis: Microsoft's future vision sees premium gaming on every screen 1
by Gamasutra Community [06.10.21]
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Console/PC, Smartphone/Tablet, Indie, Design

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
VR, Smartphone/Tablet, Programming, Production, Video

Phoenix Games nabs stake in Midoki along with rights to mobile RPG Knighthood  
by Chris Kerr [06.08.21]
Mobile game collective Phoenix Games has acquired a minority stake in UK mobile studio Midoki. 
Smartphone/Tablet, Business/Marketing

Stillfront Group acquires idle mobile RPG Crush Them All from Godzilab  
by Chris Kerr [06.08.21]
Stillfront Group has agreed to acquire Crush Them All, an idle mobile RPG developed by Godzilab, for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Developers have earned $230 billion through the App Store to date 1
by Alissa McAloon [06.07.21]
Apple says that developers have made over $230 billion dollars since the App Store first launched way back in 2008.
Smartphone/Tablet, Business/Marketing

Space Colony: Idle dev Veloxia raises $3 million  
by Alissa McAloon [06.07.21]
Veloxia, the Turkish studio behind Space Colony: Idle, has raised $3 million to continue developing idle games in the mobile space.

Activision seemingly sets up new in-house studio for triple-A mobile games  
by Alissa McAloon [06.04.21]
The Call of Duty Mobile-maker has seemingly set up a new internal studio to focus solely on the growing platform, and specifically create "the best AAA mobile games in the world."