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March 28, 2020
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Updates » Smartphone/Tablet
Mobile is now Activision Blizzard's leading platform for revenue  
by Alissa McAloon [02.07.20]
Mobile generated the most revenue in 2019, thanks to its mobile-heavy King segment as well as recent launches across other brands like Call of Duty Mobile.
Smartphone/Tablet

Profits flat at Bandai Namco as video game sales dip slightly  
by Chris Kerr [02.06.20]
Bandai Namco has posted its financials for the nine months ended December 31, 2019, and both net sales and profits remained fairly flat.
Console/PC, Smartphone/Tablet, Business/Marketing

Will Wright returns to GDC this year with a talk you won't want to miss!  
by Staff [02.05.20]
Legendary game designer Will Wright (SimCity, The Sims) will be at GDC 2020 next month to tell you all about what he's working on now, what he's learned, and how it all ties into game design!
Console/PC, Social/Online, Smartphone/Tablet, Design, GDC

DeNA's existing titles out-performed new games during the last nine months  
by Alissa McAloon [02.05.20]
DeNA’s game segment reported a slight year-over-year decrease in revenue and a larger dip in profit at the close of the nine month period ending December 31, 2019.
Smartphone/Tablet

At GDC you'll learn how Apple Arcade shaped Grindstone's engrossing design  
by Staff [02.05.20]
Capybara Games' Grindstone was one of Apple Arcade's standout hits last year, thanks in large part to its engrossing design, and at GDC 2020 next month you'll get a rare look at how it was made!
Smartphone/Tablet, Design, GDC

Digital games driving growth at Sega as packaged titles underperform  
by Chris Kerr [02.05.20]
Both sales and profits are up at Sega Sammy, which said its video game business "performed solidly" during the quarter.
Console/PC, Smartphone/Tablet, Business/Marketing

Android app developers have earned over $80 billion through Google Play  
by Alissa McAloon [02.04.20]
Sundar Pichai, CEO of Google parent Alphabet, says that app developers have earned over $80 billion through creations on the Google Play Store.
Smartphone/Tablet

GeForce Now: Nvidia implements aggressive pricing to consolidate cloud gaming position  
by Piers Harding-Rolls [02.04.20]
Industry analyst and IHS Markit Technology games research head Piers Harding-Rolls explores the potential impact and expectations of Nvidia's GeForce Now cloud-based game streaming service.
Console/PC, Social/Online, Smartphone/Tablet

Now out of beta, GeForce Now offers cloud-based streaming of owned Steam and EGS games 1
by Alissa McAloon [02.04.20]
Nvidia's Stadia competitor GeForce Now allows its users to stream their own games to other devices, completely dodging potential concerns over an unappealing launch library as it exits beta.
Console/PC, Social/Online, Smartphone/Tablet

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Free-to-play Fire Emblem Heroes is adding a $9.49 monthly subscription pass  
by Alissa McAloon [02.03.20]
Subscription passes are starting to become a bit of a trend for Nintendo's mobile games as a third title, Fire Emblem Heroes, announces plans to launch a paid monthly subscription option.
Smartphone/Tablet

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

Blog: How Tencent's global mobile games biz took the crown in 2019  
by Gamasutra Community [02.03.20]
According to Priori Data, Tencent saw international mobile games market growth of 278 percent in 2019, out-performing domestic rival NetEase. Here's how.
Smartphone/Tablet, Business/Marketing

Ubisoft acquires mobile studio Kolibri Games to expand into 'idle' genre  
by Chris Kerr [02.03.20]
Ubisoft has acquired a 75 percent stake in mobile game developer Kolibri Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile Yu-Gi-Oh! and PES titles are Konami's top revenue earning games this year  
by Alissa McAloon [01.30.20]
Konami's Digital Entertainment segment reported a 2.7 percent increase in revenue year-over-year thanks to the success of mobile titles during the nine month period.
Console/PC, Social/Online, Smartphone/Tablet

Come to GDC to better understand the challenges of game industry unionization  
by Staff [01.30.20]
Come to GDC 2020 and see a panel conversation about recent efforts to unionize the game industry, featuring experts from Game Workers Unite and other international game worker unions!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Profits and sales up at Nintendo as Switch continues momentum  
by Chris Kerr [01.30.20]
Net sales and profits have been given a boost at Nintendo thanks to the continued success of the Switch, which has just surpassed 52 million lifetime sales. 
Console/PC, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Devs torn on whether subscription services devalue games  
by Staff [01.29.20]
'Payback rates for most content creators in subscription-based models cannot justify the cost to make the products subscribers use,' writes one respondent in the GDC 2020 State of the Industry report.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC