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June 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Smartphone/Tablet
Tencent partners with UK government's cultural and creative industries  
by Emma Kidwell [05.09.18]
Tencent enters a partnership with the UK government to collaborate with British creative firms on mediums including video games, film, and television.
Smartphone/Tablet, Business/Marketing

Episode, Old Man's Journey, and Empires & Puzzles win at 2018 Google Play Awards  
by Alissa McAloon [05.09.18]
Three mobile games have walked away from the 2018 Google Play Awards with an award, with some of them beating out titles like PUBG Mobile and Pokemon Go in the process.
Smartphone/Tablet

New Steam Link app allows players to stream Steam games to mobile  
by Alissa McAloon [05.09.18]
The coming Steam Link app works a lot like the Steam Link feature already offered through PC, Mac, and Valve’s standalone Steam Link device.
Console/PC, Smartphone/Tablet

Google Play Instant leaves closed beta, now open to all developers  
by Chris Kerr [05.09.18]
The new feature lets Google Play users instantly play select titles direct from the marketplace, meaning players can jump into the action without having to wait on a lengthy download. 
Smartphone/Tablet, Production, Business/Marketing

An in-depth breakdown of how mobile game media coverage fared in 2016  
by Alissa McAloon [05.08.18]
ICO Partners is now offering free access to a 2017 report documenting the overall media coverage of mobile games during 2016, offering an insightful look at how new games fared.
Smartphone/Tablet, Business/Marketing

Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: Mobile to make up over half of worldwide game revenue in 2018 1
by Alissa McAloon [05.04.18]
This isn’t the first time mobile has brought in more revenue than consoles or PC by a longshot, but this is the first time the platform makes up over half of game revenue on a worldwide scale.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision is feeling the heat from battle royale titles 2
by Chris Kerr [05.04.18]
During a recent investor Q&A, the Call of Duty publisher was asked how Fortnite specifically has impacted the performance of key titles, and admitted it's felt some"near-term impact."
Console/PC, Smartphone/Tablet, Business/Marketing

Devs share personal touches they've hidden in games  
by Alex Wawro [05.03.18]
Last week game dev Steve Thornton took to Twitter to ask: fellow devs, have you ever slipped something into a game you're working on that's just for you? The replies are well worth a read.
Console/PC, Smartphone/Tablet, Indie, Design

Report: Google has quietly opened a new game studio called Arcade 4
by Chris Kerr [05.03.18]
Google has quietly established a new social game startup called Arcade that will focus on creating multiplayer mobile experiences. 
Smartphone/Tablet, Business/Marketing

Nintendo credits its mobile push for rise in Switch sales in Asia, Middle East 1
by Alissa McAloon [05.02.18]
Nintendo's decision to bring some of its brands to mobile devices seems to be playing off by helping the company sell Switch consoles in regions outside of the Americas, Europe, and Japan.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo's new president wants to turn mobile into $900M business 2
by Chris Kerr [05.02.18]
Nintendo's incoming president Shuntaro Furukawa wants to raise the value of the company's smartphone business to $910 million with the release of one huge blockbuster. 
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Pixelberry Studios is seeking a Software Engineering Manager  
by Staff [05.01.18]
Pixelberry is looking for a talented Software Engineering Manager to lead development on its interactive fiction game Choices: Stories You Play.
Smartphone/Tablet, Programming, Recruitment

Nintendo hasn't achieved 'satisfactory profit' on mobile 4
by Chris Kerr [05.01.18]
Nintendo's smartphone offerings haven't reached a "satisfactory profit point yet," according to outgoing president Tatsumi Kimishima. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo partners with Japanese dev Cygames on new mobile title 1
by Chris Kerr [04.27.18]
The game is being pitched as an "all-new original action RPG application" built from the ground up for mobile.
Smartphone/Tablet, Business/Marketing

Video: Doing good user research at the end of game production  
by Staff [04.26.18]
At GDC 2015, Electronic Arts' Veronica Zammitto talks about what to do when you start testing early, and keep testing -- all the way through until the final leg of game production. 
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Social AR games are coming to Snapchat  
by Alissa McAloon [04.25.18]
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
VR, Smartphone/Tablet, Video

Tencent investing $15M to help establish Fortnite in China  
by Chris Kerr [04.24.18]
Tencent is investing more than $15 million in Fortnite to ensure Epic Games' popular battle royale shooter succeeds in China. 
Smartphone/Tablet, Business/Marketing