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December 16, 2018
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Updates » Smartphone/Tablet
Game Design Deep Dive: The creation of Necrosoft Games' Gunhouse  
by Brandon Sheffield [10.29.18]
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The level design behind Cut the Rope and Trainyard  
by Staff [10.26.18]
In this GDC 2012 talk, Magicule's Matt Rix and Zeptolab's Semyon Voinov share game design insights they learned while creating Trainyard and Cut The Rope.
Smartphone/Tablet, Design, Video

Blog: Let's talk about innovation in mobile games 1
by Gamasutra Community [10.26.18]
I want to take a look at some outstanding mobile games and how they innovate, while also touching on my own experiences in this field.
Smartphone/Tablet, Design

Video: How to design better controls for touch screen games  
by Staff [10.25.18]
In this GDC 2012 talk, Zach Gage addresses what it takes to develop successful controls (and therefore successful games), for touch screen devices.
Smartphone/Tablet, Design, Video

China ends 'green channel' game approvals amid ongoing licensing freeze 2
by Alissa McAloon [10.24.18]
Regulators in China have seemingly ended a program that gave some game companies a way to have their games approved for launch in the country during its yet-ongoing freeze on issuing game licenses. 
Console/PC, Social/Online, Smartphone/Tablet

The Red Dead Redemption 2 companion app can completely replace its HUD 2
by Alissa McAloon [10.24.18]
Rockstar Games has revealed a companion app for its upcoming game Red Dead Redemption 2 that, in addition to a slew of typical companion app features, can turn off the game's HUD.
Console/PC, Smartphone/Tablet

Gamigo confirms acquisition of Trion Worlds  
by Alissa McAloon [10.24.18]
Free-to-play game publisher Gamigo has released a press release detailing its acquisition of Trion Worlds, confirming rumors from earlier this week.
Console/PC, Social/Online, Smartphone/Tablet

Video: Exploring helplessness in Bury Me, My Love  
by Staff [10.22.18]
In this GDC 2018 talk, The Pixel Hunt's Florent Maurin explains how he tried to confront players with a feeling of helplessness through a series of design choices in Bury Me, My Love.
Smartphone/Tablet, Indie, Design, Video

Don't Miss: Finding design freedom through constraints in Michael Brough's Imbroglio 6
by Joel Couture [10.22.18]
From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His game Imbrogliois even more constrained: a 4X4 grid. Constraints can be freeing.
Console/PC, Smartphone/Tablet, Design

Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Chinese firm GAEA picks up 20% stake in Dead by Daylight dev Behaviour  
by Alissa McAloon [10.17.18]
Behaviour notes that the sum itself is slated to power the company's expansion into the Chinese game market.
Smartphone/Tablet

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

China's Huawei thinks it can capture Switch market...with a $1,000 phone 4
by Chris Kerr [10.17.18]
Chinese tech outfit Huawei believes it is capable of taking on the Nintendo Switch with its new $1,000 smartphone.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Facebook is testing a mobile app for watching Facebook Gaming streams  
by Alissa McAloon [10.12.18]
Facebook is currently testing a mobile spin on its Fb.gg streaming platform that groups features currently available in the company’s Facebook Gaming web platform into a mobile-friendly app.
Social/Online, Smartphone/Tablet

Weekly Jobs Roundup: Outfit7, Cryptic Studios, and more are hiring now!  
by Staff [10.12.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
VR, Console/PC, Smartphone/Tablet, Programming, Design, Recruitment

Microsoft has pulled the plug on Minecraft’s Apple TV version  
by Alissa McAloon [10.11.18]
Microsoft has ended support for Minecraft on Apple TV, a change that rolled out late last month but wasn’t really noticed online until just this week. 
Smartphone/Tablet

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Fortnite's Android version is no longer invite-only  
by Alissa McAloon [10.11.18]
While the Android release of Fortnite is still in beta, Epic Games has made the mobile battle royale game available to the masses.
Smartphone/Tablet