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March 24, 2018
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Updates » Smartphone/Tablet
Blog: How marketing drives engagement in free to play games  
by Gamasutra Community [02.21.18]
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany customers after purchases and make them an advocate for the brand.
Smartphone/Tablet, Business/Marketing

Get a job: Join Jackbox Games as a Gameplay Software Engineer  
by Staff [02.20.18]
The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Get useful game dev insight from Google, Facebook, and more at GDC 2018  
by Staff [02.20.18]
GDC 2018 organizers highlight some cutting-edge sponsored dev days from experts at prominent organizations like Google, Facebook, Allegorithmic, and The Khronos Group!
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, GDC

Empire & Puzzles dev Small Giant Games secures $41M  
by Chris Kerr [02.20.18]
Finnish mobile developer Small Giant Games has raised $41 million to extend its reach and bolster its dev team.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Despite increased downloads, Gameloft sees drop in daily and monthly average users  
by Emma Kidwell [02.16.18]
Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017.
Smartphone/Tablet, Business/Marketing

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design

Gameloft facing lawsuit from outsourcing firm over copyright infringement 2
by Alissa McAloon [02.16.18]
The Vietnam-based outsourcing firm Glass Egg filed the suit in response to the use of a number of assets from the studios Asphalt series.
Smartphone/Tablet, Business/Marketing

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Storytelling strategies that will get players to care  
by Emma Kidwell [02.14.18]
In this 2014 GDC session, Pixelberry Studios' Kara Loo and Royal McGraw explain High School Story'scombination of using drama, romance, comedy and cliffhangers to drive user engagement and retention.
Smartphone/Tablet, Design, Video

Clash of Clans developer Supercell reports a decline in profits 2
by Emma Kidwell [02.14.18]
Finnish mobile game studio Supercellsaid today it earned $810 million in profit and$2billion in revenue for fiscal 2017.
Smartphone/Tablet, Business/Marketing

Come hone your skills at the GDC 2018 Community Management Summit  
by Staff [02.13.18]
Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Learn to make games for ARKit, straight from Apple, at GDC 2018!  
by Staff [02.09.18]
The GDC 2018 session, presented by Apple,explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines.
VR, Smartphone/Tablet, Design, GDC

ESL nabs minority stake in Indian mobile publisher Nazara  
by Chris Kerr [02.09.18]
German eSports juggernaut ESL has picked up a minority stake in Indian mobile publisher Nazara Technologies.
Smartphone/Tablet, Business/Marketing

Zynga posts full-year profit for first time since 2010 1
by Chris Kerr [02.08.18]
Zynga has delivered a profitable year for the first time since 2010 thanks to an upswing in daily active users and the evolution of existing franchises.
Smartphone/Tablet, Business/Marketing

Mojang is shutting down Scrolls' online servers  
by Alissa McAloon [02.07.18]
Mojangs digital card game Scrolls is going offline for good this month. The game was up and running for nearly 5 years.
Console/PC, Social/Online, Smartphone/Tablet

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018organizers share a previewoftheinformative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Animoca Brands buys Finnish mobile studio Tribeflame for $433K  
by Chris Kerr [02.07.18]
Hong Kong-based publisher Animoca Brands has acquired Finnish mobile studio Tribeflame in a deal worth up to 350,000 ($433,000).
Smartphone/Tablet, Business/Marketing

Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by John Harris [02.06.18]
We swipe right into the weirdness of Reigns: Her Majesty with Nerial lead developer Francois Alliot.
Console/PC, Smartphone/Tablet, Design, Production, Video