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January 22, 2018
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Updates » Smartphone/Tablet
Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Game Awards adds new honors, including an award for 'live games'  
by Alex Wawro [11.10.17]
This new award is interesting because it prominently highlights how important the care and feeding of live games has become in contemporary game dev, especially for big-budget studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Nexon snaps up High School Story game dev Pixelberry Studios 1
by Alex Wawro [11.10.17]
Online game company Nexon has made a deal to acquire California-based mobile game studio Pixelberry Games (High School Story, Choices) for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Video: Balancing trust, creativity, and business in game UX  
by Staff [11.09.17]
At GDC 2017's UX Summit, a panel of prominent user experience researchers, creatives, and producers acknowledged the challenge and spoke frankly about the tricky business of making good UX in games.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video, Vault

EA CEO: It's only a matter of time before games embrace subscription services 15
by Alissa McAloon [11.09.17]
Evolving tech and the rise of subscription-based services could change how EA handles its annual titles like Madden NFL and FIFA.
Console/PC, Social/Online, Smartphone/Tablet

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Niantic is developing a Harry Potter AR game 6
by Alissa McAloon [11.08.17]
Update Niantic and Warner Bros. Interactive have confirmed that the duo is teaming up to create a Harry Potter-themed mobile game, similar to Pokemon Go or Ingress.

Zynga sees earnings rise for the second quarter in a row  
by Alex Wawro [11.07.17]
This is the second quarter in a row that Zynga has reported a profit, thanks largely to mobile games, which is a big deal when you consider the company had been reporting losses for quite some time.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga pays $100M to buy Peak Games' mobile card and board game biz  
by Alex Wawro [11.07.17]
It's a good indicator of where Zynga's business is at these days: mobile games, especially F2P mobile card games. Zynga specifically said it made the deal to acquire Peak games like Gin Rummy Plus.
Smartphone/Tablet, Business/Marketing

Bon Games nets $1.4M to bring its debut mobile title to market  
by Chris Kerr [11.07.17]
Finnish mobile studio Bon Games has raised $1.4 million in seed funding as it gears up to launch its debut title.
Smartphone/Tablet, Business/Marketing

Microsoft could bring first-party titles to rival platforms  
by Chris Kerr [11.06.17]
Xbox chief Phil Spencer has refused to rule out bringing Microsoft's first-party titles to rival platforms in the future.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Niantic acquires team behind social video app Evertoon  
by Alissa McAloon [11.03.17]
The Pokemon Go developer says that the acquisition ultimately will assist it in building social systems for its platform and products.
Social/Online, Smartphone/Tablet

Physical games continue to drive sales for Sega Sammy  
by Alissa McAloon [11.03.17]
Between this year and last, Sega Sammy has nearly doubled the number of video games sold during the first half of its fiscal year.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision Blizzard beats expectations to post record Q3 revenues 1
by Chris Kerr [11.03.17]
Activision Blizzard is the latest company to post its Q3 financials, and the video game juggernaut has exceeded expectations. 
Console/PC, Smartphone/Tablet, Business/Marketing

Razer partners with devs to debut $700 game-focused Android phone  
by Alex Wawro [11.01.17]
Devs should note that the company is talking up the phone's 5.72-inch display, which can reportedly dynamically adjust to hit refresh rates of up to 120 frames per second. 
Smartphone/Tablet, Business/Marketing

Video: How game developers define 'success' for themselves  
by Staff [11.01.17]
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

MAG Interactive grabs $9.7M investment to fund FEO Media acquisition  
by Alissa McAloon [11.01.17]
The Swedish mobile studio MAG Interactive has secured an 80 million SEK (~$9.7 million) investment to assist in financing its recent acquisition of QuizDuel developer FEO Media. 
Smartphone/Tablet, Business/Marketing

Video: Juggling the chainsaws of work-for-hire vs. original projects  
by Staff [10.31.17]
At GDC 2016, ClutchPlay Games' Amy Dallas tackles the practical realities of balancing work-for-hire projects vs. developing original IP, and what she & her team have learned from doing it for years.
Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Profits and revenue on the rise for Konami's video game branch  
by Alissa McAloon [10.31.17]
For the first six months of its 2017-2018 fiscal year, Konami saw a year-over-year increase in profit and revenue for both its Digital Entertainment branch and the company as a whole. 
Console/PC, Smartphone/Tablet, Business/Marketing