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Updates » Smartphone/Tablet
Finnish studio Quicksave Interactive nets $1.3 million to create HTML-5 chat games  
by Chris Kerr [06.04.21]
Helsinki-based game studio Quicksave Interactive has raised $1.3 million to create HTML-5 social games that can be played on messaging platforms.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Riot Games plans to join in on the mobile FPS boom with a mobile version of Valorant  
by Alissa McAloon [06.02.21]
Riot Games is bringing its free-to-play competitive FPS Vaolrant to mobile and joining a growing list major developers taking their shooters from consoles and PC to iOS and Android.
Social/Online, Smartphone/Tablet

Take-Two acquires Top Eleven developer Nordeus in $378 million deal  
by Chris Kerr [06.02.21]
Take-Two Interactive has acquired Top Eleven developer Nordeus in a deal worth up to $378 million.
Smartphone/Tablet, Production, Business/Marketing

New report details fall of massive video game cheating ring  
by Chris Kerr [06.01.21]
Motherboard has published a fascinating report that delves into the rise and fall of what's been described as the world's largest video game cheating empire.
Smartphone/Tablet, Programming, Business/Marketing

Charlie Guillemot and Remi Pellerin step down from Ubisoft's Owlient studio  
by Alissa McAloon [05.27.21]
Owlient co-studio managers Charlie Guillemot and Rémi Pellerin have both announced their departures from the studio.

Double Loop Games raises $8 million to create meaningfully charming mobile games  
by Alissa McAloon [05.27.21]
Founded by Emily Greer and Shelby Moledina, Double Loop Games plans to use the additional funds to expand its team and continue development of its first game for mobile.

Video games & TikTok: how to get discovery right  
by Gamasutra Staff [05.26.21]
TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Ringtail Games as a Technical Artist  
by Staff [05.26.21]
As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency.
Smartphone/Tablet, Production, Recruitment

With Farlight 84, mobile hitmaker Lilith Games makes a play for PC market  
by Staff [05.26.21]
AFK Arena creator Lilith Games is going cross-platform with Farlight 84, a battle royale game that may be a sign of shifting trends among traditionally mobile game developers.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

PlayStation is looking at bringing some first-party franchises to mobile  
by Chris Kerr [05.26.21]
PlayStation is keen to explore the mobile market with some of its first-party franchises, according to company boss Jim Ryan.
Console/PC, Smartphone/Tablet, Business/Marketing

Miniclip acquires UK studio Supersonic Software to expand into the puzzle genre  
by Chris Kerr [05.25.21]
Miniclip has acquired UK studio Supersonic Software and its subsidiary Appynation for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Tim Cook: Third-party payments on the App Store would be a 'terrible' idea  
by Chris Kerr [05.24.21]
Apple CEO Tim Cook claims allowing App Store developers link to their own third-party marketplaces and payment systems would be a "terrible" idea.
Smartphone/Tablet, Business/Marketing

Tim Cook's gut says the App Store is profitable, but Apple won't back it up with data 1
by Alissa McAloon [05.21.21]
Apple remains coy about how much it actually makes from the App Store.
Smartphone/Tablet, Business/Marketing

Snapchat's games have reached over 200 million users in two years  
by Chris Kerr [05.21.21]
Over 200 million players have tucked into games and apps called 'minis' on Snapchat over the past two years, according to platform owner Snap.
Smartphone/Tablet, Business/Marketing

Apple saw over $100 million in revenue from Fortnite's stint on the App Store  
by Alissa McAloon [05.20.21]
The ongoing Epic Games v. Apple trial continues to offer interesting and rare looks into how business is conducted for game industry and tech giants alike.
Social/Online, Smartphone/Tablet

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

ByteDance CEO Zhang Yiming to step down later this year  
by Chris Kerr [05.20.21]
ByteDance is best known as the owner and operator of social media platform TikTok, but has recently been making inroads into the video game industry with a number of acquisitions.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion  
by Chris Kerr [05.20.21]
American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion.
Smartphone/Tablet, Production, Business/Marketing

87% of Take-Two's $3.4 billion net revenue came from just digital sources  
by Alissa McAloon [05.18.21]
Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending.
Console/PC, Social/Online, Smartphone/Tablet