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September 18, 2020
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Updates » Smartphone/Tablet
TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Valve, Oculus veteran Anna Sweet signs on as Bad Robot Games CEO  
by Alissa McAloon [07.15.20]
Anna Sweet, former senior product & business manager at Valve and Oculus’ previous head of dev strategy, is now the CEO of filmmaker J.J. Abrams’ game dev studio.
Console/PC, Smartphone/Tablet

Huuuge Games has purchased interactive ad company Playable Platform  
by Chris Kerr [07.15.20]
Mobile studio Huuuge Games has purchased Dutch advertising company Playable Platform for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Tilting Point acquires Plamee Studios and FTX Games assets  
by Chris Kerr [07.15.20]
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
Smartphone/Tablet, Business/Marketing

Video: System design advice for mobile free-to-play games  
by Staff [07.14.20]
In this GDC 2018 session Scopely's Evan Losi presents a practical take on system design, starting with the one resource that is universal to all games: time.
Smartphone/Tablet, Design, Video, Vault

Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: What the Golf? is going on in this Q&A 1
by Staff [07.10.20]
Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
Console/PC, Smartphone/Tablet, Indie

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
VR, Console/PC, Smartphone/Tablet, Programming, Art

Attend GDC Summer and see how thatgamecompany crafted the art of Sky  
by Staff [07.10.20]
At GDC Summer next month a lead artist on thatgamecompany's Sky: Children of the Light will teach you how the studio uses visuals to evoke emotional experiences!
Smartphone/Tablet, Art, GDC

8,000 games have been pulled from the App Store in China over missing ISBNs  
by Alissa McAloon [07.09.20]
Apple is bringing its App Store policies in-line with Chinese regulation by requiring paid and in-app purchase-bearing games to receive government approval to appear on its storefront.
Smartphone/Tablet

Analyst: Mobile games generated 1 billion downloads each week in Q2 2020  
by Chris Kerr [07.09.20]
According to the latest figures from market intelligence company App Annie, during the first week of Q2 2020 mobile games were downloaded a record 1.2 billion times worldwide. 
Smartphone/Tablet, Business/Marketing

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion. 
Smartphone/Tablet, Production, Business/Marketing

Furukawa: Mobile is still 'contributing to the sustainable growth' of Nintendo  
by Alissa McAloon [07.07.20]
Mobile is far from its most lucrative platform, but Nintendo president Shuntaro Furukawa says in a recent investor Q&A that its smartphone dealings have a positive impact that extends beyond just revenue and profit.
Smartphone/Tablet

Get tips and inspiration to build the next generation of mobile games at GDC Summer  
by Staff [07.07.20]
At GDC Summer next month attendees will get expert analysis of the mobile game market (including how the pandemic has shaped it) and tips on how to take advantage of it from N3twork chief Neil Young.
Smartphone/Tablet, Design, Business/Marketing, GDC

Analyst: Pokemon Go revenue still on the rise despite global pandemic  
by Alissa McAloon [07.06.20]
Sensor Tower's latest Pokemon Go revenue estimates surmise that the game has just exited a record breaking start to 2020 and surpassed $3.6 billion lifetime revenue.
Smartphone/Tablet

Animoca Brands raises $4.1 million ahead of proposed initial public offering  
by Chris Kerr [07.03.20]
Mobile developer Animoca Brands has raised $4.1 million in funding to support a proposed initial public offering.
Smartphone/Tablet, Business/Marketing

Blog: The subtle manipulation of mobile games 12
by Gamasutra Community [07.03.20]
Freemium and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
Smartphone/Tablet, Design

Zynga acquires Toon Blast developer Peak for $1.85 billion  
by Alissa McAloon [07.02.20]
Zynga has closed a $1.85 billion deal to acquire mobile game developer Peak. 
Smartphone/Tablet

Paradox Interactive acquires Playrion Game Studio to help with mobile push  
by Chris Kerr [07.02.20]
Swedish developer-publisher Paradox Interactive has acquired French "mobile-focused" developer Playrion Game Studio for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing