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March 5, 2021
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Updates » Smartphone/Tablet
UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Zynga-owned Rollic acquires Onnect from dev Chef Game Studio for $6 million  
by Alissa McAloon [12.10.20]
Zynga subsidiary Rollic is now the owner of the matching game Onnect, following a $6 million deal with the casual game's developer Chef Game Studio.
Console/PC, Smartphone/Tablet

MTG acquires UK mobile studio Hutch Games for initial $275 million  
by Chris Kerr [12.09.20]
Esports and video game investment company MTG has acquired British mobile developer Hutch Games for $275 million upfront.
Smartphone/Tablet, Production, Business/Marketing

Analyst: Research reveals 4 in 5 consumers don't know what cloud gaming can offer  
by George Jijiashvili [12.07.20]
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

MyGames grabs minority stakes in three mobile studios  
by Chris Kerr [12.07.20]
My.Games Venture Capital has purchased minority stakes in Belarus-based mobile studios Appyfurious, Purple Games, and AppLife.
Smartphone/Tablet, Business/Marketing

Epic Games is ditching in-person Fortnite events in 2021  
by Chris Kerr [12.07.20]
Epic Games won't hold in-person Fortnite tournaments in 2021 due to the coronavirus pandemic.
Console/PC, Smartphone/Tablet, Business/Marketing

Do betas & demos right, the Monster Train way!  
by Gamasutra Staff [12.06.20]
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Enrollment opens for Apple's fee-reducing Small Business Program  
by Chris Kerr [12.04.20]
Developers can now enroll for the App Store Small Business Program, which will halve iOS platform fees to 15 percent from 30 percent for smaller creators.
Console/PC, Smartphone/Tablet, Business/Marketing

Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Smartphone/Tablet, Indie

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Fortnite's Season 4 finale attracted a record 15.3 million concurrent players  
by Chris Kerr [12.02.20]
Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple picks Genshin Impact as its iPhone Game of the Year 1
by Chris Kerr [12.02.20]
Apple has named its favorite games of the year as part of its App Store Best of 2020 awards, and there are some familiar faces among the winners.
Smartphone/Tablet, Business/Marketing

Supercell shutting down Hay Day Pop after less than a year  
by Chris Kerr [12.01.20]
Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched.
Console/PC, Smartphone/Tablet, Business/Marketing

Google names Genshin Impact its best game of 2020  
by Chris Kerr [12.01.20]
Google has spotlighted its favorite Android titles from the past year as part of its Best Games of 2020 awards, and Genshin Impact has taken home the top prize. 
Smartphone/Tablet, Business/Marketing

The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3  
by Alissa McAloon [11.25.20]
Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt.
Console/PC, Smartphone/Tablet

Epic Games launches 'Fortnite Crew' monthly subscription plan  
by Chris Kerr [11.24.20]
Epic Games is launching a Fortnite subscription that will cost $11.99 per month and include "can't-miss" game content.
Console/PC, Smartphone/Tablet, Business/Marketing

Learning platform Kahoot acquires language game dev Drops for $50 million  
by Chris Kerr [11.24.20]
Game-based learning platform Kahoot has acquired language game developer Drops for up to $50 million.
Smartphone/Tablet, Business/Marketing