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April 22, 2018
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Updates » Smartphone/Tablet
Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Wooga makes layoffs as it pivots towards story-driven games 1
by Chris Kerr [02.27.18]
After finding success with narrative-focused efforts like Pearl's Peril and June's Journey, the developer is convinced story-driven titles will shape the future of the casual market. 
Smartphone/Tablet, Business/Marketing

Khronos Group brings Vulkan support to MacOS and iOS  
by Alissa McAloon [02.26.18]
Previously, iOS and MacOS were noticeably absent from Vulkan’s lists of supported platforms but the release of the free and open-source MoltenVK driver and the LunarG Vulkan SDK changes that.
Console/PC, Smartphone/Tablet, Programming

Pricing and platforms: Why Alto's Adventure went F2P on Android only 1
by Alissa McAloon [02.26.18]
Creative director Ryan Cash explains why Alto's Adventure launched at $5 for iOS but opted for free-to-play on Android one year later.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Game Closure is looking for a System Software Engineer  
by Staff [02.23.18]
Game Closure is on the hunt for System Software Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet, Programming, Recruitment

Google opens up ARCore access as SDK exits preview  
by Alissa McAloon [02.23.18]
Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store.
VR, Smartphone/Tablet

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

How Michael Brough's love of exploring a single game mechanic beget Cinco Paus  
by Jennifer Allen [02.22.18]
"I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
Smartphone/Tablet, Indie, Design

Rovio partners with GSN Games for cash-wagering Angry Birds game 2
by Alissa McAloon [02.21.18]
Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
Console/PC, Social/Online, Smartphone/Tablet

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Report: Fire Emblem Heroes pulled in nearly $300M during first year  
by Chris Kerr [02.21.18]
Fire Emblem Heroes has cemented its position as Nintendo's most successful mobile title to-date, earning five times more revenue than Super Mario Run during its first yea
Smartphone/Tablet, Business/Marketing

Blog: How marketing drives engagement in free to play games  
by Gamasutra Community [02.21.18]
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany customers after purchases and make them an advocate for the brand.
Smartphone/Tablet, Business/Marketing

Get a job: Join Jackbox Games as a Gameplay Software Engineer  
by Staff [02.20.18]
The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Get useful game dev insight from Google, Facebook, and more at GDC 2018  
by Staff [02.20.18]
GDC 2018 organizers highlight some cutting-edge sponsored dev days from experts at prominent organizations like Google, Facebook, Allegorithmic, and The Khronos Group!
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, GDC

Empire & Puzzles dev Small Giant Games secures $41M  
by Chris Kerr [02.20.18]
Finnish mobile developer Small Giant Games has raised $41 million to extend its reach and bolster its dev team.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing