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June 13, 2021
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Updates » Smartphone/Tablet
Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

$76M cheating ring busted by Tencent and police in operation 'Chicken Drumstick'  
by Chris Kerr [03.31.21]
A joint operation between Chinese police and Tencent has busted what's being described as the "world's biggest" video game cheating ring.
Console/PC, Smartphone/Tablet, Business/Marketing

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

PUBG Mobile has topped 1 billion downloads in three years  
by Chris Kerr [03.25.21]
PUBG Mobile has amassed 1 billion downloads outside of China since launching in March 2018, according to publisher Tencent.
Smartphone/Tablet, Business/Marketing

Analyst: Genshin Impact surpasses $1 billion on mobile in six months  
by Alissa McAloon [03.24.21]
According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020.
Social/Online, Smartphone/Tablet

MTG acquires Bloons dev Ninja Kiwi for $141.8 million  
by Alissa McAloon [03.24.21]
The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007.
Console/PC, Smartphone/Tablet

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Whitepaper

Rec Room raises $100 million in funding at $1.25 billion valuation  
by Chris Kerr [03.24.21]
The investment values the free-to-play social experience at $1.25 billion and will be used to continue expanding the game beyond its VR roots.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo and Niantic creating new AR apps including unnamed Pikmin project  
by Chris Kerr [03.23.21]
Nintendo has partnered with Pokemon Go developer Niantic to create a range of new augmented reality titles for mobile.
VR, Smartphone/Tablet, Production, Business/Marketing

TikTok owner ByteDance acquires Chinese studio Moonton Technology  
by Chris Kerr [03.22.21]
TikTok owner ByteDance has acquired Shanghai-based studio Moonton Technology, best known for developing the mobile MOBA, Mobile Legends: Bang Bang.
Smartphone/Tablet, Business/Marketing

Dead Cells sold 1 million copes in China 'within a few days' of launch  
by Chris Kerr [03.19.21]
Dead Cells has sold 1 million copies in China to surpass 5 million lifetime sales worldwide.
Smartphone/Tablet, Production, Business/Marketing

Dawn of the final day (of GDC Showcase)  
by Staff [03.19.21]
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Google Play halves its fee to 15% for devs' first $1M revenue per year 3
by Alissa McAloon [03.16.21]
Google is following in Apple's footsteps with a plan to reduce its mobile app store fees for some devs, though Google's scheme comes with a few noticeable differences for devs.
Smartphone/Tablet

MyGames nabs minority stake in Espresso Publishing to expand hypercasual business  
by Chris Kerr [03.16.21]
MyGames has acquired a minority stake in mobile publisher Espresso Publishing to expand its hypercasual business.
Smartphone/Tablet, Production, Business/Marketing

Sponsored: The right payment tools can boost game revenue globally - Here's how!  
by Xsolla [03.15.21]
With the right tools, developers can easily access over 700 payment methods globally, reap the benefits of flexible integration and payout options, and easily tackle tax and legal compliance worldwide.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Tips to speed up the launch of your hyper-casual game 1
by Gamasutra Community [03.12.21]
To get your hyper-casual game to global launch faster and beat out competitors, here are six tips for speeding up the launch process at each step of publishing.
Smartphone/Tablet, Indie, Programming, Art, Design