Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Smartphone/Tablet
GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New Unity report suggests 67% of indies plan to self-publish 3
by Alissa McAloon [08.03.18]
Heads up, data-hungry devs: Unity’s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
VR, Console/PC, Smartphone/Tablet, Indie

With $400M+ revenue, Fire Emblem Heroes reigns as Nintendo's big mobile earner 2
by Alissa McAloon [08.02.18]
Fire Emblem Heroes is continuing to lead Nintendo’s suite of mobile games in terms of revenue, according to a report from the mobile intelligence firm Sensor Tower.
Smartphone/Tablet

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Unity partners with Google to introduce AdMob integration for mobile games  
by Alissa McAloon [08.02.18]
Unity and Google have forged an agreement that ultimately sees integration for Google’s mobile advertising platform AdMob added to Unity’s game development engine.
Smartphone/Tablet, Business/Marketing

Tencent and Activision bringing Call of Duty to mobile in China  
by Chris Kerr [08.02.18]
The new mobile offering will be a free-to-play affair that promises to deliver the complete Call of Duty experience in an all-new package.
Smartphone/Tablet, Production, Business/Marketing

Game revenue down at Sega despite increase in physical sales  
by Chris Kerr [08.02.18]
Sales are down in Sega's entertainment division, with combined digital and physical game revenue falling despite an encouraging performance from catalog titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Zynga's mobile 'forever franchises' contribute to Q2 growth  
by Emma Kidwell [08.01.18]
Zynga reports that it now generates 90 precent of its revenue from mobile games thanks to its "forever franchises", which include Words With Friends, Zynga Poker, and CSR2.
Smartphone/Tablet, Business/Marketing

Switch sales lead Nintendo's first quarter while 3DS and mobile income stagnate  
by Alissa McAloon [07.31.18]
Sales of both 3DS software and hardware decreased year-over-year, while income generated by Nintendo's mobile game library increased by less than one percent.
Console/PC, Smartphone/Tablet, Business/Marketing

How we built King of Dragon Pass successor Six Ages for iOS 4
by Gamasutra Community [07.31.18]
A postmortem about creating Six Ages: Ride Like the Wind -- the spiritual successor to the cult classic King of Dragon Pass -- as a tiny indie studio.
Smartphone/Tablet, Design, Production

Analyst: Mobile MOBA Vainglory crosses $50M lifetime revenue  
by Alissa McAloon [07.30.18]
Sensor Tower reports that the competitive mobile game has now generated more that $50 million in revenue since its 2014 launch.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Analyst estimates put Fortnite at more than 100M downloads on iOS  
by Alissa McAloon [07.30.18]
Data from the mobile analyst Apptopia suggests that Epic Games' Fortnite has been downloaded more than 100 million times on mobile, even before its Android debut.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FIFA Mobile's debut in China brings EA its highest grossing day for a mobile game  
by Alissa McAloon [07.27.18]
Though net bookings declined for mobile titles year-over-year, EA says that fall was offset by a strong debut from FIFA Mobile.
Console/PC, Social/Online, Smartphone/Tablet

iOS game collection aims to spotlight pre-mobile handheld games  
by Alissa McAloon [07.26.18]
The Original Mobile Games is live on the App Store with six digital recreations of early handled dexterity games and puzzles sourced from The Strong Museum.
Smartphone/Tablet, History

Dragon Ball Z: Dokkan Battle revenue tops $1B after two years  
by Chris Kerr [07.26.18]
Bandai Namco's mobile card-battler slash puzzler Dragon Ball Z: Dokkan Battle has amassed over $1 billion in global revenue since launching in July 2015. 
Smartphone/Tablet, Business/Marketing

Apple promotes iPhone gaming performance with new ad  
by Emma Kidwell [07.25.18]
Apple releases new ad for the iPhone X showing off the A11 Bionic chip, which is being marketed toward mobile game players.
Smartphone/Tablet, Production, Video

PUBG Mobile reaches $30M in revenue 4 months after launch  
by Emma Kidwell [07.25.18]
PUBG Mobile has generated more than $30 million in revenue since it first launched four months ago.
Smartphone/Tablet, Business/Marketing

Mobile startup Knock Knock raises $2M in funding toward developing chat games  
by Emma Kidwell [07.24.18]
Knock Knock, a gaming startup founded by Zynga, TinyCo, and EA alumni, announced today that it has raised $2 million in seed funding towards developing mobile chat games. 
Smartphone/Tablet, Business/Marketing