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January 21, 2018
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Updates » Smartphone/Tablet
CCP closes 2 studios as it backs away from VR development 1
by Alissa McAloon [10.30.17]
The EVE: Valkyrie dev has closed its Atlanta office and made plans to sell its Newcastle studio as it ends VR development, a decision affecting roughly 100 employees.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Sales and profits up at Nintendo as the Switch continues to shine  
by Chris Kerr [10.30.17]
Nintendo has released its financials for the six months ended September 30, 2017, and the Switch was once again the star of the show.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a successful indie mobile game - Part 2 2
by Gamasutra Community [10.30.17]
Here comes the second part of my blog series. This time, I'll explain how to choose the right technology stack for your project and market a mobile game on a limited budget.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Mario's Half Million Daily Runs  
by Gamasutra Staff [10.29.17]
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Diagnosing and improving UX in a live game  
by Staff [10.25.17]
At GDC 2017 Digit Games Studio's Om Tandon breaks down how UX (user experience) designers can collaborate with developers, data scientists, and monetization teams to address problems with a game.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Opinion: The game industry must face up to its gambling problem 31
by Katherine Cross [10.25.17]
“It’s not real, so we don’t need rules.” That response was a lie when it was about online harassment, and it’s a lie when discussing whether or not microtransactions in games are a form of gambling.
Console/PC, Smartphone/Tablet, Business/Marketing

Attend GDC 2018 and learn how to use (but not abuse) analytics in games  
by Staff [10.25.17]
Registration is now open for Game Developers Conference 2018, and organizers are lining up some great talks -- including one from Kongregate's chief about the uses (and abuses) of analytics in games.
Smartphone/Tablet, Business/Marketing

Nintendo revisiting freemium model in Animal Crossing: Pocket Camp 1
by Chris Kerr [10.25.17]
The title looks similar to other entries in the series, but has players managing and frolicking around a campsite instead of renovating an entire village.
Smartphone/Tablet, Business/Marketing, Video

New Unreal Engine 4 update brings official ARKit and ARCore support  
by Alex Wawro [10.24.17]
It's interesting to see that Epic has added official UE4 support for two notable augmented reality platforms: Apple's ARKit, and the developer preview version of Google's ARCore.
Console/PC, Smartphone/Tablet

Google Play and App Store downloads and spending hit record levels 3
by Chris Kerr [10.24.17]
The mobile app economy shows no signs of slowing, with Google Play and the App Store both seeing record levels of downloads and consumer spending during the third quarter of 2017. 
Smartphone/Tablet, Business/Marketing

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

MAG Interactive acquires QuizDuel developer FEO Media  
by Chris Kerr [10.20.17]
Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Google Play devs giving away IAP revenue to combat hunger crisis  
by Chris Kerr [10.18.17]
It's hoped the gesture will make Google Play users more aware of the hunger crisis affecting around 815 million people right now.
Smartphone/Tablet

Get a job: Deck Nine Games is hiring a Mobile Programmer  
by Staff [10.17.17]
Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado.
Smartphone/Tablet, Programming

Blog: Bringing Galaxy on Fire to Vulkan - Part 4  
by Gamasutra Community [10.17.17]
This is a blog series on how we brought our game to Vulkan. In this post, we wanted to cover a few of the Android-specific peculiarities we encountered.
Smartphone/Tablet, Production

Blizzard takes Chinese dev to court over alleged mobile Overwatch clone  
by Alissa McAloon [10.16.17]
Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzard’s own competitive shooter Overwatch
Console/PC, Smartphone/Tablet, Business/Marketing

Wargaming opens new mobile studio in Moscow  
by Chris Kerr [10.16.17]
The new opening will be headed up by Andrey Zimenko, who has served as the company's head of mobile publishing since 2015.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Mobile developer Supersolid nets $4M to expand London team  
by Chris Kerr [10.12.17]
Mobile game developer Supersolid has netted $4 million in funding to ramp up production and expand its London team.
Smartphone/Tablet, Business/Marketing