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April 20, 2018
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Updates » Smartphone/Tablet
Despite increased downloads, Gameloft sees drop in daily and monthly average users  
by Emma Kidwell [02.16.18]
Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017. 
Smartphone/Tablet, Business/Marketing

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design

Gameloft facing lawsuit from outsourcing firm over copyright infringement 2
by Alissa McAloon [02.16.18]
The Vietnam-based outsourcing firm Glass Egg filed the suit in response to the use of a number of assets from the studio’s Asphalt series.
Smartphone/Tablet, Business/Marketing

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Storytelling strategies that will get players to care  
by Emma Kidwell [02.14.18]
In this 2014 GDC session, Pixelberry Studios' Kara Loo and Royal McGraw explain High School Story's combination of using drama, romance, comedy and cliffhangers to drive user engagement and retention.
Smartphone/Tablet, Design, Video

Clash of Clans developer Supercell reports a decline in profits 2
by Emma Kidwell [02.14.18]
Finnish mobile game studio Supercell said today it earned $810 million in profit and $2 billion in revenue for fiscal 2017.
Smartphone/Tablet, Business/Marketing

Come hone your skills at the GDC 2018 Community Management Summit  
by Staff [02.13.18]
Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Learn to make games for ARKit, straight from Apple, at GDC 2018!  
by Staff [02.09.18]
The GDC 2018 session, presented by Apple, explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines.
VR, Smartphone/Tablet, Design, GDC

ESL nabs minority stake in Indian mobile publisher Nazara  
by Chris Kerr [02.09.18]
German eSports juggernaut ESL has picked up a minority stake in Indian mobile publisher Nazara Technologies. 
Smartphone/Tablet, Business/Marketing

Zynga posts full-year profit for first time since 2010 1
by Chris Kerr [02.08.18]
Zynga has delivered a profitable year for the first time since 2010 thanks to an upswing in daily active users and the evolution of existing franchises. 
Smartphone/Tablet, Business/Marketing

Mojang is shutting down Scrolls' online servers  
by Alissa McAloon [02.07.18]
Mojang’s digital card game Scrolls is going offline for good this month. The game was up and running for nearly 5 years.
Console/PC, Social/Online, Smartphone/Tablet

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Animoca Brands buys Finnish mobile studio Tribeflame for $433K  
by Chris Kerr [02.07.18]
Hong Kong-based publisher Animoca Brands has acquired Finnish mobile studio Tribeflame in a deal worth up to €350,000 ($433,000).
Smartphone/Tablet, Business/Marketing

Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by John Harris [02.06.18]
We swipe right into the weirdness of Reigns: Her Majesty with Nerial lead developer Francois Alliot.
Console/PC, Smartphone/Tablet, Design, Production, Video

Tamatem nets $2.5M to localize mobile games for Arabic-speaking markets  
by Chris Kerr [02.05.18]
Jordanian publisher Tamatem has raised $2.5 million in Series A funding to localize more games for the Arabic-speaking Middle East and North Africa mobile market. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Apple sets quarterly revenue record following iPhone X launch 1
by Alissa McAloon [02.02.18]
Additionally, the company says that active iOS devices have jumped by 30 percent in just two years, with 1.3 million devices now out in the wild.
Smartphone/Tablet, Business/Marketing

Ubisoft to share lessons learned from 10 years of Assassin's Creed at GDC 2018!  
by Staff [02.02.18]
At GDC 2018, Ubisoft's Jean Guesdon will share a thoughtful deconstruction of how the brand has evolved -- and share lessons learned with other devs dealing with big, cross-platform game franchises.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

The importance of tools when writing Reigns: Her Majesty  
by Emma Kidwell [02.01.18]
In an interview with Kotaku published earlier today, writer Leigh Alexander discusses the importance of tools when writing and designing specific cards for Reigns: Her Majesty
Smartphone/Tablet, Design

Clash Royale maker Supercell invests $4.2M in new UK dev Trailmix  
by Alex Wawro [02.01.18]
New F2P mobile game studio Trailmix Games announced today that they've received $4.2 million in funding from Finnish game company Supercell, best known for operating Clash Royale and Clash of Clans.
Smartphone/Tablet, Business/Marketing