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July 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Smartphone/Tablet
Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: Mobile to make up over half of worldwide game revenue in 2018 1
by Alissa McAloon [05.04.18]
This isn’t the first time mobile has brought in more revenue than consoles or PC by a longshot, but this is the first time the platform makes up over half of game revenue on a worldwide scale.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision is feeling the heat from battle royale titles 2
by Chris Kerr [05.04.18]
During a recent investor Q&A, the Call of Duty publisher was asked how Fortnite specifically has impacted the performance of key titles, and admitted it's felt some"near-term impact."
Console/PC, Smartphone/Tablet, Business/Marketing

Devs share personal touches they've hidden in games  
by Alex Wawro [05.03.18]
Last week game dev Steve Thornton took to Twitter to ask: fellow devs, have you ever slipped something into a game you're working on that's just for you? The replies are well worth a read.
Console/PC, Smartphone/Tablet, Indie, Design

Report: Google has quietly opened a new game studio called Arcade 4
by Chris Kerr [05.03.18]
Google has quietly established a new social game startup called Arcade that will focus on creating multiplayer mobile experiences. 
Smartphone/Tablet, Business/Marketing

Nintendo credits its mobile push for rise in Switch sales in Asia, Middle East 1
by Alissa McAloon [05.02.18]
Nintendo's decision to bring some of its brands to mobile devices seems to be playing off by helping the company sell Switch consoles in regions outside of the Americas, Europe, and Japan.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo's new president wants to turn mobile into $900M business 2
by Chris Kerr [05.02.18]
Nintendo's incoming president Shuntaro Furukawa wants to raise the value of the company's smartphone business to $910 million with the release of one huge blockbuster. 
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Pixelberry Studios is seeking a Software Engineering Manager  
by Staff [05.01.18]
Pixelberry is looking for a talented Software Engineering Manager to lead development on its interactive fiction game Choices: Stories You Play.
Smartphone/Tablet, Programming, Recruitment

Nintendo hasn't achieved 'satisfactory profit' on mobile 4
by Chris Kerr [05.01.18]
Nintendo's smartphone offerings haven't reached a "satisfactory profit point yet," according to outgoing president Tatsumi Kimishima. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo partners with Japanese dev Cygames on new mobile title 1
by Chris Kerr [04.27.18]
The game is being pitched as an "all-new original action RPG application" built from the ground up for mobile.
Smartphone/Tablet, Business/Marketing

Video: Doing good user research at the end of game production  
by Staff [04.26.18]
At GDC 2015, Electronic Arts' Veronica Zammitto talks about what to do when you start testing early, and keep testing -- all the way through until the final leg of game production. 
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Social AR games are coming to Snapchat  
by Alissa McAloon [04.25.18]
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
VR, Smartphone/Tablet, Video

Tencent investing $15M to help establish Fortnite in China  
by Chris Kerr [04.24.18]
Tencent is investing more than $15 million in Fortnite to ensure Epic Games' popular battle royale shooter succeeds in China. 
Smartphone/Tablet, Business/Marketing

Hearthstone executive producer Hamilton Chu leaves Blizzard  
by Alissa McAloon [04.23.18]
A second high-profile member of the Hearthstone development team has left Blizzard as Hamilton Chu departs to “start something new.”
Console/PC, Smartphone/Tablet, Business/Marketing

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing

Hearthstone game director Ben Brode departs Blizzard  
by Alissa McAloon [04.20.18]
Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own.
Console/PC, Social/Online, Smartphone/Tablet

Capcom scrapping Puzzle Fighter to focus on Dead Rising  
by Chris Kerr [04.20.18]
The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements.
Console/PC, Smartphone/Tablet, Business/Marketing

Fortnite mobile nabbed $25M in revenue during its first month  
by Alissa McAloon [04.18.18]
Epic Games’ mobile release of its popular free-to-play battle royale title grossed $25 million worldwide during its first 30 days out.
Smartphone/Tablet