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March 5, 2021
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Updates » Smartphone/Tablet
Seattle mobile studio Lightfox nets $3.3 million to bring debut title to market  
by Chris Kerr [11.20.20]
Seattle-based mobile developer Lightfox Games has secured $3.3 million in seed funding to bring its debut title, Super Battle League, to market.
Smartphone/Tablet, Business/Marketing

Blog: Is Apple's platform fee reduction a PR move or sound investment?  
by Gamasutra Community [11.20.20]
A small cost for Apple creates a large investment in small companies, keeping those companies around longer to make more and better apps & games.
Smartphone/Tablet, Business/Marketing

Stadia plans to bypass App Store with web app iOS launch  
by Alissa McAloon [11.19.20]
Stadia has, like other cloud-based game streaming services, planned a somewhat unconventional launch for iOS platforms.
Social/Online, Smartphone/Tablet

Analysis: Nvidia GeForce Now cloud gaming service comes to iOS  
by George Jijiashvili [11.19.20]
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Social/Online, Smartphone/Tablet

Nvidia sidesteps the App Store to bring GeForce Now game streaming to iOS  
by Chris Kerr [11.19.20]
Nvidia has worked around App Store rules to bring its GeForce Now cloud streaming service to iOS devices.
Smartphone/Tablet, Business/Marketing

Epic CEO: App Store changes offer 'no relief to customers' from 'Apple Tax'  
by Alissa McAloon [11.18.20]
Tim Sweeney says that Apple's 2021 changes to its fee structure are great for indie developers, but largely won't fix the core of his complaints against the App Store's "Apple Tax".
Smartphone/Tablet, Business/Marketing

Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Apple will halve App Store platform fees for smaller developers in 2021  
by Chris Kerr [11.18.20]
Apple is halving its iOS platform fees to 15 percent from 30 percent for smaller developers through a new initiative called the App Store Small Business Program.
Smartphone/Tablet, Business/Marketing

Zynga opens Austin studio to work on upcoming Star Wars project  
by Chris Kerr [11.16.20]
Zynga has opened new development studio in Austin, Texas, to work on an upcoming mobile game set in the Star Wars universe.
Smartphone/Tablet, Production, Business/Marketing

Discovery takeaways from the new PlayStation 5 store? 1
by Gamasutra Staff [11.13.20]
Now that the PlayStation 5 is out in the wild, we all get a chance to check out the brand new PS5 Store for discoverability, navigability, and various other factors. What's it like?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

PUBG Corp is bringing a new version of banned PUBG Mobile to India  
by Chris Kerr [11.12.20]
PUBG Corp is planning to launch a new version of PUBG Mobile in India after the previous iteration was banned.
Console/PC, Smartphone/Tablet, Business/Marketing

Judge says Apple isn't entitled to extra monetary damages over Fortnite lawsuit 1
by Chris Kerr [11.11.20]
Apple claims that Epic has effectively stolen revenue by choosing to circumvent its payment processes, and that as a result it should be entitled to extra damages.
Smartphone/Tablet, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to run offers in free-to-play (and avoid backlashes)  
by Gamasutra Community [11.10.20]
This article shares some tips and thoughts on how to limit the backlash derived from running offers on game content.
Smartphone/Tablet, Design, Business/Marketing

EA looks to revamp its mobile biz to tap into an 'unbelievable exponential opportunity'  
by Alissa McAloon [11.09.20]
EA CEO Andrew Wilson explored how a recent hire at the company is looking to deepen its efforts on mobile.
Smartphone/Tablet

Sega Sammy struggling to weather the pandemic despite strong game sales  
by Chris Kerr [11.06.20]
The COVID-19 pandemic has attributed to declining net sales and profits at Sega Sammy, despite an uptick in video game sales.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile games set new quarterly revenue record at Konami 1
by Chris Kerr [11.06.20]
Konami has reported an uptick in revenue and operating profit in its Digital Entertainment segment thanks to the performance of its mobile titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Tencent leads $25 million investment in Avakin Life dev Lockwood Publishing  
by Chris Kerr [11.04.20]
Tencent has led a $25 million investment into Avakin Life developer Lockwood Publishing.
Smartphone/Tablet, Business/Marketing

The Lego Group helps Builder's Journey dev Light Brick go independent  
by Chris Kerr [11.03.20]
The Lego Group has spun off Builder's Journey developer Light Brick Studios into an independent studio.
Smartphone/Tablet, Production, Business/Marketing

Mobile game sales deep dive: Meteorfall: Krumit's Tale  
by Gamasutra Staff [11.02.20]
Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured by Apple on launch. How did it do? Answers within...
Smartphone/Tablet, Indie