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March 5, 2021
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Updates » Smartphone/Tablet
Old School Runescape breaks concurrent player record during Leagues II event  
by Chris Kerr [11.02.20]
Old School Runescape has set a new record for concurrent players after over 157,000 people logged on simultaneously during the ongoing Leagues II: TrailBlazer event. 
Console/PC, Smartphone/Tablet, Business/Marketing

Bringing more franchises to mobile is Activision Blizzard's biggest opportunity, says COO 1
by Alissa McAloon [10.30.20]
"That's by far our biggest opportunity and we're investing meaningfully to capitalize on this and to take all our franchises to mobile over time."
Smartphone/Tablet

Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters  
by Staff [10.30.20]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art

Blog: A study on modern mobile design 1
by Gamasutra Community [10.30.20]
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.
Smartphone/Tablet, Design

Tencent shutting down PUBG Mobile in India following government ban  
by Chris Kerr [10.30.20]
Tencent is shutting down PUBG Mobile in India after it was banned in the country due to its links with the Chinese company.
Smartphone/Tablet, Business/Marketing

Activision Blizzard beats forecasts with $1.95 billion in Q3 net revenue  
by Alissa McAloon [10.29.20]
Activision Blizzard closed out Q3 with $1.95 billion in revenue for the three month period ending September 30, beating its revenue target for the quarter by $154 million.
Console/PC, Smartphone/Tablet

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

Scopely raises $340 million to forge new partnerships in mobile games  
by Alissa McAloon [10.28.20]
Scopely has raised $340 million through a Series E funding round, cash the prolific mobile game company plans on using to expand its reach in the space, particularly in the West.
Smartphone/Tablet

Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor' 2
by Alissa McAloon [10.26.20]
Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share.
Smartphone/Tablet, Business/Marketing

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Call of Duty: Mobile has topped 300 million downloads 1
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Smartphone/Tablet, Business/Marketing, GD Mag

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Console/PC, Smartphone/Tablet, Design, Production

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: The in-app purchase merchandising playbook - Part 1  
by Gamasutra Community [10.16.20]
In mobile games, IAP Merchandising is an area where best-practices are well established. Here's your checklist for creating IAP Special Offers that sell!
Smartphone/Tablet, Design, Business/Marketing

How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

MyGames buys minority stake in hyper-casual studio Mamboo Games  
by Chris Kerr [10.14.20]
My.Games has purchased a minority stake in hyper-casual mobile developer-publisher Mamboo Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Beamable, once known as Disruptor Beam, files for bankruptcy  
by Alissa McAloon [10.13.20]
Beamable, the studio that once helmed projects like Star Trek Timelines as developer Disruptor Beam, has filed for bankruptcy.
Social/Online, Smartphone/Tablet

Apple touts the new iPhone 12 and its 5G as a game changer for mobile games 1
by Alissa McAloon [10.13.20]
This latest line is split across four models of varying size, but all promise access to 5G networks and Apple’s shiny new A14 Bionic chip.
Social/Online, Smartphone/Tablet

Unity launches Game Growth Program to help indie mobile devs flourish  
by Chris Kerr [10.13.20]
Engine maker Unity is looking to support indie developers on mobile with the launch of a new Game Growth Program.
Smartphone/Tablet, Production, Business/Marketing, Video