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April 20, 2018
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Updates » Smartphone/Tablet
How a Wes Anderson movie prop maker helped develop That's You! 1
by Alex Wiltshire [02.01.18]
To help design a party game that made players feel comfortable and whimsical, That's You! developer Wish Studios turned to graphic designer Annie Atkins, best known as a prop maker for film & TV.
Console/PC, Smartphone/Tablet, Design, Video

Three quarters in, both revenue and profit are up at Konami  
by Alissa McAloon [01.31.18]
Konami has reported year-over-year increases in both revenue and profit, thanks in no small part to the ‘digital entertainments’ department that houses its video game projects.
Console/PC, Smartphone/Tablet, Business/Marketing

Capcom sees an overall fall in sales but increase in profits  
by Alissa McAloon [01.31.18]
For the 9-month period, Capcom reported a year-over-year decrease in sales but, thanks to a strong showing from its ‘digital contents’ video game department, an overall jump in profits.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Switch continues to drive sales and profits at Nintendo  
by Chris Kerr [01.31.18]
Sales and profits are up at Nintendo thanks to the continued success of the Switch, which has now officially outsold the Wii U. 
Console/PC, Smartphone/Tablet, Business/Marketing

SuperData: Free-to-play games led 2017, generating $15B in revenue on PC  
by Alissa McAloon [01.30.18]
PlayerUnknown’s Battlegrounds brought in $712M alone as PC’s top paid-game, but free-to-play games still came out on top.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

NetEase and Mattel partner to create Mattel163 dev studio  
by Alissa McAloon [01.30.18]
The joint venture aims to use Mattel’s library of brands, which include Barbie, Hot Wheels, Fisher-Price, and Thomas & Friends, to create mobile games and educational apps for the global market.
Smartphone/Tablet

Make games smarter: Attend the GDC 2018 AI Summit!  
by Staff [01.30.18]
From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

TT Games opens Brighton studio to bring more Lego games to mobile  
by Chris Kerr [01.30.18]
TT Games has opened a new studio in Brighton that will focus on building Lego titles specifically for mobile platforms
Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Under 25% of devs will have a publisher on their next game  
by Staff [01.29.18]
Today we highlight another notable finding from this year's survey of nearly 4,000 game industry professionals: the fact that over 75% said they weren't working with a publisher on their next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How The Room devs succeeded on mobile, 'the only option left to us' 1
by Jennifer Allen [01.29.18]
Fresh off the release of The Room: Old Sins, Fireproof Games' Barry Meade chats with Gamasutra about what the studio has learned in ten years of game dev, and how it stumbled into success on mobile.
Smartphone/Tablet, Indie, Design, Business/Marketing

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Make sure to take advantage of Business Matchmaking at GDC 2018!  
by Staff [01.26.18]
GDC 2018 is just two months away, which means now is the ideal time for registered attendees to schedule meetings using the conference's powerful GDC Connect business matchmaking tool!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come see GDC Play devs hone their pitching skills at GDC Pitch 2018!  
by Staff [01.26.18]
If you're coming to GDC 2018 don't miss your chance to participate in GDC Pitch, a special event designed to help select participants practice their pitching skills -- in front of a live audience!
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Nintendo shutting down its first-ever mobile app, Miitomo 1
by Chris Kerr [01.25.18]
Nintendo launched Miitomo back in March 2016, and while the app was more of a quirky social experience than a full-fledged game, it was a moment that marked the company's arrival on the mobile scene. 
Smartphone/Tablet, Business/Marketing

Ubisoft adds a digital assistant to its Ubisoft Club companion app  
by Alissa McAloon [01.24.18]
Currently in open beta, Google Cloud-powered Ubisoft Sam responds to spoken and typed commands to give players statistics and info on a number of Ubisoft games.
Console/PC, Smartphone/Tablet

GDC State of the Industry: Dev interest in Nintendo Switch up, VR interest down 2
by Staff [01.24.18]
The 2018 Game Developers Conference survey of nearly 4,000 devs brings many findings, most notably that devs are embracing the Nintendo Switch -- and "loot box" monetization methods.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

How rigid design limitations improved Gorogoa's puzzles  
by Alissa McAloon [01.23.18]
"The handicapping of the player is part of what’s interesting in design," says Gorogoa dev Jason Roberts. "The source of all your power is where you choose to look."
Console/PC, Smartphone/Tablet, Design