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January 23, 2018
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Updates » Smartphone/Tablet
Mobile developer Supersolid nets $4M to expand London team  
by Chris Kerr [10.12.17]
Mobile game developer Supersolid has netted $4 million in funding to ramp up production and expand its London team.
Smartphone/Tablet, Business/Marketing

Zynga aims to shut down its office in Oxford  
by Alex Wawro [10.11.17]
Word is spreading today that Zynga plans to close its officein Oxford, one of the locations it acquired when it bought U.K. game/tech company NaturalMotion for $527 million in 2014.
Smartphone/Tablet, Business/Marketing

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world  
by Alissa McAloon [10.11.17]
Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future.
VR, Console/PC, Social/Online, Smartphone/Tablet

3rd Eye Studios nabs $1M investment for VR development  
by Alissa McAloon [10.10.17]
The Finnish game developer says that the funds will help support work on its 3rd Eye Core development toolset as well as its own game development projects.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Microsoft confirms Windows Phone is being laid to rest 4
by Chris Kerr [10.09.17]
In a series of tweets, Microsoft's Joe Belfiore explained the tech giant is no longer focused on creating new features and hardware for Windows 10 mobile.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Gamasutra Staff [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game devs help raise nearly $400k during One Special Day charity event  
by Alex Wawro [10.06.17]
The SpecialEffect charity helps people with disabilities play video games, and it has raised over300k (~$392k USD) to fund its charitable workduring its recent One Special Day fundraising event.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video: Game career advice from women who have been there and done that  
by Staff [10.06.17]
This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Kongregate acquires Animation Throwdown developer Synapse Games  
by Chris Kerr [10.05.17]
The two companies have been working together since 2011, when Synapse released its first ever web game, War Metal Tyrant, through Kongregate's web portal.
Smartphone/Tablet, Business/Marketing

Netflix hints at move into publishing with Stranger Things: The Game  
by Chris Kerr [10.04.17]
Netflix surprised Stranger Things fans today when it unexpectedly dropped a mobile game based on the hit television series, but there could be more to this tale than meets the eye.
Smartphone/Tablet, Business/Marketing

Sponsored: Fraud is a growing problem, but game publishers can strike back  
by Jeremy Coker [10.03.17]
Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Niko Partners' Zeng Xiaofeng's tips for publishing in China  
by Luke Winkie [09.29.17]
Niko Partners' Zeng Xiaofeng shares tips (and warnings) for Western publishers trying to break into the games market inChina.
Smartphone/Tablet, Business/Marketing

Chinese dev sues Fox over allegedly bungled Planet of the Apes tie-in game  
by Alex Wawro [09.28.17]
Chinese game companySnail Digital filed a lawsuit this week alleging that Fox failed to fulfill its end of a $2.5 million contract to make a game based on the film"War for the Planet of the Apes."
Smartphone/Tablet, Business/Marketing

Sea's the advantage: Cruise company Carnival gets into mobile casino games  
by Alex Wawro [09.27.17]
Carnival plans to launch a slew of mobile games this year designed to be played aboard ship -- and when the ships enter international waters, some of those games flip over to real-money gambling.

Video: Facing 3 unique challenges of designing games about grief  
by Staff [09.26.17]
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage todiscuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Sony doesn't see 'huge demand' for portable consoles 2
by Chris Kerr [09.26.17]
"The Vita experience was that outside of Japan and Asia, there was not a huge demand. The lifestyle shift toward the dominance of smartphones as the single key device was the determining factor."
Console/PC, Smartphone/Tablet, Business/Marketing

Razer is getting into the smartphone business before year-end  
by Alissa McAloon [09.25.17]
Just ahead of its IPO in Hong Kong, the video game peripheral and hardware manufacturer has announced that it is working on its own smartphone specifically geared toward gamers and entertainment.
Smartphone/Tablet, Business/Marketing

The GDC 2018 UX Summit seeks your best talks on user experience!  
by Staff [09.25.17]
As GDC 2018draws closer, organizers want to quickly remind you that they're stillaccepting UXSummit talk submissions-- but only until this Friday, September 29th at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing