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May 20, 2019
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Updates » Smartphone/Tablet
Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile dev Next Games lays off 26 staff  
by Alissa McAloon [02.15.19]
The Helsinki-based studio says the move, which decreases its staff from 143 to 117, is to reduce costs, cut back on "time-to-market for its upcoming projects," and improve its overall development process
Smartphone/Tablet

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Revenue down by 5.4% at Rovio, but games segment holds firm  
by Chris Kerr [02.14.19]
Rovio has just released its full-year financials for the for the 12 months ended December 31, 2018, and consolidated revenue is down despite games holding firm.
Smartphone/Tablet, Business/Marketing

BOY, God of War won big at the DICE Awards
by Brandon Sheffield [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Following Activision Blizzard layoffs, King shuts down mobile studio Z2Live 2
by Emma Kidwell [02.12.19]
Following the Activision Blizzard layoffs hitting employees today, King’s mobile game studio Z2Live is shutting down, resulting in the loss of 78 jobs.
Smartphone/Tablet, Business/Marketing

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Mobile games continue to drive App Store spending in the U.S.  
by Chris Kerr [02.12.19]
App Store revenue generated per active U.S. iPhone rose by 36 percent to $79 in 2018, with mobile games accounting for over half of that per-device average.
Smartphone/Tablet, Business/Marketing

Attend GDC and check out a thought experiment using auto-generated games  
by Staff [02.11.19]
Indie devs Alex Schwartz & Ziba Scott will take the stage at GDC 2019 to tell you what happened after they flooded the market with over 1,500 auto-generated slot machine games. Turns out, a lot!
Smartphone/Tablet, Business/Marketing, GDC

Sumo Digital opens mobile studio in Leamington Spa  
by Chris Kerr [02.11.19]
The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Zynga's mobile games generated a record $228 million revenue last quarter  
by Alissa McAloon [02.07.19]
Both revenue and bookings are on the rise at Zynga, so much so that the company says mobile set new quarterly records in each.
Smartphone/Tablet, Business/Marketing

Master the nuances that make a mobile F2P game story great at GDC 2019  
by Staff [02.07.19]
Come to GDC 2019 and enjoy an earnest look at the little tricks and narrative nuances that make stories sing -- even if players only engage with your game for a few minutes at a time!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

New releases can't stop sales and profits falling at Square Enix  
by Chris Kerr [02.07.19]
That downturn is partly due to the restructuring of Luminous Productions, which saw Square book an extraordinary loss of to 3.7 billion yen ($33.7 million).
Console/PC, Smartphone/Tablet, Business/Marketing

Behind the mashed-up roguelike charm of Twinfold  
by Joel Couture [02.04.19]
A bit of Imbroglio, a dash of Into the Breach, and a dose of Threes!: game developer Kenny Sun explains the design concepts behind the excellent roguelike puzzler, Twinfold.
Smartphone/Tablet, Design, Video

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo will bring Dr. Mario to smartphones this summer  
by Chris Kerr [02.01.19]
The news comes a day after the company chose to push back the launch of Mario Kart Tour for a few months in a bid to improve the quality of the mobile racer. 
Smartphone/Tablet, Production, Business/Marketing

Konami enjoys a profitable 9 months thanks to strong sports game sales  
by Alex Wawro [01.31.19]
Today Konami published its financial report card for the final nine months of last year, and it looks like both revenues and profits rose thanks to strong performance from the company's sports games.
Console/PC, Smartphone/Tablet, Business/Marketing