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September 25, 2020
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Updates » Smartphone/Tablet
UK hypercasual developer Kwalee opens studio in Bangalore  
by Chris Kerr [05.20.20]
UK mobile developer-publisher Kwalee has opened a new studio in Bangalore, India, to help expand production.
Smartphone/Tablet, Business/Marketing

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Minecraft has sold 200 million copies in 11 years  
by Alissa McAloon [05.18.20]
Mojang Studios' blocky sandbox game Minecraft has sold over 200 million copies since its debut almost exactly 11 years ago.
Console/PC, Smartphone/Tablet

Ubisoft suing Google and Apple for selling Rainbow Six: Siege 'carbon copy'  
by Chris Kerr [05.18.20]
Ubisoft is suing both Apple and Google for allowing Chinese company Alibaba to sell its mobile shooter Area F2 on their respective digital storefronts.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How Niantic's response to COVID-19 has protected Pokemon GO  
by Gamasutra Community [05.15.20]
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown.
Smartphone/Tablet, Design, Business/Marketing

AppLovin acquires Final Fantasy XV: A New Empire dev Machine Zone  
by Chris Kerr [05.14.20]
Mobile marketing company AppLovin has acquired Final Fantasy XV: A New Empire developer Machine Zone for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million 4
by Alissa McAloon [05.13.20]
Epic Games started the day with a slew of good news for game developers, including a change to its royalties scheme.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

David Brevik and Bill Wang team up to launch Skystone Games  
by Alissa McAloon [05.11.20]
The duo sees the new business as a development studio and global publisher alike, and hope to leverage their experience to support other studios that sign on with Skystone.
Console/PC, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tokyo Game Show 2020 cancelled amid coronavirus pandemic  
by Kris Graft [05.08.20]
In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Fortnite surpasses 350 million registered players  
by Alissa McAloon [05.07.20]
The milestone comes as Epic doubles down on the social elements of Fortnite with additions like the combat-free Party Royale mode and last month's in-game Travis Scott concert.
Console/PC, Social/Online, Smartphone/Tablet

Sales up at Nintendo due to 'significant growth' across the entire Switch family  
by Chris Kerr [05.07.20]
Switch hardware and software continues to deliver the goods for Nintendo, which reported an increase in both sales and profits during the fiscal year ended March 31, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Zynga reports $104M loss for Q1 despite record-setting revenues  
by Alex Wawro [05.06.20]
Zynga reports a big loss in Q1 despite "historic" revenues, in part because it has to pay out millions in contingency payments to recent acquisitions whose games have been strong performers.
Smartphone/Tablet, Business/Marketing

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Finnish studio Dazzle Rocks nets $6.8 million to build social sandbox MMO  
by Chris Kerr [05.06.20]
Finnish mobile studio Dazzle Rocks has secured $6.8 million in Series A funding to boost development on its unnamed social sandbox MMO.
Smartphone/Tablet, Production, Business/Marketing

Video: How Supercell designed the Clash of Clans Battle Pass  
by Staff [05.05.20]
In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault