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January 18, 2018
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Updates » Smartphone/Tablet
The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant 1
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
VR, Smartphone/Tablet, Design, Video, Deep Dive

The iPhone X's 'notch' is powered by the same tech as the Kinect  
by Alissa McAloon [09.18.17]
The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
Smartphone/Tablet

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Google Play kicks off new initiative to support diverse game makers 1
by Alissa McAloon [09.13.17]
Google is expanding its Infinite Deviation program to help support marginalized people in the early stages of their game development careers.
Smartphone/Tablet, Design

Apple is now in the business of making its own mobile GPUs 1
by Alex Wawro [09.12.17]
Mixed in with news out of Apple that the company will release two new iPhone models, the 8 and the X, was a confirmation that the A11 chip powering both will have its own custom, Apple-designed GPU.
Smartphone/Tablet, Business/Marketing

Thatgamecompany's Sky is headed to Apple TV, iPhone and iPad first  
by Alissa McAloon [09.12.17]
The latest game from the developer behind Journey is coming to mobile phones this winter, but only for people that own an Apple device.
Smartphone/Tablet, Indie

The GDC 2018 Game Narrative Summit needs your best talks!  
by Staff [09.12.17]
Submit your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Video: Writing NPCs with agency, for 80 Days and beyond  
by Staff [09.11.17]
At GDC 2016, writer and narrative designer Meg Jayanth (80 Days, Samsara) shares some best practices for writing three-dimensional, engaging NPCs that breathe life into your game narratives.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Gamasutra Staff [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Submit your pitch for a great GDC 2018 Community Management talk!  
by Staff [09.08.17]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Q&A: Cracking the code of China's mobile market with Ubisoft's Palasse  
by Mathew Kumar [09.06.17]
"We have to learn from the Chinese market about monetization and retention. Doing games that are free and that people stick with for years, that takes a real expertise."
Smartphone/Tablet, Art, Design, Business/Marketing

Wargaming Mobile acquires Danish casual dev Hapiti  
by Chris Kerr [09.05.17]
Wargaming's fledgling mobile divison has continued its European expansion by picking up casual game developer Hapiti.co for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Angry Birds maker Rovio confirms it's planning an IPO  
by Chris Kerr [09.05.17]
The move has been heavily rumored in recent months, and now the Finnish mobile studio hopes to strengthen its position after its games division experienced its best year to date.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Maybe Tomorrow, Everybody's Golf?  
by Gamasutra Staff [09.03.17]
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Nominees revealed for the inaugural Women In Games Mobile Awards  
by Chris Kerr [09.01.17]
The event will take place on September 6 at the European Women in Games Conference, and will highlight the exceptional work being done by women in the mobile games industry.
Smartphone/Tablet, Business/Marketing

Blog: Making mobile controls that feel great 2
by Gamasutra Community [09.01.17]
Adapting a controller-centric genre to the touch screen can be a daunting task. In this article, we'll look at what our upcoming 3D platformer, Suzy Cube, does to accomplish that.
Smartphone/Tablet, Design

Google launches ARCore augmented reality SDK  
by Chris Kerr [08.29.17]
Google has launched a new devkit called ARCore to help budding creators start making augmented reality experiences of their own. 
VR, Smartphone/Tablet, Video