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Updates » Smartphone/Tablet
Ubisoft opens new mobile and instant game studio in Vietnam  
by Chris Kerr [09.27.19]
The new opening was made to bolster the company's mobile workforce in Asia, and give the developer more room to maneuver in the fast-moving mobile market.
Smartphone/Tablet, Production, Business/Marketing

Nintendo's free-to-play mobile Mario Kart now offers a monthly subscription 1
by Alissa McAloon [09.25.19]
Nintendo has launched a monthly subscription for its free-to-play mobile game Mario Kart Tour that offers players ways to earn more in-game rewards in exchange for $4.99 a month.
Smartphone/Tablet

Xbox's Project xCloud launches in public preview this October  
by Alissa McAloon [09.24.19]
Xbox is extending the preview program for its cloud-based streaming tech Project xCloud beyond just employees to include the general public in the US, UK, and Korea.
Social/Online, Smartphone/Tablet

Get a job: PerBlue is hiring a Studio Art Director  
by Staff [09.24.19]
PerBlue is looking for an experienced and highly motivated Studio Art Director to guide our mobile games' aesthetics and asset pipelines. 
Smartphone/Tablet, Art, Recruitment

MTG invests $250,000 in emotional health aid Mightier Games  
by Alissa McAloon [09.24.19]
MTG has invested $250,000 from its venture capital fund into Mightier Games, a game-driven program that aims to help kids with ADHD, anxiety, and anger issues improve emotional regulation skills.
Smartphone/Tablet

Devs that sign on to Play Pass are paid by the time players spend in their games 3
by Alissa McAloon [09.23.19]
Google has been fairly forthcoming with with financial benefits developers can expect to reap by having their games included in its new Play Pass subscription service.
Smartphone/Tablet

21 game companies join Playing for the Planet Alliance to combat climate change 1
by Alissa McAloon [09.23.19]
Sony, Microsoft, Google Stadia, Supercell, Ubisoft, Twitch, and several more have committed to working alongside the UN to combat climate change and raise awareness of environmental issues.
Console/PC, Social/Online, Smartphone/Tablet

Video: How Aliens, Odysseus, and Toyota can help improve game production  
by Staff [09.23.19]
In this 2017 GDC talk, Justin Fischer digs into the science of game production by explaining why the same tools used to manage billion-dollar supply chains can work for game development!
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Play Pass and its library of 350 apps offers a different take on mobile subscriptions 1
by Alissa McAloon [09.23.19]
Though similar in concept, Google's Play Pass takes a slightly different approach toward changing how Android users interact with both free-to-play and premium mobile games and apps than Apple’s Apple Arcade.
Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Get a job: Sony Pictures Entertainment is hiring a Sr. Product Manager  
by Staff [09.19.19]
A successful candidate has a passion for evidence-based product & business analysis and can quickly become a trusted partner in helping Games realize economies of scope/scale.
Smartphone/Tablet, Production, Recruitment

Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?) 1
by Alissa McAloon [09.19.19]
Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
Console/PC, Smartphone/Tablet

Mobile AR game Dragon Quest Walk passes 5 million downloads in Japan  
by Alissa McAloon [09.19.19]
The Japan-exclusive mobile game has surpassed 5 million downloads in its first week out.
VR, Smartphone/Tablet

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

U.S. mobile developer Scopely expands into Asia with new Japan office  
by Chris Kerr [09.16.19]
U.S. mobile game developer-publisher Scopely is expanding into the Asia-Pacific region with the opening of a new office in Japan.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: NetEase drives mobile games business in Japan, Tencent targets emerging markets 1
by Louise Shorthouse [09.13.19]
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Smartphone/Tablet, Business/Marketing

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design