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April 19, 2018
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Updates » Smartphone/Tablet
Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google eyes up Chinese eSports market with Chushou investment  
by Chris Kerr [01.05.18]
Google joined as an investor during a recent Series D funding round, which brought Chushou's total lifetime funding to $120 million.
Smartphone/Tablet, Business/Marketing

App Store sets new records as holiday spending tops $890M 2
by Chris Kerr [01.05.18]
As you'd imagine, the festive period is usually pretty lucrative for Apple's mobile marketplace, but this year was a particular standout.
Smartphone/Tablet, Business/Marketing

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Apple offers free Developer Program membership to non-profits  
by Chris Kerr [01.04.18]
The Cupertino giant is willing to disregard the program's annual $99 membership fee for non-profits, accredited educational institutions, and government entities based in the States.
Smartphone/Tablet, Production, Business/Marketing

It's misleading to advertise with images from a different game, rules UK ad authority 1
by Alissa McAloon [01.03.18]
The ASA has upheld a ruling against King of Avalon: Dragon Warfare dev Funplus Interactive, saying that the developer ran misleading advertisements that featured images from an entirely different game.
Smartphone/Tablet, Business/Marketing

1979 Revolution: Black Friday named Facebook Game of the Year  
by Alissa McAloon [01.02.18]
Facebook has named its picks for the best games of 2017 to appear on its social video game platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Some mobile games now report TV viewing habits back to advertisers  
by Alissa McAloon [12.29.17]
A number of mobile games and apps now use a smart device’s microphone to track the shows or advertisements its players see on TV.
Smartphone/Tablet, Business/Marketing

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Reminder: Submit your game to the Unity 3D Game Art Challenge at GDC 2018  
by Staff [12.27.17]
GDC and Unity have partnered to curate/host a 3D art contest for games using Unity, and the 12 winners will be showcased at GDC 2018! The deadline to enter is this Sunday, December 31st!
VR, Console/PC, Smartphone/Tablet, Indie, Art, GDC

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Apple confirms software updates affected the performance of older iPhones 3
by Emma Kidwell [12.21.17]
Apple came out with a statement on Thursday confirming suspicions that operating system updates were being used to limit the performance of older iPhones.
Smartphone/Tablet, Business/Marketing

At GDC 2018 see how King tried Pixar's 'Brain Trust' model - and why it went awry 1
by Staff [12.21.17]
As part of the GDC 2018 Mobile Summit, King's Stephen Jarrett and Rob Woodburn will be presenting an earnest talk about "Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong."
Social/Online, Smartphone/Tablet, Production, GDC

Guideline changes mean App Store devs must now reveal loot crate odds 10
by Chris Kerr [12.21.17]
A change to the App Store guidelines means developers using loot boxes or similar mechanics must now reveal the odds for each item drop.
Smartphone/Tablet, Business/Marketing

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: On mobile platforms, women outspend men  
by Alissa McAloon [12.19.17]
According to DeltaDNA, women tend to be more invested in mobile gaming than men thanks to both an interest in higher-end devices and higher in-game spending habits.
Smartphone/Tablet, Business/Marketing

Wargaming Mobile signs publishing deal with Gunslinger Studios  
by Chris Kerr [12.19.17]
Wargaming cut the ribbon on its fledgling mobile division earlier this year, and hopes to support its own in-house development efforts by expanding into the world of publishing.
Smartphone/Tablet, Business/Marketing