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December 12, 2018
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Updates » Smartphone/Tablet
Jam City's Harry Potter: Hogwarts Mystery clears $50 million in revenue  
by Alissa McAloon [08.09.18]
The mobile intelligence firm Sensor Tower estimates that the free-to-play mobile game has generated $55 million in revenue since its late April launch.
Social/Online, Smartphone/Tablet

Devs, pitch your great and clever Design talks for GDC 2019!  
by Staff [08.08.18]
If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook introduces AR games to Messenger  
by Alissa McAloon [08.08.18]
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats.
VR, Social/Online, Smartphone/Tablet

Fallout Shelter surpasses $90M in lifetime mobile revenue 3
by Chris Kerr [08.08.18]
The free-to-play title launched on iOS devices back in June 2015, before eventually making its way to Android in August 2015.
Smartphone/Tablet, Business/Marketing

Mobile revenue failed to meet Square Enix's expectations this quarter  
by Alissa McAloon [08.07.18]
The first quarter of Square Enix's 2018-2019 fiscal year passed rather quietly this time around, thanks to both a lack of new releases and lackluster mobile performance.
Console/PC, Smartphone/Tablet

Blog: How to do cost-effective QA for your mobile games  
by Gamasutra Community [08.07.18]
From successful planning to test execution, the blog gives exclusive insights into how to approach cost-effective QA for your mobile project.
Smartphone/Tablet, Production

Google not at fault for clones and unsanctioned apps on Google Play, says Epic CEO 1
by Alissa McAloon [08.06.18]
...and those unofficial apps aren't to blame for Fortnite's decision to bypass the official store either, according to an interview with Polygon.
Social/Online, Smartphone/Tablet

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Epic Games is bypassing the Google Play Store for Fortnite's Android release 6
by Alissa McAloon [08.03.18]
Instead, Android users will be tasked with downloading the game directly from Epic’s website, something not explicitly common for major Android apps.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New Unity report suggests 67% of indies plan to self-publish 3
by Alissa McAloon [08.03.18]
Heads up, data-hungry devs: Unity’s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
VR, Console/PC, Smartphone/Tablet, Indie

With $400M+ revenue, Fire Emblem Heroes reigns as Nintendo's big mobile earner 2
by Alissa McAloon [08.02.18]
Fire Emblem Heroes is continuing to lead Nintendo’s suite of mobile games in terms of revenue, according to a report from the mobile intelligence firm Sensor Tower.
Smartphone/Tablet

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Unity partners with Google to introduce AdMob integration for mobile games  
by Alissa McAloon [08.02.18]
Unity and Google have forged an agreement that ultimately sees integration for Google’s mobile advertising platform AdMob added to Unity’s game development engine.
Smartphone/Tablet, Business/Marketing

Tencent and Activision bringing Call of Duty to mobile in China  
by Chris Kerr [08.02.18]
The new mobile offering will be a free-to-play affair that promises to deliver the complete Call of Duty experience in an all-new package.
Smartphone/Tablet, Production, Business/Marketing

Game revenue down at Sega despite increase in physical sales  
by Chris Kerr [08.02.18]
Sales are down in Sega's entertainment division, with combined digital and physical game revenue falling despite an encouraging performance from catalog titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Zynga's mobile 'forever franchises' contribute to Q2 growth  
by Emma Kidwell [08.01.18]
Zynga reports that it now generates 90 precent of its revenue from mobile games thanks to its "forever franchises", which include Words With Friends, Zynga Poker, and CSR2.
Smartphone/Tablet, Business/Marketing

Switch sales lead Nintendo's first quarter while 3DS and mobile income stagnate  
by Alissa McAloon [07.31.18]
Sales of both 3DS software and hardware decreased year-over-year, while income generated by Nintendo's mobile game library increased by less than one percent.
Console/PC, Smartphone/Tablet, Business/Marketing

How we built King of Dragon Pass successor Six Ages for iOS 4
by Gamasutra Community [07.31.18]
A postmortem about creating Six Ages: Ride Like the Wind -- the spiritual successor to the cult classic King of Dragon Pass -- as a tiny indie studio.
Smartphone/Tablet, Design, Production