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January 20, 2018
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Updates » Smartphone/Tablet
Nominees revealed for the inaugural Women In Games Mobile Awards  
by Chris Kerr [09.01.17]
The event will take place on September 6 at the European Women in Games Conference, and will highlight the exceptional work being done by women in the mobile games industry.
Smartphone/Tablet, Business/Marketing

Blog: Making mobile controls that feel great 2
by Gamasutra Community [09.01.17]
Adapting a controller-centric genre to the touch screen can be a daunting task. In this article, we'll look at what our upcoming 3D platformer, Suzy Cube, does to accomplish that.
Smartphone/Tablet, Design

Google launches ARCore augmented reality SDK  
by Chris Kerr [08.29.17]
Google has launched a new devkit called ARCore to help budding creators start making augmented reality experiences of their own. 
VR, Smartphone/Tablet, Video

Don't Miss: Human Head Studios' postmortem of Lost Within 2
by Chris Rhinehart, Ryan Jackson [08.28.17]
A detailed, candid postmortem of the mobile horror game -- from concept to crunch and everything in between, this article tells the story of what it took to build Weatherby Asylum.
Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Video Game Deep Cuts: Subsurface Kingdoms Of Destiny  
by Gamasutra Staff [08.27.17]
This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Creating an adaptive narrative in Reigns 7
by François Alliot [08.25.17]
With a sequel now on the way, take a look back at this game design deep dive from Reigns creator François Alliot on how the game's swipe-driven narrative fell into place.
Smartphone/Tablet, Indie, Programming, Design

Kirby dev HAL Laboratory opens mobile division, HAL Egg  
by Alissa McAloon [08.25.17]
The Japanese game developer behind everything from Kirby to EarthBound has opened up a new wing dedicated to mobile game development.
Smartphone/Tablet, Business/Marketing

Blog: Optimizing your Android game in Unity 6
by Gamasutra Community [08.25.17]
If you're being confronted with performances issues, FPS drops, latency, and lag, it's probably time to dig into your project and optimize it.
Smartphone/Tablet, Programming

Glu lays off 46 and shutters Long Beach studio  
by Chris Kerr [08.25.17]
Glu Mobile has laid off 46 employees and shuttered its Long Beach studio after Car Town Racing failed to meet expectations. 
Smartphone/Tablet, Business/Marketing

Despite strong Switch demand, weak game sales drag GameStop's profits down  
by Alex Wawro [08.24.17]
GameStop's latest earnings report show profits fell as sales of both new and pre-owned games slipped, 'impacted by lagging Xbox One sales.'
Console/PC, Smartphone/Tablet, Business/Marketing

VR and 360-degree eSports viewer raises $9.8M  
by Alissa McAloon [08.23.17]
The company has closed a round of Series A funding that seeks to boost its interactive, 360-degree eSports viewing platform.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Top Eleven dev on success: 'Freedom is the most precious thing'  
by Chris Kerr [08.23.17]
"Venture capitalists give you a lot of money and less freedom. We didn't care much about the first one and we still don't; freedom is the most precious thing."
Smartphone/Tablet, Business/Marketing

CD Projekt Red whips up its own $850k competitive Gwent series  
by Alissa McAloon [08.22.17]
Even ahead of the game’s full launch, CD Projekt Red is already hard at work stoking an eSports scene for its upcoming digital card game, Gwent.
Social/Online, Smartphone/Tablet

Get a job: Join Pixelberry Studios as a Product Manager  
by Staff [08.21.17]
Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play.
Smartphone/Tablet, Production, Recruitment

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Tencent's latest hit Honour of Kings has divided generations 5
by Chris Kerr [08.18.17]
"If you don’t do real-name verification for your new accounts, the system has no way to know how old you are, so there won’t be any limits."
Smartphone/Tablet, Business/Marketing

How small-scale studio Vector Unit optimized for big-scale success  
by Jon Jordan [08.18.17]
A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
Smartphone/Tablet, Business/Marketing

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Bringing Piczle Lines DX from mobile to Nintendo Switch  
by James Kay [08.17.17]
"The basics were ported in a matter of a couple of weeks. Of course, no project is ever as easy as it looks, and Piczle Lines DX for Switch too ran into a couple of snags." - James Kay, designer on Piczle Lines DX.
Console/PC, Smartphone/Tablet, Design, Production

Video: Making better games through neuroscience-- and good UX  
by Staff [08.16.17]
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault