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July 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Smartphone/Tablet
Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [03.16.18]
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
Smartphone/Tablet, Art, Recruitment

Though invite-only, Fortnite Battle Royale tops iOS charts at launch  
by Alissa McAloon [03.16.18]
Access to the game currently requires an invite from Epic but Fortnite Battle Royale has already climbed to the top of the iPhone’s Top Free Apps chart in the US.
Social/Online, Smartphone/Tablet

UK-based Lockwood Publishing opens new studio in Newcastle  
by Alissa McAloon [03.16.18]
Lockwood Publishing, the developer behind the long-running mobile game Avakin Life, has opened up its third studio in the UK.

Subway Surfers becomes first game to surpass 1B downloads on Google Play  
by Chris Kerr [03.16.18]
The evergreen title, co-developed by Sybo Games and Kiloo, launched all the way back in 2012, but has managed to stay relevant in the years since.
Smartphone/Tablet, Business/Marketing

Analysts: Games responsible for 80% of all mobile app spending in 2017  
by Alissa McAloon [03.14.18]
A report from analyst firms App Annie and IDC examines how the mobile game market fared in 2017.
Smartphone/Tablet, Business/Marketing

Devs can now use Google Maps API to build their own game worlds 1
by Emma Kidwell [03.14.18]
Developers will now be able to use Google Maps to pull data for assets like 3D renderings and landmarks to create their own game environments from.
VR, Smartphone/Tablet, Design

Facebook opens up its Instant Games platform to all devs  
by Alissa McAloon [03.14.18]
Previously only available to developers through a closed beta, Facebook has officially launched its HTML5-based Instant Games platform.
Console/PC, Social/Online, Smartphone/Tablet

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Jam City acquires assets and dev team of Colombian studio Brainz  
by Chris Kerr [03.14.18]
Jam City has acquired the assets of Colombian mobile game developer Brainz, including the rights to the studio's upcoming action strategy title, World War Doh.
Smartphone/Tablet, Business/Marketing

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Report: Fruit Ninja creator Halfbrick cuts workforce by 50 percent  
by Chris Kerr [03.13.18]
The Australian mobile studio has been struggling of late, and is attempting to regain momentum by restructuring around its most successful titles, Fruit Ninja and Jetpack Joyride
Smartphone/Tablet, Business/Marketing

Kixeye raises $20M to blend machine learning and game marketing  
by Chris Kerr [03.12.18]
Online and mobile game studio Kixeye has secured $20 million in funding to use machine learning to hone its approach to marketing, monetization, and retention.
Console/PC, Smartphone/Tablet, Business/Marketing

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: A Jump Scare Soda Machine  
by Gamasutra Staff [03.11.18]
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Google Maps transforms into Mario Kart for Mario Day  
by Emma Kidwell [03.09.18]
In celebration of Mario Day, Google and Nintendo partner up to bring Mario Kart to Google Maps.
Smartphone/Tablet, Business/Marketing

Get a job: GameHouse is looking for a Sr. Unity Game Developer  
by Staff [03.09.18]
GameHouse is hiring a Sr. Unity Game Developer to work on its upcoming mobile games in the Netherlands.
Smartphone/Tablet, Programming, Recruitment

DoubleJump acquires Tiny Realms and Merc dev TinyMob  
by Chris Kerr [03.09.18]
The move will strengthen DoubleJump's own game portfolio with the addition of successful TinyMob releases like Tiny Realms and Merc
Console/PC, Smartphone/Tablet, Business/Marketing

Epic bringing Fortnite to mobile with cross-platform support  
by Chris Kerr [03.09.18]
Simply dubbed Fortnite Battle Royale, the smartphone version promises to be the same 100-player game people know from consoles and PC.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't overlook these helpful discoverability talks at GDC 2018!  
by Staff [03.08.18]
Getting your game in front of the right people is tricky business, but at GDC 2018 there are a few great talks at the show that will help you do just that!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

HQ Trivia app secures $15 million in funding  
by Emma Kidwell [03.07.18]
The live-streaming game show app HQ Trivia has raised $15 million in funding through an investment from venture-capital firm Founders Fund and Lightspeed Venture Partners.
Smartphone/Tablet, Business/Marketing