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April 19, 2019
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Updates » Smartphone/Tablet
Attend GDC for a postmortem look at the making of Candy Crush Friends Saga!  
by Staff [12.26.18]
Come to GDC 2019 in March to get a postmortem look at the game design, art vision, and strategy behind the making of the new Candy Crush game, as well as the goals and challenges of expanding the world of this successful IP.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Magic Leap will share cutting-edge spatial audio techniques at GDC 2019!  
by Staff [12.21.18]
Attend GDC in March and get the inside scoop on spatial audio techniques, designing for a wearable experience, and more from the talented folks at augmented reality headset maker Magic Leap!
VR, Smartphone/Tablet, Audio, GDC

China is once again issuing game licenses after a months-long freeze 4
by Alissa McAloon [12.21.18]
Chinese regulators are once again reviewing games submitted for license consideration in China, putting an end to the licensing freeze that had halted game approvals for the bulk of 2018.

Zynga to acquire Empires & Puzzles dev Small Giant for initial $560M  
by Chris Kerr [12.21.18]
"We've been impressed by the quality and momentum of Empires & Puzzles as we add another forever franchise into Zynga's portfolio."
Smartphone/Tablet, Business/Marketing

Marvel Avengers Academy shutting down at the end of 2018  
by Chris Kerr [12.21.18]
An in-game announcement has revealed Marvel Avengers Academy is being shut down by developer TinyCo at the end of 2018.
Smartphone/Tablet, Business/Marketing

Child advocates call for FTC investigation over inappropriate Google Play games  
by Alissa McAloon [12.20.18]
The complaint alleges that many of the apps in Google Play's Family section are advertised as safe for children despite the inappropriate advertising and content found within several games.

iOS App Store Guidelines update hints at giftable in-app purchases  
by Alissa McAloon [12.20.18]
A quiet update to the App Store Review Guidelines suggests that the official iOS app marketplace is looking to enable gifting for in-app purchases in the future.
Smartphone/Tablet, Business/Marketing

Gameloft acquires SongPop developer FreshPlanet  
by Chris Kerr [12.20.18]
FreshPlanet found success with music trivia titles SongPop and SongPop 2, the first of which has been downloaded over 100 million times.
Smartphone/Tablet, Design, Production

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PUBG now has over 200 million registered players on mobile alone  
by Alissa McAloon [12.19.18]
PUBG Mobile has officially surpassed 200 million registered users and currently boasts about 30 million daily active users.
Social/Online, Smartphone/Tablet

Come to GDC for an inside look at what makes mobile hit Merge Dragons tick  
by Staff [12.19.18]
Come out to GDC 2019 in March and get insightful mobile game design advice from the folks behind the popular mobile puzzle-'em-up Merge Dragons!
Smartphone/Tablet, Design, GDC

F2P dev survey: In-game mobile ads becoming viable revenue source  
by Emma Kidwell [12.17.18]
The game analytics company DeltaDNA has published its ad survey results for 2018, sharing data taken from a survey of 336 developers of free-to-play mobile games over a 12 month period.
Smartphone/Tablet, Business/Marketing

Gamasutra's Best of 2018: Alex Wawro's top 8 games 2
by Alex Wawro [12.17.18]
Look, I'll just come out and say it: a lot of great games launched in December this year, and I haven't played any of them.
Console/PC, Smartphone/Tablet, Indie, Design

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The process of updating Fruit Ninja and Jetpack Joyride  
by Staff [12.14.18]
In this GDC 2012 talk, Halfbrick Studios' Luke Muscat goes over the ever evolving process at Halfbrick Studio for updating and maintaining its popular iOS releases.
Smartphone/Tablet, Design, Video

Mobile app demo platform AppOnboard raises extra $15M in funding  
by Emma Kidwell [12.11.18]
AppOnboard, a mobile app demo and analytics platform for developers, announced that it has raised $15M in a new round of funding led by Breakaway Growth, for a total of $30M raised this year.
Smartphone/Tablet, Business/Marketing

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Smartphone/Tablet, Business/Marketing