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December 13, 2017
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Updates » Social/Online
Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism 3
by Alissa McAloon [12.12.17]
The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received.
Console/PC, Social/Online, Production

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO  
by Alissa McAloon [12.07.17]
Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology.
Social/Online, Smartphone/Tablet

Opinion: This is the game industry's last chance for lootbox self-regulation 30
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Attend GDC 2018 and see how Kongregate built F2P hit Animation Throwdown  
by Staff [12.07.17]
At GDC 2018 Kongregate's Katrina Wolfe and Peter Eykemans will explain howAnimation Throwdown was made by a skeleton crew split between 2 developers, 1 publisher, 1 IP owner, and 5 individual IPs.
Social/Online, Design

CCP takes cues from urban planning when expanding EVE Online  
by Alissa McAloon [12.06.17]
The developer explains how viewing your online title as a city rather than a game can help solicit feedback from its 'residents'.
Console/PC, Social/Online

Best of 2017: Star Wars: The Old Republic, five years on 5
by Katherine Cross [12.06.17]
Katherine Cross explores the evolution of The Old Republic and explains why its latest expansion was worthy of being given the much-coveted title of KotOR 3.
Social/Online, Design

Ubisoft's Rainbow Six Siege passes 25 million players  
by Alissa McAloon [12.06.17]
Roughly 2 years after its initial launch, Tom Clancy's Rainbow Six Siege has surpassed 25 million players.
Console/PC, Social/Online, Business/Marketing

On Twitch, Fortnite is picking up momentum (and gaining on Battlegrounds) 1
by Alissa McAloon [12.05.17]
According to data gathered by Gamoloco, Fortnite: Battle Royale is starting to close the gap between it and PlayerUnknown's Battlegrounds in terms of hours watched on Twitch.
Console/PC, Social/Online

At GDC 2018, learn to bridge community divides in cross-platform MMO games  
by Staff [12.05.17]
Come to GDC 2018 to see veteran community managers of cross-platform MMOs discussing universal unwritten rules of community engagement, nuances based on platform, and how to avoid potential pitfalls.
Social/Online, Design, GDC

Epic Games lawsuit over Fortnite cheats ends in settlement 2
by Alissa McAloon [12.04.17]
The first of the duo of lawsuits brought against alleged Fortnite cheaters by Epic Games has been resolved.
Social/Online, Business/Marketing

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A year's worth of lessons learned from growing a F2P mobile game  
by Staff [12.01.17]
N3twork's Ethan Levy speaks at GDC 2017 about the studio's success with its F2P mobile game Legendary: Game of Heroes, sharing the top 5 lessons its learned during 12+ months of steady growth.
Social/Online, Business/Marketing, Video, Vault

Destiny 2's new voice commands are powered by the Amazon Echo  
by Alissa McAloon [11.30.17]
Bungie has brought a handful of voice commands to Destiny 2 that will let players manage their inventory or message members of their in-game clans without pressing a button.
Console/PC, Social/Online

Star Citizen offers $50-$100 in-game 'land claims' to boost dev funds 14
by Alissa McAloon [11.29.17]
The crowdfunding behemoth Star Citizen has introduced a new microtransaction to fund the game's ongoing development in the form of purchasable digital land plots in the yet-unreleased game.
Console/PC, Social/Online, Business/Marketing

Inside the PUBG-fueled rise of 'chicken eating games' in China  
by Alex Wawro [11.28.17]
The latest issue of the Magpie Kingdom newsletter explores how quickly Chinese hacking and cloning industries seem to have sprung up around PUBG, and it makes for fascinating reading.
Social/Online, Business/Marketing

Bungie drops hidden Destiny 2 XP scaling following player outcry 6
by Alissa McAloon [11.27.17]
Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated.
Console/PC, Social/Online, Business/Marketing

9 years in, Demon's Souls is losing its online features 2
by Alissa McAloon [11.27.17]
From Software's Demon's Souls is set to lose its array of online services at the start of 2018, just over 9 years after the game first released for the PlayStation 3.
Console/PC, Social/Online

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FCC makes move to repeal net neutrality protections 3
by Alissa McAloon [11.22.17]
FCC chairman Ajit Pai's 200-page proposal would eliminate all but one of the existing net neutrality protections in a bid to stop the federal government from "micromanaging the internet."
Social/Online