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Updates » Social/Online
Minecraft update brings cross-platform play to PlayStation 4  
by Alissa McAloon [12.09.19]
Microsoft-owned Mojang has received the go-ahead to give PlayStation 4 players the ability to play alongside those playing on Xbox One, Switch, and mobile.
Console/PC, Social/Online

Video: Writing for Lord Shaxx, Destiny's supportive space coach  
by Staff [12.09.19]
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the Destiny series, and how the character grew from supporting character to fan favorite.
Social/Online, Design, Video, Vault

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Review aggregator site GameRankings is shutting down  
by Alissa McAloon [12.05.19]
The 20-year-old review aggregator site GameRankings will cease to be on December 9, and instead redirect to sister site Metacritic following that shutdown.
Social/Online

Minecraft beats Fortnite and GTA as YouTube's most-watched game of 2019  
by Alissa McAloon [12.05.19]
Sandwiched between ASMR and K-pop clips, YouTube’s 2019 Rewind roundup shares a peek at the most popular video games featured in videos on the platform.
Console/PC, Social/Online

Video: How Eve Online addressed exploit abuse with customer care  
by Staff [12.05.19]
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
Social/Online, Business/Marketing, Video, Vault

CD Projekt Red ending Gwent console support to focus on PC and mobile  
by Alissa McAloon [12.05.19]
Console support is on the chopping block, partially for fear CD Projekt wouldn’t be able to tackle feature parity on mobile, PC, and console with so many different versions of Gwent in the mix.
Console/PC, Social/Online

Latest Rocket League update replaces loot boxes with an item store  
by Alissa McAloon [12.05.19]
The latest update to hit Rocket League wipes out the game’s loot box system entirely, replacing it with a premium storefront and a new blueprint system.
Console/PC, Social/Online

Report: A cheaper Project Scarlett alternative remains in Xbox's next gen plans  
by Alissa McAloon [12.04.19]
Rumors about a cheaper Project Scarlett console continue to ebb and flow as insiders now tell Kotaku a lower-powered next-gen system is still in the cards.
Console/PC, Social/Online

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Social/Online, Indie, Business/Marketing

YouTube no longer equates video game and real-world violence for age restrictions  
by Alissa McAloon [12.03.19]
This means videos uploaded to YouTube featuring in-game violence are less likely to be age-restricted than they would have been under the previous enforcement guidelines, though advertising rules are unaffected.
Social/Online, Business/Marketing

Come to GDC 2020 for an inside look at Astroneer's crafting system overhaul  
by Staff [12.02.19]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC 2020 the Astroneer team will offer their own lessons learned on how to do it gracefully.
Console/PC, Social/Online, Production

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC for a postmortem look at the making of Apex Legends!  
by Staff [11.27.19]
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
Console/PC, Social/Online, Design, GDC

Analyst: Roblox revenue on mobile alone surpasses $1 billion  
by Alissa McAloon [11.26.19]
Estimates from the market analyst firm Sensor Tower say Roblox Mobile, the iOS and Android version of the online game platform, has surpassed $1 billion lifetime gross revenue.
Social/Online, Smartphone/Tablet

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Battleborn pulled from digital stores, going offline in 2021  
by Alissa McAloon [11.25.19]
Battleborn publisher 2K Games has announced that Gearbox’s ill-fated, hero-shooter will be going offline for in January 2021, and has already been pulled from digital shelves ahead of the shutdown.
Console/PC, Social/Online

AirConsole raises $3 million to expand library and reach  
by Alissa McAloon [11.25.19]
The browser-based game service AirConsole has raised $3 million through a Series A funding round, aiming to bring more games to its platform.
Social/Online

Level up your live game game with lessons from Supercell's Clash of Clans at GDC!  
by Staff [11.25.19]
Clash of Clans is among the world's most enduring and profitable F2P mobile games, and at GDC 2020 you'll have a unique chance to see how Supercell has kept it vital via updates and a new Battle Pass.
Social/Online, Production

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing