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September 20, 2021
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Updates » Social/Online
We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Console/PC, Social/Online, Production, Sponsored Article

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online, Whitepaper

Bungie sues trio of Destiny 2 cheatmakers  
by Alissa McAloon [08.20.21]
Bungie is taking legal aim at several of the companies responsible for the creation or distribution of Destiny 2 cheats.
Console/PC, Social/Online

Splitgate extends beta indefinitely as game crosses 10 million downloads  
by Alissa McAloon [08.19.21]
Splitgate's recent popularity seems to have encouraged its dev team to leave the game in open beta and gradually roll out fixes and improvements throughout the foreseeable future.
Console/PC, Social/Online

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Social/Online, Indie, Design, Production

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Social/Online, Indie, Design, Production

Unity to acquire remote desktop tool maker Parsec for $320 million  
by Alissa McAloon [08.10.21]
Unity has entered into an agreement to acquire Parsec, the company behind the game-centric remote desktop app of the same name, for a grand total of $320 million in cash.
Console/PC, Social/Online

Select Xbox Insiders can now play Xbox games on PC via Xbox Cloud Gaming  
by Alissa McAloon [08.09.21]
Those enrolled in both the Xbox Insiders beta program and Game Pass Ultimate will be able to check out what Xbox Cloud Gaming has to offer on PC.
Console/PC, Social/Online

Sponsored Content
Gaming in a Pandemic - Inside Akamai's latest SOTI Research report  
by Akamai Technologies [08.09.21]
Sponsored: SOTI Research: Gaming in a Pandemic digs into the numbers behind 2020's video game criminal attacks, reveals the preferred attack methods, and looks at the rise in phishing as a service kits aimed at separating gamers from their money.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Whitepaper

Sponsored Content
How experimenting with scale and simulation helped Midwinter find the fun with Scavengers  
by Improbable [08.04.21]
Sponsored: For game designers, 'finding the fun' is a serious undertaking. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again?
Console/PC, Social/Online, Programming, Design, Sponsored Article

Grand Theft Auto V has sold over 150 million copies  
by Alissa McAloon [08.02.21]
Grand Theft Auto V has surpassed 150 million lifetime sales, while the entire Grand Theft Auto family of video games has sold over 350 million since debut.
Console/PC, Social/Online

Blog: How to estimate Steam video game sales in 2021  
by Gamasutra Community [08.02.21]
This article lays out a way of estimating how many units any Steam game has sold. It's updating the well-known Boxleiter method using the largest dataset to date.
Console/PC, Social/Online, Business/Marketing

Sponsored Content
Gaining observability over multiplayer games  
by Improbable [07.28.21]
Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Console/PC, Social/Online, Programming, Production, Sponsored Article

When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
VR, Console/PC, Social/Online, Indie, Design, Business/Marketing

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Zoom Apps bring in-platform games to everyone's favorite video chat platform  
by Alissa McAloon [07.21.21]
Zoom, the video chat platform that became a household name during 2020's COVID-driven lockdowns, is adding a number of apps and games to its platform.
Console/PC, Social/Online

Opinion: Is Final Fantasy XIV a World of Warcraft killer? ...Maybe. (But probably not.) 2
by Katherine Cross [07.21.21]
Final Fantasy XIV is, like so many other "World of Warcraft killers" before it, an MMO that suffers from all of WoW’s limitations. The fault lies, to a great extent, in the genre itself.
Console/PC, Social/Online

Sponsored Content
Avoid the mounting costs of multiplayer games with hybrid cloud  
by Improbable [07.21.21]
Sponsored: While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.
Console/PC, Social/Online, Sponsored Article