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June 25, 2021
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Updates » Social/Online
Sponsored Content
How Midwinter Entertainment improved Scavengers' gameplay with rigorous testing  
by Improbable [06.23.21]
Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

The Legend of Zelda: Breath of the Wild 2 was the most tweeted about game during E3  
by Alissa McAloon [06.21.21]
Chatter about Nintendo's open-world sequel bumped the long-anticipated Elden Ring to second place, according to Twitter's own metrics.
Social/Online

Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million  
by Alissa McAloon [06.17.21]
Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Join Sucker Punch as a Multiplayer/Network Programmer  
by Staff [06.14.21]
Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA.
Social/Online, Programming, Recruitment

Sponsored Content
How telcos can take your games business from local to global  
by Telstra [06.14.21]
Sponsored: There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business.
Console/PC, Social/Online, Business/Marketing, Video, Sponsored Article

Analysis: Microsoft's future vision sees premium gaming on every screen 1
by Gamasutra Community [06.10.21]
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Five years in, Blizzard announces cross-play for Overwatch  
by Alissa McAloon [06.09.21]
Overwatch players on console and PC will soon be able to play alongside and against one another no matter which platform they use.
Console/PC, Social/Online

Sponsored Content
Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting  
by Improbable [06.07.21]
Sponsored: Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store the stakes are high and the world is watching.
Social/Online, Sponsored Article

Steam now lets devs join forces and create their own bundles  
by Alissa McAloon [06.03.21]
DIY Collaborative Bundles are a new way for devs to team up and sell their games as part of a package deal without needed to work directly with Steam's staff to do so.
Console/PC, Social/Online

Knockout City hits 5 million players during ten-day free trial  
by Alissa McAloon [06.03.21]
EA and Velan Studios' extreme dodgeball brawler Knockout City has attracted the attention of at least 5 million players during a free event spanning the first ten days of its launch
Social/Online

Blog: Is Ubisoft's leap into free-to-play AAA forward-thinking or a real risk? 1
by Gamasutra Community [06.03.21]
On May 11th, 2021, Ubisoft announced that it plans to develop free-to-play triple-A in order to rely less on the premium business model. Is Ubisoft taking a real risk or is it being proactive in looking to the future?
Social/Online

Riot Games plans to join in on the mobile FPS boom with a mobile version of Valorant  
by Alissa McAloon [06.02.21]
Riot Games is bringing its free-to-play competitive FPS Vaolrant to mobile and joining a growing list major developers taking their shooters from consoles and PC to iOS and Android.
Social/Online, Smartphone/Tablet

CD Projekt profits take a hit as Cyberpunk 2077 remains delisted on PlayStation 2
by Alissa McAloon [06.01.21]
Q1 2021 marks the first full quarter with Cyberpunk 2077 available for purchase, but it appears that impact of the game's launch is still being dampened its absence from the PlayStation Store.
Console/PC, Social/Online

Sponsored Content
Focus on the magic: How we found the freedom to create Scavengers  
by Josh Holmes [06.01.21]
Sponsored: "One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay," writes Midwinter Entertainment co-founder Josh Holmes.
Console/PC, Social/Online, Programming, Sponsored Article

EA generated $1.6 billion in revenue last year from just Ultimate Team modes  
by Alissa McAloon [05.27.21]
Over the years, EA has pledged to double down on live services due to the financial gains of modes like Ultimate Team, and it doesn't seem keen to abandon that plan any time soon.
Console/PC, Social/Online

PlayStation Plus gained over 5 million subscribers in the last year  
by Alissa McAloon [05.26.21]
PlayStation Plus is approaching 50 million subscribers and Sony leadership is proud to say PS+ growth has been organic.
Console/PC, Social/Online

IGDA Foundation opens applications for Diverse Game Developers Virtual Exchange  
by Alissa McAloon [05.24.21]
The IGDA Foundation is now taking applications for its second Diverse Game Developers Virtual Exchange program, scheduled to take place from July 26 to September 3, 2021.
Social/Online

Don't Miss: A 2011, pre-relaunch look at Naoki Yoshida's plans for fixing Final Fantasy XIV 10
by Alissa McAloon [05.24.21]
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful.
Console/PC, Social/Online, Design, Business/Marketing

Burnout, release drought have Blizzard facing down dev departures  
by Alissa McAloon [05.21.21]
A lengthy read from IGN digs into why longtime Blizzard devs are leaving the company for greener (and often indie-r) pastures.
Console/PC, Social/Online

Apple saw over $100 million in revenue from Fortnite's stint on the App Store  
by Alissa McAloon [05.20.21]
The ongoing Epic Games v. Apple trial continues to offer interesting and rare looks into how business is conducted for game industry and tech giants alike.
Social/Online, Smartphone/Tablet