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July 9, 2020
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Updates » Social/Online
Video: A microtransaction design primer for game devs  
by Staff [07.08.20]
In this GDC 2018 talk ArenaNet's Crystin Cox shares her experience leading microtransaction design efforts for games like Guild Wars 2 and MapleStory to help you design high-quality microtransactions.
Console/PC, Social/Online, Business/Marketing, Video, Vault

Don't Miss: Designing Destiny 2's PvEvP Gambit mode  
by Staff [07.07.20]
Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Console/PC, Social/Online, Design

Don't Miss: The Team Fortress 2 guide to keeping your game alive 3
by Staff [07.06.20]
Even 8 years after publication, and now 13 after the game's release, game developers can learn a lot from listening to these tips on sustaining online games from Valve's Robin Walker.
Console/PC, Social/Online, Design

Game Discoverabilityland: The Season Of Discovery  
by Gamasutra Staff [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

COVID-19 and pivot towards game development lead to layoffs at Kongregate  
by Alissa McAloon [07.02.20]
Kongregate has laid off a, reportedly sizable, portion of its staff, a decision the company says in a statement to Gamasutra was set in motion by the ongoing coronavirus pandemic.
Console/PC, Social/Online

Kongregate shuts off game submissions as Flash's final days approach 1
by Alissa McAloon [07.01.20]
Support for Flash is expected to cease at the end of 2020, and Kongregate is changing some of its platform features to ready for that shift.
Console/PC, Social/Online

Video: The mechanics of explosive growth in Roblox 1
by Staff [07.01.20]
In this 2018 GDC talk, Roblox's Adam Miller dissects the explosive growth of Roblox as a company and platform and shares lessons that can help other companies looking to accomplish similar feats.
Console/PC, Social/Online, Business/Marketing, Video, Vault

Sponsored: Learn what it takes to catch a cheater in online games in this free webinar  
by Irdeto [07.01.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar

Report: Apple scraps deals with some Apple Arcade devs in pursuit of more engagement  
by Alissa McAloon [06.30.20]
Apple is reportedly moving toward a retention-focused revamp of Apple Arcade’s future library, a shift that seems to indicate the $5 per month subscription isn’t sticking quite as well as the company had hoped.
Social/Online, Smartphone/Tablet

Learn to better design game communities for kindness at GDC Summer  
by Staff [06.29.20]
Kitfox Games' Victoria Tran will be at GDC Summer to present a talk which will equip you with practical, specific community design strategies that encourage kindness among members.
Console/PC, Social/Online, GDC

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Discoverability by design: Rethinking how video games get noticed 1
by Simon Carless [06.26.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Steam's Summer Sale debuts a new permanent Steam feature: the Points Shop 3
by Alissa McAloon [06.25.20]
Purchases on Steam land its users points that can be exchanged for chat emoticons, profile page backgrounds, and other digital knick-knacks.
Console/PC, Social/Online

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [06.25.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Here's a sneak peek at how you'll meet peers and network at GDC Summer  
by Staff [06.25.20]
Here's an early look at what GDC Summer attendees can expect to find when you log in on the first day and start looking for opportunities to meet interesting people in game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Assassin's Creed Valhalla creative director steps down after misconduct allegations
by Alissa McAloon [06.25.20]
Ashraf Ismail has stepped down from the Valhalla team following allegations of infidelity and, reportedly, inappropriate advances toward Assassin's Creed fans significantly younger than himself.
Social/Online

Attend GDC to see how Disney designed the immersive stories of Star Wars: Galaxy's Edge!  
by Staff [06.25.20]
The Walt Disney Imagineers designed one of the most remarkable immersive entertainment experiences in the world with Star Wars: Galaxy's Edge, and at GDC you'll have a chance to see how they did it!
Console/PC, Social/Online, Design, GDC

PlayStation posts bug bounty to track down PS4 and PSN security issues  
by Alissa McAloon [06.24.20]
PlayStation will pay out rewards for credible information on security flaws relating to PlayStation Network or the PS4 itself.
Console/PC, Social/Online

Quest-curious VR devs will be able to officially bypass the Oculus Store in 2021  
by Alissa McAloon [06.23.20]
Starting in 2021, Oculus is looking to launch an alternative way for devs to bring their games to the Quest without launching on the platform's tightly curated Oculus Store. 
VR, Social/Online, Business/Marketing

Discuss key game industry topics with your peers in GDC Summer's new Roundtables  
by Staff [06.23.20]
Part of the all-digital GDC Summer's new lineup of interactive sessions, each of these Roundtables promises to be 45 minutes of lively, constructive conversation with expert moderation!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC