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April 23, 2021
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Updates » Social/Online
CD Projekt: Over $303 million in profit, 13.7 million Cyberpunk 2077 copies sold in 2020 2
by Alissa McAloon [04.22.21]
CD Projekt says that it sold over 13.7 million copies of Cyberpunk 2077 between the game's December 10 launch and the end of both the calendar year and its fiscal year weeks later.
Console/PC, Social/Online, Business/Marketing

Steam Labs' new navigation options are now a bona fide Steam feature  
by Alissa McAloon [04.21.21]
A feature trialed in Steam's experimental Steam Labs program has now been upgraded to appear on Steam proper.
Console/PC, Social/Online, Business/Marketing

The perfect Steam trailer, overlooked tools, & more  
by Gamasutra Staff [04.21.21]
What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
VR, Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Steam's built-in Playtest feature is now live for all devs  
by Alissa McAloon [04.21.21]
Valve first announced a limited rollout of Steam Playtest last November but has now opened the tool up to all devs with games on Steam.
Console/PC, Social/Online

Report: Discord no longer in acquisition talks with Microsoft  
by Alissa McAloon [04.20.21]
Discord has reportedly walked away from a potential sale to Microsoft, according to sources close to the discussion.
Social/Online

Overwatch director Jeff Kaplan departs Blizzard after 19 years  
by Alissa McAloon [04.20.21]
Overwatch game director and longtime Blizzard developer Jeff Kaplan is leaving the studio and handing the game's reins over to fellow Overwatch dev Aaron Keller.
Console/PC, Social/Online

Apex Legends Mobile kicks off a regional beta this month  
by Alissa McAloon [04.19.21]
A mobile release of Respawn's battle royale game Apex Legends has been on EA's to-do list for a while now, and it looks like the mobile version of the game is nearly ready to see the light of day.
Social/Online, Smartphone/Tablet

Xbox's reach continues to grow as Xbox Cloud Gaming beta heads to iOS, PC  
by Alissa McAloon [04.19.21]
"Browsing [the Xbox Game Pass] library, instantly trying a game and either keep playing in browser and/or download to continue on console or PC is a really nice discovery feature," pitches Xbox head Phil Spencer.
Console/PC, Social/Online, Smartphone/Tablet

Xbox continues gradual removal of Xbox Live Gold from free-to-play games 1
by Alissa McAloon [04.14.21]
Microsoft announced earlier this year that it would stop requiring its paid online play subscription service Xbox Live Gold for free-to-play games, and the console maker is slowly making progress toward that promise.
Console/PC, Social/Online

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [04.14.21]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Social/Online, Design

Outriders devs offer an inside look at launch server issues, and the eventual fix  
by Alissa McAloon [04.09.21]
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
Console/PC, Social/Online

Twitch outlines plan to take action against off-platform misconduct  
by Alissa McAloon [04.08.21]
Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform.
Console/PC, Social/Online

Atari sets up two new divisions: Atari Gaming and Atari Blockchain 4
by Alissa McAloon [04.08.21]
Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division.
Console/PC, Social/Online

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Extensive UK loot box study digs into why players are drawn to random chance IAPs 1
by Alissa McAloon [04.05.21]
A recently published study likens loot box mechanics to gambling while also exploring the complicated reasons why players are attracted to those purchases.
Console/PC, Social/Online, Business/Marketing

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

16 backward compatible Xbox games are now playable via The Cloud  
by Alissa McAloon [03.31.21]
Amid various PlayStation-ignited conversations about game preservation and digital longevity, Xbox has announced that it is uniting two of its big initiatives: cloud-based gaming and backward compatibility.
Console/PC, Social/Online

Core developer Manticore raises $100M ahead of Epic Games Store debut  
by Chris Kerr [03.31.21]
Manticore Games, the company behind the user-generated content driven world of Core, has raised an additional $100 million in funding.
Console/PC, Social/Online, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar