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October 22, 2017
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Updates » Social/Online
Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Social/Online, Design, Business/Marketing

666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Social/Online, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Microsoft launches TruePlay, an anti-cheat for UWP games  
by Alissa McAloon [10.19.17]
Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games.
Social/Online, Programming

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Activision patents matchmaking tech that can push players to buy upgrades 8
by Alex Wawro [10.17.17]
Update Activision patented tech for "driving microtransactions in multiplayer video games" that can match people up w/ more experienced foes to get junior players to buy in-game items like loot boxes.
Console/PC, Social/Online, Business/Marketing

UK government comments on rising loot box-related gambling concerns 4
by Alissa McAloon [10.17.17]
Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation.
Social/Online

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

PEGI is leaving the verdict on loot boxes up to gambling commissions  
by Alissa McAloon [10.13.17]
The ESRB may have said that loot boxes don’t qualify as gambling, but the board’s European equivalent is deferring its judgment on the topic to the national gambling commissions themselves. 
Social/Online, Business/Marketing

Epic Games sues alleged Fortnite cheaters over EULA violations 4
by Alissa McAloon [10.12.17]
One of the two had been previously banned as many as nine times.
Console/PC, Social/Online, Serious

Fortnite's free-to-play battle royale mode passes 10M players  
by Alissa McAloon [10.12.17]
Epic says it hit 3.7 million daily active users with 525,000 peak concurrent players over the weekend as well.
Social/Online

Discord adds verification for game developer-led servers  
by Alissa McAloon [10.12.17]
The popular chat app now offers developers the option of setting up verified servers to better connect with their communities.
Social/Online, Business/Marketing

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world  
by Alissa McAloon [10.11.17]
Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future.
VR, Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The Team Fortress 2 guide to keeping your game alive 3
by Staff [10.10.17]
Even five years after publication, and now ten after the game's release, game developers can learn a lot from listening to these tips on sustaining online games from Valve's Robin Walker.
Console/PC, Social/Online

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Gamasutra Staff [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Game career advice from women who have been there and done that  
by Staff [10.06.17]
This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Survey: 28% of fans in the West think eSports belong in the Olympics  
by Alex Wawro [10.05.17]
Over half of eSports fans think eSports are a real sport, but only 28 percent believe they belong in the Olympics, according to a new eSports "fan report" published by the Nielsen market research firm.
Social/Online, Business/Marketing

Fortnite: Battle Royale prompted engine-wide Unreal improvements 8
by Alissa McAloon [10.04.17]
Epic Games, the creator of both Fortnite and the Unreal Engine, says that developing the game’s recent battle royale mode led to a number of optimizations headed to the next few Unreal updates.
Console/PC, Social/Online, Programming, Production

Free-to-play Fortnite: Battle Royale saw 7M players its first week 1
by Alissa McAloon [10.04.17]
Epic Games says that its PUBG-like Fortnite: Battle Royale has passed 7 million players at the close of its first week out in the world.
Console/PC, Social/Online, Business/Marketing

Star Wars Battlefront II's multiplayer has been brought back from the dead 1
by Alissa McAloon [10.03.17]
GOG and Disney have partnered up to do something a little unusual and bring the multiplayer servers for the classic Battlefront II game back online 12 years after release.
Console/PC, Social/Online