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August 16, 2018
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Publisher Tilting Point sets up Barcelona studio to support live mobile games  
by Alissa McAloon [08.15.18]
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
Social/Online, Smartphone/Tablet, Business/Marketing

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

Ready at Dawn shuts down Deformers servers 1
by Emma Kidwell [08.14.18]
Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
Console/PC, Social/Online, Business/Marketing

Epic Games launches new learning platform providing free video tutorials 2
by Emma Kidwell [08.14.18]
Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
Console/PC, Social/Online, Business/Marketing

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale  
by Alissa McAloon [08.14.18]
Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
Console/PC, Social/Online

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [08.14.18]
With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Console/PC, Social/Online, Design

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play 1
by Alissa McAloon [08.13.18]
"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Strong museum's eGameRevolution exhibit now features a Wargaming collection  
by Alissa McAloon [08.10.18]
Wargaming has provided The Strong museum with a number of materials documenting the developer’s history and creations.
Social/Online

Proposed Fortnite changes aim to group mouse-and-keyboard players together 2
by Alissa McAloon [08.10.18]
Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play.
Console/PC, Social/Online, Smartphone/Tablet

Nintendo narrows down Switch Online launch to the 'second half of September'  
by Alissa McAloon [08.10.18]
The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release.
Console/PC, Social/Online

Perfect World-owned Echtra Games is behind the next Torchlight game  
by Alissa McAloon [08.09.18]
That game is Torchlight Frontiers and will take place in a "shared, persistent, and dynamically generated" world, a new addition to the series that had previously only offered co-op multiplayer play.
Console/PC, Social/Online

Jam City's Harry Potter: Hogwarts Mystery clears $50 million in revenue  
by Alissa McAloon [08.09.18]
The mobile intelligence firm Sensor Tower estimates that the free-to-play mobile game has generated $55 million in revenue since its late April launch.
Social/Online, Smartphone/Tablet

Tired of legal threats, emulation hub EmuParadise drops its ROM library 6
by Emma Kidwell [08.08.18]
ROMs and ISOs are no longer available on the retro games site EmuParadise.
Console/PC, Social/Online, Business/Marketing

PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints 1
by Alissa McAloon [08.08.18]
PUBG Corp’s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way.
Console/PC, Social/Online

Devs, pitch your great and clever Design talks for GDC 2019!  
by Staff [08.08.18]
If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook introduces AR games to Messenger  
by Alissa McAloon [08.08.18]
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats.
VR, Social/Online, Smartphone/Tablet

Current and former Riot employees discuss the toxic feedback culture of the studio 6
by Emma Kidwell [08.07.18]
Update In an interview with Kotaku, several current and former Riot employees discuss the toxic workplace environment which ultimately drives women out of the studio. 
Console/PC, Social/Online