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June 16, 2019
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Updates » Social/Online
Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GameStop closing down ThinkGeek's standalone online store 2
by Alissa McAloon [06.14.19]
GameStop is closing down the standalone online store for ThinkGeek and rolling the brand's collectibles business into the main GameStop website.
Social/Online, Business/Marketing

Steam Remote Play now supports game streaming across different networks  
by Alissa McAloon [06.14.19]
Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition.
Console/PC, Social/Online

EA pledges new reporting tools, periodic Community Reports to combat toxicity  
by Alissa McAloon [06.13.19]
The company is taking deliberate steps to keep the community involved in that process, including the creation of policies and programs.
Social/Online, E3

Opinion: Cloud gaming for both Microsoft and Google remains a horseless carriage 6
by Joost Van Dongen [06.13.19]
SuperData Research founder Joost van Dreunen takes a look at the state of cloud-based game services in the wake of E3 2019.
Console/PC, Social/Online

Square Enix is considering its own subscription service  
by Alissa McAloon [06.13.19]
Square Enix is considering launching its own subscription service, a move that follows in the footsteps of other major game companies like EA and Ubisoft.
Console/PC, Social/Online

Next Games is making a location-based Stranger Things mobile game  
by Alissa McAloon [06.12.19]
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Social/Online, Smartphone/Tablet, E3

Rec Room dev Against Gravity secures $24 million in funding  
by Alissa McAloon [06.12.19]
Rec Room developer Against Gravity has secured $24 million in funding across two rounds.
VR, Social/Online

Xbox head: xCloud aims to complement video game hardware, not replace it  
by Alissa McAloon [06.12.19]
Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
Console/PC, Social/Online, E3

VR app Virtual Desktop dropping VR streaming feature at Oculus' behest 1
by Alissa McAloon [06.12.19]
The feature allowed Oculus Quest users to stream SteamVR games to the standalone headset but is, according to developer Guy Godin, being removed from the app following an order from Oculus.
VR, Social/Online

New Ubisoft tool lets Assassin's Creed Odyssey players create custom quests  
by Alissa McAloon [06.10.19]
Ubisoft's freshly announced Story Creator Mode lets Assassin’s Creed Odyssey players create and share their own quests for the game.
Console/PC, Social/Online, Video, E3

Ubisoft's new Uplay+ subscription launches for PC this year, Stadia in 2020 1
by Alissa McAloon [06.10.19]
Ubisoft is getting into the pay-for-access game library business with Uplay+ later this year, and bringing that service to Google’s cloud-based game streaming platform in 2020.
Console/PC, Social/Online, E3

Shenmue 3 is an Epic Games Store exclusive on PC  
by Alissa McAloon [06.10.19]
Ys Net and publisher Deep Silver decided “that the Epic Games Store would be the best distribution platform option.”
Console/PC, Social/Online, E3

Bethesda unveils Orion to offer engine-level enhancements for streaming games  
by Alissa McAloon [06.09.19]
Bethesda and id Software have announced Orion, an engine and platform agnostic collection of software technologies aimed at boosting the performance of games played through a streaming service.
Social/Online, E3

Xbox One successor Project Scarlett slated for Holiday 2020 2
by Alissa McAloon [06.09.19]
Microsoft has finally detailed its next-generation console Project Scarlett, a system Microsoft CEO Phil Spencer says is both the “foundation of our future on in console and the formation of our future in cloud.”
Console/PC, Social/Online, E3

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Efficient texture streaming in Titanfall 2  
by Staff [06.07.19]
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
Console/PC, Social/Online, Programming, Art, Video, Vault

Divinity: Original Sin developer Larian Studios is behind Baldur's Gate 3 3
by Alissa McAloon [06.06.19]
Larian Studios is picking up the franchise nearly 20 years after BioWare delivered Baldur’s Gate 2.
Console/PC, Social/Online, E3

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [06.06.19]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Design, Production