Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Analyst: US game spend jumps during COVID-19 pandemic as more are encouraged to stay home  
by Alissa McAloon [04.21.20]
March made for an interesting month in terms of game spending according to data shared in The NPD Group’s quarterly report,
Console/PC, Social/Online, Business/Marketing

Riot posts $100,000 bug bounty to track down flaws in Valorant's anti-cheat  
by Alissa McAloon [04.20.20]
Riot is incentivizing internet security enthusiasts to report vulnerabilities and exploits in its offerings with newly posted bug bounties, including a sizable fund for specific Valorant flaws.
Console/PC, Social/Online

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Oculus Connect shifts to digital as Facebook extends in-person event ban into 2021  
by Alissa McAloon [04.17.20]
Facebook is extending its internal ban on gatherings and business travel through June 2021 due to the ongoing pandemic, pivoting some of its usual on-location events to digital shows as a result.
VR, Social/Online

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Ubisoft delays next For Honor season after sudden shift to work-from-home  
by Alissa McAloon [04.13.20]
The For Honor team says teams have adjusted quickly to their new entirely remote workforce, but that disruptions from the initial transition mean some short-term delays are in order.
Console/PC, Social/Online

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Animal Crossing: New Horizons pulled from online stores in China 2
by Alissa McAloon [04.10.20]
Copies of Animal Crossing: New Horizons have been pulled from online retailers in China, reportedly in response to the game's use by activists.
Social/Online

Get a job: Visual Concepts is hiring an Online Software Engineer  
by Staff [04.10.20]
Visual Concepts is looking for an Online Software Engineer to join its team in Novato, California.
Social/Online, Programming, Recruitment

A bevy of COVID-19 issues lead to delay in planned Final Fantasy XIV update  
by Alissa McAloon [04.10.20]
The Final Fantasy XIV team at Square Enix has altered its update plans for this summer, namely pushing back the planned mid-June patch to a yet-undetermined date.
Console/PC, Social/Online

Valorant's closed beta debut lands Riot Games a new Twitch viewership record 1
by Alissa McAloon [04.08.20]
Riot Games' FPS debut Valorant managed to collect 34 million hours watched in a single day, breaking Twitch's record for single-day hours watched in a single game category in the process.
Console/PC, Social/Online

Stadia will lower default settings to reduce internet strain during COVID-19  
by Alissa McAloon [04.08.20]
Google opened its cloud-based game platform Stadia up to a wider audience today, but notes it has plans to amke changes to its default streaming settings to lessen Stadia's bandwidth use.
Social/Online

N3TWORK aims to help devs tackle UA and growth with $50 million fund  
by Alissa McAloon [04.08.20]
Game services provider N3TWORK has detailed a pair of new dev funds that aim to help partnered developers scale their games and, in the case of some standout titles, further grow those titles into businesses.
Social/Online, Business/Marketing

Video: Lessons learned about matchmaking for engagement in Halo 5  
by Staff [04.08.20]
In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
Console/PC, Social/Online, Programming, Design, Video, Vault

Stadia's wider launch begins with a two-month free Stadia Pro trial  
by Alissa McAloon [04.08.20]
Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
Console/PC, Social/Online, Smartphone/Tablet

The ESA isn't planning to replace E3 2020 with a digital event 1
by Alissa McAloon [04.07.20]
The Entertainment Software Association isn't planning on filling the void left by E3 2020’s cancellation with a comparable digital summer event.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing