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May 19, 2019
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Updates » Social/Online
What drives retention?: A look at the mechanics that keep players playing 11
by Gamasutra Community [02.01.19]
Game designer Raph Koster defines the key measures behind successful player retention, and breaks down the pros and cons of several proven retention mechanics.
Social/Online, Design, Business/Marketing

See how Blizzard brought new HotS hero Orphea to life at GDC 2019 1
by Staff [01.31.19]
Blizzard has a reputation for filling its games with charming, colorful characters, and at the 2019 Game Developers Conference in March you'll get a rare look at how a new Blizzard hero is designed.
Social/Online, Art, Design, GDC

Video: King's guide to level design for casual games  
by Staff [01.30.19]
King's Jeremy Kang takes the stage at GDC Europe 2016 to deliver a rare look at how King (Candy Crush Saga) goes about designing levels for its various free-to-play mobile games.
Social/Online, Smartphone/Tablet, Design, Video, Vault

12 years in, Nintendo is closing down the Wii Shop Channel  
by Alissa McAloon [01.30.19]
Today marks the last day for the Wii's built-in digital marketplace and many of the WiiWare games that were available exclusively through the storefront. 
Console/PC, Social/Online

February marks the final round of PlayStation Plus games for Vita and PS3  
by Alissa McAloon [01.30.19]
PlayStation has revealed the games it’ll be offering free to PlayStation Plus subscribers next month, and in doing so revealed the last games to come to both the Vita and PS3 through the program.
Console/PC, Social/Online

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unity acquires voice and text-based chat tools maker Vivox  
by Alissa McAloon [01.29.19]
Unity has acquired Vivox, the company behind the text and voice-powered communication tools used in games like Fortnite, PlayerUnknown’s Battlegrounds, and League of Legends.
Social/Online

A 'major reorganization' could see RuneScape dev Jagex put up for sale  
by Alissa McAloon [01.28.19]
Jagex could be one of the assets put up for sale if its parent company decides to take that route during a restructuring effort.
Console/PC, Social/Online, Smartphone/Tablet

Report: Apple is eyeing its own game subscription service  
by Alissa McAloon [01.28.19]
Apple joins a growing list of prominent companies (reportedly) looking at creating a 'Netflix for games.'
Social/Online, Smartphone/Tablet

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Facebook shot down safeguards to keep kids from overspending in Facebook Games 4
by Alissa McAloon [01.25.19]
Internal documents now show that the company chose not to implement security measures that would have prevented kids from unknowingly pouring their parents' money into games.
Social/Online, Business/Marketing

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

With CryEngine's SpatialOS GDK in the works, Crytek reaffirms open-platform goals  
by Alissa McAloon [01.23.19]
In the wake of the big (now resolved) dispute between SpatialOS dev Improbable and Unity, Cryengine maker Crytek has reaffirmed its commitment to providing an open platform in a post on its blog.
Social/Online

Master the art of creating and managing great live games at GDC 2019  
by Staff [01.23.19]
Don't miss all the great GDC 2019 talks aimed at helping you become a better live game developer! Catch these talks from folks who've worked on Fallout 76, Armello, Path of Exile and more!
Console/PC, Social/Online, Programming, Design, Production, GDC

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Byju's acquires AR educational startup Osmo for $120M  
by Emma Kidwell [01.17.19]
Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
Social/Online, Smartphone/Tablet, Business/Marketing

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing