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April 23, 2018
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Updates » Social/Online
Bungie drops hidden Destiny 2 XP scaling following player outcry 6
by Alissa McAloon [11.27.17]
Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated.
Console/PC, Social/Online, Business/Marketing

9 years in, Demon's Souls is losing its online features 2
by Alissa McAloon [11.27.17]
From Software's Demon's Souls is set to lose its array of online services at the start of 2018, just over 9 years after the game first released for the PlayStation 3.
Console/PC, Social/Online

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FCC makes move to repeal net neutrality protections 3
by Alissa McAloon [11.22.17]
FCC chairman Ajit Pai's 200-page proposal would eliminate all but one of the existing net neutrality protections in a bid to stop the federal government from "micromanaging the internet."
Social/Online

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video: How BioWare connected players' stories via the Dragon Age Keep  
by Staff [11.20.17]
At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Age games across multiple platforms and present it via the Dragon Age Keep.
Console/PC, Social/Online, Programming, Design, Video, Vault

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

NCSoft lays plans to close its short-lived MOBA MXM  
by Alex Wawro [11.16.17]
The folks behind NCSoft's�free-to-play multiplayer online battle arena game�Master X Master�announced today that they're preparing to shut the game down for good on January 31st of next year.
Social/Online, Business/Marketing

Battlefront II, Overwatch under scrutiny by Belgian gambling regulator 11
by Alex Wawro [11.15.17]
Update The Belgian Gaming Commission's general director has told local media that the outfit is investigating whether the loot crate systems in Battlefront II and Overwatch qualify as gambling.
Social/Online, Business/Marketing

Battlefront II dev: 'It's up to us to make sure that grind is fun and not overwhelming' 4
by Alex Wawro [11.15.17]
"Crates can be a fun addition as long as you don't feel forced to engage with them in order to progress," a Battlefront II dev wrote on Reddit. "That's where the issue is with our game right now."
Console/PC, Social/Online, Business/Marketing

Valve is using Steam player data to power Counter-Strike: GO matchmaking 6
by Alissa McAloon [11.15.17]
The new system considers information from both a player's time in Counter-Strike and general behavior on Steam before placing them in matches.
Console/PC, Social/Online

Konami partners with eSports outfit to launch a new PES league  
by Alex Wawro [11.13.17]
Konami states that it plans to establish an 'international league' for Pro Evolution Soccer that will 'attract players from all over the world' and be internationally broadcast. 
Social/Online, Business/Marketing

Battlefront II devs cut cost of in-game unlocks 75% in response to fan outcry 25
by Alex Wawro [11.13.17]
It's a direct response to complaints about the game's virtual currency economy, and may help give fellow devs a bit more insight into what players are willing to tolerate in their full-priced games.
Social/Online, Business/Marketing

Crytek is bringing a Battle Royale mode to its free-to-play game Warface 2
by Alissa McAloon [11.13.17]
Crytek is the next developer to introduce a Battle Royale game mode into the mix.
Console/PC, Social/Online

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Game Awards adds new honors, including an award for 'live games'  
by Alex Wawro [11.10.17]
This new award is interesting because it prominently highlights how important the care and feeding of live games has become in contemporary game dev, especially for big-budget studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Bossa Studios cans Decksplash after open beta experiment 4
by Alissa McAloon [11.10.17]
The Surgeon Simulator dev previously said it would cancel its in-development skateboarding game if it did not attract 100,000 players during an open beta week.
Console/PC, Social/Online

EA CEO: It's only a matter of time before games embrace subscription services 15
by Alissa McAloon [11.09.17]
Evolving tech and the rise of subscription-based services could change how EA handles its annual titles like Madden NFL and FIFA.
Console/PC, Social/Online, Smartphone/Tablet

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC