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October 23, 2019
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Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo Switch Online now has over 10 million subscribers  
by Alissa McAloon [07.05.19]
The service charges a small fee for access to online multiplayer, and offers up a library of classic Nintendo games to subscribers as well.

Developers and G2A clash over the impact of grey market keys on indies 6
by Alissa McAloon [07.05.19]
The infamous key reselling site G2A has published a lengthy blog post defending its business practices after the storefront came under fire from developers and publishers.
Social/Online, Business/Marketing

Artifact's pricing and value didn't quite line up, says consulting designer 4
by Alissa McAloon [07.03.19]
"Obviously, when the customer's complaining about it, there's something wrong," says veteran MtG designer Skaff Elias
Console/PC, Social/Online

Blog: How game developers can get the most out of Discord 1
by Jared Neal [07.03.19]
A Former Discord QA engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
Console/PC, Social/Online

Man sentenced to 2 years in prison for 2013 DDoS attack against Daybreak  
by Alissa McAloon [07.03.19]
The Southern District of California’s U.S. Attorney’s Office says that the court has ordered the perpetrator to pay $95,000 in restitution to Daybreak and serve 27 months in prison.

Epic pledges to cover refund costs for crowdfunded Epic Games Store exclusives  
by Alissa McAloon [07.02.19]
Epic Games CEO Tim Sweeney says the company will foot the bill for any future Kickstarters that partner with Epic on an exclusivity deal and have backers ask for refunds as a result.
Console/PC, Social/Online

Sponsored: Learn how to massively scale your multiplayer game with this free webinar  
by Redis Labs [07.01.19]
Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs.

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [06.28.19]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida offers a behind the scenes look at the creation, struggle, and eventual relaunch of the second major Final Fantasy MMORPG.
Console/PC, Social/Online

Stadia head: Devs, publishers, and players aren't ready for a subscription-only platform 2
by Alissa McAloon [06.28.19]
Stadia head Phil Harrison says that the decision to sell full price games alongside support for subscription services aims to give players and devs more choice.
Console/PC, Social/Online, Smartphone/Tablet

The Game Outcomes Project isn't returning for its 2018-19 edition  
by Alissa McAloon [06.27.19]
In light of the project's cancellation, the team behind it has released a ton of new interactive charts exploring the findings of the 2014-15 study.
Social/Online, Production, Business/Marketing

Valve clarifies Steam Sale event after devs chart declining wishlists  
by Alissa McAloon [06.27.19]
Valve offers a much-needed clarification after developers surmised an event's unclear rules were likely behind players removing cheaper games from their Steam Wishlists en masse.
Console/PC, Social/Online, Indie

Animoca Brands acquires token mining engine maker Gamma  
by Alissa McAloon [06.27.19]
Animoca Brands has acquired the company behind the software used to power Razer’s SoftMiner.

Law against account boosting goes into effect in South Korea 3
by Alissa McAloon [06.26.19]
A law passed late year has gone into effect in South Korea that sees convicted boosters hit with fines up to $18,000 and a suspended prison sentence.

Gumi ups investment in My Crypto Heroes dev Double Jump.Tokyo  
by Alissa McAloon [06.25.19]
Gumi has acquired ¥179,536,500 worth of shares in the game dev studio Double Jump.Tokyo, building on an earlier investment in the company from late 2018.
Social/Online, Business/Marketing

Bungie pushes back Destiny 2 fix to maintain dev work-life balance  
by Alissa McAloon [06.24.19]
Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream.
Console/PC, Social/Online, Production

Steam ending support for Ubuntu over 32-bit compatibility  
by Alissa McAloon [06.24.19]
Future versions of the Linux distribution Ubuntu won't be supported by Steam, a decision that follows Ubuntu's announcement that it is ending support for 32-bit programs.

Sponsored: How Lord of the Rings Online cranked up store conversions  
by Xsolla [06.24.19]
Here are some best practices that, alongside a partnership with Xsolla, helped Lord of the Rings Online developer Standing Stone Games level up their store conversions and prevent fraud.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing