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January 20, 2018
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Updates » Social/Online
Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

There's a chance eSports could make an appearance at the 2024 Olympic Games 4
by Alissa McAloon [08.09.17]
The Paris Olympic bid committee is discussing the possibility of including competitive video games as a medal-worthy sport in the 2024 summer Olympic Games.
Social/Online

GDC 2018 seeks your submissions for great Audio talks! 1
by Staff [08.09.17]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, GDC

Final Fantasy XIV surpasses 10 million lifetime players  
by Alissa McAloon [08.08.17]
Seven years after its launch (and four after its more successful relaunch), Final Fantasy XIV has passed 10 million cumulative players.
Console/PC, Social/Online

Now's the time to pitch your best Programming talks for GDC 2018  
by Staff [08.08.17]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, GDC

Video: The rise and fall of Flash games -- A postmortem 1
by Staff [08.07.17]
With Flash on the way out, Kongregate's John Cooney takes the stage at GDC 2017 to deliver a postmortem of Flash games and the Flash game dev community in general.
Social/Online, Indie, Design, Business/Marketing, Video, Vault

Devs, submit your best pitches for a GDC 2018 Visual Arts talk!  
by Staff [08.07.17]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 17th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, GDC

Video Game Deep Cuts: The Twin-Stick Tacoma Pyre  
by Gamasutra Staff [08.06.17]
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Guild Wars 2 keeps players engaged without giving in to the MMORPG grind 1
by Alissa McAloon [08.04.17]
"We really tried to distance ourselves from MMOs for a long time, because so much of it is — you get in, and you’re just on this treadmill."
Console/PC, Social/Online

Don't Miss: How Respawn evolved the Titan combat in Titanfall 2  
by Staff [08.04.17]
Respawn game designer Carlos Pineda explains how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
Console/PC, Social/Online, Design

Smash.gg raises $11M for eSports event platform  
by Alissa McAloon [08.02.17]
The eSports-focused tournament organization platform has raised $11 million from the likes of Spark Capital, Accel, and Horizion Ventures.
Social/Online, Business/Marketing

Psyonix looks to automate banning of foul-mouthed Rocket League players  
by Alissa McAloon [08.02.17]
The new system seeks to ensure that the game stays "a consistently-safe, harassment-free place where players of all ages and backgrounds can come together."
Console/PC, Social/Online

Women make up over half of players for mobile MOBA Honour of Kings  
by Alissa McAloon [08.01.17]
Despite belonging to a genre typically favored by male players, Tencent’s most profitable mobile game is mostly played by women.
Social/Online, Smartphone/Tablet

Playerunknown's Battlegrounds claims record for most peak players in a non-Valve game 1
by Alissa McAloon [07.31.17]
The early access battle royale game has dethroned Fallout 4 as the non-Valve title with the most on-record concurrent players.
Console/PC, Social/Online

Valve takes on the task of making Dota 2 a newcomer-friendly MOBA 2
by Alissa McAloon [07.31.17]
The storied developer has detailed a pair of changes coming to the four-year-old game that it hopes will make the staple MOBA more accessible to new players.
Console/PC, Social/Online

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen  
by Gamasutra Staff [07.30.17]
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Live eSports matches join BBC programming lineup  
by Alissa McAloon [07.28.17]
BBC Three is the latest television station to block off a number of hours for broadcasting live eSports matches.
Social/Online

PlayStation Plus prices on the rise in Europe and Australia  
by Alissa McAloon [07.28.17]
Prices in the pair of PAL regions are set to increase on August 31.
Console/PC, Social/Online, Business/Marketing

Gemly is a new online game storefront from Dying Light dev Techland  
by Alex Wawro [07.26.17]
A year after declaring itself a global publisher, Polish firm Techland has branched into the digital distribution business by launching Gemly, where it sells codes to both its own and others' games.
Social/Online, Business/Marketing

An off-putting sound effect led to PlayerUnknown's Battlegrounds' third-person combat  
by Alissa McAloon [07.26.17]
PlayerUnknown Brendan Greene explains how the mod origins of PlayerUnknown's Battlegrounds influenced the game's standalone release.
Console/PC, Social/Online, Design