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Updates » Social/Online
GeForce Now passes 1 million signups during free trial period  
by Alissa McAloon [02.21.20]
Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier.
Console/PC, Social/Online

Pokemon-inspired MMO Temtem passes 500,000 copies sold  
by Alissa McAloon [02.21.20]
Temtem, developer CremaGames’ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales.
Console/PC, Social/Online

PUBG, Black Desert add new PS4 and Xbox One cross-play features  
by Alissa McAloon [02.20.20]
Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
Console/PC, Social/Online

Kitfox's Victoria Tran aims to kill toxic game communities with kindness 2
by Staff [02.20.20]
Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.
Social/Online, Design, Business/Marketing, GDC

GTA IV to return to Steam after cutting Games for Windows Live support  
by Alissa McAloon [02.19.20]
Grand Theft Auto IV’s exit from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
Console/PC, Social/Online

Stadia support arrives on 19 non-Google Pixel phone models this week  
by Alissa McAloon [02.18.20]
Google's not-so-steady rollout of new Stadia features continues with the announcement of support for nearly 20 new devices, the first non-Pixel mobiles to work with the service.
Social/Online, Smartphone/Tablet

Following Project Nova's 'end', CCP won't be as public with its early projects  
by Alissa McAloon [02.18.20]
The project was revealed a few years back, but the hubbub around it and now its 'cancellation' has CCP rethinking how it shares information on potential new releases with its community.
Console/PC, Social/Online

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Come to GDC and see how Mortal Kombat 11's revamped tutorial mode was built!  
by Staff [02.17.20]
Few studios know the challenge of teaching fighting games better better than Mortal Kombat maker NetherRealm, and at GDC next month you'll see how Mortal Kombat 11's revamped tutorial mode was made!
Console/PC, Social/Online, Design, GDC

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive  
by Alissa McAloon [02.14.20]
An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
Console/PC, Social/Online, Design, Production

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Console/PC, Social/Online, Production

Xbox extends Project xCloud preview to iOS devices  
by Alissa McAloon [02.12.20]
The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android.
Console/PC, Social/Online, Smartphone/Tablet

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Console/PC, Social/Online, Business/Marketing

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug 1
by Alissa McAloon [02.12.20]
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
Console/PC, Social/Online

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment  
by Alissa McAloon [02.12.20]
Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures.
Social/Online, Smartphone/Tablet

Humble Bundle rolls out regional pricing for a handful of currencies  
by Alissa McAloon [02.11.20]
The folks over at Humble Bundle now support regional pricing for goods sold through the storefront, including the Humble Store, Humble Choice subscription, and the titular Humble Bundles.
Console/PC, Social/Online

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019  
by Alissa McAloon [02.11.20]
Starbreeze has detailed the results of the 2019 financial year, a pivotal period for the once nearly-defunct company.
Console/PC, Social/Online