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December 16, 2019
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Updates » Social/Online
Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1 2
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

Paradox touts positive cash flow despite record marketing and dev spend  
by Alissa McAloon [08.14.19]
Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far.
Console/PC, Social/Online

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Managing the evolving state of Destiny 2: 'the game cannot grow infinitely forever'  
by Alissa McAloon [08.13.19]
Destiny 2 game director Luke Smith shares a candid discussion of balance changes, encounter design, and the game's relationship with microtransactions.
Console/PC, Social/Online

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

Twitch CEO apologizes after lengthy porn stream promoted on Ninja's old page  
by Alissa McAloon [08.12.19]
Twitch CEO Emmet Shear now says that a now-suspended experimental feature was to blame for the promotion, but notes that “it should not have happened. No excuses.”
Social/Online

Valve turns to hands-on moderation to solve Steam Workshop woes  
by Alissa McAloon [08.12.19]
Valve has tweaked the approval process for Steam Workshop submissions, adding a human element to the second step of the process for "certain Workshops."
Console/PC, Social/Online

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: A cost effective and customizable game platform of your own  
by AccelByte [08.12.19]
AccelByte aims to provide developers with cost-effective access to game-platform technologies that have otherwise proven to be expensive to build over a long duration of time.
Social/Online

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ESPN, ABC delay Apex Legends tournament broadcast in wake of shootings 2
by Alissa McAloon [08.09.19]
ESPN and ABC have delayed the broadcast of an Apex Legends tournament that was set to air this weekend, a decision ABC says was made out of respect to those impacted by recent mass shootings in the US.
Console/PC, Social/Online

Get a job: Game Closure is hiring a Systems Engineer  
by Staff [08.08.19]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Social/Online, Programming, Recruitment

Activision Blizzard's Q2 net revenue falls year-over-year to $1.4 billion  
by Alissa McAloon [08.08.19]
Net revenue and net bookings were both down year-over-year at Activision Blizzard, but the company says that the quarter still outperformed its expectations.
Console/PC, Social/Online

The Final Fantasy XIV team is reworking base game content to be 'more compact'  
by Alissa McAloon [08.08.19]
One of the items on the to do list for the developers behind the MMORPG Final Fantasy XIV is reworking some of the earlier bits of the game to be “more compact.”
Console/PC, Social/Online

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Twitch launches beta for all-in-one streaming app Twitch Studio  
by Alissa McAloon [08.08.19]
The streaming platform Twitch is looking to cut out the middleman, announcing today that it has its own program in the works to handle both setting up streams and going live on Twitch.
Console/PC, Social/Online

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Devs are now required to contact Valve for release date changes on Steam 5
by Alissa McAloon [08.08.19]
Update: Valve says the change was made to counteract frequent changes that were "confusing to players and frustrating for other developers"
Console/PC, Social/Online

18% of all physical ESRB-rated games have received an 'in-game purchases' label  
by Alissa McAloon [08.07.19]
The ESRB notes that 18 percent of all rating assessments for physical video games have resulted in an in-game purchases notice to date. That label itself was only implemented in April of 2018.
Social/Online

Nintendo, Microsoft, and Sony to launch platform-wide rules on loot box disclosures 2
by Alissa McAloon [08.07.19]
Both console makers and many game publishers are working with the Entertainment Software Association to mandate loot box probability disclosures by 2020.
Console/PC, Social/Online