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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Social/Online
Valve debuts public bug bounty board in an effort to improve security  
by Alex Wawro [05.10.18]
Valve is joining Nintendo, Oculus, and a litany of other tech companies in establishing a public bug bounty program to encourage folks to report security vulnerabilities in its services.
Social/Online, Business/Marketing

Little Orbit acquires GamersFirst online game portal and APB Reloaded  
by Alissa McAloon [05.10.18]
The acquisition also grabs the publisher GamersFirst-owned online games like APB Reloaded and Fallen Earth.
Console/PC, Social/Online, Business/Marketing

Jagex lays plans to shut down its decade-old game portal FunOrb  
by Alex Wawro [05.08.18]
British game dev Jagex announced plans today to shut down its longstanding online game portal FunOrb, citing the increasing difficulties of providing its library of browser games in a playable state.
Social/Online, Business/Marketing

Man sentenced to prison over 2010 World of Warcraft DDoS attack 1
by Alissa McAloon [05.08.18]
A federal court has sentenced Calin Mateias to a year in federal prison over a distributed denial-of-service attack he launched against World of Warcraft servers in 2010.

Free-to-play game Loadout ending service in wake of GDPR regulation 1
by Alissa McAloon [05.08.18]
The dev says that the coming GDPR guidelines in the EU delivered one of the final blows the game, noting that it simply isn’t able to update Loadout in a way that would make it GDPR compliant.
Console/PC, Social/Online

Don't Miss: Designing EVE Online's intelligent music system  
by Staff [05.07.18]
CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how the soundtrack of EVE Online was designed to intelligently complement the actions a player takes.
Console/PC, Social/Online, Audio

Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Twitch tries 'Bounty Board' approach to setting streamers up for sponsored streams  
by Alex Wawro [05.04.18]
This week Twitch rolled out a beta of its Bounty Board program, which aims to cut out third-party marketing agencies by directly connecting Twitch streamers with companies who will pay them to stream.
Social/Online, Business/Marketing

Opinion: Something's Quite Right Here: In praise of WoW's Suramar 1
by Katherine Cross [05.03.18]
Contributing editor Katherine Cross celebrates the ways in which Blizzard's latest WoW expansion tells a tale of 'tragedy, diminishment, and the brutality of war without appearing wanton or childish.'
Social/Online, Design

In-app purchases now available on Facebook's instant games platform 2
by Emma Kidwell [05.01.18]
In-app purchases will be available on the instant games platform for developers to implement on Android devices and starting May 7. 
Social/Online, Business/Marketing

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How Blizzard designed StarCraft II with esports in mind  
by Staff [04.27.18]
Blizzard's Dustin Browder deconstructs the design of Starcraft II and examines how its competitive multiplayer was tuned to serve the needs of a global esports community.
Console/PC, Social/Online, Design

Ragnarok Online shutting down European servers after 14 years 2
by Emma Kidwell [04.25.18]
Ragnarok Online servers are shutting down across European regions on May 25.
Social/Online, Business/Marketing

343 clarifies Halo modding policy as fan-led Halo Online revival gets the axe  
by Alissa McAloon [04.25.18]
Halo developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online.
Console/PC, Social/Online, Business/Marketing

Xbox is starting to let players link their Discord and Xbox accounts  
by Alissa McAloon [04.24.18]
Xbox has announced a cross-platform partnership with Discord that allows its players to link the two accounts and display the console game they’re playing in Discord’s desktop and mobile client. 
Console/PC, Social/Online

GOG is getting more Steam-like with addition of new social features 2
by Alissa McAloon [04.23.18]
The digital games platform GOG has introduced a batch of new social features to its web client like a gameplay feed and new player profiles.
Console/PC, Social/Online

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing

Hearthstone game director Ben Brode departs Blizzard  
by Alissa McAloon [04.20.18]
Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own.
Console/PC, Social/Online, Smartphone/Tablet