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December 16, 2018
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Updates » Social/Online
Book Excerpt: One game dev's quest for fight-free fashion agency 1
by Vanessa Paugh [07.23.18]
In this chapter of 'Game Devs & Others: Tales from the Margins,' dev Vanessa Paugh writes about how she joined the industry because she couldn't find her 'perfect game' -- so she set out to make it.
Social/Online

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The challenge of designing Overwatch maps when players can get 'literally everywhere'  
by Alissa McAloon [07.20.18]
In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
Console/PC, Social/Online, Design

Defiance 2050 developer Trion Worlds lays off 15 staff  
by Alissa McAloon [07.20.18]
Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas  
by Staff [07.18.18]
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
Console/PC, Social/Online, Design

Tencent awarded $2.9M in case against dev of alleged League of Legends clone  
by Alissa McAloon [07.18.18]
A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton.
Console/PC, Social/Online

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead 2
by Alissa McAloon [07.18.18]
Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling.
Console/PC, Social/Online, Indie, Video

How Ubisoft approached revitalizing The Division, Siege, and other live games  
by Alissa McAloon [07.16.18]
“You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division.
Console/PC, Social/Online

Huuuge Games launches mobile publishing label Tap Tap Games  
by Alissa McAloon [07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online, Smartphone/Tablet

Klang Games secures $8.95M investment for SpatialOS-powered MMO 2
by Alissa McAloon [07.16.18]
That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds.
Console/PC, Social/Online, Business/Marketing

How Bossa relied on players to help build its skyfaring MMO Worlds Adrift  
by Samuel Horti [07.16.18]
"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers.
Social/Online, Programming, Design

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked  
by Alissa McAloon [07.13.18]
This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority.
Console/PC, Social/Online, Business/Marketing

Japan is taking steps to legalize paid esports tournaments  
by Alissa McAloon [07.13.18]
Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
Console/PC, Social/Online, Business/Marketing

Book Excerpt: A behind-the-scenes look at building Ultima Online
by Wes Locher [07.13.18]
In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds.
Social/Online, Programming, Design

Opinion: It's past time to get serious about social media policies 33
by Katherine Cross [07.12.18]
"If engaging with people is a skill--and it absolutely is--then it should be compensated as such," writes contributor Katherine Cross. "Especially if failing at it is what costs you your job."
Social/Online

ESPN, Disney XD, and Blizzard pen deal to bring Overwatch matches to primetime TV  
by Alissa McAloon [07.11.18]
Disney-owned EPSN now holds the rights to live television coverage for Overwatch League matches, a deal that spans the remainder of the 2017-2018 season and beyond.
Console/PC, Social/Online

Blizzard's Pink Mercy event raised over $12 million for a breast cancer charity  
by Alissa McAloon [07.11.18]
The sizable donation came from sales of both a limited edition Overwatch skin and charity-focused tee-shirts. 
Console/PC, Social/Online

ArenaNet president: Fired devs 'could have chosen not to engage' on social media 66
by Alex Wawro [07.09.18]
"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldnÂ’t be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon.
Social/Online, Business/Marketing

Nexon and EA cancel Asia-exclusive Titanfall Online  
by Alissa McAloon [07.09.18]
Nexon and EA have ended development on the team-up project that wouldÂ’ve brought an entirely online Titanfall game to Asian markets.
Console/PC, Social/Online