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June 20, 2019
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Updates » Social/Online
CVAA accessibility rules come into effect for games as FCC waiver expires  
by Alissa McAloon [01.03.19]
Games released after the expiration date of December 31, 2018 have a set of new communication-focused rules to keep in mind to stay on the up-and-up with the FCC and dodge potential fines.
Social/Online

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard hopes linked Battle.net accounts will solve toxic Twitch chats 8
by Alissa McAloon [12.28.18]
Blizzard is looking to curb misbehaving Twitch users by requiring that chat participants link their Twitch and Battle.net accounts together before sending messages during a stream.
Social/Online

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Slack cites US sanctions as it rolls out mass account deactivations  
by Alissa McAloon [12.21.18]
Slack, a popular team-based communication tool in tech spaces, has issued a wave of sudden bans to users and servers it says have ties to countries sanctioned by the United States.
Social/Online

Gamasutra's Best of 2018: Kris Graft's top 7 games  
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC 2019 and spend a day learning to build better esports  
by Staff [12.20.18]
Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field!
Social/Online, Programming, Design, Production, GDC

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PUBG now has over 200 million registered players on mobile alone  
by Alissa McAloon [12.19.18]
PUBG Mobile has officially surpassed 200 million registered users and currently boasts about 30 million daily active users.
Social/Online, Smartphone/Tablet

Industry experts worry some esports orgs are overvalued and headed for trouble 2
by Emma Kidwell [12.18.18]
Esports team owners and professionals are reportedly convinced that many organizations are overvalued, and because of that, a market correction is looming on the horizon. 
Console/PC, Social/Online, Business/Marketing

A German regulator is taking Nintendo to court over eShop preorder policies  
by Alissa McAloon [12.18.18]
The German Consumer Protection Authority (VZBV) is taking Nintendo to court over Nintendo's digital preorder policies, specifically over the strict rule that eShop preorders cannot be canceled.
Social/Online, Business/Marketing

Battlefield 5 is having trouble balancing for both new and experienced players 1
by Alissa McAloon [12.18.18]
Battlefield 5 developer EA Dice has rolled back a recent change to the game’s “time to kill” (TTK) after the earlier alteration skewed the game's multiplayer difficulty in favor of newer players a little too much.
Console/PC, Social/Online

Steam's 'Top Wishlists' filter ranks recent wishlist numbers for unreleased games 1
by Alissa McAloon [12.17.18]
A little-known page on Steam ranks unreleased games according to the number of Wishlists they’ve garnered so far, though the exact metrics being tracked are still somewhat unclear. 
Console/PC, Social/Online, Indie, Business/Marketing

See Blizzard deconstruct Overwatch's social systems at GDC 2019!  
by Staff [12.17.18]
It's a promising talk for those interested in systems design & curbing disruptive player behavior, as you'll learn how & why Blizzard implemented Overwatch endorsements and "Looking For Group" systems.
Social/Online, Production, GDC

5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard pulls devs off Heroes of the Storm and cuts eSports support 6
by Alex Wawro [12.13.18]
Today Blizzard announced plans to pull developers off of its free-to-play MOBA Heroes of the Storm and discontinue Heroes eSports events in a bid to position the game for "long-term sustainability."
Social/Online, Business/Marketing

Twitch sells Curse Media after two years  
by Emma Kidwell [12.13.18]
Wiki hosting service Fandom (formerly known as Wikia) announced that it is currently in the process of acquiring Curse Media, which hosts a collection of gaming websites.
Social/Online, Business/Marketing