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June 15, 2019
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Updates » Social/Online
Horror survival game The Forest has sold over 5.3 million copies  
by Alissa McAloon [11.05.18]
Endnight Games’ survival game The Forest has sold over 5.3 million copies in four years, a milestone that comes just ahead of the game’s PlayStation 4 release this week.
Console/PC, Social/Online

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Visual tweaks hit Rainbow Six Siege ahead of release in Asian countries 1
by Alissa McAloon [11.02.18]
The minor visual changes made to bring Rainbow Six Siege in line with regulations in countries like China will be present in the Western versions of the game as well.
Console/PC, Social/Online

Blizzard's long-awaited World of Warcraft Classic releases next summer  
by Alissa McAloon [11.02.18]
The revamped World of Warcraft MMORPG captures a version of the game as it was 14 years ago before various updates and expansions changed the landscape of the online world.
Console/PC, Social/Online

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Mixer introduces new monetization for streamers  
by Emma Kidwell [11.01.18]
Mixer is introducing new ways for streamers to monetize and strengthen their communities, beginning with what the live-streaming platform is calling 'Season 2.'
Social/Online, Business/Marketing

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Blizzard launches standalone, souped-up Overwatch viewer for esports event  
by Alissa McAloon [10.31.18]
Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup.
Console/PC, Social/Online

Ubisoft CEO: Cloud gaming can help AAA games grow beyond PC and console  
by Alissa McAloon [10.30.18]
"We think in the medium term this will give games that have a lot more appeal than what we have today,” said Guillemot.
Console/PC, Social/Online, Smartphone/Tablet

Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

EA reveals Project Atlas, a new game dev platform 'in the cloud' 3
by Alex Wawro [10.29.18]
Electronic Arts claims it now has over 1,000 people working to unite its disparate game tech (the Frostbite engine, etc.) into Atlas, a unified hub for building and running games 'in the cloud'.
Social/Online, Production

Twitch teams up with Harmonix to develop a streaming karaoke game  
by Emma Kidwell [10.29.18]
Twitch is teaming up with Harmonix to develop Twitch Sings, a streaming karaoke game, to the platform.
Console/PC, Social/Online, Design

Bethesda hasn't forsaken the Switch, despite Fallout 76 skipping the console 1
by Alissa McAloon [10.29.18]
Bethesda marketing exec Pete Hines says that Bethesda considers the Switch to be a viable platform, despite Fallout 76 and The Elder Scrolls: Online both passing the console by.
Console/PC, Social/Online

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Massive apples, cubes draw ire in ranked SoulCalibur VI online play 6
by Alissa McAloon [10.26.18]
Sometimes a well-intended feature can become more of a liability in the wrong hands. A current trend in SoulCalibur VI’s online play is a perfect example of that. 
Console/PC, Social/Online

Edge Case Games ends development of free-to-play Fractured Space  
by Alissa McAloon [10.26.18]
Edge Case Games is ending development of its free-to-play game Fractured Space and phasing out the game’s premium currency as a result. 
Console/PC, Social/Online

DICE offers internship for grad student to study toxicity in Battlefield 5
by Alissa McAloon [10.25.18]
Battlefield V developer DICE has listed an internship on its job board soliciting graduate students to analyze toxic and disruptive behavior that takes place in its online shooter. 
Console/PC, Social/Online

China ends 'green channel' game approvals amid ongoing licensing freeze 2
by Alissa McAloon [10.24.18]
Regulators in China have seemingly ended a program that gave some game companies a way to have their games approved for launch in the country during its yet-ongoing freeze on issuing game licenses. 
Console/PC, Social/Online, Smartphone/Tablet