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December 17, 2018
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Updates » Social/Online
Mobile studio Playtika acquires Wooga to bolster its casual games offerings  
by Alissa McAloon [12.03.18]
Playtika, Israel-based mobile game developer behind social casino games like Poker Heat and Slotomania, has acquired June's Journey developer Wooga and its 180 employee-strong team.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

NPD: Skipping single player didn't hurt sales for Call of Duty: Black Ops 4  
by Alissa McAloon [11.21.18]
An NPD Group analyst says that sales of Call of Duty: Black Ops 4 weren't hurt 'in the slightest' by the game's multiplayer-only model.
Console/PC, Social/Online

Opinion: World of Warcraft: Classic will disappoint you 4
by Katherine Cross [11.20.18]
"I fear that World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame."
Console/PC, Social/Online

Don't Miss: Designing the Elusive Target system for 2016's Hitman 6
by Staff [11.20.18]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Social/Online, Design

GoFundMe, Doom auction seek to raise funds for devs affected by California fires  
by Alissa McAloon [11.20.18]
Both a GoFundMe campaign and an online auction of rare Doom memorabilia have been set up to help Christy Marx and Randy Littlejohn, two writers that lost their home in the yet-ongoing Camp Fire.
Social/Online

A peek at the experiments Spelunky players use to manipulate the game's code  
by Alissa McAloon [11.20.18]
Players of Mossmouth's Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
Console/PC, Social/Online, Indie

PUBG Corp. details the results of its 3-month 'Fix PUBG' push  
by Alissa McAloon [11.19.18]
The PlayerUnknown’s Battlegrounds dev has shared a post rounding up the various changes made during its three-month-long Fix PUBG campaign.
Console/PC, Social/Online

Star Citizen has now crowdfunded over $200 million in 6 years 3
by Alissa McAloon [11.19.18]
Star Citizen's sizable crowdfunding sum has now surpassed the $200 million mark as the game progresses through its alpha stages.
Console/PC, Social/Online

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Hi-Rez Studios bringing cross-platform play to Smite, Paladins, and Realm Royale 1
by Alissa McAloon [11.16.18]
The PlayStation 4, however, is notably absent once again from the list of platforms supported in the move.
Console/PC, Social/Online

Despite China's game freeze, mobile game revenue is still on the rise at Tencent  
by Alissa McAloon [11.15.18]
Tencent’s game business saw a rise in mobile game revenue during the third quarter of the company’s fiscal year, though PC game revenue fell by 15 percent during that same period.
Social/Online, Smartphone/Tablet

Discord's digital storefront now supports early access games  
by Alissa McAloon [11.15.18]
The community chat app Discord is bringing an early access program to its recently-launched digital game storefront.
Console/PC, Social/Online, Business/Marketing

Get a job: Choices dev Pixelberry Studios is hiring a Senior Software Engineer  
by Staff [11.14.18]
The Pixelberry Studios team in Mountain View, California is looking for an experienced Software Engineer to play a part in architecting new features, troubleshooting issues, and more.
Social/Online, Smartphone/Tablet, Programming, Recruitment

China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Balancing challenge and collaboration in Final Fantasy XIV's raid battles  
by Alissa McAloon [11.13.18]
Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss.
Console/PC, Social/Online, Design

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing