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November 19, 2019
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Updates » Social/Online
Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020  
by Staff [11.07.19]
World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built!
Social/Online, Design, GDC

Revenue down at Nexon as Dungeon&Fighter works to win back players  
by Alissa McAloon [11.07.19]
Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.
Console/PC, Social/Online, Smartphone/Tablet

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet

Learn what makes Apex Legends' ranked leagues tick at GDC 2020!  
by Staff [11.05.19]
Respawn's Apex Legends is one of the biggest games in the world, and at the Game Developers Conference next year you'll have an opportunity to learn how its rock-solid Ranked leagues work!
Social/Online, Design

Another major streamer leaves Twitch, this time for YouTube  
by Alissa McAloon [11.04.19]
Several notable names in streaming departed Twitch to exclusively set up shop on competing platform Mixer over the last month or so, and it looks like that light Twitch exodus is yet ongoing.
Social/Online

Jeff Kaplan: Leaks impact developer morale more than anything else  
by Alissa McAloon [11.04.19]
Overwatch game director Jeff Kaplan explores the impact leaks have on developers when high-profile announcements are uncovered before their big planned reveal.
Console/PC, Social/Online

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Social/Online, Serious, Design, Video, Vault

Improbable and Tencent Cloud team up to help devs bring games to China  
by Alissa McAloon [11.04.19]
Improbable's partnership with Tencent Cloud both brings its platform to devs in China and sets up a program to aid teams to build games for the Chinese market.
Console/PC, Social/Online

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

SingStar servers slated for January 2020 shutdown  
by Alex Wawro [11.01.19]
The fat lady sings for SingStar servers at the end of January, when the curtain closes on the SingStore after 15 years of SingService.
Social/Online, Business/Marketing

ZeniMax to grant Fallout 76 refunds under pressure from Australian commission 1
by Alissa McAloon [11.01.19]
Bethesda parent company ZeniMax has admitted it was "likely to have misled" Australian Fallout 76 purchasers about their consumer rights after initially denying several refund requests.
Console/PC, Social/Online

Blizzard confirms Diablo IV is coming to consoles and PC  
by Alex Wawro [11.01.19]
After a brief apology at BlizzCon today for bungling its handling of Hearthstone pro Blitzchung political message, Blizzard has confirmed it's working on Diablo IV for PlayStation, Xbox, and PC.
Console/PC, Social/Online, Business/Marketing, Video

Epic Games Store update brings new navigation and in-game store options  
by Alissa McAloon [11.01.19]
Epic has rolled out a new look for the Epic Games Store, along with a new checkout overlay that allows Epic’s payment platform to be used within in-game stores.
Console/PC, Social/Online

Zynga reports record Q3 revenues and weaker-than-expected profits  
by Alex Wawro [10.30.19]
Record-setting performance from games like Merge Dragons! and Empires & Puzzles is a key reason Zynga today reported better-than-expected earnings during its most recent quarter.
Social/Online, Smartphone/Tablet, Business/Marketing

Revenue up at Rovio, though high user acquisition costs impact operating profit  
by Alissa McAloon [10.30.19]
The end of Rovio's Q3 sees the company with year-over-year gains in revenue for both its game division and the group as a whole, though operating profit came in below estimates.
Social/Online, Smartphone/Tablet

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Remnant: From the Ashes sells 1 million copies in just over 2 months  
by Alissa McAloon [10.30.19]
Publisher Perfect World Entertainment shared the milestone alongside future content plans for the recently released game.
Console/PC, Social/Online

EA to 'double down on live services' as FIFA and The Sims 4 help outperform goals  
by Alissa McAloon [10.29.19]
Electronic Arts has closed out the second quarter of its 2019-20 fiscal year, reporting a year-over-year jump in revenue and a strong showing from games like Ultimate Team, The Sims 4, and FIFA Online.
Console/PC, Social/Online

PlayStation Vue is shutting down in 2020 1
by Alissa McAloon [10.29.19]
Sony has laid plans to shut down PlayStation Vue entirely, ending the PlayStation brand’s four year stint in the digital TV business.
Console/PC, Social/Online