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January 18, 2018
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Updates » Social/Online
Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft releases open-source code for World in Conflict servers 1
by Alissa McAloon [12.21.17]
Ubisoft has released the source code Massgate, the server that powers the online multiplayer of World in Conflict, which itself lost official support in 2015.
Console/PC, Social/Online

Now out of Early Access, Battlegrounds crosses 30M players  
by Alissa McAloon [12.21.17]
Bluehole subsidiary PUBG Corp. has kept true to the company's earlier promise that PlayerUnknown's Battlegrounds would exit Early Access before the end of 2017.
Console/PC, Social/Online

At GDC 2018 see how King tried Pixar's 'Brain Trust' model - and why it went awry 1
by Staff [12.21.17]
As part of the GDC 2018 Mobile Summit, King's Stephen Jarrett and Rob Woodburn will be presenting an earnest talk about "Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong."
Social/Online, Smartphone/Tablet, Production, GDC

Video: How multiplayer in Halo: The Master Chief Collection ran at 60 fps  
by Emma Kidwell [12.20.17]
In this GDC 2015 session, Lead technical artist at Certain Affinity Bryan Moss discusses how technical artists and animators achieved running Halo: The Master Chief Collection at 60 fps.
Social/Online, Design, Production, Video, Vault

Guerrilla Games ending online support for Killzone 2 and Killzone 3  
by Alissa McAloon [12.20.17]
Both games will lose online services on March 29, 2018. For Killzone 2, the closure will end 9 years of online support.
Console/PC, Social/Online

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that Iíve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Alissa McAloon's top 6 games 2
by Alissa McAloon [12.18.17]
From shockingly dark visual novels to infinitely cheerful golf adventures, I managed to play a healthy variety of wonderful games in 2017 despite nearly doubling my backlog at the same time.
Console/PC, Social/Online, Indie

5 trends that defined the game industry in 2017  
by Kris Graft [12.18.17]
2017 in the video game industry was essentially†a game of†Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Minecraft was the reason the Mirai botnet was created 1
by Emma Kidwell [12.14.17]
Wired recently published a piece†interviewing several people who were involved in analyzing and investigating the†Mirai†botnet malware, which had roots in Minecraft server hacking.
Social/Online, Production

'PlayerUnknown' argues for better protection against copycat games 14
by Emma Kidwell [12.13.17]
Creator of PlayerUnknown's Battlegrounds Brendan Greene discusses his frustration over copycat games in an interview with the BBC.
Social/Online, Business/Marketing

Crytek sues Star Citizen devs for breach of contract 10
by Alissa McAloon [12.13.17]
UPDATE The complaint stems from a number of incidents surrounding the development of Star Citizen, the devs' online space exploration game which used CryEngine for the bulk of its development.
Console/PC, Social/Online, Serious, Production

Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality 1
by Alissa McAloon [12.13.17]
"[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is."
Social/Online, Serious, Business/Marketing

Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism 4
by Alissa McAloon [12.12.17]
The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received.
Console/PC, Social/Online, Production

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO  
by Alissa McAloon [12.07.17]
Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology.
Social/Online, Smartphone/Tablet