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August 25, 2019
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Updates » Social/Online
Sponsored: A cost effective and customizable game platform of your own  
by AccelByte [08.12.19]
AccelByte aims to provide developers with cost-effective access to game-platform technologies that have otherwise proven to be expensive to build over a long duration of time.
Social/Online

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ESPN, ABC delay Apex Legends tournament broadcast in wake of shootings 2
by Alissa McAloon [08.09.19]
ESPN and ABC have delayed the broadcast of an Apex Legends tournament that was set to air this weekend, a decision ABC says was made out of respect to those impacted by recent mass shootings in the US.
Console/PC, Social/Online

Get a job: Game Closure is hiring a Systems Engineer  
by Staff [08.08.19]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Social/Online, Programming, Recruitment

Activision Blizzard's Q2 net revenue falls year-over-year to $1.4 billion  
by Alissa McAloon [08.08.19]
Net revenue and net bookings were both down year-over-year at Activision Blizzard, but the company says that the quarter still outperformed its expectations.
Console/PC, Social/Online

The Final Fantasy XIV team is reworking base game content to be 'more compact'  
by Alissa McAloon [08.08.19]
One of the items on the to do list for the developers behind the MMORPG Final Fantasy XIV is reworking some of the earlier bits of the game to be “more compact.”
Console/PC, Social/Online

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Twitch launches beta for all-in-one streaming app Twitch Studio  
by Alissa McAloon [08.08.19]
The streaming platform Twitch is looking to cut out the middleman, announcing today that it has its own program in the works to handle both setting up streams and going live on Twitch.
Console/PC, Social/Online

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Devs are now required to contact Valve for release date changes on Steam 5
by Alissa McAloon [08.08.19]
Update: Valve says the change was made to counteract frequent changes that were "confusing to players and frustrating for other developers"
Console/PC, Social/Online

18% of all physical ESRB-rated games have received an 'in-game purchases' label  
by Alissa McAloon [08.07.19]
The ESRB notes that 18 percent of all rating assessments for physical video games have resulted in an in-game purchases notice to date. That label itself was only implemented in April of 2018.
Social/Online

Nintendo, Microsoft, and Sony to launch platform-wide rules on loot box disclosures 2
by Alissa McAloon [08.07.19]
Both console makers and many game publishers are working with the Entertainment Software Association to mandate loot box probability disclosures by 2020.
Console/PC, Social/Online

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Take-Two CEO Strauss Zelnick 'feels good' about Google Stadia's release  
by Alissa McAloon [08.06.19]
Take-Two boss Strauss Zelnick is optimistic about Stadia, though he notes that how the platform will fare with players remains to be seen.
Social/Online

Psyonix is removing paid, randomized loot boxes from Rocket League this year  
by Alissa McAloon [08.06.19]
Exactly what form that change will take is up in the air, but Psyonix explains that the system will somewhat resemble one implemented by Epic Games in Fortnite Save the World earlier this year.
Console/PC, Social/Online, Business/Marketing

Don't Miss: The Chinese Room's Amnesia: A Machine for Pigs postmortem 22
by Staff [08.05.19]
This classic feature reveals how Amnesia: A Machine for Pigs was born of an ethos shared by Swedish indie (and Amnesia franchise creator) Frictional Games and British indie developer The Chinese Room.
Console/PC, Social/Online, Design, Production, Business/Marketing

Digital net revenue up to $427.8 million for the quarter at Take-Two Interactive  
by Alissa McAloon [08.05.19]
Take-Two Interactive has closed out the first quarter of its 2020 fiscal year with both net revenue and net bookings on the rise, prompting the company to raise its full-year projections after only one quarter.
Console/PC, Social/Online

Layoffs at Nexon America as two California-based offices are closed 2
by Alissa McAloon [08.05.19]
According to a post from one of the developers affected, the restructuring of Nexon America has resulted in the closure of Nexon’s Division Partners Office and a number of layoffs.
Social/Online, Smartphone/Tablet, Production

Video: Delivering data-driven dynamic gameplay effects in For Honor  
by Staff [08.05.19]
In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.
Console/PC, Social/Online, Design, Video, Vault

Got a great pitch for a GDC 2020 Production & Team Management talk? Submit it now!  
by Staff [08.05.19]
GDC 2020 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC