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May 26, 2019
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Updates » Social/Online
Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The world design of Diablo III 21
by Staff [05.17.19]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
Console/PC, Social/Online, Design

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Console/PC, Social/Online, Production

Minecraft has sold 176 million copies in 10 years 2
by Alissa McAloon [05.17.19]
This week marks the 10th anniversary of Minecraft’s very first release and Microsoft now says that the game has sold over 176 million copies worldwide in that decade.
Console/PC, Social/Online

Sony and Microsoft teaming up to develop cloud and AI tech 1
by Alissa McAloon [05.16.19]
Sony and Microsoft had announced a partnership that centers around joint development of cloud tech using Microsfot’s Azure platform, with the goal of supporting their individual game and content-streaming services.
Console/PC, Social/Online

Epic footing the bill for some discounts in the Epic Games Store's first sale 9
by Alissa McAloon [05.16.19]
Epic has launched the Epic Games Store's first big sale event, and the company is chipping in to sweeten the pot for players without cutting into how much devs see from some sales.
Console/PC, Social/Online, Indie, Business/Marketing

PUBG Mobile now reminds minors to take breaks from playing in some countries  
by Alissa McAloon [05.15.19]
A PUBG Mobile update rolled out to select countries includes a "gameplay management" system that periodically reminds players under the age of 18 to step away from the game.
Social/Online, Smartphone/Tablet

Revenue and profit up at Tencent despite stagnant games revenue  
by Alissa McAloon [05.15.19]
Tencent reported year-over-year increases in both revenue and profit for the first quarter of its 2019 financial year, though the company’s online games business didn’t share in that growth.
Console/PC, Social/Online, Smartphone/Tablet

The Epic Games Store quietly launches in China 1
by Alissa McAloon [05.15.19]
The Epic Games Store has quietly and suddenly opened up to Chinese users.
Console/PC, Social/Online

The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
VR, Console/PC, Social/Online

Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion  
by Alissa McAloon [05.15.19]
Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement.
Console/PC, Social/Online

Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry 1
by Alissa McAloon [05.14.19]
Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies.
Social/Online, Business/Marketing

Valve breaks down different tools for marketing games on Steam 2
by Alissa McAloon [05.14.19]
Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam.
Console/PC, Social/Online, Business/Marketing

Take-Two sees record net bookings thanks to flagship franchises  
by Alissa McAloon [05.13.19]
Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods.
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Monster Hunter: World's director breathed new life into the game 1
by Staff [05.13.19]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives  
by Alissa McAloon [05.13.19]
The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch.
Console/PC, Social/Online, Business/Marketing

Rage 2 aims to encourage streaming through interactive Twitch extensions  
by Alissa McAloon [05.10.19]
Rage 2 is launching alongside a Twitch extension that lets viewers revive downed streamers and see their own names show up in-game.
Console/PC, Social/Online

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Starbreeze lacks funds to operate for another year  
by Alissa McAloon [05.10.19]
Starbreeze leadership admits that the company is in a precarious position, noting in its quarterly financial report that it currently lacks the funds to guarantee it’ll stay open for the next 12 months.
Console/PC, Social/Online, Business/Marketing

Only 9% of ESRB rated-games were deemed Mature in 2018 1
by Alissa McAloon [05.09.19]
The results of the Entertainment Software Association’s annual Essential Facts survey are out, offering curious devs a look at how different demographics interact with games and other activities.
Social/Online