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January 18, 2021
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Updates » Social/Online
Roblox moves toward IPO, discloses revenue and net losses for last three years 1
by Alissa McAloon [11.19.20]
According to the data shared in the filing, revenue at Roblox has increased since 2018 though it has reported net losses for that same period.
Console/PC, Social/Online

Stadia plans to bypass App Store with web app iOS launch  
by Alissa McAloon [11.19.20]
Stadia has, like other cloud-based game streaming services, planned a somewhat unconventional launch for iOS platforms.
Social/Online, Smartphone/Tablet

Analysis: Nvidia GeForce Now cloud gaming service comes to iOS  
by George Jijiashvili [11.19.20]
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Social/Online, Smartphone/Tablet

Twitch eyes new tools, licensing deals after 'understandably frustrating' DMCA takedowns  
by Alissa McAloon [11.12.20]
Twitch is looking into ways to alleviate licensed music woes for the thousands upon thousands of streamers that use its platform after a sudden influx of DMCA takedowns blindsided its users last month.
Console/PC, Social/Online

Former Xbox trust and safety head Angela Hession joins Twitch  
by Alissa McAloon [11.10.20]
Angela Hession, once the head of trust and safety for Xbox, has joined the team at Twitch to head up the streaming giant's own VP of trust and safety.

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'HD Games' profit dips at Square Enix following Marvel's Avengers launch  
by Alissa McAloon [11.06.20]
As a whole, Square Enix reported a year-over-year increase in sales and operating income but numbers for its HD Games business alone shows that Avengers sales have failed to balance out costs.
Console/PC, Social/Online

Live games continue to lead at Take-Two as recurrent consumer spend jumps 56%  
by Alissa McAloon [11.05.20]
Take-Two's expansive catalog of live games continues to make a strong showing in the company's quarterly financials.
Console/PC, Social/Online

EA: Apex Legends on track to become billion dollar franchise by March 2021  
by Alissa McAloon [11.05.20]
Electronic Arts' live games are front and center at the close of Q2 FY21, particularly games in its FIFA and Madden franchises while mainstays like Apex Legends continue to grow.
Console/PC, Social/Online

EA Play crosses 6.5 million paying subscribers  
by Alissa McAloon [11.05.20]
Electronic Arts's freshly rebranded subscription game library EA Play has officially crossed 6.5 million paying subscribers since EA introduced the program as EA Access six years back.
Console/PC, Social/Online

Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer 2
by Staff [11.05.20]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Social/Online, Design

Steam rolls out built-in playtest invite and management tool beta for devs 1
by Alissa McAloon [11.04.20]
A new Steam tool aims to allow developers to run playtests through the platform without needing to juggle external participant lists or game keys.
Console/PC, Social/Online

Friday the 13th: The Game winds down with final patch, end of dedicated servers  
by Alissa McAloon [11.03.20]
Friday the 13th: The Game will see both its final update and the discontinuation of its dedicated servers this month, a light wind-down that follows a complicated legal dispute over the Friday the 13th copyright.
Console/PC, Social/Online

Guild Wars 2 pauses Steam plans to focus on expansion development  
by Alissa McAloon [11.02.20]
ArenaNet's Guild Wars 2 was due for a Steam release this year, but the developer has paused those plans to instead better focus its efforts on its next expansion.
Console/PC, Social/Online

The big boost - PlayStation Plus & Fall Guys' success?  
by Gamasutra Staff [10.29.20]
Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within...
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Live games keep cash flow steady as Ubisoft readies for big launches  
by Alissa McAloon [10.29.20]
While Ubisoft’s next quarter is on track to reap the benefits of both a new Watch Dogs and new Assassin's Creed game, the French game company’s Q2 was quieter on the game release front.
Console/PC, Social/Online

CD Projekt Red devs speak out after Cyberpunk 2077 delay met with death threats 1
by Alissa McAloon [10.28.20]
Developers working on the game say they've received threatening messages online over the studio's decision to delay the game an additional 21 days.
Console/PC, Social/Online

Don't Miss: Looking back at Left 4 Dead's dynamic AI 6
by Staff [10.27.20]
Take a look back at this 2013 blog about the unique way the series' AI system fueled the procedural narrative of the classic zombie game.
Console/PC, Social/Online, Design

Analysis: Facebook gears up for ad-supported cloud gaming service  
by Staff [10.26.20]
Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
Console/PC, Social/Online, Business/Marketing

Xbox muses xCloud expansion through 'lower priced' gear like streaming sticks  
by Alissa McAloon [10.23.20]
Xbox's next big hardware announcement might be tinier than expected.