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July 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Review manipulators aren't as sneaky as they think they are, warns Valve 3
by Alissa McAloon [06.15.18]
“We ban games and partners all the time for this,” said Valve’s Tom Giardino. “It’s really easy for us to see when you do, even if you you do it slowly.”
Console/PC, Social/Online, Business/Marketing

Following App Store rejection, Valve cuts game purchasing from iOS Steam Link app  
by Staff [06.14.18]
Valve has slightly tweaked the testing build of its Steam Link iOS app to remove game purchasing, likely in response to Apple’s new rules that prohibit such apps in the App Store.
Social/Online, Smartphone/Tablet, Business/Marketing

Following GDPR, Steam now discloses a ton of collected account data to users  
by Alissa McAloon [06.14.18]
Now rounded up in one place, Steam users are able to see their past reports, inventory history, uploaded content, award nominations, and much much.
Console/PC, Social/Online, Business/Marketing

One day in, Fortnite attracts 2 million downloads on Switch  
by Alissa McAloon [06.13.18]
Fortnite and its free-to-play Battle Royale mode have arrived on Switch with a bang, securing more than 2 million downloads in less than 24 hours.
Console/PC, Social/Online, Business/Marketing, E3

Telltale is bringing Minecraft: Story Mode to Netflix  
by Alissa McAloon [06.13.18]
The developer is launching an adapted version of Minecraft: Story Mode on Netflix that will be playable from within the video streaming platform.
Console/PC, Social/Online, Smartphone/Tablet

Playing Fortnite on PS4 blocks players from logging in on Switch 2
by Alissa McAloon [06.13.18]
Fortnite players receive an error message when they attempt to log in to the Switch version of the game, but the only if their account has been previously associated with Fortnite on PS4.
Console/PC, Social/Online, E3

Valve unveils new, Discord-like chat features for Steam  
by Alissa McAloon [06.12.18]
Valve has revealed an all new look and feel for its community-focused features that bring its game platform a bit more inline with game-centric communication tools like Discord.
Console/PC, Social/Online, E3

Fortnite uses the Switch hardware for voice chat, not the Switch mobile app  
by Alissa McAloon [06.12.18]
The Nintendo Treehouse team offered a look at the Fortnite Switch following the game’s announcement and revealed that, unlike Splatoon 2, Fortnite will use the Switch’s own hardware for voice chat.
Console/PC, Social/Online, E3

Fortnite comes to Switch, though with slightly limited cross-platform play 1
by Alissa McAloon [06.12.18]
Fortnite has been announced and simultaneously launched on the Nintendo Switch and, like most versions of the game, will feature cross-platform play with everything but the PlayStation 4.
Console/PC, Social/Online, E3

Bethesda working on new sci-fi property, Starfield 4
by Kris Graft [06.11.18]
At E3 in Los Angeles Sunday evening, Bethesda unveiled the upcoming game Starfield, its first new property in 25 years.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, E3

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [06.08.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Tackling real-world problems through game design in Life is Strange  
by Staff [06.08.18]
When is it appropriate to tackle real-world issues in games? How can game designers do so effectively, and respectfully?
Console/PC, Social/Online, Indie, Design

Trendy Entertainment eyeing blockchain-based rewards for Dungeon Defenders II 2
by Alissa McAloon [06.08.18]
Trendy plans to implement a blockchain protocol, specifically Loot, into Dungeon Defenders II by early 2019 and, if so, will be the first dev to pick up that specific protocol.
Social/Online, Business/Marketing

Valve clarifies what games count as 'straight up trolling,' sort of 10
by Alissa McAloon [06.08.18]
Actions speak louder than 1,169 words as Valve's removal of more games from Steam offer a bit more explanation of what the company means when it says “trolling” games aren’t welcome on the platform.
Console/PC, Social/Online, Business/Marketing

Facebook launches new program for gaming streamers just starting out  
by Emma Kidwell [06.07.18]
Facebook announced the launch of its Level Up program today, designed to help new and aspiring streamers foster a community using its platform.
Social/Online, Business/Marketing, E3

Austrian court ruling could hold YouTube liable for copyright infringing content 1
by Alissa McAloon [06.07.18]
The preliminary decision means that, if upheld, YouTube, and potentially other major platforms, are legally accountable for the content posted by users on its platform.
Social/Online, Business/Marketing

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing

Video: A postmortem look at Rocket League's language ban system  
by Staff [06.04.18]
Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.
Console/PC, Social/Online, Indie, Design, Video, Vault

Don't Miss: Looking back at how Evolve was retrofitted for accessibility  
by Staff [06.04.18]
Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch.
Console/PC, Social/Online, Design