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September 30, 2020
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Updates » Social/Online
Engagement hits unexpected highs at EA as Q1 live services revenue crosses $1.1bn  
by Alissa McAloon [07.30.20]
EA is reporting better than forecasted player engagement for its most recent quarter due in no small part to the current global pandemic and its own 'Stay Home, Play Together' initiatives.
Console/PC, Social/Online, Smartphone/Tablet

Video: How King's attempt to implement Pixar's brain trust model went wrong  
by Staff [07.30.20]
In this GDC 2018 talk King's Stephen Jarrett and Bob Woodburn explain how King tried to implement a similar system to Pixar's Brain Trust called the Product Champions -- and how it all went wrong.
Social/Online, Smartphone/Tablet, Production, Video, Vault

Riot quickly drops controversial LEC sponsor after outrage from devs, community 3
by Alissa McAloon [07.29.20]
Updated: Riot has announced it is dumping its partnership with Saudi Arabia's NEOM project after devs, players, protest Saudi Arabian anti-LGBT connections.
Console/PC, Social/Online

Video: Crafting multiplayer maps for casual and competitive play  
by Staff [07.29.20]
In this GDC 2018 talk Hi-Rez Studios' Andrew Yoder describes key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, referencing his own work on Paladins.
Console/PC, Social/Online, Design, Video, Vault

Xbox Game Pass is all about the power of word-of-mouth marketing  
by Alissa McAloon [07.28.20]
"When people feel like you're over-delivering on value, they want to not only continue to use your service but they want to tell their friends about it."
Social/Online, Business/Marketing

Sponsored Content
Does the video game industry have a $29 billion cheating problem?  
by Irdeto [07.27.20]
Sponsored: Whether it's prize money or pride at stake, one player's cheating can now have a direct impact on the gaming experience of millions.
Console/PC, Social/Online, Business/Marketing, Sponsored Article, Whitepaper

Video: Expanding animation & design capabilities in Battlefield 1 post-launch  
by Staff [07.24.20]
In this GDC 2018 session EA Dice's Ryan Duffin reveals how the Battlefield 1 devs built upon content and gameplay systems post-launch in ways that liberated animators and designers' creativity.
Console/PC, Social/Online, Art, Design, Video, Vault

Learn from Microsoft and other industry leaders in the GDC Summer Sponsor Showcase  
by Staff [07.23.20]
The online platform where we'll be hosting GDC Summer next month is filling out with attendees, speakers, and sponsors, so now's the time to start planning out who you'd like to meet and learn from!
Console/PC, Social/Online, Business/Marketing, GDC

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11 1
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Rocket League will tone down its Steam presence following free-to-play shift  
by Alissa McAloon [07.21.20]
Rocket League is going free-to-play later this summer and while the game is set to remain on Steam for current owners, new players will have to pick up the game through the Epic Games Store. 
Console/PC, Social/Online

Video: Using machine learning, live telemetry & computer vision to manage communities  
by Staff [07.21.20]
In this GDC 2018 talk Showdown's Alex Casassovici and Beatriz Miravete go over what Showdown's technical team learned as they used advanced tech to truly understand player behavior.
Social/Online, Business/Marketing, Video, Vault

Roblox now has a social Party Space for online hangouts  
by Alissa McAloon [07.20.20]
Roblox, a quiet behemoth as far as online game platforms go, has launched a free digital Party Place for players looking to sit back and socialize during COVID-19.
Console/PC, Social/Online

Metacritic counters review bombs by eliminating launch-day user reviews 4
by Alissa McAloon [07.20.20]
Metacritic will no longer allow users to publish reviews for new releases immediately after their launch, a move that aims to protect games on its platform from negative ‘review bombs’ that unjustly tank score averages.
Console/PC, Social/Online, Smartphone/Tablet

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Velan Studios is hiring a Community Manager  
by Staff [07.17.20]
The Community Manager will work closely with the project’s key leaders to define and execute the relationship management strategy with our player community. 
Social/Online, Business/Marketing, Recruitment

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Stadia's Click to Play aims to speed up game launches with sharable, instant-play links  
by Alissa McAloon [07.14.20]
One of the nifty features meant to set the cloud-based game platform Google Stadia out from the crowd has officially gone live.
Console/PC, Social/Online