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September 21, 2018
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  • Editor-In-Chief:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Destiny 2 devs adapted a PvE weapon for a competitive PvP mode  
by Alissa McAloon [08.24.18]
"When you're fighting AI, you can do whatever the hell you want to feel powerful and amazing and have a grand ol' time. Against other players, at some level, dying still has to be fun."
Console/PC, Social/Online, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Fortnite dev Epic offers in-game reward for players that turn on 2FA  
by Alissa McAloon [08.23.18]
Epic Games is incentivizing Fortnite players to up their security settings by offering an exclusive in-game emote to players that enable two-factor authentication on their accounts.
Console/PC, Social/Online

Battle for Azeroth beats out past World of Warcraft expansions in day-one sales  
by Alissa McAloon [08.23.18]
The most recent expansion for the nearly 14-year-old MMORPG surpassed 3.4 million sold on its first day out.
Console/PC, Social/Online

Analyst: More players are making in-app purchases (with less nudging)  
by Alissa McAloon [08.21.18]
A new report from Liftoff seeks to trace user acquisition trends in recent mobile game history, offering devs a peek at the ebbs and flows of spending habits in the mobile games space. 
Social/Online, Business/Marketing

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [08.20.18]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

Valve's nearly $25M The International prize pool sets esports-wide record 1
by Alissa McAloon [08.20.18]
Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
Console/PC, Social/Online

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

What live game developers can learn from studying urban planning 2
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Console/PC, Social/Online, Indie, Design, Production

Publisher Tilting Point sets up Barcelona studio to support live mobile games  
by Alissa McAloon [08.15.18]
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
Social/Online, Smartphone/Tablet, Business/Marketing

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

Ready at Dawn shuts down Deformers servers 1
by Emma Kidwell [08.14.18]
Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
Console/PC, Social/Online, Business/Marketing

Epic Games launches new learning platform providing free video tutorials 2
by Emma Kidwell [08.14.18]
Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
Console/PC, Social/Online, Business/Marketing

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale  
by Alissa McAloon [08.14.18]
Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
Console/PC, Social/Online

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [08.14.18]
With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Console/PC, Social/Online, Design

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play 1
by Alissa McAloon [08.13.18]
"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing