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Updates » Social/Online
Knockout City hits 5 million players during ten-day free trial  
by Alissa McAloon [06.03.21]
EA and Velan Studios' extreme dodgeball brawler Knockout City has attracted the attention of at least 5 million players during a free event spanning the first ten days of its launch

Blog: Is Ubisoft's leap into free-to-play AAA forward-thinking or a real risk? 1
by Gamasutra Community [06.03.21]
On May 11th, 2021, Ubisoft announced that it plans to develop free-to-play triple-A in order to rely less on the premium business model. Is Ubisoft taking a real risk or is it being proactive in looking to the future?

Riot Games plans to join in on the mobile FPS boom with a mobile version of Valorant  
by Alissa McAloon [06.02.21]
Riot Games is bringing its free-to-play competitive FPS Vaolrant to mobile and joining a growing list major developers taking their shooters from consoles and PC to iOS and Android.
Social/Online, Smartphone/Tablet

CD Projekt profits take a hit as Cyberpunk 2077 remains delisted on PlayStation 2
by Alissa McAloon [06.01.21]
Q1 2021 marks the first full quarter with Cyberpunk 2077 available for purchase, but it appears that impact of the game's launch is still being dampened its absence from the PlayStation Store.
Console/PC, Social/Online

Sponsored Content
Focus on the magic: How we found the freedom to create Scavengers  
by Josh Holmes [06.01.21]
Sponsored: "One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay," writes Midwinter Entertainment co-founder Josh Holmes.
Console/PC, Social/Online, Programming, Sponsored Article

EA generated $1.6 billion in revenue last year from just Ultimate Team modes  
by Alissa McAloon [05.27.21]
Over the years, EA has pledged to double down on live services due to the financial gains of modes like Ultimate Team, and it doesn't seem keen to abandon that plan any time soon.
Console/PC, Social/Online

PlayStation Plus gained over 5 million subscribers in the last year  
by Alissa McAloon [05.26.21]
PlayStation Plus is approaching 50 million subscribers and Sony leadership is proud to say PS+ growth has been organic.
Console/PC, Social/Online

IGDA Foundation opens applications for Diverse Game Developers Virtual Exchange  
by Alissa McAloon [05.24.21]
The IGDA Foundation is now taking applications for its second Diverse Game Developers Virtual Exchange program, scheduled to take place from July 26 to September 3, 2021.

Don't Miss: A 2011, pre-relaunch look at Naoki Yoshida's plans for fixing Final Fantasy XIV 10
by Alissa McAloon [05.24.21]
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful.
Console/PC, Social/Online, Design, Business/Marketing

Burnout, release drought have Blizzard facing down dev departures  
by Alissa McAloon [05.21.21]
A lengthy read from IGN digs into why longtime Blizzard devs are leaving the company for greener (and often indie-r) pastures.
Console/PC, Social/Online

Apple saw over $100 million in revenue from Fortnite's stint on the App Store  
by Alissa McAloon [05.20.21]
The ongoing Epic Games v. Apple trial continues to offer interesting and rare looks into how business is conducted for game industry and tech giants alike.
Social/Online, Smartphone/Tablet

Outriders surpasses 3.5 million players within one month  
by Alissa McAloon [05.19.21]
A whopping 3.5 million people have given Outriders a go since the game first launched back on April 1, prompting publisher Square Enix to anoint the series "the company's next big franchise".
Console/PC, Social/Online

87% of Take-Two's $3.4 billion net revenue came from just digital sources  
by Alissa McAloon [05.18.21]
Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending.
Console/PC, Social/Online, Smartphone/Tablet

Get a job: Join InnoGames as a Senior Mobile Game Developer  
by Staff [05.17.21]
As a Senior Mobile Game Developer, you will group up with our agile, cross-functional, and international team of Developers specialized in creating strategy & simulation games.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [05.17.21]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online

A decade of mods helped devs zero in on improvements for Mass Effect Legendary Edition  
by Alissa McAloon [05.14.21]
A larger PC Gamer interview with the Mass Effect Legendary Edition team explores how BioWare looked to the modding community to discover where they should focus their efforts on the remaster.
Console/PC, Social/Online

Sega Sammy reports year-over-year jump in game sales despite fewer new releases  
by Alissa McAloon [05.13.21]
Sega Sammy credits the performance of its game business to pandemic-driven the stay-at-home orders that defined the last year, but is approaching the next year with caution for the same reason.
Console/PC, Social/Online, Smartphone/Tablet

Live services push EA to $6.19 billion in full year net bookings  
by Alissa McAloon [05.11.21]
"With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson.
Console/PC, Social/Online

Ubisoft closes 2020-21 with $2.7 billion in net bookings as flagship franchises set records  
by Alissa McAloon [05.11.21]
Ubisoft has wrapped up the 2020-21 fiscal year with record revenue and engagement for many of its best-known properties like Just Dance, Assassin's Creed, and Rainbow Six.
Console/PC, Social/Online

Sony facing lawsuit over 'monopoly' on digital PlayStation game sales  
by Alissa McAloon [05.06.21]
A collection of gamers are readying to file a lawsuit against PlayStation-maker Sony Interactive Entertainment, arguing that it operates an unlawful monopoly.
Console/PC, Social/Online, Business/Marketing