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August 20, 2019
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Updates » Social/Online
Microsoft invests $1 billion in OpenAI  
by Alissa McAloon [07.22.19]
Microsoft and OpenAI have partnered up for future technologies, a partnership that builds on the former's recent $1 billion investment into OpenAI.
Social/Online

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Tools to manage Stadia's data usage are in the works, says Google 2
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

How Satisfactory's network optimizations keep multiplayer factories humming along 6
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Console/PC, Social/Online, Programming, Design

Ubisoft says porting games to Stadia hasn't been a costly affair  
by Alissa McAloon [07.18.19]
Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.
Console/PC, Social/Online

Odyssey and Siege push Ubisoft to a better-than-expected quarter 3
by Alissa McAloon [07.17.19]
Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
Console/PC, Social/Online, Business/Marketing

Gearbox wants crossplay in Borderlands 3, but it won't launch with it  
by Alissa McAloon [07.16.19]
Gearbox wants Borderlands 3 to be one of a growing number of games that have bridged the console gap for online multiplayer, but the feature won't be in the game on day one.
Console/PC, Social/Online

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft's Uplay+ subscription library launches this fall with 100+ games 1
by Alissa McAloon [07.16.19]
Ubisoft has offered more details on the games that will be available under its Uplay+ subscription service when the service launches this fall.
Console/PC, Social/Online

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Overwatch's new cheat detection will end matches when cheats are used  
by Alissa McAloon [07.15.19]
Blizzard has already been testing new changes to Overwatch’s cheat detection system on the PTR that shuts down matches when the game detects cheating is taking place.
Console/PC, Social/Online

Sponsored: Learn how to streamline database deployment for your next game  
by Redis Labs [07.15.19]
Download this in-depth report and learn how Redis Enterprise can power your next worldwide game launch.
Social/Online

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam Labs is Valve's new home for experimental Steam features  
by Alissa McAloon [07.11.19]
Valve is shining the spotlight on some new ideas it has been toying with for Steam through a page of experimental features called Steam Labs.
Social/Online, Business/Marketing

Steam embraces machine learning with interactive recommendation tool 13
by Alissa McAloon [07.11.19]
Valve has launched a new (but experimental) feature for Steam that builds a layer of interactivity onto the storefront’s existing recommendation system.
Console/PC, Social/Online, Business/Marketing

RuneScape dev Jagex says sale is possible, but not set in stone  
by Alissa McAloon [07.11.19]
RuneScape developer Jagex has countered reports that its parent company has sold its shares in the studio, noting that the situation is "evolving."
Console/PC, Social/Online

Sponsored: Learn how to massively scale your multiplayer game with this free webinar  
by Redis Labs [07.11.19]
Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs.
Social/Online

Stadia's dev partners program has received more than 4,000 applications  
by Alissa McAloon [07.11.19]
The goal of the program is to link Google up with developers interested in launching a game on Stadia, and Google has so far seen over 4,000 applicants.
Console/PC, Social/Online

RuneScape dev Jagex sold by parent company for $530 million 1
by Alissa McAloon [07.10.19]
The Chinese company Fukong Interactive has sold the entirety of its stake in RuneScape developer Jagex, though the sale is a result of Fukong's existing debt rather than of Jagex's performance.
Console/PC, Social/Online

For Warframe, live support means seeing development as a marathon, not a sprint 1
by Alissa McAloon [07.09.19]
Digital Extremes chief operating officer Sheldon Carter says that a big part of the reason Warframe has survived for nearly seven years is that its team sees development as a marathon, not a sprint.
Console/PC, Social/Online