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Updates » Social/Online
Video: Designing Mortal Kombat 11's empowering tutorial mode 1
by Staff [06.10.20]
In this GDC 2020 virtual talk NetherRealm Studios' Brian Keschinger explains how NetherRealm improved its in-game tutorials to better onboard Mortal Kombat players and increase player engagement.
Console/PC, Social/Online, Design, Video, Vault

Bungie will cycle out content to keep Destiny 2 fresh well into next-gen  
by Alex Wawro [06.09.20]
Today's stream focused on laying out a future for Destiny 2, both for the next few years of content and the ever-increasing hoard of seldom-played missions and activities that came before.
Console/PC, Social/Online, Design

Red Candle Games' Devotion is getting a relaunch (in Taiwan)  
by Alissa McAloon [06.08.20]
Red Candle Games' 2019 horror game Devotion is moving closer to a rerelease after a storm of online controversy caused the dev to pull the game from sale early last year. 
Console/PC, Social/Online, Indie

Video: Harmonizing the creative and business goals of Dead by Daylight  
by Staff [06.08.20]
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
Console/PC, Social/Online, Design, Business/Marketing, Video, Vault

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA Access inches closer to Steam launch as more EA games go up for sale  
by Alissa McAloon [06.04.20]
A handful of new Electronic Arts published games have shown up on Steam alongside a reminder that EA Access is soon to arrive on the Valve-owned storefront.
Console/PC, Social/Online, Business/Marketing

Sponsored: Learn how to build multiplayer games with open source and Google Cloud  
by Google Cloud [06.04.20]
As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure?
Social/Online, Webinar, Whitepaper

Sweeney: EGS free game promos boost a game's Steam and console sales too  
by Alissa McAloon [06.03.20]
Sweeney tells GameSpot that free games bring “tens of millions of new users” to the Epic Games Store while also increasing sales of a game on other storefronts.
Console/PC, Social/Online, Business/Marketing

10 quick store page improvements to get your game ready for the Steam Summer Sale 6
by Gamasutra Community [06.03.20]
Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?
VR, Console/PC, Social/Online, Indie, Business/Marketing

GWU Seattle calls for removal of GWU International member over 'exclusionary behavior' 2
by Alissa McAloon [06.01.20]
The Seattle chapter of GWU are calling for changes to be made to GWU International following allegations that a prominent member "engaged in exclusionary behavior and bullying."
Social/Online, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Fred Rogers Productions is looking for a Digital Producer  
by Staff [05.29.20]
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series about a young Latina girl growing up in the Bronx.
Social/Online, Recruitment

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library  
by Alissa McAloon [05.27.20]
Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
Console/PC, Social/Online

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Blizzard officially calls off BlizzCon 2020, though a digital event might be in the cards  
by Alissa McAloon [05.26.20]
The pandemic has spelled the end for many physical events this year, causing more and more events to consider digital replacements for 2020.
Social/Online, Business/Marketing

Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform  
by Alissa McAloon [05.26.20]
Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Reusing content the Scrappy Social Media Management way 3
by Victoria Tran [05.26.20]
Reduce, reuse, recycle. Also, do the same to your content.
Social/Online, Business/Marketing

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

NBA 2K, GTA, and more push Take-Two's net revenue over $3B for 2019-20 year  
by Alissa McAloon [05.20.20]
Take-Two CEO Strauss Zelnick says the fourth quarter in particular beat expectations, leading to a number of full-year milestones at the game giant.
Console/PC, Social/Online, Smartphone/Tablet