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June 25, 2021
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Updates » Social/Online
Extensive UK loot box study digs into why players are drawn to random chance IAPs 1
by Alissa McAloon [04.05.21]
A recently published study likens loot box mechanics to gambling while also exploring the complicated reasons why players are attracted to those purchases.
Console/PC, Social/Online, Business/Marketing

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

16 backward compatible Xbox games are now playable via The Cloud  
by Alissa McAloon [03.31.21]
Amid various PlayStation-ignited conversations about game preservation and digital longevity, Xbox has announced that it is uniting two of its big initiatives: cloud-based gaming and backward compatibility.
Console/PC, Social/Online

Core developer Manticore raises $100M ahead of Epic Games Store debut  
by Chris Kerr [03.31.21]
Manticore Games, the company behind the user-generated content driven world of Core, has raised an additional $100 million in funding.
Console/PC, Social/Online, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Analyst: Genshin Impact surpasses $1 billion on mobile in six months  
by Alissa McAloon [03.24.21]
According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020.
Social/Online, Smartphone/Tablet

Sponsored Content
A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Sponsored: Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Sponsored Article, Whitepaper

Amazon sets up new game development studio in Montreal 3
by Alissa McAloon [03.23.21]
Amazon Games joins the growing list of game studios set up in Montreal with the creation of its fourth development studio.
Console/PC, Social/Online

Xbox is dropping the Xbox Live services branding in favor of the 'Xbox network'  
by Alissa McAloon [03.22.21]
Xbox is abandoning the Xbox Live moniker its online spaces have used for ages, and will instead refer to those spaces as the Xbox network moving forward.
Console/PC, Social/Online

Report: Discord is looking for a buyer, price tag could exceed $10 billion 1
by Alissa McAloon [03.22.21]
Discord has reportedly put pen to paper on an exclusive acquisition discussion and is in a serious conversation about selling itself to another company.
Console/PC, Social/Online

Rainbow Six Siege is still hitting new concurrent player peaks on Steam  
by Alissa McAloon [03.22.21]
New seasonal content timed alongside a free week scheduled makes for an appealing time for the masses to flock toward Ubisoft's team-versus-team tactical showdown.
Console/PC, Social/Online

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Staff [03.22.21]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

PlayStation acquires fighting game tournament behemoth Evo  
by Alissa McAloon [03.18.21]
PlayStation positions the move as an "exciting step" in its plans to expand its own fighting game and esports reach.
Console/PC, Social/Online

Game studios speak out against escalating violence toward Asian communities  
by Alissa McAloon [03.17.21]
Sony, Ubisoft, Bethesda, and others have spoken out against anti-Asian hate crimes and hate speech this week following shootings targeting and several Asian American-staffed businesses.
Console/PC, Social/Online

Digging deep and learning to make your marketing failures matter  
by Alissa McAloon [03.17.21]
Innersloth community director Victoria Tran shares her tips for turning your failures into opportunities for growth!
Social/Online, Indie, Business/Marketing

Alienware ends Riot sponsorship over sexual misconduct allegations - report  
by Kris Graft [03.16.21]
Dell-owned Alienware has axed a wide-ranging global League of Legends esports sponsorship following recent sexual misconduct allegations against Riot Games' CEO Nicolo Laurent.
Social/Online, Business/Marketing

Turning an audience into an engaged fandom, the Monster Prom way  
by Alissa McAloon [03.15.21]
The right level of attention can cultivate an audience into a dedicated fanbase that weaves itself into the worlds and characters powering the games you create. Here's why you should!
Console/PC, Social/Online, Indie, Business/Marketing

Sponsored: The right payment tools can boost game revenue globally - Here's how!  
by Xsolla [03.15.21]
With the right tools, developers can easily access over 700 payment methods globally, reap the benefits of flexible integration and payout options, and easily tackle tax and legal compliance worldwide.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper

Suspected DDoS attack takes LittleBigPlanet servers offline  
by Alissa McAloon [03.12.21]
The servers for the cutesy customizable platformer LittleBigPlanet have been temporarily taken offline, and players believe a DDoS attack is to blame.
Console/PC, Social/Online

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar