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July 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Don't Miss: Looking back at how Evolve was retrofitted for accessibility  
by Staff [06.04.18]
Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch.
Console/PC, Social/Online, Design

Microsoft Studios head: 'It's really important to think about the longevity of a game'  
by Alissa McAloon [06.04.18]
MCV’s latest issue captures a chat with new Microsoft Studios head Matt Booty ahead of his E3 debut in the role.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Streaming BlazBlue's campaign is strictly off-limits, warns Arc System Works 2
by Alissa McAloon [06.01.18]
The developer has detailed its "non-negotiable" rules for how BlazBlue: Cross Tag Battle and most other Arc System Works games can be streamed or otherwise shared in online videos.
Console/PC, Social/Online

Weekly Jobs Roundup: Telltale, Sucker Punch, and more are hiring now!  
by Staff [05.31.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Social/Online, Programming, Design, Production, Recruitment

Riot Games donating 100% of 'Dark Star Cho'Gath' skin sales to charity  
by Alissa McAloon [05.31.18]
The skin itself was created in part by a League of Legends fan named Bryan thanks to The Make-A-Wish Foundation and will see all of its proceeds donated to local charities.
Console/PC, Social/Online

Opinion: When the internet becomes a contemporary art exhibit  
by Katherine Cross [05.31.18]
"Modern art has a fundamentally democratic quality," writes Katherine Cross. "In an age of reckless profit seeking in the gaming industry...more reverence for that democratic lineage would be nice."
Social/Online, Art

PUBG Corp. files copyright infringement lawsuit against Fortnite dev Epic Games 7
by Alissa McAloon [05.29.18]
The suit alleges that Epic’s Fornite Battle Royale is far too similar to PlayerUnknown’s Battlegrounds and, as a result, infringes on PUBG Corp.'s copyrights.
Console/PC, Social/Online, Business/Marketing

Pokemon Company annual profits drop to a mere $80.8 million  
by Kris Graft [05.29.18]
The Pokemon Company, purveyor of little monsters that theoretically fit in pockets, pocketed $80.8 million in profit during the fiscal year ended February, a drop from $145.6 million the year prior.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam's Spring Cleaning event takes aim at overflowing backlogs 1
by Alissa McAloon [05.25.18]
Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in their Steam Library.
Social/Online, Business/Marketing

Mixer rolls out MixPlay, a tool for creating interactive stream overlays 1
by Alissa McAloon [05.24.18]
Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platform’s birthday celebrations, one of which allows developers to build interactive stream overlays.
Console/PC, Social/Online

Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer  
by Staff [05.24.18]
The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games.
Social/Online, Business/Marketing, Recruitment

Caffeine rolls out stream monetization program, complete with payouts for devs  
by Alissa McAloon [05.24.18]
The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played.
Social/Online, Business/Marketing

GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare 2
by Alissa McAloon [05.24.18]
Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game’s servers down for good.
Console/PC, Social/Online

H1Z1 gains early F2P traction on PlayStation 4  
by Kris Graft [05.24.18]
Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4.
Console/PC, Social/Online, Business/Marketing

Wargaming Seattle is shutting down 6
by Alex Wawro [05.23.18]
Update This is a big deal given that Wargaming Seattle is the Redmond-based studio formerly known as Gas Powered Games, which was founded in 1998 by Chris Taylor and other former Cavedog devs.
Social/Online, Business/Marketing

Don't Miss: How RuneScape maintains its prolific update schedule  
by Staff [05.23.18]
In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update.
Console/PC, Social/Online

Jagex shutting down RuneScape Classic after 17 years 2
by Alissa McAloon [05.23.18]
RuneScape developer Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game 17 years after its first launch.
Console/PC, Social/Online

EA acquires talent, tech from GameFly's cloud gaming service 2
by Emma Kidwell [05.22.18]
Electronic Arts announced its acquisition of the cloud gaming technology assets and personnel of GameFly today.
Social/Online, Business/Marketing