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June 25, 2021
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Updates » Social/Online
Roblox goes public and kicks off its long-awaited direct listing  
by Alissa McAloon [03.10.21]
Roblox officially listed on the New York Stock exchange this morning, though notably no additional stock will be issued as trading opens due to the fact that it did so under a direct listing.
Console/PC, Social/Online

Disintegration dev V1 Interactive is closing down 1
by Alissa McAloon [03.08.21]
The decision to close the studio comes less than a year after the team at V1 launched its first game.
Console/PC, Social/Online

Thousands of Final Fantasy XIV Online players banned for real-money trading 1
by Chris Kerr [03.08.21]
Square Enix has permanently banned thousands of Final Fantasy XIV Online players for taking part in real-money trading.
Console/PC, Social/Online

The real-time evolution of Rival Peak  
by Chris Cataldi [03.05.21]
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Console/PC, Social/Online, Design, Business/Marketing

Arizona bill aims to make Apple, Google allow third-party payment systems on mobile  
by Alissa McAloon [03.04.21]
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Social/Online, Smartphone/Tablet

Valve is fully ending development on its digital TCG Artifact 3
by Alissa McAloon [03.04.21]
Valve is no longer planning to continue development of its rebooted card battler Artifact, announcing via a blog today that its active player counts are too low to justify the work.
Console/PC, Social/Online

Dynamic Difficulty Adjustment lawsuit ends as EA denies its use in FIFA  
by Bryant Francis [03.04.21]
EA has managed to convince its opposition that the Dynamic Difficulty Adjustment system it patented years ago isn't being used to squeeze more cash out of FIFA players.
Console/PC, Social/Online

One month in, Valheim has already sold 5 million copies 1
by Alissa McAloon [03.03.21]
Valheim hit the ground running at the beginning of February, and doesn't seem to be losing much momentum now that a month has passed.
Console/PC, Social/Online

Don't Miss: Designing for seasons in bumbling platform royale Fall Guys  
by Chris Kerr [03.02.21]
"With Fall Guys, one thing that's fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
Social/Online, Indie, Design

Epic Games acquires Fall Guys dev Mediatonic  
by Alissa McAloon [03.02.21]
Epic Games has added Fall Guys developer Mediatonic, and its parent Tonic Games Group, to its slowly expanding list of subsidiary game development studios.
Console/PC, Social/Online

Devs offer a look inside Stadia's fall, and the mismatch of Google and games 4
by Alissa McAloon [02.26.21]
"It seemed there were executive-level people not fully grasping how to navigate through a space that is highly creative, cross-disciplinary."
Console/PC, Social/Online

Luna head Marc Whitten leaves Amazon for Unity  
by Alissa McAloon [02.26.21]
Marc Whitten, VP of Amazon's Entertainment Devices and Services business and head of its game streaming service Luna, has quietly departed Amazon for another game company: Unity.
Console/PC, Social/Online

Report: Following Anthem struggles, EA drops multiplayer from Dragon Age 4  
by Alissa McAloon [02.25.21]
EA has abandoned plans to make the next Dragon Age a game with a "heavy multiplayer component" and will instead let it move forward as a single-player experience.
Console/PC, Social/Online

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Luna, Amazon's cloud gaming service, is no longer invite-only on some devices  
by Alissa McAloon [02.24.21]
Amazon has lowered the barrier of entry for folks hoping to try out its cloud based game service Luna, at least for those hoping to give it a go through a Fire TV device.
Console/PC, Social/Online

BioWare cancels plans for Anthem rework, shifts focus to Dragon Age and Mass Effect 2
by Alissa McAloon [02.24.21]
EA and BioWare have called off its Anthem 2.0 project, canceling plans for what was meant to be a revitalizing rework of BioWare's failed 2019 online shooter Anthem.
Console/PC, Social/Online

Epic Games settlement awards in-game cash to Fortnite, Rocket League players 1
by Alissa McAloon [02.22.21]
There's more to Epic's proposed settlement beyond V-Bucks and Rocket League Credit handouts; an additional $26.4 million is earmarked to resolve specific lootbox complaints filed by players.
Console/PC, Social/Online

How does your game boost its 'long tail'?  
by Gamasutra Staff [02.22.21]
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.
Console/PC, Social/Online, Indie