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January 20, 2018
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Updates » Social/Online
At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation  
by Staff [11.07.17]
Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017 -- PlayerUnknown's Battlegrounds.
Console/PC, Social/Online, Programming, GDC

Microsoft mulls launching a new streaming service in the next ~3 years  
by Alex Wawro [11.06.17]
In a chat with Bloomberg, Xbox frontman Phil Spencer said that after a test run in 2012, recent tech advances have Microsoft thinking about launching a streaming service in the near future.
Social/Online, Business/Marketing

The life, death, and rebirth of EVE Online's player-created cemetery  
by Alex Wawro [11.06.17]
PC Gamer has a fascinating interview with an EVE Online player who says they've spent years working as the primary caretaker of what seems to be the game's one and only graveyard.
Social/Online

Overwatch devs aim to combat toxicity with a dedicated 'strike team' 4
by Alex Wawro [11.06.17]
In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do.
Social/Online, Serious

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

One modder is on a quest to preserve Nintendo's forgotten Flash games  
by Alex Wawro [11.03.17]
A game maker and modder who operates under the name "Skelux" is in the middle of a quest to find and preserve "ancient relics": the many Flash games Nintendo once made and hosted on its website.
Social/Online, History, Video

Blizzard has its own classic World of Warcraft server in the works  
by Alissa McAloon [11.03.17]
Blizzard has not announced when the server will go live, saying only that it is currently in development.
Console/PC, Social/Online

Niantic acquires team behind social video app Evertoon  
by Alissa McAloon [11.03.17]
The Pokemon Go developer says that the acquisition ultimately will assist it in building social systems for its platform and products.
Social/Online, Smartphone/Tablet

At GDC 2018, For Honor devs share lessons learned sustaining a live game  
by Staff [11.03.17]
At GDC 2018 For Honor creative director Roman Campos Oriola and game director Damien Kieken will tell the tale of their game, its post-launch troubles, and how they addressed them.
Console/PC, Social/Online, Design, Production

Amazon opens dedicated 'Retro Zone' for selling 'retro' games and gear  
by Alex Wawro [11.01.17]
If you're making games that could conceivably be seen as "retro", you should know that Amazon has opened a new corner of its online storefront that's dedicated to selling such work: The Retro Zone.
Social/Online, Business/Marketing

Video: How game developers define 'success' for themselves  
by Staff [11.01.17]
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!  
by Staff [11.01.17]
To mark its 20th anniversary, Raph Koster, Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing game Ultima Online at GDC 2018!
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Daybreak gives PS3 version of DC Universe Online 3 months to live  
by Alex Wawro [10.31.17]
The DC Universe Online dev plans to shut down the PS3 version of the F2P MMO game on January 31st, 2018 in order to 'focus our resources on further optimizing the game for PlayStation 4.'
Social/Online, Business/Marketing

EA tweaks Star Wars Battlefront II's loot box drops following beta feedback 3
by Alissa McAloon [10.31.17]
Following a short open beta earlier this month, EA has altered how the game's loot box system works in-game to “help keep everyone on a level playing field.”
Console/PC, Social/Online

Free-to-play Fortnite: Battle Royale surpasses 811k concurrent players  
by Alissa McAloon [10.31.17]
Epic’s multi-platform take on the emerging Battle Royale genre crossed 800,000 concurrent players over the weekend, roughly a 300k jump in three weeks.
Console/PC, Social/Online

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!  
by Staff [10.31.17]
The deadline to pitch talks for the Board Game Design Day closes Wednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3.  
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Devs can now peruse the talks and data from Twitch's inaugural Dev Day  
by Alex Wawro [10.30.17]
This month Twitch took a swing at hosting a Developer Day ahead of its annual TwitchCon event, and now the fruits of that labor are available online for curious devs to peruse at their leisure.
Social/Online, Business/Marketing

Video Game Deep Cuts: Mario's Half Million Daily Runs  
by Gamasutra Staff [10.29.17]
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EA shuts down community-led classic Battlefield revival project 3
by Alissa McAloon [10.27.17]
Electronic Arts has directed its legal team toward the community project Revive Network, resulting in a request that the project both stop distributing and using its intellectual property.
Console/PC, Social/Online

U.S. gov't stands by DMCA exemption for museums preserving online games  
by Alex Wawro [10.26.17]
What's more, the Office is now seeking public comments on a new set of proposed exemptions to the DMCA, including an expansion to the abandoned game clause.
Social/Online, Business/Marketing