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June 16, 2019
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Updates » Social/Online
Riot Games walkout sees 150 developers protest forced arbitration 3
by Alissa McAloon [05.07.19]
Over 150 developers participated in a protest at Riot Games yesterday that aimed to end the inclusion and enforcement of forced arbitration clauses found in the company’s employment contracts.
Social/Online, Business/Marketing

Revenue drops at Electronic Arts despite strong digital bookings  
by Alissa McAloon [05.07.19]
Revenue for the full year ending March 31, 2019 came in at $4.95 billion for Electronic Arts, a decrease from last year’s numbers but a figure that still beat the company’s estimates for the quarter.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

EA Access is launching on PlayStation 4  
by Alissa McAloon [05.07.19]
Electronic Arts has announced plans to bring its subscription game library EA Access to PlayStation 4, though signing up won’t grant players access to the same service on other platforms.
Console/PC, Social/Online

Former Fortnite UX lead digs into ethical game design 1
by Bryant Francis [05.07.19]
Former Fortnite UX lead Celia Hodent talks to Gamasutra about building a more ethical games industry, and what it would take for lead developers to shift the way they monetize their games.
Console/PC, Social/Online, Design

Gameloft to bring Xbox Live features to 3 mobile games  
by Alissa McAloon [05.06.19]
Three of Gameloft's existing mobile games will be updated to offer Xbox Live support in the coming year.
Social/Online, Smartphone/Tablet

China remains a massive PC game market despite regulation hiccups  
by Alissa McAloon [05.06.19]
A report from Niko Partners finds that PC game revenue in China hit $15.21 billion in 2018 and could reach $16 billion by 2023.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft and Genba aim to thwart key resellers with silent key activation 3
by Alissa McAloon [05.02.19]
Ubisoft and Genba Digital have partnered on silent key activation, a more secure method of selling games through third-party stores that aims to prevent keys from popping up on unauthorized resellers.
Console/PC, Social/Online

Epic Games acquires Rocket League dev Psyonix 6
by Alex Wawro [05.01.19]
The deal is expected to close late this month or early next, and when it does Epic will have one of the more popular and enduring multiplayer games in recent history firmly in its stable.
Social/Online, Business/Marketing

iPad and services on the rise at Apple as iPhone sales continue to fall  
by Alissa McAloon [04.30.19]
Apple CEO Tim Cook said in a press release that the company "delivered our strongest iPad growth in six years."
Social/Online, Smartphone/Tablet

Coming Facebook Gaming features focus on discovery and engagement  
by Alissa McAloon [04.30.19]
Facebook has detailed some features it has in the works that aim to build "discovery and re-engagement" features into the Facebook Gaming tab that houses Instant Games.
Console/PC, Social/Online, Smartphone/Tablet

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO 2
by Alissa McAloon [04.30.19]
"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam crosses 1 billion registered accounts 1
by Alissa McAloon [04.30.19]
Over 1 billion accounts have now been made for Valve's digital games storefront, though the number of accounts on the platform isn't indicative of unique users.
Console/PC, Social/Online

A VR game is helping researchers learn about and potentially detect Alzheimer's  
by Alissa McAloon [04.29.19]
 Researchers say they've collected the equivalent of 1,700 years of research data that can be used to better detect Alzheimer's across just a few years.
VR, Social/Online, XRDC

Report: Talks of developer walkouts prompt conversation inside Riot Games  
by Alissa McAloon [04.29.19]
Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games' diversity head calls for small group sessions to discuss concerns.
Console/PC, Social/Online

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Citing arbitration clauses, Riot Games moves to block employee lawsuits 8
by Alissa McAloon [04.26.19]
Riot Games has filed motions that aim to force two employees involved in an ongoing lawsuit against the company into private arbitration,
Social/Online

PlayStation Now has 700,000 subscribers  
by Alissa McAloon [04.26.19]
Sony shared a little bit of information on the growth of its streaming-service-turned-game-library in a recent earnings call.
Social/Online

Nintendo saw over $1 billion in digital sales this year, a company first  
by Alissa McAloon [04.26.19]
Digital sales have been on the rise for Nintendo since the Switch released in March 2017, so much so that digital sales for the year surpassed 100 billion yen for the very first time.
Social/Online

In-depth: Portfolio-scale machine learning at Zynga 1
by Gamasutra Community [04.26.19]
Ben Weber, distinguished data scientist at Zynga, lifts the lid on how his company automates predictive modeling across dozens of games including Words with Friends, Farmville, and CSR.
Social/Online, Programming