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April 20, 2018
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Updates » Social/Online
Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

EVE Online to permanently ban repeat offenders using bots 2
by Emma Kidwell [02.16.18]
In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders. 
Social/Online, Design

Atari is entering the cryptocurrency biz with Atari and Pong Tokens 1
by Alissa McAloon [02.16.18]
The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result.
Social/Online, Business/Marketing

New discount and price-based filters hit Steam Wishlists  
by Alissa McAloon [02.15.18]
The options let players sort their lists in new ways and give them filter to automatically hide titles based on price, discount, or release type.
Console/PC, Social/Online, Business/Marketing

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Chat app-maker Kakao secures $130M investment for its game business  
by Alissa McAloon [02.15.18]
The noted Chinese tech giant Tencent led the funding round, held just ahead of the game division’s planned IPO.
Console/PC, Social/Online, Business/Marketing

One year in, For Honor surpasses 7.5 million players  
by Alissa McAloon [02.14.18]
While it is worth noting that players don't necessarily boil down to sales, Ubisoft says that the world history-inspired brawler sees at least 1 million unique players a month.
Console/PC, Social/Online

Come hone your skills at the GDC 2018 Community Management Summit  
by Staff [02.13.18]
Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

F2P Let It Die exceeds 4 million downloads since launch  
by Emma Kidwell [02.12.18]
The free-to-play game Let It Die has surpassed 4 million downloads on the PlayStation 4 since being published in December 2016.
Social/Online, Business/Marketing

For Ubisoft, loot box inclusion boils down to two things: quality and choice 1
by Alissa McAloon [02.12.18]
“On loot boxes, what we can say is that we define it as a question of quality and choice," explains Ubisoft CFO Alain Martinez. "As simple as that.”
Console/PC, Social/Online, Business/Marketing

Learn to build better eSports at the GDC 2018 eSports Day!  
by Staff [02.12.18]
As you gear up to attend the Game Developers Conference in San Francisco next month, organizers want to make sure you don't overlook some of the great eSports-related content on offer at the show!
Console/PC, Social/Online, Programming, Design, Business/Marketing, GDC

Nexon closes 2017 with record Q4 revenue  
by Alissa McAloon [02.09.18]
This time around, Nexon says that relatively stable economies within its countries of operation helped drive the company's progress within the past year.
Console/PC, Social/Online, Business/Marketing

New Twitch guidelines address harassment and sexual content  
by Emma Kidwell [02.08.18]
In a blog published today, Twitch shared the new enhancements made to its community guidelines which include policies on anti-harassment, hateful conduct, and sexual content. 
Social/Online, Business/Marketing

Fortnite hit 3.4M concurrent players last weekend  
by Alissa McAloon [02.08.18]
The sever-crushing load of players was likely due to the rising popularity of the game’s free-to-play, cross-platform Battle Royale game mode.
Console/PC, Social/Online

Don't Miss: How random loot drops really feel to players 19
by Staff [02.07.18]
Building from his post about the emotional effect of random loot drops, Chris Grey looks at games like World of Warcraft and Ni no Kuni to see how their patterns affect players.
Console/PC, Social/Online, Design

Mojang is shutting down Scrolls' online servers  
by Alissa McAloon [02.07.18]
Mojang’s digital card game Scrolls is going offline for good this month. The game was up and running for nearly 5 years.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018  
by Staff [02.01.18]
Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games!
Console/PC, Social/Online, Programming, Production, Business/Marketing, GDC

At GDC 2018, get a postmortem look at the Rocket League language ban  
by Staff [02.01.18]
Come to GDC 2018 and hear, direct from Psyonix, how the language ban in its popular cross-platform car soccer game was designed, how it works, and what impact it had on the Rocket League community.
Console/PC, Social/Online, Indie, Design, GDC

Sony collaborates with Facebook on God of War text adventure  
by Emma Kidwell [01.31.18]
Sony has teamed up with Facebook to publish the text adventure God of War: A Call From The Wilds, which is available on Facebook's messenger app. 
Social/Online, Design