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January 15, 2019
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Updates » Social/Online
Ex-EA design chief Patrick Söderlund unveils Embark Studios 2
by Alissa McAloon [11.08.18]
The Nexon-funded company has set its sights on using emerging technology to create interactive, online worlds.
Console/PC, Social/Online

Streamlabs launches app store with $1M developer fund  
by Emma Kidwell [11.08.18]
Streamlabs has announced the launch of its native app store, featuring a growing collection of apps built entirely within Streamlabs OBS.
Console/PC, Social/Online, Business/Marketing

Video: How to utilize different types of game randomness  
by Staff [11.07.18]
In this GDC 2018 talk, Mars International's Geoff Engelstein examines the different types of game randomness, when each type is useful, and how to generate and use them in a board game context.
Social/Online, Design, Video

Payday 2 is responsible for 62% of Starbreeze's Q3 sales  
by Alissa McAloon [11.06.18]
The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter.
Console/PC, Social/Online, Business/Marketing

Just Dance 2019 under fire for advertising paid subscription in 'Kids Mode'  
by Alissa McAloon [11.06.18]
An online complaint from a parent has prompted Ubisoft to apologize for how it advertises songs locked behind a paid subscription when the game is in "Kids Mode."
Console/PC, Social/Online

Horror survival game The Forest has sold over 5.3 million copies  
by Alissa McAloon [11.05.18]
Endnight Games’ survival game The Forest has sold over 5.3 million copies in four years, a milestone that comes just ahead of the game’s PlayStation 4 release this week.
Console/PC, Social/Online

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Visual tweaks hit Rainbow Six Siege ahead of release in Asian countries 1
by Alissa McAloon [11.02.18]
The minor visual changes made to bring Rainbow Six Siege in line with regulations in countries like China will be present in the Western versions of the game as well.
Console/PC, Social/Online

Blizzard's long-awaited World of Warcraft Classic releases next summer  
by Alissa McAloon [11.02.18]
The revamped World of Warcraft MMORPG captures a version of the game as it was 14 years ago before various updates and expansions changed the landscape of the online world.
Console/PC, Social/Online

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Mixer introduces new monetization for streamers  
by Emma Kidwell [11.01.18]
Mixer is introducing new ways for streamers to monetize and strengthen their communities, beginning with what the live-streaming platform is calling 'Season 2.'
Social/Online, Business/Marketing

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Blizzard launches standalone, souped-up Overwatch viewer for esports event  
by Alissa McAloon [10.31.18]
Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup.
Console/PC, Social/Online

Ubisoft CEO: Cloud gaming can help AAA games grow beyond PC and console  
by Alissa McAloon [10.30.18]
"We think in the medium term this will give games that have a lot more appeal than what we have today,” said Guillemot.
Console/PC, Social/Online, Smartphone/Tablet

Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

EA reveals Project Atlas, a new game dev platform 'in the cloud' 3
by Alex Wawro [10.29.18]
Electronic Arts claims it now has over 1,000 people working to unite its disparate game tech (the Frostbite engine, etc.) into Atlas, a unified hub for building and running games 'in the cloud'.
Social/Online, Production

Twitch teams up with Harmonix to develop a streaming karaoke game  
by Emma Kidwell [10.29.18]
Twitch is teaming up with Harmonix to develop Twitch Sings, a streaming karaoke game, to the platform.
Console/PC, Social/Online, Design

Bethesda hasn't forsaken the Switch, despite Fallout 76 skipping the console 1
by Alissa McAloon [10.29.18]
Bethesda marketing exec Pete Hines says that Bethesda considers the Switch to be a viable platform, despite Fallout 76 and The Elder Scrolls: Online both passing the console by.
Console/PC, Social/Online