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January 20, 2021
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Updates » Social/Online
Steam Labs' latest experiment brings Chat Filtering to Steam and participating games  
by Alissa McAloon [08.27.20]
Chat filtering is an interesting feature to launch this late in Steam’s lifetime (and through its experimental Labs program), but the add includes a way for devs to use the filters in their own games.
Console/PC, Social/Online

Video: Robin Hunicke's Q&A about working together, apart, in dynamic times  
by Staff [08.27.20]
In this GDC Summer talk Funomena's Robin Hunicke discusses the ways that game dev has changed in a new world of remote work driven by a global pandemic and marked by different kinds of global unrest.
Console/PC, Social/Online, Production, Video, Vault

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Epic is hosting a Fortnite tournament themed around its legal battle with Apple 3
by Alissa McAloon [08.21.20]
Epic tells Fortnite players that the tournament is the last time all platforms can play together due to Apple’s delisting of Fortnite, and points unhappy players toward Apple's social media.
Social/Online, Smartphone/Tablet

Amazon Games signs on to publish a Smilegate RPG game in the West 1
by Alissa McAloon [08.20.20]
Amazon Games has nabbed the exclusive publishing rights to an upcoming (but undisclosed) game from Korean game dev Smilegate RPG.
Console/PC, Social/Online

Game Discoverabilityland: Tim Epic vs. Tim Apple (also non-Tim news!) 1
by Simon Carless [08.20.20]
Tim tim tim? Tim tim tim tim. Tim tim tim tim tim tim. Tim tim, tim tim tim tim tim tim. Tim tim tim tim tim. Tim tim tim! Tim tim tim tim tim, tim tim tim tim tim tim.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Ex-Riot devs launch multiplayer game studio Odyssey Interactive in Canada 1
by Alex Wawro [08.19.20]
A team of devs who used to work at Riot Games have raised roughly $6 million in seed funding to open Odyssey Interactive, a new Canadian game studio that aims to build competitive multiplayer games.
Social/Online, Business/Marketing

Hitman 2's multiplayer assassination race Ghost Mode is going dark after two years  
by Alissa McAloon [08.18.20]
Hitman 2 ushered in a somewhat experimental take on how multiplayer could fit into a traditionally single-player experience with Ghost Mode, but the mode won't live on.
Console/PC, Social/Online

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Epic Games sues Apple to end what Epic calls 'unfair and anti-competitive actions' 14
by Alissa McAloon [08.13.20]
This morning's Fortnite update is looking more and more like a coordinated attack from Epic Games against Apple with each passing hour.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: Playtesting Overwatch  
by Staff [08.13.20]
In this 2018 GDC talk, Blizzard Entertaiment's Rowan Hamilton discusses how a "playtesting first" approach helped shape the production process for the studio's multiplayer hit Overwatch.
Console/PC, Social/Online, Production, Video, Vault

Apple eyes rolling Apple Arcade into bundles with other Apple-exclusive services  
by Alissa McAloon [08.13.20]
Apple is reportedly readying to announce a series of bundles that would roll several of its existing subscription offerings into packages with a more appealing price point than its current piecemeal system.
Social/Online, Smartphone/Tablet

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault

AbleGamers enlists Ryan Reynolds to highlight its mission, call for donations  
by Alissa McAloon [08.06.20]
"They’ve helped thousands and thousands of people all around the world as an international charity," explains Reynolds. "But there are still thousands of more people that are waiting to get equipment that they desperately need."
Social/Online

Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Ubisoft wades deeper into the world of game streaming with new Parsec partnership  
by Alissa McAloon [08.03.20]
The two companies have come together on a strategic deal that will see Ubisoft using Parsec's peer-to-peer streaming tech in future projects.
Social/Online

Halo Infinite's multiplayer is a free-to-play mode  
by Alissa McAloon [07.31.20]
Microsoft and 343 Industries look to be taking a page from Call of Duty: Modern Warfare's free-to-play Warzone mode for Halo Infinite.
Console/PC, Social/Online, Business/Marketing

Epic Games Store now offers mod support for some games  
by Alissa McAloon [07.31.20]
MechWarrior 5 is the first game to roll mod support into its Epic Games Store page as Epic moves the feature into beta testing.
Console/PC, Social/Online