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January 20, 2018
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Updates » Social/Online
Battlegrounds' beloved butt-protecting frying pan was an accidental addition  
by Alissa McAloon [10.25.17]
"Stuff like that is truly emergent," PlayerUnknown's Battlegrounds creator Brendan Greene tells Eurogamer. "Something that you can never really plan for.”
Console/PC, Social/Online, Video

Steam users can now send gift cards digitally  
by Alissa McAloon [10.25.17]
Gone are the days when Steam users would have to venture out into the world to buy and send Steam Gift Cards to friends.
Console/PC, Social/Online

Video: How replays helped Poly Bridge succeed via social media  
by Staff [10.24.17]
At GDC 2016 Poly Bridge developer Patrick Corrieri details the game's replay sharing feature: a powerful tool that lets any game give ownership of player-created content back to the the player.
Social/Online, Indie, Business/Marketing, Video, Vault

Investors pour $25M into eSports team Cloud9  
by Alissa McAloon [10.24.17]
The eSports team Cloud9 saw investments from owners of NBA and NHL teams as well as a contribution from the sports entertainment company WWE.
Console/PC, Social/Online, Business/Marketing

How Neopets influenced a generation of devs  
by Alex Wawro [10.23.17]
"[Neopets] just literally introduced me to the concept of, 'you can build a thing on the computer and it shows up on the screen,'" game developer Nina Freeman told Glixel in a recent feature.
Social/Online, Programming

How GTA Online painfully pulled Rockstar into the 'live games' biz  
by Alex Wawro [10.23.17]
"As a company we did not realize how challenging it was going to be to have a team that essentially ran a content service, not make normal games," Rockstar's Imran Sarwar tells Game Informer.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Single-Player, Paperclip or Chicken-Blocking?  
by Gamasutra Staff [10.22.17]
This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms.
VR, Console/PC, Social/Online, Indie, Programming, Art, Design, Production

Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Social/Online, Design, Business/Marketing

666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Social/Online, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Microsoft launches TruePlay, an anti-cheat for UWP games  
by Alissa McAloon [10.19.17]
Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games.
Social/Online, Programming

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Activision patents matchmaking tech that can push players to buy upgrades 8
by Alex Wawro [10.17.17]
Update Activision patented tech for "driving microtransactions in multiplayer video games" that can match people up w/ more experienced foes to get junior players to buy in-game items like loot boxes.
Console/PC, Social/Online, Business/Marketing

UK government comments on rising loot box-related gambling concerns 4
by Alissa McAloon [10.17.17]
Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation.
Social/Online

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

PEGI is leaving the verdict on loot boxes up to gambling commissions  
by Alissa McAloon [10.13.17]
The ESRB may have said that loot boxes don’t qualify as gambling, but the board’s European equivalent is deferring its judgment on the topic to the national gambling commissions themselves. 
Social/Online, Business/Marketing

Epic Games sues alleged Fortnite cheaters over EULA violations 4
by Alissa McAloon [10.12.17]
One of the two had been previously banned as many as nine times.
Console/PC, Social/Online, Serious

Fortnite's free-to-play battle royale mode passes 10M players  
by Alissa McAloon [10.12.17]
Epic says it hit 3.7 million daily active users with 525,000 peak concurrent players over the weekend as well.
Social/Online

Discord adds verification for game developer-led servers  
by Alissa McAloon [10.12.17]
The popular chat app now offers developers the option of setting up verified servers to better connect with their communities.
Social/Online, Business/Marketing

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world  
by Alissa McAloon [10.11.17]
Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future.
VR, Console/PC, Social/Online, Smartphone/Tablet