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Updates » Social/Online
Destiny 2 devs explain the evolution of Gambit's combo PvP and PvE play  
by Alissa McAloon [09.24.18]
Gambit aims to merge the mostly-separate player-vs-player and player-vs-everything sides of Destiny 2, but its creation didn't come without its fair share of struggles.
Console/PC, Social/Online, Design

Free-to-play Warface grabs 1.3M registered players in one week on PS4  
by Alissa McAloon [09.24.18]
Overall, the top six countries, including the US, Germany, France, the UK, Brazil, and Russia, only represent around 62 percent of the title’s total registered PS4 players for week one.
Console/PC, Social/Online

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption 1
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Twitch abruptly blocked in China & delisted from local iOS App Store  
by Alex Wawro [09.20.18]
Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple's regional App Store.
Social/Online, Business/Marketing

Ex-BioWare GM Aaryn Flynn is now Improbable's North American GM of games  
by Alex Wawro [09.20.18]
Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games.
Social/Online, Business/Marketing

PlayStation Now begins offering downloadable PS2 & PS4 games  
by Alissa McAloon [09.20.18]
PlayStation is expanding its pay-for-access streaming game library PlayStation Now to allow subscribers to download PlayStation 4 and PlayStation 2 games directly to their consoles.
Console/PC, Social/Online

Rockstar is bringing an open-world online mode to Red Dead Redemption 2 2
by Alissa McAloon [09.19.18]
Red Dead Redemption 2 is following in the footsteps of developer Rockstar’s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game.
Console/PC, Social/Online

The standalone YouTube Gaming app is essentially being absorbed into YouTube  
by Alissa McAloon [09.18.18]
YouTube has opted to roll features from the standalone app into its main video platform, something it hopes addresses discoverability issues that showed up in the original YouTube Gaming attempt.
Social/Online

Australian study warns of link between loot boxes and problem gambling 3
by Alissa McAloon [09.17.18]
"These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today.
Console/PC, Social/Online

Washington State and 15 countries team up over video game gambling concerns  
by Alissa McAloon [09.17.18]
The squad of sixteen regulators has signed a declaration over growing concerns with the overlap between gambling and video games through things like loot boxes and skin betting.
Social/Online

Nintendo requires online subscription to purchase Switch NES controller 3
by Alissa McAloon [09.14.18]
Sale of the wireless NES controllers recently announced for the Switch is limited to one per Nintendo account as well.
Console/PC, Social/Online

Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Console/PC, Social/Online, Business/Marketing

Finding the balance between too little and too much to do in Destiny 2  
by Alissa McAloon [09.13.18]
“We found with Destiny 2 – and this is the case, I think, on any game – that players don’t want to be told when to stop playing.”
Console/PC, Social/Online, Design

Ubisoft details its blockchain-powered game HashCraft  
by Alissa McAloon [09.13.18]
Ubisoft showed off its in-development title HashCraft at Blockchain Gamer Connects San Francisco this year
Console/PC, Social/Online

Pitch your exciting, insightful game UX talks for GDC 2019's UX Summit!  
by Staff [09.13.18]
GDC organizers are still accepting UX Summit talk submissions -- but only until Friday, October 5th at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Nintendo: Restrictions on cloud saves for certain Switch games are to curb cheaters 4
by Alissa McAloon [09.10.18]
While most Switch titles support cloud saves, some games have disabled the feature in order to prevent players from manipulating online features.
Console/PC, Social/Online

PUBG logs 1 million peak concurrent players for 365 days in a row, a Steam first 1
by Alissa McAloon [09.10.18]
According to the third-party Steam tracker SteamDB, PlayerUnknown's Battlegrounds has attracted over one million players at daily peak for one year straight, a first for any game on Steam.
Console/PC, Social/Online

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google partners with Unity for open-source matchmaking tool Open Match  
by Alissa McAloon [09.07.18]
Google has teamed up with Unity to create an open-source, but engine agnostic, matchmaking system called Open Match.
Social/Online, Programming