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Updates » Social/Online
Rainbow Six Siege is still hitting new concurrent player peaks on Steam  
by Alissa McAloon [03.22.21]
New seasonal content timed alongside a free week scheduled makes for an appealing time for the masses to flock toward Ubisoft's team-versus-team tactical showdown.
Console/PC, Social/Online

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Staff [03.22.21]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

PlayStation acquires fighting game tournament behemoth Evo  
by Alissa McAloon [03.18.21]
PlayStation positions the move as an "exciting step" in its plans to expand its own fighting game and esports reach.
Console/PC, Social/Online

Game studios speak out against escalating violence toward Asian communities  
by Alissa McAloon [03.17.21]
Sony, Ubisoft, Bethesda, and others have spoken out against anti-Asian hate crimes and hate speech this week following shootings targeting and several Asian American-staffed businesses.
Console/PC, Social/Online

Digging deep and learning to make your marketing failures matter  
by Alissa McAloon [03.17.21]
Innersloth community director Victoria Tran shares her tips for turning your failures into opportunities for growth!
Social/Online, Indie, Business/Marketing

Alienware ends Riot sponsorship over sexual misconduct allegations - report  
by Kris Graft [03.16.21]
Dell-owned Alienware has axed a wide-ranging global League of Legends esports sponsorship following recent sexual misconduct allegations against Riot Games' CEO Nicolo Laurent.
Social/Online, Business/Marketing

Turning an audience into an engaged fandom, the Monster Prom way  
by Alissa McAloon [03.15.21]
The right level of attention can cultivate an audience into a dedicated fanbase that weaves itself into the worlds and characters powering the games you create. Here's why you should!
Console/PC, Social/Online, Indie, Business/Marketing

Suspected DDoS attack takes LittleBigPlanet servers offline  
by Alissa McAloon [03.12.21]
The servers for the cutesy customizable platformer LittleBigPlanet have been temporarily taken offline, and players believe a DDoS attack is to blame.
Console/PC, Social/Online

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Roblox goes public and kicks off its long-awaited direct listing  
by Alissa McAloon [03.10.21]
Roblox officially listed on the New York Stock exchange this morning, though notably no additional stock will be issued as trading opens due to the fact that it did so under a direct listing.
Console/PC, Social/Online

Disintegration dev V1 Interactive is closing down 1
by Alissa McAloon [03.08.21]
The decision to close the studio comes less than a year after the team at V1 launched its first game.
Console/PC, Social/Online

Thousands of Final Fantasy XIV Online players banned for real-money trading 1
by Chris Kerr [03.08.21]
Square Enix has permanently banned thousands of Final Fantasy XIV Online players for taking part in real-money trading.
Console/PC, Social/Online

The real-time evolution of Rival Peak  
by Chris Cataldi [03.05.21]
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Console/PC, Social/Online, Design, Business/Marketing

Arizona bill aims to make Apple, Google allow third-party payment systems on mobile  
by Alissa McAloon [03.04.21]
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Social/Online, Smartphone/Tablet

Valve is fully ending development on its digital TCG Artifact 3
by Alissa McAloon [03.04.21]
Valve is no longer planning to continue development of its rebooted card battler Artifact, announcing via a blog today that its active player counts are too low to justify the work.
Console/PC, Social/Online

Dynamic Difficulty Adjustment lawsuit ends as EA denies its use in FIFA  
by Bryant Francis [03.04.21]
EA has managed to convince its opposition that the Dynamic Difficulty Adjustment system it patented years ago isn't being used to squeeze more cash out of FIFA players.
Console/PC, Social/Online

One month in, Valheim has already sold 5 million copies 1
by Alissa McAloon [03.03.21]
Valheim hit the ground running at the beginning of February, and doesn't seem to be losing much momentum now that a month has passed.
Console/PC, Social/Online

Don't Miss: Designing for seasons in bumbling platform royale Fall Guys  
by Chris Kerr [03.02.21]
"With Fall Guys, one thing that's fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
Social/Online, Indie, Design