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Updates » Social/Online
EA is offering a free month of Origin Access to encourage 2FA use 1
by Alissa McAloon [10.02.19]
EA is trying to incentivize EA account holders into upping their account security game by offering a free month of its PC subscription game library Origin Access to those that turn on two-factor authentication.
Console/PC, Social/Online

US federal appeals court rules states can pass net neutrality rules 1
by Alissa McAloon [10.01.19]
This latest development in the net neutrality back-and-forth is the result of a case brought against the FCC by Mozilla, and backed by a number of other notable website companies and state attorneys general,
Social/Online

Counter-Strike: GO lets players in France reveal loot box contents ahead of purchase 6
by Alissa McAloon [10.01.19]
Counter-Strike: Global Offensive players in France can now reveal the contents of the game’s loot boxes before deciding to purchase a key to open what was previously a blind-box of randomized in-game goods.
Console/PC, Social/Online

Ex-CCP, Remedy, Next Games devs raise over $2M, launch Mainframe Industries  
by Alissa McAloon [10.01.19]
The studio's founding team includes 13 developers from around the pan-Nordic game industry and sees the Helsinki- and Reykjavik-based studio raising €2M in seed funding.
Social/Online

Get a job: Manticore Games is hiring a Software Engineer  
by Staff [09.30.19]
Manticore Games is hiring a Software Engineer for its studio in San Mateo, California.
Console/PC, Social/Online, Programming, Recruitment

Bungie plans to launch more franchises, build up publishing group by 2025 1
by Alissa McAloon [09.30.19]
Destiny developer Bungie’s five-year plan includes some lofty goals. Speaking to IGN, Bungie's CEO shared that he sees the Bungie of the future as "one of the world’s best entertainment companies."
Console/PC, Social/Online

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rockstar wants to capture the appeal of RDR 2's single player in Online 1
by Alissa McAloon [09.27.19]
Open-world online modes have become the lifeblood of Rockstar’s flagship titles, so much so that the studio is “100% focused” on fleshing out the mode in a way that captures the appeal of its single player campaign
Console/PC, Social/Online

Video: How vehicles replicate and collide in Watch Dogs 2 multiplayer  
by Staff [09.27.19]
In this 2017 GDC talk Ubisoft's Matt Delbosc reveals how Watch Dogs 2 replicates vehicle trajectories, compensates for network lag, and realistically represents player-on-player crashes. 
Console/PC, Social/Online, Programming, Design, Video, Vault

Don't delay: Monday is your last day to pitch a GDC 2020 Summit talk!  
by Staff [09.27.19]
Just a quick reminder today that all submissions for GDC 2020's Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due this Monday, September 30th at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

The Strong Museum receives grant to fund exhibit on the cultural impact of video games  
by Alissa McAloon [09.26.19]
The grant aims to fund the creation of a 24,000-foot exhibit exploring the influence of electronic games on cultural history.
Social/Online

Xbox's Project xCloud launches in public preview this October  
by Alissa McAloon [09.24.19]
Xbox is extending the preview program for its cloud-based streaming tech Project xCloud beyond just employees to include the general public in the US, UK, and Korea.
Social/Online, Smartphone/Tablet

Video: Celebrating and supporting introverts in the workplace  
by Staff [09.24.19]
In this 2019 GDC talk Cecile Hemery offers an understanding of what it means to be an introvert, how to see the world as one, and the wealth of skills and perspectives they bring to the workplace.
Console/PC, Social/Online, Business/Marketing, Video, Vault

Manticore Games raises $30 million for its social game platform Core  
by Alissa McAloon [09.24.19]
The studio totes the project as an all-in-once game ecosystem, and one with tools aimed at making the game creation process more accessible to those that might be without substantial art or coding skills.
Console/PC, Social/Online

21 game companies join Playing for the Planet Alliance to combat climate change 1
by Alissa McAloon [09.23.19]
Sony, Microsoft, Google Stadia, Supercell, Ubisoft, Twitch, and several more have committed to working alongside the UN to combat climate change and raise awareness of environmental issues.
Console/PC, Social/Online, Smartphone/Tablet

Sponsored: How to increase your pre-order pipeline and why pre-order sales are critical  
by Xsolla [09.23.19]
Pre-orders are an underutilized lifeline for game developers. Learn how to prepare, market, and launch your pre-order campaign with this free guide from Xsolla.
Console/PC, Social/Online, Business/Marketing

Play Pass and its library of 350 apps offers a different take on mobile subscriptions 1
by Alissa McAloon [09.23.19]
Though similar in concept, Google's Play Pass takes a slightly different approach toward changing how Android users interact with both free-to-play and premium mobile games and apps than Apple’s Apple Arcade.
Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Control's Epic Games Store exclusivity initially cost Epic $10.45 million 4
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Console/PC, Social/Online, Business/Marketing