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Updates » Social/Online
Facebook opens up its Instant Games platform to all devs  
by Alissa McAloon [03.14.18]
Previously only available to developers through a closed beta, Facebook has officially launched its HTML5-based Instant Games platform.
Console/PC, Social/Online, Smartphone/Tablet

Q&A: How Epic pared down Fortnite Battle Royale to be fast and approachable 2
by Dante Douglas [03.14.18]
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play.
Console/PC, Social/Online, Design

Twitch is getting into the 'free games for subscribers' business 1
by Emma Kidwell [03.13.18]
Twitch announced the launch of Free Games with Prime today, a new program providingTwitch Prime subscribers with a collection of free games every month.
Social/Online, Business/Marketing

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

Alibaba backs non-violent esports for Olympic inclusion 3
by Alissa McAloon [03.13.18]
The Chinese e-commerce giant Alibaba wants esports to join the main roster at the Olympic Games, but only if the games "are actually related to sports."

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of theVision Track -a series of mini-keynotes featuringgreat speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Improbable partners with new studio founded by ex-Halo dev  
by Alissa McAloon [03.13.18]
Midwinter Entertainment, a studio founded by former 343 Industries studio head Josh Holmes, has announced its first game will use Improbable's SpatialOS tech.
Console/PC, Social/Online

Google announces new open source multiplayer server Agones  
by Emma Kidwell [03.13.18]
Google announced today the launch of Agones, a newopen-source project built usingthe cloud based Kubernetes platform to provide developers with more freedom and flexibility when running multiplayer games.
Social/Online, Design

Game Arts International Network is a new resource for organizers  
by Emma Kidwell [03.12.18]
Co-founder of Hand Eye Society Jim Munroe establishes The Game Arts International Network, a new community focused resource for developers interested in game arts organizations.
Social/Online, Production

War Child Armistice charity raises $261,600 for children affected by war  
by Alissa McAloon [03.12.18]
Through partnerships with a number of game developers, War Child has raised a total of 188,094, roughly $261,600, through its War Child Armistice charity fundraising campaign to benefit children affected by war.

Tencent invests in Chinese game streaming services Douyu and Huya  
by Alissa McAloon [03.12.18]
Tencent has invested roughly $1B in two major Chinese video game live streaming platforms this week, dropping $632 million on Douyu and as much as $461.6 million on Huya.
Console/PC, Social/Online, Business/Marketing

Learn more about the state of Steam from SteamSpy's creator at GDC 2018! 1
by Staff [03.12.18]
At GDC 2018, SteamSpy creator Sergey Galyonkin will walk you through (among other things) the significant changes that happened to Steam in 2017 and their effect on new games sales.
Console/PC, Social/Online, Business/Marketing, GDC

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: A Jump Scare Soda Machine  
by Gamasutra Staff [03.11.18]
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

IGDA: Blaming gun violence on games is a distraction, but a chance to educate  
by Alissa McAloon [03.09.18]
Jen MacLean told MSNBC that blaming video games for gun violence was 'clearly a distraction,' but that the reopened discussion presents an excellent chance for the industry to educate the public.
Social/Online, Serious, Video

Attend GDC 2018 and get an Epic look at the art design of Fortnite  
by Staff [03.09.18]
At GDC 2018 Epic's Peter Ellis will cover not just the evolution of art style used in Fornite,but also generalbest practices used to create a triple-A qualityF2P game with a small art team.
Console/PC, Social/Online, Art, GDC

Blog: Making a multiplayer PC game playable cross-platform on PS4 5
by Gamasutra Community [03.09.18]
Guns of Icarus Alliance dev Howard Tsao writes in detail about the process and challenges of taking the multiplayer game from PC to PS4 and making cross-platform play with voice chat a reality.
Console/PC, Social/Online, Programming, Design, Business/Marketing

Fresh out of Early Access, H1Z1 goes free-to-play 1
by Alissa McAloon [03.08.18]
Fresh out a three year long Early Access period, Daybreaks battle royale title H1Z1 is going free-to-play, just ahead of the games inaugural H1Z1 Pro League Esports event.
Console/PC, Social/Online

EA adds 6 Warner Bros. published games to Origin Access  
by Alissa McAloon [03.08.18]
EA has opened up its once-exclusive Origin Access program to at least one other major game publisher with the addition of six games published by Warner Bros. Interactive Entertainment to the program.
Console/PC, Social/Online

Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC