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January 16, 2018
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Updates » Social/Online
Don't Miss: A deep dive into Forza Horizon 3's frictionless online co-op multiplayer 2
by Grant Orban [10.03.17]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Social/Online

Sponsored: Fraud is a growing problem, but game publishers can strike back  
by Jeremy Coker [10.03.17]
Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Hawken dev ending PC support to 'refocus development efforts'  
by Alissa McAloon [10.02.17]
The game’s developer has announced that it is discontinuing the PC version of the game and shuttering the servers to refocus its development efforts.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo bars Creators Program members from streaming its games 5
by Alissa McAloon [09.29.17]
Nintendo’s turbulent relationship with the community of content creators over on YouTube seems to be in rocky waters once again.
Social/Online, Business/Marketing

Video: Designing EVE Online's intelligent music system  
by Staff [09.28.17]
At GDC 2016, CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how soundtrack of EVE Online was designed to intelligently complement the actions a player takes.
Social/Online, Audio, Video, Vault

Get a job: Schell games is hiring a Game Producer  
by Staff [09.28.17]
Schell Games is looking for a Game Producer to join it in developing VR and AR games, location-based based experiences, and social games.
VR, Social/Online, Production, Recruitment

Fortnite's free-to-play battle royale mode sees 1M day-one players  
by Alissa McAloon [09.27.17]
The free-to-play game mode is a new variant for Epic Games’ fort building fighter Fortnite but, unlike the original, the Battle Royal mode is being offered to players for free.
Console/PC, Social/Online

Video: Facing 3 unique challenges of designing games about grief  
by Staff [09.26.17]
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

The GDC 2018 UX Summit seeks your best talks on user experience!  
by Staff [09.25.17]
As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing

Nintendo Accounts now support two-step verification via Google Authenticator  
by Alissa McAloon [09.22.17]
Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts.
Social/Online

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep 2
by Alissa McAloon [09.20.17]
Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Live’s built-in reputation future to combat bad behavior.
Console/PC, Social/Online

YouTube Gaming ups community-building tools with paid 'sponsorships'  
by Alissa McAloon [09.19.17]
The online video giant has announced that it is bringing a handful of new features to YouTube Gaming in an effort to up engagement between creators and viewers.
Social/Online

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Console/PC, Social/Online, Production

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
VR, Social/Online, Production, Business/Marketing

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

How the Tekken team has been working for a decade to knock out lag  
by Alex Wawro [09.15.17]
"10 years ago, we started to gradually change the base game," Tekken series producer/director Katsuhiro Harada tells Gamasutra. ""I think many games/genres will need to be fundamentally reevaluated."
Social/Online, Design

Video: How game communities build eSports scenes from the ground up  
by Staff [09.15.17]
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work.
Social/Online, Business/Marketing, Video, Vault

Humble has now raised over $100M for charity  
by Alissa McAloon [09.15.17]
Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe.
Social/Online, Business/Marketing, Video