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Updates » Social/Online
Epic Games acquires Fall Guys dev Mediatonic  
by Alissa McAloon [03.02.21]
Epic Games has added Fall Guys developer Mediatonic, and its parent Tonic Games Group, to its slowly expanding list of subsidiary game development studios.
Console/PC, Social/Online

Devs offer a look inside Stadia's fall, and the mismatch of Google and games 4
by Alissa McAloon [02.26.21]
"It seemed there were executive-level people not fully grasping how to navigate through a space that is highly creative, cross-disciplinary."
Console/PC, Social/Online

Luna head Marc Whitten leaves Amazon for Unity  
by Alissa McAloon [02.26.21]
Marc Whitten, VP of Amazon's Entertainment Devices and Services business and head of its game streaming service Luna, has quietly departed Amazon for another game company: Unity.
Console/PC, Social/Online

Report: Following Anthem struggles, EA drops multiplayer from Dragon Age 4  
by Alissa McAloon [02.25.21]
EA has abandoned plans to make the next Dragon Age a game with a "heavy multiplayer component" and will instead let it move forward as a single-player experience.
Console/PC, Social/Online

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Luna, Amazon's cloud gaming service, is no longer invite-only on some devices  
by Alissa McAloon [02.24.21]
Amazon has lowered the barrier of entry for folks hoping to try out its cloud based game service Luna, at least for those hoping to give it a go through a Fire TV device.
Console/PC, Social/Online

BioWare cancels plans for Anthem rework, shifts focus to Dragon Age and Mass Effect 2
by Alissa McAloon [02.24.21]
EA and BioWare have called off its Anthem 2.0 project, canceling plans for what was meant to be a revitalizing rework of BioWare's failed 2019 online shooter Anthem.
Console/PC, Social/Online

Epic Games settlement awards in-game cash to Fortnite, Rocket League players 1
by Alissa McAloon [02.22.21]
There's more to Epic's proposed settlement beyond V-Bucks and Rocket League Credit handouts; an additional $26.4 million is earmarked to resolve specific lootbox complaints filed by players.
Console/PC, Social/Online

How does your game boost its 'long tail'?  
by Gamasutra Staff [02.22.21]
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.
Console/PC, Social/Online, Indie

Sponsored Content
Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next
by Epic Games [02.22.21]
Sponsored: Seamless cross-play across competing platforms once seemed like a pipedream. Now, it's not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

Don't Miss: Blizzard's postmortem of Diablo II 5
by Staff [02.19.21]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Social/Online, Programming, Design

Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute  
by Alissa McAloon [02.19.21]
Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree.
Console/PC, Social/Online, Smartphone/Tablet

The secret to Final Fantasy XIV's longevity lies in the room its devs are given to innovate  
by Alissa McAloon [02.18.21]
A recent chat with The Washington Post offers insight into Final Fantasy XIV's content development and why efficiency shouldn't prevent creativity.
Console/PC, Social/Online, Production

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Assassin's Creed, Watch Dogs, and Just Dance push Ubisoft to new record highs  
by Alissa McAloon [02.09.21]
Ubisoft has claimed a number of new records at the close of the third quarter of its 2020-21 financial year, including record highs in net bookings and unique players across its catalog.
Console/PC, Social/Online

Digital makes up 85% of Take-Two's $860.9 million in Q3 net revenue  
by Alissa McAloon [02.08.21]
Net revenue decreased year-over-year from $930.1 million to $860.9 million for Q3, but the decline wasn't unexpected.
Console/PC, Social/Online, Smartphone/Tablet

E3 2021 proposal pitches a digital show with streaming keynotes, press demos  
by Alissa McAloon [02.08.21]
The ESA is shopping around one particular spin on E3 that envisions the 2021 event as a four day long digital showcase.
Social/Online, Business/Marketing

'Why was that focusing on Miranda's butt?' & other dev tales from remastering Mass Effect 2
by Alissa McAloon [02.05.21]
BioWare discusses changes in the upcoming Mass Effect Legendary Edition, including that deal with how the in-game camera frames certain chats.

Mountaintop raises $5.5 million to accelerate development of its PvP shooter 1
by Alissa McAloon [02.04.21]
Mountaintop Studios, the game dev studio founded by Oculus co-founder Nate Mitchell last year, has raised $5.5 million at the close of its seed funding round from "investors, friends, and family."
Console/PC, Social/Online