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Updates » Social/Online
EA has made $3 billion in net bookings from just Star Wars games  
by Alissa McAloon [02.03.21]
The company says its Star Wars games represent 52 million copies sold and $3 billion in net bookings.
Console/PC, Social/Online, Smartphone/Tablet

EA Play now has 13 million players across all platforms  
by Alissa McAloon [02.03.21]
Following a recent rebrand and a hefty partnership with Xbox, EA has announced that its own subscription-based game library EA Play now has nearly 13 million active players.
Console/PC, Social/Online

Sponsored: The competive advantage of adding an in-game store to your next game  
by Xsolla [02.03.21]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie

EA reports record net bookings as Apex Legends, Ultimate Team exceed expectations 1
by Alissa McAloon [02.02.21]
EA closed out Q3 of its 2020-21 fiscal year with record net bookings for both the quarter and the trailing 12 months thanks largely to the out performance of its suite of live games.
Console/PC, Social/Online, Smartphone/Tablet

Google shuts down first-party Stadia game studios to refocus as platform provider 4
by Alissa McAloon [02.01.21]
Just over one year in, Google is making major changes to its Stadia strategy and shutting down the game development studios it created to develop Stadia games.

Tabletop Simulator devs face criticism for Google Translate-sourced translations 2
by Alissa McAloon [02.01.21]
Berserk Games released an update for Tabletop Simulator that aimed to expand its list of supported languages, but the actual update missed the mark by opting to use Google Translate to do so.
Console/PC, Social/Online

Report: Mismanagement plagues Amazon's struggling push into video games 1
by Alissa McAloon [01.29.21]
Bloomberg offers an inside look at the management missteps that led to retconned releases like Crucible and a number of high-profile departures while games endured development hell.
Console/PC, Social/Online

Ninja Theory's Bleeding Edge is staying online but won't receive new content  
by Alissa McAloon [01.28.21]
Ninja Theory has opted to focus its development efforts on its other projects like Senua's Saga, Project Mara, and the Insight Project.
Console/PC, Social/Online

GameStop stock dips as apps like Robinhood restrict trading  
by Alissa McAloon [01.28.21]
In the latest leg of the GameStock saga, a number of apps used by the general public to trade stock in public companies have blocked the ability to buy some share
Social/Online, Smartphone/Tablet, Business/Marketing

Pocket Worlds raises $7 million to double down on social mobile games  
by Alissa McAloon [01.28.21]
Pocket Worlds emerged into social mobile games with Highrise in 2015, and the company is looking to expand in that space with the help of some additional funding from the likes of BITKRAFT Ventures.
Social/Online, Smartphone/Tablet

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Staff [01.27.21]
"The most appealing aspect hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Rovio quietly shutters game streaming service Hatch 1
by Alissa McAloon [01.27.21]
Angry Birds-maker Rovio has seemingly shut down Hatch, a mobile-based game streaming service launched by Rovio subsidiary Hatch Entertainment in 2017.
Social/Online, Smartphone/Tablet

GameStop stock hits new highs as Redditors and stock market short sellers wage war  
by Alissa McAloon [01.25.21]
The past few years have been a wild ride for GameStop, but the past week or so has been an absolute rollercoaster for the company's stock prices.
Console/PC, Social/Online

Industry vet Peter Moore returns to games as Unity SVP  
by Alissa McAloon [01.20.21]
Peter Moore's return to the game industry has picked up steam.

Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Whitepaper

Epic Games Store exclusivity muddles Hitman 3's legacy DLC promise on PC 2
by Alissa McAloon [01.15.21]
Unfortunately, the nature of storefronts and game exclusivity (paired with some messaging missteps) has complicated Hitman 3's legacy level plans on PC.
Console/PC, Social/Online gets a fresh coat of paint to improve navigation, accessibility  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

Middle-earth: Shadow of Mordor has lost its online features, including Vendetta missions  
by Staff [01.14.21]
The powers that be have axed the online services for Middle-earth: Shadow of Mordor, a change that unfortunately puts some of the 2014 game's standout features to rest as well.
Console/PC, Social/Online

Over 8 million demos played during 2020's Steam Festivals (and other nifty Steam stats)  
by Alissa McAloon [01.13.21]
Steam's end of year data roundup offers insight into Steam Game Festival performance, Steam growth trends, and more.
Console/PC, Social/Online

Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs  
by Alissa McAloon [01.12.21]
The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.
VR, Console/PC, Social/Online