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October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Social/Online
Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked  
by Alissa McAloon [07.13.18]
This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority.
Console/PC, Social/Online, Business/Marketing

Japan is taking steps to legalize paid esports tournaments  
by Alissa McAloon [07.13.18]
Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
Console/PC, Social/Online, Business/Marketing

Book Excerpt: A behind-the-scenes look at building Ultima Online
by Wes Locher [07.13.18]
In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds.
Social/Online, Programming, Design

Opinion: It's past time to get serious about social media policies 33
by Katherine Cross [07.12.18]
"If engaging with people is a skill--and it absolutely is--then it should be compensated as such," writes contributor Katherine Cross. "Especially if failing at it is what costs you your job."
Social/Online

ESPN, Disney XD, and Blizzard pen deal to bring Overwatch matches to primetime TV  
by Alissa McAloon [07.11.18]
Disney-owned EPSN now holds the rights to live television coverage for Overwatch League matches, a deal that spans the remainder of the 2017-2018 season and beyond.
Console/PC, Social/Online

Blizzard's Pink Mercy event raised over $12 million for a breast cancer charity  
by Alissa McAloon [07.11.18]
The sizable donation came from sales of both a limited edition Overwatch skin and charity-focused tee-shirts. 
Console/PC, Social/Online

ArenaNet president: Fired devs 'could have chosen not to engage' on social media 66
by Alex Wawro [07.09.18]
"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldn’t be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon.
Social/Online, Business/Marketing

Nexon and EA cancel Asia-exclusive Titanfall Online  
by Alissa McAloon [07.09.18]
Nexon and EA have ended development on the team-up project that would’ve brought an entirely online Titanfall game to Asian markets.
Console/PC, Social/Online

Sponsored Content
Sponsored: A practical way to make more money from your mobile games
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google reveals how DeepMind AI learned to play Quake III Arena like a pro  
by Alex Wawro [07.03.18]
A team of Google DeepMind researchers have trained AI agents to 'act independently, yet learn to interact and cooperate with other agents' by letting them play CTF in (what else?) Quake III Arena.
Social/Online, Programming, Video

Failbetter Games spearheads Love Indies Week' for elevating devs and communities  
by Alissa McAloon [07.03.18]
Failbetter Games has put together an event that aims to celebrate indie games and the communities that support them, all while highlighting how reviews can help indie devs.
Social/Online, Indie

Streaming platform devs take down Fortnite adware, chide Epic for not doing it itself 4
by Alissa McAloon [07.02.18]
The developers of the streaming platform Rainway detail their own crusade against a potent piece of adware that had infected seemingly thousands of Fornite players.
Console/PC, Social/Online

Iron Mountain Interactive lands $3M investment  
by Alissa McAloon [07.02.18]
Iron Mountain Interactive has secured a $3 million investment at the close of its Series A funding round, notably scooping up leading investor Oasis Games as a minority shareholder in the process.
Social/Online, Business/Marketing

Microsoft is working on AI-driven, platform-level Xbox Live cheat detection  
by Alissa McAloon [07.02.18]
Microsoft has filed a patent application for machine learning tech that would sniff out cheaters on Xbox Live on the platform level, rather than the more traditional per-game anti-cheat approach.
Console/PC, Social/Online

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-hatemonger confirms white supremacists recruit in Minecraft, Fortnite 1
by Alex Wawro [06.29.18]
Self-described former extremist turned peace advocate Christian Picciolini confirmed on Reddit that white supremacists regularly recruit new members in games like Minecraft, Call of Duty and Fortnite.
Social/Online

Valve is working on its own 'more accurate and more useful' Steam Spy-like tools 12
by Alissa McAloon [06.29.18]
Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem.
Console/PC, Social/Online, Business/Marketing

Second Life creator's VR platform High Fidelity secures $35M investment 1
by Alissa McAloon [06.29.18]
High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform. 
VR, Social/Online, Business/Marketing

Bringing narrative to heel: How Xavier Woods mixes video games and wrestling  
by Katherine Cross [06.27.18]
Educational psychologist and WWE wrestler Xavier Woods speaks about the overlap between the storytelling of professional wrestling and narrative design in games.
Social/Online, Design