Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

1979 Revolution: Black Friday named Facebook Game of the Year  
by Alissa McAloon [01.02.18]
Facebook has named its picks for the best games of 2017 to appear on its social video game platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie

ESA rebukes World Health Organization 'gaming disorder' classification 5
by Alissa McAloon [01.02.18]
The Entertainment Software Association argues that including ‘gaming disorder’ in the upcoming diagnostic manual "recklessly trivializes real mental health issues."
Social/Online, Serious

Come to GDC 2018 for an under-the-hood look at how Riot handles eSports  
by Staff [01.02.18]
At GDC 2018 Riot engineering lead Steve Martin will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective.
Social/Online, Business/Marketing, GDC

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft releases open-source code for World in Conflict servers 1
by Alissa McAloon [12.21.17]
Ubisoft has released the source code Massgate, the server that powers the online multiplayer of World in Conflict, which itself lost official support in 2015.
Console/PC, Social/Online

Now out of Early Access, Battlegrounds crosses 30M players  
by Alissa McAloon [12.21.17]
Bluehole subsidiary PUBG Corp. has kept true to the company's earlier promise that PlayerUnknown's Battlegrounds would exit Early Access before the end of 2017.
Console/PC, Social/Online

At GDC 2018 see how King tried Pixar's 'Brain Trust' model - and why it went awry 1
by Staff [12.21.17]
As part of the GDC 2018 Mobile Summit, King's Stephen Jarrett and Rob Woodburn will be presenting an earnest talk about "Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong."
Social/Online, Smartphone/Tablet, Production, GDC

Video: How multiplayer in Halo: The Master Chief Collection ran at 60 fps  
by Emma Kidwell [12.20.17]
In this GDC 2015 session, Lead technical artist at Certain Affinity Bryan Moss discusses how technical artists and animators achieved running Halo: The Master Chief Collection at 60 fps.
Social/Online, Design, Production, Video, Vault

Guerrilla Games ending online support for Killzone 2 and Killzone 3  
by Alissa McAloon [12.20.17]
Both games will lose online services on March 29, 2018. For Killzone 2, the closure will end 9 years of online support.
Console/PC, Social/Online

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that I’ve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Alissa McAloon's top 6 games 2
by Alissa McAloon [12.18.17]
From shockingly dark visual novels to infinitely cheerful golf adventures, I managed to play a healthy variety of wonderful games in 2017 despite nearly doubling my backlog at the same time.
Console/PC, Social/Online, Indie

5 trends that defined the game industry in 2017  
by Kris Graft [12.18.17]
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Minecraft was the reason the Mirai botnet was created 1
by Emma Kidwell [12.14.17]
Wired recently published a piece interviewing several people who were involved in analyzing and investigating the Mirai botnet malware, which had roots in Minecraft server hacking.
Social/Online, Production

'PlayerUnknown' argues for better protection against copycat games 14
by Emma Kidwell [12.13.17]
Creator of PlayerUnknown's Battlegrounds Brendan Greene discusses his frustration over copycat games in an interview with the BBC.
Social/Online, Business/Marketing