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July 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
GDC celebrates record-breaking attendance and confirms 2019 dates!  
by Staff [03.28.18]
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Microsoft tweaks Code of Conduct for Xbox and other platforms  
by Alissa McAloon [03.27.18]
Microsoft is updating the code of conduct section of its terms of services to list 'offensive activity' as a bannable offense on its wide array of online platforms including Xbox and Skype. 
Console/PC, Social/Online

100-player Fortnite livestream held on YouTube hit 1M views  
by Emma Kidwell [03.26.18]
A 100-player Fortnite livestream hosted by Spanish YouTuber Rubén Doblas Gundersen garnered over 1.1 million viewers.
Social/Online, Business/Marketing

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Social/Online, Serious

One Life Left x GDC podcast: Representation, storytelling, and war  
by Staff [03.26.18]
In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video

How Monster Hunter: World's director breathed new life into the game's old bones  
by Alan Bradley [03.26.18]
“The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Video Game Deep Cuts: We're Through The GDC Valley  
by Gamasutra Staff [03.25.18]
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Gran Turismo Sport ad misrepresented offline content, rules UK ad authority  
by Alissa McAloon [03.22.18]
The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport misled players about in-game content that was inaccessible offline.
Console/PC, Social/Online, Business/Marketing

Lockwood Publishing opens Lithuania studio to support Avakin Life development  
by Alissa McAloon [03.20.18]
Less than one week after opening its third studio in the UK, Avakin Life developer Lockwood Publishing has opened a studio in Lithuania, its first international studio.
Social/Online, Smartphone/Tablet

Blog: Designing more social multiplayer games via the Trust Spectrum 17
by Gamasutra Community [03.20.18]
Working with Google, vetern game dev Raph Koster shares a design lens and framework (built on extensive research, prototypes, & metrics) for designing prosocial games that build trust between players.
Social/Online, Serious, Design

Facebook releases engagement-focused Games SDK  
by Alissa McAloon [03.19.18]
Facebook has released its new Games SDK that aims to let developers build Facebook-based sharing functionality into projects with the goal of boosting community engagement.
Console/PC, Social/Online, Business/Marketing, GDC

Amazon debuts GameOn, a new cross-platform competitive game platform  
by Alex Wawro [03.19.18]
As the Game Developers Conference kicks off today Amazon unveiled GameOn, a new platform aimed at helping devs implement cross-platform (mobile, console, PC) competitive multiplayer in their games.
Social/Online, Business/Marketing, GDC

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Though invite-only, Fortnite Battle Royale tops iOS charts at launch  
by Alissa McAloon [03.16.18]
Access to the game currently requires an invite from Epic but Fortnite Battle Royale has already climbed to the top of the iPhone’s Top Free Apps chart in the US.
Social/Online, Smartphone/Tablet

Don't miss your opportunities to make new friends and contacts at GDC  
by Staff [03.15.18]
The 2018 Game Developers Conference is just days away, and that means now is the right time for attendees to brush up on all the ways you can meet interesting new people at the show!
Social/Online, Business/Marketing, GDC

Microsoft targets game devs with new 'device-agnostic' Gaming Cloud biz  
by Alex Wawro [03.15.18]
"We're taking a very device-agnostic approach," Microsoft's Kevin Gammill tells Gamasutra. "That's one aspect you could argue is slightly different from Microsoft's old-school approach."
Console/PC, Social/Online, Business/Marketing

Facebook opens up its Instant Games platform to all devs  
by Alissa McAloon [03.14.18]
Previously only available to developers through a closed beta, Facebook has officially launched its HTML5-based Instant Games platform.
Console/PC, Social/Online, Smartphone/Tablet

Q&A: How Epic pared down Fortnite Battle Royale to be fast and approachable 2
by Dante Douglas [03.14.18]
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play.
Console/PC, Social/Online, Design