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June 12, 2021
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Updates » Social/Online
Subscription library Ubisoft+ is now on Google Stadia  
by Alissa McAloon [12.14.20]
Ubisoft has officially launched its pay-for-access subscription library Ubisoft Plus on Google Stadia, essentially rolling all the benefits of cloud-based game services into its $14.99 per month service.
Console/PC, Social/Online

Valve upgrades News Hub from experiment to full-fledged Steam feature  
by Alissa McAloon [12.14.20]
Another Steam Labs' experiment has graduated from the program and made its way to the regular Steam client.
Console/PC, Social/Online

Best of 2020: Nintendo Switch Game Sales - The Three Biggest Misconceptions 1
by Simon Carless [12.10.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Social/Online, Indie, Business/Marketing

Xbox to expand cloud gaming beta to iOS and PC in 2021  
by Alissa McAloon [12.09.20]
Xbox is widening the reach of its in-beta cloud gaming service by bringing it to more platforms and baking it right into the Game Pass Ultimate subscription.
Console/PC, Social/Online

Twitch harassment policy update aims to focus less on intent, more on impact  
by Alissa McAloon [12.09.20]
The new policy is set to take effect on January 22, and when it does will prohibit a wider range of hate symbols, sex-based insults, and hateful language or behavior.
Social/Online

Destiny 2 will open up cross-platform play in 2021  
by Alissa McAloon [12.08.20]
Bungie announced that it plans to launch crossplay for Destiny 2 in 2021, though exact details on what that'll look like are light.
Console/PC, Social/Online

Stadia expands to 8 more European countries  
by Alissa McAloon [12.07.20]
Google Stadia has officially launched in eight more European countries, bringing the total number of countries where the cloud-based game streaming service is up and running to 22.
Console/PC, Social/Online

Analyst: Research reveals 4 in 5 consumers don't know what cloud gaming can offer  
by George Jijiashvili [12.07.20]
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Esports platform Smashgg acquired by Microsoft  
by Alissa McAloon [12.02.20]
Microsoft has officially acquired the online esports organization platform Smash.gg, an acquisition that has been made official after news broke via a small website update earlier today.
Console/PC, Social/Online

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

CDPR will take down Cyberpunk 2077 streams & let's plays aired before launch  
by Alissa McAloon [12.02.20]
Cyberpunk 2077 developer CD Projekt Red knows that some copies of the game might reach players before official launch, but warns it won't tolerate early streams or lets's play content.
Console/PC, Social/Online

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Social/Online, Indie, Production, Business/Marketing

Salesforce to acquire Slack in $27.7 billion deal 1
by Alissa McAloon [12.01.20]
Last week's rumors of an impending Slack acquisition look to have been right on the money.
Social/Online

EG7 pens deal to acquire EverQuest and H1Z1 dev Daybreak for $300 million  
by Alissa McAloon [12.01.20]
Daybreak Games Company is set to become a EG7 subsidiary, following yesterday's news that EG7 has also acquired MechWarrior dev Piranha Games.
Console/PC, Social/Online

Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud  
by AWS Game Tech [11.30.20]
Whether you're building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.
Social/Online, Whitepaper

Super Mario Maker Wii U to be delisted, lose some online features in early 2021  
by Alissa McAloon [11.25.20]
Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
Console/PC, Social/Online

What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Console/PC, Social/Online, Business/Marketing

The forgotten Flash Website movement (when websites were 'the new emerging artform') 3
by Nathalie Lawhead [11.24.20]
Net artist and game designer Nathalie Lawhead shares a short history of Flash, its decline, and what they (as someone intimately familiar with Flash's heyday) believe led to its eventual demise.
Console/PC, Social/Online

Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Console/PC, Social/Online