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October 24, 2020
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Updates » Social/Online
Video: How Supercell designed the Clash of Clans Battle Pass  
by Staff [05.05.20]
In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

EA opts for digital EA Play Live show instead of its usual E3-ish event  
by Alissa McAloon [05.04.20]
EA is taking its usual E3-adjacent festivities online through EA Play Live, set to be held during the gap in mid-June left by E3’s COVID-19-driven cancellation.
Social/Online, Business/Marketing

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New Guild Wars 2 content won't have voice acting at launch due to COVID-19  
by Alissa McAloon [04.30.20]
Rather than delay an upcoming content drop altogether, the Guild Wars 2 team has made the call to launch the next episode of its Icebrood Saga arc without any voice acting for the time being.
Console/PC, Social/Online

Report: Work-from-home issues to blame as Nintendo axes June Direct  
by Alissa McAloon [04.30.20]
Nintendo has reportedly reached out to its partners to say it no longer plans to hold one of its Nintendo Direct announcement sprees during the month of June.
Console/PC, Social/Online

GDC Summer is going fully digital  
by Staff [04.30.20]
While GDC organizers look forward to meeting again in person as soon as possible, this August's GDC Summer will be transformed into an all-digital event in order to best serve our community.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Fortnite's newest mode cuts combat to create a purely social space  
by Alissa McAloon [04.30.20]
Building off the virtual concerts that have graced the battlefields of Fortnite's traditional battle royale maps, Epic Games' latest addition to the game eschews combat to instead focus on online hangouts.
Console/PC, Social/Online

Video: Optimizing game server performance for The Division 2  
by Staff [04.29.20]
In this GDC 2020 virtual talk Ubisoft's David Lind walks you through the challenges faced and solutions found to optimize game server performance in Tom Clancy's The Division 2.
Console/PC, Social/Online, Programming, Design, Video, Vault

Techland's shelved Hellraid project lives on as DLC in Dying Light  
by Alissa McAloon [04.29.20]
Techland is making use of a currently stalled game project by bringing maps and enemies from the dungeon crawler into its parkour driven zombie game Dying Light.
Console/PC, Social/Online

How Manticore's new Core platform aims to bring fresh blood into game dev  
by Alex Wawro [04.29.20]
Manticore Games unveil Core, a new F2P online game platform that aims to bring fresh blood into game dev and foster the birth of the next 'it' genre with a drag-and-drop toolset for game design.
Console/PC, Social/Online, Design, Business/Marketing

Blizzard co-founder Morhaime speculates on waning popularity of MMOs 4
by Kris Graft [04.28.20]
Mike Morhaime took a moment to reflect on Blizzard's biggest game, World of Warcraft, and to think about what made it a success. For him, it all boils down to how the game brought players together in a highly social way.
Social/Online, Design, Business/Marketing

Stadia Connect brings PUBG to the cloud, details new 'First on Stadia' timed exclusives  
by Alissa McAloon [04.28.20]
After receiving some criticism online for its slow cadence of game announcements, the Stadia team at Google has dropped a new Stadia Connect video focused entirely on games headed to the platform over the next year.
Console/PC, Social/Online, Video

Video: Bringing replays to World of Tanks: Mercenaries  
by Staff [04.28.20]
In this GDC 2020 virtual talk Wargaming Sydney's Andrew Glover educates devs about the potential problems and solutions of integrating a server-side record and replay system into a multiplayer game.
Console/PC, Social/Online, Programming, Design, Video, Vault

In F2P, chasing 'whales' is a mistake says Nexon CEO  
by Kris Graft [04.28.20]
For Nexon CEO Owen Mahoney, chasing the whale is the wrong tack, even beyond ethical reasons. It's just not good business.
Social/Online, Business/Marketing

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Opera Event raises $5 million to help esports influencers join forces with advertisers  
by Alissa McAloon [04.23.20]
Opera Event has raised $5 million at the close of a Series A financing round to further develop its esports-focused influencer platform of the same name, and build out its toolset to reach other verticals.
Social/Online, Business/Marketing

Disruptor Beam completes pivot to tools provider with Beamable rebrand  
by Alissa McAloon [04.22.20]
Now as Beamable, the company aims to license out that platform (also now known as Beamable) as a tool other developers can use to build and scale the commerce side of their own games.
Social/Online, Smartphone/Tablet, Business/Marketing

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Fortnite finally hits Google Play, but Epic still isn't a fan of Google's mobile tactics 3
by Alissa McAloon [04.21.20]
Epic Games hasn't been quiet about its reasons for keeping Fortnite from launching on Google Play and hasn't backed down on those feelings despite debuting Fortnite on Google Play today.
Social/Online, Smartphone/Tablet, Business/Marketing

Analyst: US game spend jumps during COVID-19 pandemic as more are encouraged to stay home  
by Alissa McAloon [04.21.20]
March made for an interesting month in terms of game spending according to data shared in The NPD Group’s quarterly report,
Console/PC, Social/Online, Business/Marketing