Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Facebook launches new program for gaming streamers just starting out  
by Emma Kidwell [06.07.18]
Facebook announced the launch of its Level Up program today, designed to help new and aspiring streamers foster a community using its platform.
Social/Online, Business/Marketing, E3

Austrian court ruling could hold YouTube liable for copyright infringing content 1
by Alissa McAloon [06.07.18]
The preliminary decision means that, if upheld, YouTube, and potentially other major platforms, are legally accountable for the content posted by users on its platform.
Social/Online, Business/Marketing

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing

Video: A postmortem look at Rocket League's language ban system  
by Staff [06.04.18]
Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.
Console/PC, Social/Online, Indie, Design, Video, Vault

Don't Miss: Looking back at how Evolve was retrofitted for accessibility  
by Staff [06.04.18]
Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch.
Console/PC, Social/Online, Design

Microsoft Studios head: 'It's really important to think about the longevity of a game'  
by Alissa McAloon [06.04.18]
MCV’s latest issue captures a chat with new Microsoft Studios head Matt Booty ahead of his E3 debut in the role.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Streaming BlazBlue's campaign is strictly off-limits, warns Arc System Works 2
by Alissa McAloon [06.01.18]
The developer has detailed its "non-negotiable" rules for how BlazBlue: Cross Tag Battle and most other Arc System Works games can be streamed or otherwise shared in online videos.
Console/PC, Social/Online

Weekly Jobs Roundup: Telltale, Sucker Punch, and more are hiring now!  
by Staff [05.31.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Social/Online, Programming, Design, Production, Recruitment

Riot Games donating 100% of 'Dark Star Cho'Gath' skin sales to charity  
by Alissa McAloon [05.31.18]
The skin itself was created in part by a League of Legends fan named Bryan thanks to The Make-A-Wish Foundation and will see all of its proceeds donated to local charities.
Console/PC, Social/Online

Opinion: When the internet becomes a contemporary art exhibit  
by Katherine Cross [05.31.18]
"Modern art has a fundamentally democratic quality," writes Katherine Cross. "In an age of reckless profit seeking in the gaming industry...more reverence for that democratic lineage would be nice."
Social/Online, Art

PUBG Corp. files copyright infringement lawsuit against Fortnite dev Epic Games 7
by Alissa McAloon [05.29.18]
The suit alleges that Epic’s Fornite Battle Royale is far too similar to PlayerUnknown’s Battlegrounds and, as a result, infringes on PUBG Corp.'s copyrights.
Console/PC, Social/Online, Business/Marketing

Pokemon Company annual profits drop to a mere $80.8 million  
by Kris Graft [05.29.18]
The Pokemon Company, purveyor of little monsters that theoretically fit in pockets, pocketed $80.8 million in profit during the fiscal year ended February, a drop from $145.6 million the year prior.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam's Spring Cleaning event takes aim at overflowing backlogs 1
by Alissa McAloon [05.25.18]
Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in their Steam Library.
Social/Online, Business/Marketing

Mixer rolls out MixPlay, a tool for creating interactive stream overlays 1
by Alissa McAloon [05.24.18]
Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platform’s birthday celebrations, one of which allows developers to build interactive stream overlays.
Console/PC, Social/Online

Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer  
by Staff [05.24.18]
The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games.
Social/Online, Business/Marketing, Recruitment

Caffeine rolls out stream monetization program, complete with payouts for devs  
by Alissa McAloon [05.24.18]
The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played.
Social/Online, Business/Marketing

GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare 2
by Alissa McAloon [05.24.18]
Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game’s servers down for good.
Console/PC, Social/Online

H1Z1 gains early F2P traction on PlayStation 4  
by Kris Graft [05.24.18]
Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4.
Console/PC, Social/Online, Business/Marketing