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June 25, 2021
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Updates » Social/Online
Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud  
by AWS Game Tech [11.30.20]
Whether you're building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.
Social/Online, Whitepaper

Super Mario Maker Wii U to be delisted, lose some online features in early 2021  
by Alissa McAloon [11.25.20]
Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
Console/PC, Social/Online

What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Console/PC, Social/Online, Business/Marketing

The forgotten Flash Website movement (when websites were 'the new emerging artform') 3
by Nathalie Lawhead [11.24.20]
Net artist and game designer Nathalie Lawhead shares a short history of Flash, its decline, and what they (as someone intimately familiar with Flash's heyday) believe led to its eventual demise.
Console/PC, Social/Online

Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Console/PC, Social/Online

Sponsored: Building subscriptions that boost player loyalty (and revenue!)  
by Xsolla [11.23.20]
Learn how to reward loyal fans and realize consistent revenue through carefully crafted subscription fans in this free guide from the experts at Xsolla.
Social/Online, Business/Marketing, Whitepaper

Roblox moves toward IPO, discloses revenue and net losses for last three years 1
by Alissa McAloon [11.19.20]
According to the data shared in the filing, revenue at Roblox has increased since 2018 though it has reported net losses for that same period.
Console/PC, Social/Online

Stadia plans to bypass App Store with web app iOS launch  
by Alissa McAloon [11.19.20]
Stadia has, like other cloud-based game streaming services, planned a somewhat unconventional launch for iOS platforms.
Social/Online, Smartphone/Tablet

Analysis: Nvidia GeForce Now cloud gaming service comes to iOS  
by George Jijiashvili [11.19.20]
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Social/Online, Smartphone/Tablet

Twitch eyes new tools, licensing deals after 'understandably frustrating' DMCA takedowns  
by Alissa McAloon [11.12.20]
Twitch is looking into ways to alleviate licensed music woes for the thousands upon thousands of streamers that use its platform after a sudden influx of DMCA takedowns blindsided its users last month.
Console/PC, Social/Online

Former Xbox trust and safety head Angela Hession joins Twitch  
by Alissa McAloon [11.10.20]
Angela Hession, once the head of trust and safety for Xbox, has joined the team at Twitch to head up the streaming giant's own VP of trust and safety.

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

'HD Games' profit dips at Square Enix following Marvel's Avengers launch  
by Alissa McAloon [11.06.20]
As a whole, Square Enix reported a year-over-year increase in sales and operating income but numbers for its HD Games business alone shows that Avengers sales have failed to balance out costs.
Console/PC, Social/Online

Live games continue to lead at Take-Two as recurrent consumer spend jumps 56%  
by Alissa McAloon [11.05.20]
Take-Two's expansive catalog of live games continues to make a strong showing in the company's quarterly financials.
Console/PC, Social/Online

EA: Apex Legends on track to become billion dollar franchise by March 2021  
by Alissa McAloon [11.05.20]
Electronic Arts' live games are front and center at the close of Q2 FY21, particularly games in its FIFA and Madden franchises while mainstays like Apex Legends continue to grow.
Console/PC, Social/Online

EA Play crosses 6.5 million paying subscribers  
by Alissa McAloon [11.05.20]
Electronic Arts's freshly rebranded subscription game library EA Play has officially crossed 6.5 million paying subscribers since EA introduced the program as EA Access six years back.
Console/PC, Social/Online

Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer 2
by Staff [11.05.20]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Social/Online, Design

Steam rolls out built-in playtest invite and management tool beta for devs 1
by Alissa McAloon [11.04.20]
A new Steam tool aims to allow developers to run playtests through the platform without needing to juggle external participant lists or game keys.
Console/PC, Social/Online

Friday the 13th: The Game winds down with final patch, end of dedicated servers  
by Alissa McAloon [11.03.20]
Friday the 13th: The Game will see both its final update and the discontinuation of its dedicated servers this month, a light wind-down that follows a complicated legal dispute over the Friday the 13th copyright.
Console/PC, Social/Online

Guild Wars 2 pauses Steam plans to focus on expansion development  
by Alissa McAloon [11.02.20]
ArenaNet's Guild Wars 2 was due for a Steam release this year, but the developer has paused those plans to instead better focus its efforts on its next expansion.
Console/PC, Social/Online