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Updates » Social/Online
EA is running a closed trial for its Project Atlas cloud gaming service this month  
by Alissa McAloon [09.11.19]
EA has expanded testing for its Project Atlas game streaming service, namely by rolling out the service to a handful of EA Origin account holders earlier this week.
Console/PC, Social/Online

Nintendo launches infringement lawsuit against ROM site RomUniverse  
by Alissa McAloon [09.11.19]
Nintendo is continuing its legal crusade against online piracy, this time by launching a lawsuit against the owners of the website RomUniverse and seeking damages in the millions.
Console/PC, Social/Online

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

The GDC 2020 Free to Play Summit needs your best talk pitches!  
by Staff [09.11.19]
Got a great idea for a talk that'd fit in well as part of the Free to Play Summit at next year's Game Developers Conference? Now's the time to pitch it!
Social/Online, Design, Business/Marketing

Apple Arcade offers up 100+ exclusive(-ish) mobile games for $4.99 a month 2
by Alissa McAloon [09.10.19]
In short, the subscription library opens up to iPhone, Mac, and iPad users on September 19 in 150 countries and brings subscribers access to 100+ semi-exclusive titles.
Social/Online, Smartphone/Tablet

Nintendo wins UK court case over Nintendo Switch piracy and modification  
by Alissa McAloon [09.10.19]
A UK court has ruled that five of the country’s major ISPs are now required to "block or at least impede access" to certain websites that facilitate Switch piracy.
Console/PC, Social/Online

Blizzard's World of Warcraft Classic hit with weekend DDoS attacks 2
by Alissa McAloon [09.09.19]
Blizzard’s recently released MMORPG revival World of Warcraft Classic was taken offline over the weekend by a series of DDoS attacks against the game’s servers.
Console/PC, Social/Online

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game-focused social video platform Medal.tv raises $9 million  
by Alissa McAloon [09.06.19]
Medal.tv has secured a $9 million dollar investment to boost its service as both a video platform and a social network built around sharing short-form video game footage.
Console/PC, Social/Online

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Steam Library redesign ushers in new features for devs alongside spruced up game pages 1
by Diego Arguello [09.04.19]
Valve has unveiled a number of new updates coming to Steam, including several developers have been asking about for quite some time.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A data-driven deep dive into the 12 motivations for players  
by Staff [09.03.19]
In this 2019 GDC talk, Quantic Foundry's Nick Yee take a deep dive into 12 major player motivations, based on Quantic Foundry's survey of over 400,000 game players!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Report: Valve is pushing back against accusations it violated EU trade rules 1
by Alissa McAloon [08.29.19]
Valve is one of six game companies that have been under investigation in the EU and, according to a Reuters report, it is the only of the six that is now pushing back against accusations of wrongdoing.
Console/PC, Social/Online

Day of the Devs is looking for indie games for its 2019 showcase  
by Alissa McAloon [08.29.19]
The folks behind Day of the Devs are now taking submissions for indie games to join the Day of the Devs 2019 event this November.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Facebook is using Minecraft to train an AI Assistant  
by Alissa McAloon [08.29.19]
Facebook is using Mojang’s Minecraft to train an AI that it hopes will eventually be molded into an AI assistant in the vein of Apple’s Siri, but with more flexibility to help people with day-to-day tasks.
Console/PC, Social/Online

A dev's guide to sustainably supporting live games without crunching  
by Alex Wawro [08.29.19]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing