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May 20, 2022
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Updates » Student/Education
Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Student/Education

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Experiments in gamifying the classroom 7
by Gamasutra Community [12.04.14]
"There is no guarantee that all gamification projects will succeed -- students may become too obsessed with rewards and game achievements, teachers may fail to design fun and engaging curriculums."
Social/Online, Design, Student/Education

Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education

What we can learn from teens making games 1
by Gamasutra Community [10.17.14]
"It is clear to us at foundry10 that game creation holds incredible value to students, if done right. But what is 'right' when each learner is different?"
Console/PC, Indie, Production, Student/Education

Download the 2014 Game Career Guide now! Exclusive 1
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

Don't Miss: Game programming tips from Team Meat's Refenes 41
by Tommy Refenes [08.07.14]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education

Raspberry Pi final build now available for purchase 2
by Mike Rose [07.14.14]
The final version of the Raspberry Pi, the cheap and tiny computer that aims to teach programming to students, has now been released.
Console/PC, Business/Marketing, Student/Education

From AAA to academia: What industry veterans have learned  
by Leigh Alexander [03.17.14]
Brenda Romero, John Romero, Warren Spector and Richard Lemarchand are all veteran game designers who became educators. On a panel, the four talked about the unique challenges and opportunities.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Student/Education, GDC

Why three indies built a one-of-a-kind text adventure in Unity Exclusive 4
by Kris Ligman [02.12.14]
Gamasutra speaks with the three developers behind Second Amendment, a one-of-a-kind text adventure built entirely in Unity 3D.
Indie, Design, Exclusive, Student/Education

Warren Spector's next challenge: Mold the future of the game industry 9
by Kris Graft [11.12.13]
Warren Spector is known for his work on games including System Shock, Deus Ex and Epic Mickey. Now he'll help educate the next generation of video game leaders.

Students recreate 17th century London in CryEngine 8
by Mike Rose [10.24.13]
A team of university students has used the CryEngine to convert historic maps and engravings from 17th century London into a 3D fly-through demonstration of the English capital.
Console/PC, Business/Marketing, Student/Education, Video

Zynga offering office space, employee time to edugame incubator 1
by Kris Ligman [10.17.13]
"We're excited to lend not just space, but, we hope, other talents," said former Zynga CEO Mark Pincus, in an event this Tuesday showing off the early efforts of its educational game incubator.
Indie, Serious, Business/Marketing, Recruitment, Student/Education

Kojima: 'No plans' at present to license FOX Engine 8
by Kris Ligman [09.10.13]
In 2011 during the first public demo of the FOX Engine, Hideo Kojima announced that the engine would one day be licensed to schools and indies. Those plans are now off the table, he tells Gamasutra.
Console/PC, Programming, Student/Education

7 lessons to learn before starting your first game internship 8
by Gamasutra Community [09.04.13]
Veteran game design Ethan Levy shares some of the hard-won lessons that would have helped him avoid painful missteps in his early career.
Business/Marketing, Recruitment, Student/Education

Grants for your games: An interview with the National Endowment for the Humanities Exclusive  
by Kris Ligman [08.02.13]
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
Alternative Funding, Indie, Serious, Art, Production, Exclusive, Student/Education

Valve launches Pipeline, a high school student experiment 1
by Mike Rose [07.15.13]
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
Console/PC, Serious, Programming, Art, Audio, Design, Student/Education, Video

A peek inside one particularly ambitious student dev project GDMag Exclusive 1
by Alexandra Hall [07.11.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, Alexandra Hall interviews two members of the 38-person USC student game Tales from the Minus Lab.
Indie, GD Mag, Design, Student/Education, GD Mag Exclusive

MIT's Einsteinian game engine goes open source 1
by Kris Ligman [05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
Serious, Programming, Production, Student/Education

Leaving AAA: Why Naughty Dog's star designer became a teacher Exclusive 14
by Kris Ligman [05.10.13]
"Game developers should not walk but run towards their nearest academic institution," says Richard Lemarchand, design lead on Uncharted 3 who in 2012 left AAA to teach game design.
Console/PC, Indie, Design, Exclusive, Student/Education