Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 20, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Student/Education
Ask the Experts: Too Tired to Learn Games 3
by Jill Duffy [12.01.08]
A software developer from Canada is an aspiring game programmer and designer, but doesn’t have the time or energy to learn game development independently or at school. ‘What’s your advice for someone who wishes there were more hours in the day?’ GameCaree
Console/PC, Student/Education

Edu Feature: Press The Action Button, Snake: Self-Reference In Games' 7
by Jill Duffy [11.25.08]
Where does the video game character end and the player begin? Singapore-MIT GAMBIT Game Lab's Matthew Weise considers the complex relationship between video game players
Console/PC, Student/Education

EMC Game Seeks To Prevent Violence Against Women  
by Eric Caoili [11.21.08]
Champlain College's Emergent Media Center is currently developing an educational video game designed for young boys in developing nations and targeted at preventing violence against women. The title will be a global initiative, with an initial focus in So
Console/PC, Serious, Student/Education

Britain's Science, Innovation Minister Sees 'Real Impact' With SGI's Work  
by Eric Caoili [11.21.08]
Lord Drayson, Britain's minister of state for Science and Innovation, visited the Serious Games Institute to learn about the center's work in educational gaming technology, commenting that developments there will have "real impact in our everyday lives ov
Console/PC, Serious, Student/Education

GCG’s Game Design Challenge: Achievement and Insomnia 5
by Jill Duffy [11.21.08]
GameCareerGuide has recently posted its next Game Design Challenge: design a card game that incorporates the theme ‘insomnia.’ The site has also posted
Console/PC, Student/Education, Design

Game Scholar Henry Jenkins to Leave MIT for USC  
by Jill Duffy [11.18.08]
Game and pop culture educator and academic Henry Jenkins, notable for his work with the Education Arcade and the GAMBIT Singapore-MIT Game Lab, will be leaving the MIT Comparative Media Studies Program to pursue a new game and transmedia-related position
Console/PC, Student/Education

Ask the Experts: The Go Between  
by Jill Duffy [11.17.08]
A student and artist from North Carolina writes to, Gamasutra’s sister web site for information about careers in game development, to ask whether to study programming in addition to 3D animation at the university level.
Console/PC, Student/Education

GCG Readers Tackle Black History Challenge, Toy with Time in Games Exclusive  
by Jill Duffy [11.14.08]
GameCareerGuide has posted the three strongest reader responses to its recent Game Design Challenge, about using games to teach Black history in schools. The site ha
Console/PC, Student/Education, Exclusive

GCG: Postmortem of Collins Colleges Eternal Winter  
by Jill Duffy [11.11.08]
Collins College graduate Blake Mitchell has written a postmortem, published on, of Eternal Winter, a mod created with the Unreal 2004 Editor that Mit
Console/PC, Student/Education

GCG Readers Design New Lemmings, Tackle Xbox 360 Achievements 1
by Jill Duffy [11.07.08]
In response to its weekly design challenge, has recognized the three best solutions to a recent test of imagination: design a new lemming role f
Console/PC, Student/Education, Design

GCG's Game Design Challenge: Black History Month 3
by Jill Duffy [11.04.08]
The most recent Game Design Challenge from game development education web site GameCareerGuide is to design a game that will teach Black American history to fifth g
Console/PC, Student/Education, Design

Educational Feature: Student Postmortem of Smashout  
by Jill Duffy [11.04.08]
When five students at Full Sail teamed up to make their final game project, they intentionally chose to keep the game small and focused, and Gamasutra sister website has published a Console/PC, Student/Education

Ask the Experts: Are Online Game Schools Bunk? 4
by Jill Duffy [11.03.08]
A reader of sister site asks, 'Am I making a mistake by applying to online game schools?' Jill Duffy, EIC of the site, has been following the ga
Console/PC, Student/Education

Educational Feature: 5 Ways Game Designers Communicate 1
by Jill Duffy [10.28.08]
No one should assume that aspiring game designers understand what it means when they’re told they need to be good communicators to succeed at the job. Game designer Tim Lang has written an article on that explains Console/PC, Student/Education, Design

GCG Readers Design Jumpless Platformers  
by Jill Duffy [10.23.08]
Gamasutra sister educational site GameCareerGuide, which runs a weekly game design challenge, has named the top three submissions to a recent challenge, in which the
Console/PC, Student/Education

Atari's Harrison: Democratizing Development Is An Industry Must 2
by Thomas Grove, Christian Nutt [10.23.08]
At the Unite 2008 developer conference in Denmark, in a roundtable discussion with developers and members of the press, Atari president Phil Harrison has been speaking to Gamasutra in more detail about his vision to "democratize development" by using tool
Console/PC, Indie, Student/Education

Educational Feature: From Teacher to Student  
by Jill Duffy [10.21.08]
When a teacher decides to leave his job and attend game development school, he likely has different criteria than most students when looking for a program. Allen Brooks was a drama teacher who is now studying animation, and he Console/PC, Student/Education

Ask the Experts: Religious Observance in the Game Industry 5
by Jill Duffy [10.20.08]
A reader recently wrote to ask whether his religious lifestyle -- which requires observing the weekly Sabbath and not working about a dozen days a year -- will actually be doable in the game industry, where working weekends and overtime is standard.
Console/PC, Student/Education

Educational Feature: Why We Play 1
by Jill Duffy [10.15.08]
Why do people play games? GameCareerGuide has just posted an new article for aspiring game developers on why it is critical for designers to think beyond their own preferences about why oth
Console/PC, Student/Education

GCG Game Design Challenge: No Jumping! 2
by Jill Duffy [10.10.08] has posted the latest problem to ponder in its weekly Game Design Challenge. In this week’s challenge, readers must design a platformer which the main character is Console/PC, Student/Education, Design