Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 4, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Vault
Video: Game art remastered - From Crash, to Kerrigan, to Corley Motors  
by Staff [10.09.20]
In this 2018 GDC panel, Yujin Kiem, Cory Turner & Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, StarCraft, and Full Throttle.
Art, Video, Vault, GDC

Video: Facing down failure as a freelancing game dev  
by Staff [10.08.20]
Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations.
Production, Video, Vault

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

Video: Working in games with chronic illness  
by Staff [10.06.20]
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help.
Console/PC, Video, Vault

Video: The data-driven game design of Rainbow Six Siege  
by Staff [10.05.20]
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.
Console/PC, Social/Online, Design, Video, Vault

Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Indie, Production, Video, Vault

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Console/PC, Indie, Production, Video, Vault

Video: Inside the physical animation of Star Wars Jedi: Fallen Order 1
by Staff [09.08.20]
In this 2020 GDC Summer session Respawn's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order blends physical simulation with authored animations to create high-fidelity character motion.
Console/PC, Programming, Art, Video, Vault

Video: How a newbie solo dev landed their game on Xbox Game Pass  
by Staff [09.04.20]
In this 2020 GDC Summer talk Studio Zevere's Davionne Gooden discusses his four-year journey taking She Dreams Elsewhere from a scrappy solo project begun in high school to a fully-realized game.
Indie, Business/Marketing, Video, Vault

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Serious, Business/Marketing, Video, Vault

Video: Crafting the crafting system in Astroneer  
by Staff [09.02.20]
In this 2020 GDC Summer talk System Era Softworks' Aaron Biddlecom & Elijah O'Rear walk you through how they made extensive changes to Astroneer's crafting system without destabilizing the game. 
Indie, Design, Video, Vault

Video: Making the designer-writer collaboration work in game dev  
by Staff [09.01.20]
In this 2020 GDC Summer session, writer Susan O'Connor breaks down best practices that any team can use to get writers and designers moving in the same direction.
Console/PC, Indie, Production, Video, Vault

Video: How procedural environmental destruction works in Control  
by Staff [08.31.20]
In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control.
Console/PC, Design, Video, Vault

Video: An inside look at the making of Hardspace: Shipbreaker  
by Staff [08.28.20]
In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker
Console/PC, Design, Production, Video, Vault

Video: Robin Hunicke's Q&A about working together, apart, in dynamic times  
by Staff [08.27.20]
In this GDC Summer talk Funomena's Robin Hunicke discusses the ways that game dev has changed in a new world of remote work driven by a global pandemic and marked by different kinds of global unrest.
Console/PC, Social/Online, Production, Video, Vault

Video: Check out this GDC Summer music performance from Mega Ran  
by Staff [08.26.20]
Check out this fantastic hour-long GDC Summer concert featuring musician, rapper, and producer Mega Ran!
Console/PC, Audio, Video, Vault

Video: Enjoy this GDC Summer game music concert from pianist 88bit  
by Staff [08.25.20]
If you enjoy classy renditions of classic video game soundtracks don't miss this recent GDC Summer performance from 88bit, live now on the official GDC YouTube channel! 
Console/PC, Audio, Video, Vault

Video: Watch a GDC Summer game music concert from insaneintherain 2
by Staff [08.20.20]
Hey game makers, don't miss this concert featuring musician insaneintherain (Carlos Eiene) from GDC Summer, an hour-long performance of jazz arrangements of video game music!
Console/PC, Audio, Video, Vault

Video: Republic Commando speedrun with dev commentary from Harley Baldwin  
by Staff [08.19.20]
Speedrunner Utsu speedruns LucasArts' Republic Commando in this GDC Summer session, with dev Harley Baldwin watching live to point out interesting behind-the-scenes details about the game!
Console/PC, Design, Video, Vault

Video: Yooka-Laylee and the Impossible Lair speedrun with dev Chris Sutherland  
by Staff [08.18.20]
In this GDC Summer session Davesterio speedruns Playtonic's Yooka-Laylee and the Impossible Lair, with dev Chris Sutherland pointing out a slew of intriguing details about the game's design.
Console/PC, Design, Video, Vault