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December 13, 2017
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Updates » Video
Video: Visual designer Peter Chan shares how artists can revitalize their creativity  
by Emma Kidwell [12.12.17]
In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
Serious, Art, Video, Vault

Q&A: Bethesda opens up about Fallout 4 VR and the plunge into VR game dev  
by Alex Wawro [12.12.17]
Fallout 4 VR is out today, and here lead producer Andrew Scharf chats with Gamasutra about the ups and downs of making Bethesda's big, sprawling games accessible to players in VR. 
VR, Console/PC, Design, Production, Video

Video: The making of Little Inferno  
by Emma Kidwell [12.11.17]
In this 2014 GDC session, Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno.
Indie, Design, Production, Video, Vault

What devs are saying about the design of Animal Crossing: Pocket Camp 4
by Joel Couture [12.11.17]
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
Smartphone/Tablet, Design, Business/Marketing, Video

Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up  
by Bryant Francis [12.08.17]
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty.
Console/PC, Design, Production, Business/Marketing, Video

Video: Why real time-destruction is the core of Rainbow Six: Siege  
by Emma Kidwell [12.08.17]
In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast into Rainbow Six: Siege.
Console/PC, Design, Video, Vault

Bethesda donates $100K to ESA Foundation to foster diversity 1
by Chris Kerr [12.08.17]
Bethesda has made a hefty $100,000 donation to the ESA Foundation's scholarship program to help get more women and minority students into games.
Production, Video

Chat with the lead developer of Reigns: Her Majesty at 1PM EST  
by Bryant Francis [12.08.17]
We're talking to the narrative-minded man behind Reigns: Her Majesty today at 1PM EST. So be sure to join us live on the Gamasutra Twitch channel for some behind the scenes action.
Console/PC, Design, Video

Video: Ride along as HBO looks back at the development of a Westworld VR installation  
by Emma Kidwell [12.07.17]
HBO's Colin Foran discusses the development of WestWorld: A Delos Experience, a room scale VR installation.
Console/PC, Design, Video, Vault

Q&A: How Brawlhalla built a fighting game community from the ground up  
by John Harris [12.07.17]
"We just try to be active everywhere we can, we try to take every opportunity we can with our partners, & that's how we've driven it," Brawlhalla dev Zeke Sparkes says about the F2P brawler's success.
Console/PC, Design, Video

Some RPG insight from the ex-Witcher devs behind Seven: The Days Long Gone  
by Bryant Francis [12.06.17]
The role playing game veterans who helped make Seven: The Days Long Gone shared some useful advice for their fellow developers.
Console/PC, Design, Video

Video: Skullgirls animator Mariel Cartwright presents a live animation demo  
by Emma Kidwell [12.06.17]
Lead Animator at Lab Zero Mariel Cartwright presents a live 2D animation demo at GDC 2015 demonstrating how the fighting game Skullgirls was animated.
Indie, Art, Video, Vault

Chat with the developers of Seven: The Days Long Gone at 3PM EST  
by Bryant Francis [12.06.17]
We're going live with some ex-Witcher developers who've turned out an interesting new stealth game called Seven: The Days Long Gone at 3PM EST.
Console/PC, Design, Video

Postmortem: Mimimi's Shadow Tactics: Blades of the Shogun 7
by Dominik Abé & Johannes Roth [12.06.17]
The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Video: Reliving the horror: Taking Resident Evil 7 forward by looking back  
by Emma Kidwell [12.05.17]
Capcom's Koshi Nakanishi and Peter Fabiano speak at GDC 2017 to discuss the new direction and development cycle of Resident Evil 7: Biohazard.
Console/PC, Design, Production, Video, Vault

Classic Postmortem: Obsidian's Knights of the Old Republic II: The Sith Lords  
by Kevin Saunders [12.05.17]
13 years ago this week LucasArts published Obsidian Entertainment's Knights of the Old Republic II: The Sith Lords. To mark the occasion, read this fascinating postmortem of the game from 2005.
Console/PC, Design, Production, History, Video, GD Mag

Video: Skill, matchmaking, and ranking systems design  
by Emma Kidwell [12.04.17]
Activision's Josh Menke speaks at GDC 2016 to discuss how skill can be properly used for matchmaking, and suggests best practices for ranking systems.
Console/PC, Design, Video

Animal Crossing: Pocket Camp apparently started life as a town planner  
by Chris Kerr [12.04.17]
Unseen 64 contributor Liam Robertson has published a video suggesting the earliest iterations of Animal Crossing: Pocket Camp were wildly different to the finished product. 
Smartphone/Tablet, Business/Marketing, Video

Gamasutra plays Battletech with game director Mike McCain  
by Bryant Francis [12.01.17]
We checked in with Harebrained Schemes' Mike McCain to see how progress is going on the Kickstarter-backed Battletech.
Console/PC, Design, Business/Marketing, Video

Video: A year's worth of lessons learned from growing a F2P mobile game  
by Staff [12.01.17]
N3twork's Ethan Levy speaks at GDC 2017 about the studio's success with its F2P mobile game Legendary: Game of Heroes, sharing the top 5 lessons its learned during 12+ months of steady growth.
Social/Online, Business/Marketing, Video, Vault