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February 18, 2020
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Updates » Video
Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Console/PC, Indie, Business/Marketing, Video, Vault

Road to the IGF: Studio Seufz's THE LONGING  
by Joel Couture [02.18.20]
THE LONGING has a player waiting for four hundred real world days for the return of their king. How will you spend all of that time, though?
Video, IGF

Video: Designing custom hardware games Line Wobbler & Beasts of Balance  
by Staff [02.14.20]
In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten's Line Wobbler, and Sensible Object's Beasts of Balance.
Indie, Design, Video, Vault

Road to the IGF: Blue Manchu's Void Bastards  
by Joel Couture [02.14.20]
Void Bastards is a strategic sci-fi shooter of combing through dangerous ships for supplies, tasking you with knowing when to blast your enemies and when to cut your losses and run.
Video, IGF

Road to the IGF: Nothing in Sight  
by Joel Couture [02.13.20]
Nothing in Sight is an exploration of the crushing mental cost that came from trench warfare during WWI, having you care for the well-being of four French soldiers in Ypres. 
Video, IGF

Video: The raw numbers behind indie game success, from $0 to $1 million  
by Staff [02.13.20]
In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!
Indie, Business/Marketing, Video, Vault

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault

ALT.CTRL.GDC Showcase: Ozone  
by Joel Couture [02.12.20]
Ozone puts a pair of players in gas masks, tasking them with communicating problems about their partner's breathing apparatus without being able to speak.
Video, alt ctrl gdc

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video

Chat with Control's Mikael Kasurinen and Brooke Maggs at 12PM EST  
by Bryant Francis [02.12.20]
Control game director Mikael Kasurinen and narrative designer Brooke Maggs are taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

Road to the IGF: SmokeStab's Orbital Bullet  
by Joel Couture [02.12.20]
Orbital Bullet steadily climbs through generated 360° stages, having players working hard to survive incoming gunfire when it wraps around the level to hit them.
Video, IGF

Road to the IGF: OKYO GAMES' Neon Beats  
by Joel Couture [02.11.20]
Neon Beats aims for simplicity as it tasks players with platforming through levels to the beat of the music, pressing them harder as the music's intensity rises. 
Video, IGF

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Video: How the Nyamakop team broke into game dev from Africa  
by Staff [02.10.20]
At GDC 2019 Nyamakop's Ben Myres and Cukia Kimani delve into the unique challenges and opportunities of making games in an African country and explore the notion of 'breaking into' indie games today.
Indie, Business/Marketing, Video, Vault

Road to the IGF: Cosmo D's Tales From Off-Peak City Vol. 1  
by Joel Couture [02.10.20]
Nuovo Award-nominated Tales From Off-Peak City Vol. 1 takes players to a hazy New York street corner on a Sunday morning, where a pizza delivery my turn into a high-stakes saxophone theft.
Video, IGF

Video: Indexing and iterating design space permutations in game dev  
by Staff [02.07.20]
In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Die Gute Fabrik's Mutazione  
by Joel Couture [02.07.20]
Mutazione sets us free to wander a town of creatures eking out a living in the aftermath of a disaster, finding meaning and community in the connections we make with its inhabitants.
Video, IGF

Video: How Guerrilla crafted the lush vegetation of Horizon Zero Dawn  
by Staff [02.06.20]
In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to the PlayStation 4.
Console/PC, Art, Video, Vault

Road to the IGF: Oleander Garden's PAGAN: Autogeny  
by Joel Couture [02.06.20]
PAGAN: Autogeny casts the player out into the digital ruins of an abandoned MMO, freeing them to wander a once-living online world that now sits in lonely silence.
Indie, Video, IGF

Watch Casey Yano break down the design decisions behind Slay the Spire  
by Bryant Francis [02.05.20]
Check out this conversation with Casey Yano, one of the two lead designers behind the IGF-nominated Slay the Spire.
Console/PC, Video, IGF