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October 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Video
Video: Alternative paths in indie development  
by Staff [10.15.18]
In this GDC 2018 set of microtalks, several devs share their experiences taking strange and untrodden paths in the world of indie games.
Indie, Design, Video

Canceled version of a Shenmue HD remaster shows what could've been  
by Emma Kidwell [10.15.18]
A video compares footage from the canceled, unreleased HD remake of Shenmue against the shipped and finalized product to reveal graphical and technical differences.
Console/PC, Production, Video

How Landfall Games finds the fun in physics engines  
by Jack Yarwood [10.15.18]
"If everyone doesn’t take the game so seriously we can have a lot more fun with it and do more," says Landfall's Petter Henriksson of the studio's penchant for weird physics in this in-depth chat.
Indie, Programming, Design, Video

Video: BioWare's postmortem look at the making of Star Wars: The Old Republic  
by Staff [10.12.18]
At GDC 2012, BioWare Austin leads Richard Vogel and Dallas Dickinson share how Star Wars: The Old Republic positioned itself to break into the World of Warcraft-dominated MMO game market.
Social/Online, Design, Production, Video, Vault

Watch our chat with CrossCode's lead developer and composer!  
by Bryant Francis [10.12.18]
We talked to some of the developers behind Steam Early Access hit CrossCode about making and selling a retro-flavored RPG in 2018.
Console/PC, Design, Video

We're talking to the team behind CrossCode at 3PM EDT  
by Bryant Francis [10.12.18]
The developers of CrossCode are swinging by for a chat about making their game starting at 3PM EDT.
Console/PC, Design, Video

Video: A design-centric approach to developing characters & stories  
by Staff [10.11.18]
At GDC 2011, veteran game designer Matthias Worch delivers a great talk that examines how game makers can more effectively reconcile developer-defined and player-derived character identities.
Console/PC, Design, Video, Vault

Snap, Crackle, Pop: Crunch & self-mutilation in Swery's new puzzler The Missing  
by Alex Wawro [10.11.18]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Console/PC, Indie, Design, Video

Sponsored Content
Magic Leap touts diversity, makes case for game devs to come aboard 1
by John-Michael Bond [10.10.18]
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
VR, Design, Business/Marketing, Video, Sponsored Article, Magic Leap

Video: Will Wright's classic postmortem of SimCity predecessor Raid on Bungeling Bay 2
by Staff [10.10.18]
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay.
Console/PC, Design, Video

Ninja Theory funds Senua's Scholarship for #WorldMentalHealthDay  
by Emma Kidwell [10.10.18]
Ninja Theory, the studio behind Hellblade: Senua's Sacrifice, announced the establishment of Senua's Scholarship earlier today, which aims to support the training of mental health tutors.
Console/PC, Business/Marketing, Video

Sponsored Content
Feeding cloned cheeseburgers to a T-Rex is a joy in Magic Leap's 'Create'  
by John-Michael Bond [10.10.18]
Create is a Magic Leap app that might at first seem like a kids game, but quickly reveals itself to have a level of depth that will keep even adult players enraptured.
VR, Design, Video, Sponsored Article, Magic Leap

Sponsored Content
Dr. Grordbort's Invaders may just be Magic Leap's killer app 3
by John-Michael Bond [10.10.18]
We had a chance to give the mixed reality shooter Dr. Grordbort’s Invaders a whirl at Magic Leap's L.E.A.P. Conference in LA on Tuesday -- and it was a delightful experience that didn't disappoint.
VR, Design, Video, Sponsored Article, Magic Leap

Sponsored Content
'The Navigator's' life-size mech shows off Magic Leap's otherworldly potential 4
by John-Michael Bond [10.09.18]
Meow Wolf's crew of artists and developers specialize in creating vivid AR scenarios, and The Navigator, on display at L.E.A.P. was a stunning example of how Magic Leap can be used to enhance these experiences.
VR, Art, Design, Video, Sponsored Article, Magic Leap

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Serious, Production, Business/Marketing, Video

Microsoft unveils Project xCloud game streaming technology
by Chris Kerr [10.08.18]
"Our vision for the evolution of gaming is similar to music and movies -- entertainment should be available on demand and accessible from any screen."
Business/Marketing, Video

Watch us play The Light Keeps Us Safe with lead developer Jim Rossignol  
by Bryant Francis [10.05.18]
We talked to the lead developer of The Light Keeps Us Safe over on the Gamasutra Twitch channel about making successful Early Access games.
Console/PC, Design, Video

Video: Building Brink's SMART parkour traversal system  
by Staff [10.05.18]
At GDC 2012 Splash Damage's Arne Olav Hallingstad, presents a detailed programmer-oriented overview of the freedom of movement implementation in the studio's 2011 multiplayer shooter Brink.
Console/PC, Programming, Design, Video, Vault

Chat with the lead developer of The Light Keeps Us Safe at 3PM EDT  
by Bryant Francis [10.05.18]
We're talking to Jim Rossignol, lead developer of The Light Keeps Us Safe starting at 3PM EDT.
Console/PC, Design, Video

Breaking fences, escaping dinosaurs?! Oh my, it's Parkasaurus' developers  
by John Harris [10.05.18]
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, Video