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January 20, 2021
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Updates » Video
Video: Unscoring the world of Kenshi  
by Staff [01.19.21]
In this 2017 GDC talk, Kole Hicks & Chris Hunt share the details behind crafting the music and sound for the gritty, unforgiving, and indifferent world of Kenshi.
Console/PC, Audio, Video

Using VR brushstrokes as an expressive art production tool in Sunlight  
by Chris Kerr [01.19.21]
"I think there’s something very valuable in just shaking up the process to the point where you can’t be concerned about individual vertices or edges, but rather form and shape."
VR, Art, Design, Video

Video: Leadership on animation teams at Blizzard  
by Staff [01.15.21]
In this 2018 GDC talk, Blizzard Entertainment's Nick Chilano breaks down the leadership principles that have helped keep the company's animation team strong and energized.
Console/PC, Art, Video

Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Console/PC, Audio, Video

Video: The appeal of 'legacy' board games  
by Staff [01.12.21]
In this 2017 GDC session, game designer Rob Daviau explains the appeal of "legacy" board games, how they've influenced other games, and what game designers can learn from them.
Console/PC, Design, Video

Star Wars games are now housed under a revived Lucasfilm Games brand 1
by Alissa McAloon [01.11.21]
Now that's a name I've not heard in a long time.
Business/Marketing, Video

Video: Audio choreography for battle design  
by Staff [01.08.21]
In this 2017 GDC session, Khris Brown discusses best practices for audio design for video game combat to help players better understand what is going on in the fight around them.
Console/PC, Indie, Audio, Video

Video: Bootstrapping your own QA team  
by Staff [01.07.21]
In this 2017 GDC talk, USC Games' Jesse Vigil explains how they built a test group from rookies, volunteers, and only two working test kits to get Chambara through PS4 submissions.
Console/PC, Video

Video: Clint Hocking's 2011 game design keynote  
by Staff [01.06.21]
How do games generate meaning? In this 2011 GDC session, veteran game designer Clint Hocking explores the ways that game mechanics help players to derive meaning from their time with them.
Console/PC, Design, Video

Video: Improving your odds in programming job interviews  
by Staff [01.05.21]
In this 2017 GDC talk, Rez Graham and Brian Schwab share interviewing insights from a combined 30 years in the industry and dozens of companies, both as job seekers and hiring interviewers.
Console/PC, Business/Marketing, Video

Video: Behind Uncharted 4's environment production pipeline  
by Staff [01.04.21]
In this 2017 GDC session, Naughty Dog's Christian Nakata and Erick Pangilinan walk you through their entire environment production pipeline of.Uncharted 4.
Console/PC, Art, Video

Video: Building better AI sensory systems  
by Staff [12.22.20]
In this 2017 GDC talk, Ubisoft's Eric Martel describes how to construct advanced sensory systems to allow AI to better respond to player inputs.
Console/PC, Programming, Video

Video: Telling location-based stories in games  
by Staff [12.15.20]
In this 2017 GDC session, developers Jenny Gottstein, Lucas Johnson, Jeff Macpherson, Rob Morgan and Steve Peters explore the most interesting questions surrounding location-based storytelling.
Video

New Unity updates target programming, graphics, quality of life improvements  
by Kris Graft [12.15.20]
Today Unity’s newest TECH Stream launched, which aims to improve stability and performance for developers who use the ubiquitous game engine. We speak with Unity's Brett Bibby.
Programming, Production, Video

Sponsored Content
Sponsored: The heartfelt motivations of solo-dev project DOOR:Inner Child  
by GG Content [12.14.20]
PLAY Mephistowaltz's latest, DOOR:Inner Child, explores an emotional journey to explore souls and heal broken hearts. Here, the game's solo dev explores the game's inspirations and goals.
Indie, Video, Sponsored Article

Video: How embedded QA can improve games accessibility  
by Staff [12.10.20]
In this 2017 GDC session, the BBC's Hannah Bunce discusses the issues raised in training a QA team to effectively test games accessibility in children's games.
Console/PC, Programming, Video

Video: Simple and powerful animation compression  
by Staff [12.09.20]
In this 2017 GDC talk, Eidos-Montreal's Nicholas Frechette explains how animation compression systems can evolve to match improving animation quality.
Console/PC, Programming, Video

Video: The efficient art direction of Tooth and Tail  
by Staff [12.04.20]
In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What's Yours Is Mine.
Console/PC, Art, Video

Video: The cost of doing nothing about trolls  
by Staff [12.03.20]
In this 2017 GDC talk, Two Hat Security's Chris Priebe explains the impact that trolling and toxic behavior have on a game's success from a business perspective.
Business/Marketing, Video

Silent Hill creator Keiichiro Toyama forms Bokeh Game Studio  
by Chris Kerr [12.03.20]
Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama has departed SIE Japan Studio to form Bokeh Game Studio.  
Production, Business/Marketing, Video