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July 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Video
This alternate montage challenges the White House's violent games reel 7
by Chris Kerr [03.13.18]
Games for Change has responded to the 'violence in video games' montage shown during the White House's recent video game violence meeting by putting together a very different supercut of its own. 
Console/PC, Art, Design, Video

Video: How to establish characters in games  
by Emma Kidwell [03.12.18]
In this 2014 GDC session freelance writer Jeremy Bernstein discusses memorable characters in video games, addressing the unique challenges in establishing characters in games.
Console/PC, Design, Video

Road to the IGF: Asymmetric's West of Loathing  
by Joel Couture [03.12.18]
RPG West of Loathing takes players to a ridiculous stick figure old West, having players duke it out as Snake Oilers, Beanslingers, and Cow Punchers.
Indie, Video, IGF

Now you can muck around with the Build engine successor: Build2  
by Alex Wawro [03.09.18]
Update Roughly twelve years after he started working on it, Build engine creator Ken Silverman has published a working version of its unfinished successor: Build2. 
Console/PC, Programming, History, Video

Video: How to design NPCs that will increase player empathy  
by Emma Kidwell [03.09.18]
In this 2016 GDC talk, Polyhedron Productions' CJ Kershner suggests best practices for writers and designers interested in increasing the narrative value of NPCs.
Console/PC, Design, Video

Road to the IGF: Karina Popp's 10 Mississippi  
by Joel Couture [03.09.18]
10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life.
Indie, Video, IGF

IGDA: Blaming gun violence on games is a distraction, but a chance to educate  
by Alissa McAloon [03.09.18]
Jen MacLean told MSNBC that blaming video games for gun violence was 'clearly a distraction,' but that the reopened discussion presents an excellent chance for the industry to educate the public.
Social/Online, Serious, Video

Video: An inside look at the audio design of Killer Instinct  
by Staff [03.08.18]
At GDC 2014, composer Mick Gordon and Double Helix Games' Jean-Edouard Miclot walk you through how they composed the authentic-yet-forward-thinking soundscape of the modern Killer Instinct.
Video

White House meeting over violent video games accomplished little, say attendees 13
by Emma Kidwell [03.08.18]
A roundtable discussion held at the White House today with game industry representatives discussing gun violence, violent video games, and school safety following the Parkland school shooting seems to have accomplished little.
Console/PC, Serious, Business/Marketing, Video

Road to the IGF: Guardian of the Gears  
by Joel Couture [03.08.18]
Guardian of the Gears is a puzzle platformer of giant mechanisms, letting players loose in a world of interconnected machines to tinker with.
Indie, Video, IGF

Video: Insomniac's unconventional pitch for Sunset Overdrive  
by Emma Kidwell [03.07.18]
In this 2015 GDC talk, Insomniac Games' Drew Murray discusses how the team pitched Sunset Overdrive without referencing other games as examples.
Console/PC, Design, Production, Video

Road to the IGF: Matt Makes Games' Celeste  
by Joel Couture [03.07.18]
Celeste takes players on daring, challenging mountain climbs, with its music carrying the player along the varied emotions the heroine feels along her adventure.
Indie, Video, IGF

Chat with Fortnite's user experience researcher at 3PM EST  
by Bryant Francis [03.07.18]
If you've got an interest in UX, join us at 3PM EST for a chat with Epic Games' Ben Lewis-Evans to talk about the UX research driving Fortnite!
Console/PC, Design, Video

Video: Designing a new UI system for The Division  
by Emma Kidwell [03.06.18]
In this 2017 GDC talk, Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
Console/PC, Design, Video

Video: How Gone Home was localized by fans  
by Emma Kidwell [03.05.18]
In this 2014 GDC talk, The Fullbright Company's Johnnemann Nordhagen explains how Gone Home enabled, supported, and encouraged fan-made translations for the game.
Indie, Production, Video

Road to the IGF: Brianna Lei's Butterfly Soup  
by Joel Couture [03.05.18]
Butterfly Soup explores love between young women over baseball, having players connect closely with some friends as they play, talk, and text together.
Indie, Video, IGF

3 game design nuggets from Horizon Zero Dawn designer Eric Boltjes 2
by Bryant Francis [03.02.18]
One of Horizon Zero Dawn's lead designers discusses key lessons from the game's development process as we get eaten by mechanical monsters in The Frozen Wilds.
Console/PC, Design, Video

Video: Rune Factory dev shares Marvelous tips for RPG design  
by Staff [03.02.18]
At GDC 2013 veteran game dev Yoshifumi Hashimoto shares lessons learned from his time working in a lead role on the Bokujō Monogatari (Harvest Moon / Story of Seasons) and Rune Factory games
Console/PC, Design, Video

Road to the IGF: ULTRA ULTRA's Echo  
by Joel Couture [03.02.18]
Echo takes players to a palatial space station, one eerily filled with clones of the heroine that shift and adapt to the player’s style, taking their actions as their own.
Indie, Video, IGF

Chat with Horizon Zero Dawn lead designer Eric Boltjes at 3PM EST  
by Bryant Francis [03.02.18]
We're talking to the lead designer on Horizon Zero Dawn at 3PM EST about the game's design. Come ask your questions!
Console/PC, Design, Video