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June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Video
Scoring emotionally complex scenes in Middle-earth: Shadow of War  
by Bryant Francis [02.14.18]
The composers of Middle-earth: Shadow of War's soundtrack swing by to talk about their process.
Console/PC, Audio, Video

Video: Storytelling strategies that will get players to care  
by Emma Kidwell [02.14.18]
In this 2014 GDC session, Pixelberry Studios' Kara Loo and Royal McGraw explain High School Story's combination of using drama, romance, comedy and cliffhangers to drive user engagement and retention.
Smartphone/Tablet, Design, Video

Alt.Ctrl.GDC Showcase: Mark Wars  
by Joel Couture [02.14.18]
Mark Wars will have players drawing lines with markers in order to guide their ever-moving robot to a goal before their opponent can.
Indie, Video, GDC, alt ctrl gdc

Road to the IGF: Fullbright's Tacoma  
by Joel Couture [02.14.18]
Tacoma immerses the player in 3D recordings of a starship's crew as they slowly face their own destruction, watching them bond and grow close together in the face of doom.
Indie, Video, IGF

Chat with the composers of Middle-earth: Shadow of War at 4PM EST!  
by Bryant Francis [02.14.18]
We're talking to the composers of Middle-earth: Shadow of War at 4PM EST! Swing by and ask your questions in Twitch chat.
Console/PC, Audio, Video

How Fourattic captured the '80s with Crossing Souls' art design  
by Jack Yarwood [02.14.18]
Spanish studio Fourattic released its '80s love letter of a game Crossing Souls this week, and here Gamasutra chats with the lead animator and artist about how the game's unique look was achieved.
Indie, Art, Design, Video

Video: Six techniques for giving the player a unique narrative  
by Emma Kidwell [02.13.18]
In this 2016 GDC talk, Paranoid Productions' Richard Rouse III explores the strengths of games with dynamic stories, taking a look at six specific techniques that have been used in a variety of games. 
Console/PC, Indie, Design, Video

Alt.Ctrl.GDC Showcase: Puppet Pandemonium  
by Joel Couture [02.13.18]
Puppet Pandemonium is about a puppet show where the characters are playing the games, with the audience joining the fun by helping them play well.
Indie, Video, alt ctrl gdc

Road to the IGF: Pocketwatch Games' Tooth and Tail  
by Joel Couture [02.13.18]
Tooth and Tail looks to simplify and streamline the RTS to make it approachable, quick, and focus on improvisation and strategy over reflexes and memorization (plus add fun animal units).
Indie, Video, IGF

Tips for building game dev tools and UX from Ubisoft's David Lightbown  
by John Harris [02.13.18]
If you're in the business of making tools for your fellow game developers, Ubisoft's David Lightbown has some thoughts about how you can make them more useful for productive professionals.
Console/PC, Design, Video

Video: Building a successful franchise with Civilization VI  
by Emma Kidwell [02.12.18]
In this 2017 GDC session, Firaxis Games' Ed Beach takes a look at several of the key subsystems in a Civilization game and reviews what design changes were incorporated for each one.
Console/PC, Design, Video

Video: The ten principles for better level design  
by Emma Kidwell [02.09.18]
In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels.
Console/PC, Design, Video

Video: How Splinter Cell: Blacklist achieved realistic AI behavior  
by Emma Kidwell [02.08.18]
In this 2014 GDC session, Ubisoft Toronto's Martin Walsh discusses the AI stealth models used on Splinter Cell: Blacklist.
Console/PC, Programming, Video

Alt.Ctrl.GDC Showcase: Hi-5 Heroes  
by Joel Couture [02.08.18]
Hi-5 Heroes will have players high-fiving, down lowing, and too-slowing to the beat as they work to follow differing sets of instructions.
Indie, Video, alt ctrl gdc

Video: Tales of a video game drag queen - Making Kitty Powers' Matchmaker  
by Staff [02.07.18]
At GDC 2015 Magic Notion's Richard Franke digs into how to make a funny, inclusive dating game as he charts the development of hilarious drag queen-hosted mobile dating sim Kitty Powers' Matchmaker.
Indie, Art, Design, Production, Business/Marketing, Video, Vault

Video: How Runescape never missed an update  
by Emma Kidwell [02.06.18]
In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update.
Console/PC, Design, Video

Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by John Harris [02.06.18]
We swipe right into the weirdness of Reigns: Her Majesty with Nerial lead developer Francois Alliot.
Console/PC, Smartphone/Tablet, Design, Production, Video

Alt.Ctrl.GDC Showcase: Voiceball  
by Joel Couture [02.05.18]
Voiceball will have players using the waveform of their voices to knock a ball back and forth, competitively making odd noises to score goals.
Indie, Video, GDC, alt ctrl gdc

Video: How to improve communication during artistic critique  
by Emma Kidwell [02.02.18]
In this 2016 GDC session, Secret Portal's Jeff Hesser practical strategies that can be used by anyone who needs to give or receive critical feedback about art in video game production.
Console/PC, Art, Production, Video

Night in the Woods' co-creator explains improv game design  
by Bryant Francis [02.02.18]
We chatted with Night in the Woods co-creator Scott Benson about some of the inspirations for his cult-classic game.
Console/PC, Design, Video