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January 18, 2018
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Updates » Video
Video: Applying game design principles to be a better leader  
by Staff [09.21.17]
At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.
Serious, Design, Video, Vault

Classic Postmortem: Firaxis' Civilization V 4
by Dennis Shirk [09.21.17]
Civ V, released 7 years ago today, has a fascinating backstory. Its design and engineering teams were on separate but simultaneous tracks for the first three years of the four year development process.
Console/PC, Design, Production, History, Video

Report: Buried in the Switch is code to run NES Golf on the date Iwata died  
by Alex Wawro [09.20.17]
Reports and videos suggest there's a version of NES Golf coded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
Console/PC, Design, Video

Tips for surviving Early Access from Ark: Survival Evolved's lead designer 2
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Console/PC, Design, Production, Video

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production, Video, Vault

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Console/PC, Design, Production, Video

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Oculus Rift SDK introduces suite of VR audio tools  
by Alissa McAloon [09.19.17]
Oculus has introduced a handful of new features to its Rift SDK that all seek to give game developers the ability to create immersive VR experiences through quality, spatialized audio.
VR, Audio, Design, Video

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant 1
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
VR, Smartphone/Tablet, Design, Video, Deep Dive

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

Upgrading the Nemesis system for Middle-earth: Shadow of War 3
by Bryant Francis [09.18.17]
The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
Console/PC, Design, Video

Gamasutra plays the new Dishonored adventure with Harvey Smith  
by Bryant Francis [09.15.17]
Dishonored: Death of the Outsider creative director Harvey Smith sat down to talk with us about the development of the new DLC.
Console/PC, Design, Video

Video: How game communities build eSports scenes from the ground up  
by Staff [09.15.17]
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work.
Social/Online, Business/Marketing, Video, Vault

Humble has now raised over $100M for charity  
by Alissa McAloon [09.15.17]
Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe.
Social/Online, Business/Marketing, Video

We're streaming the Dishonored 2 DLC with Harvey Smith today at 3PM EDT  
by Bryant Francis [09.15.17]
We're talking about the art and business of assassinating mysterious godlike entities today at 3PM EDT.
Console/PC, Design, Video

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64, has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

Between a rock and a 'Harada' place: The massive Tekken interview 2
by Brandon Sheffield [09.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design, Video

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Overwatch development hampered by toxic players, says director 3
by Chris Kerr [09.14.17]
"There's not going to be a moment where we have a magic patch in Overwatch that makes bad behavior go away, but it's a continual process that we are very dedicated to fixing and improving."
Console/PC, Business/Marketing, Video