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January 23, 2018
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Updates » Video
We're streaming the Dishonored 2 DLC with Harvey Smith today at 3PM EDT  
by Bryant Francis [09.15.17]
We're talking about the art and business of assassinating mysterious godlike entities today at 3PM EDT.
Console/PC, Design, Video

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64,has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

Between a rock and a 'Harada' place: The massive Tekken interview 2
by Brandon Sheffield [09.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design, Video

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Overwatch development hampered by toxic players, says director 3
by Chris Kerr [09.14.17]
"There's not going to be a moment where we have a magic patch in Overwatch that makes bad behavior go away, but it's a continual process that we are very dedicated to fixing and improving."
Console/PC, Business/Marketing, Video

How a life at Pixar and Bungie prepped one developer to work in VR  
by Bryant Francis [09.13.17]
We have a chat with VR developer and Pixar/Bungie veteran Tom Sanocki about making compelling VR stories.
Console/PC, Design, Video

Video: Porting a real-life castle into your game when you're broke  
by Staff [09.13.17]
Lacking funding, indie dev Joseph Azzamdecided to scan an entire castle (Byblos Castle in Lebanon)with whatever equipment he could find.Surprisingly, it worked! In this GDC talk, he explains how.
Indie, Production, Business/Marketing, Video, Vault

Discuss the future of VR storytelling with Tom Sanocki at 3PM EDT  
by Bryant Francis [09.13.17]
We're discussing the ins and outs of VR storytelling development today at 3PM EDT.
VR, Design, Video

Game Design Deep Dive: The asymmetric multiplayer of Rising Storm 2: Vietnam 2
by Jack Hackett [09.13.17]
"Whilst the first game had been asymmetric in the tools given to each soldier, Rising Storm 2s asymmetry was tactical and strategic, reflecting the differences in how each army fought the war."
Console/PC, Indie, Art, Design, Production, Video, Deep Dive

Iron Galaxy's Adam Boyes breaks down the pros and cons of game funding deals  
by Alex Wawro [09.12.17]
At the Chicago Video Game Law Summit veteran games exec Adam Boyes and veteran game lawyer Patrick Sweeney spend over an hour breaking down the pros and cons of various ways you could fund your game.
Console/PC, Indie, Business/Marketing, Video

Video: A game professor's guide to working in academia  
by Staff [09.12.17]
Developer-turned-academic Ian Schreiber takes the stage at GDC 2017 to deliver a primer on what to expect when considered a career in academia, including a breakdown of career paths and requirements.
Serious, Student/Education, Video, Vault

Crafting Tooth & Tail, a gamepad RTS that aims 'to Hearthstone StarCraft'  
by Alex Wawro [09.12.17]
Using StarCraft as an emotional target, what we did is we took the genre, we boiled it down to its components, and we rebuilt it," dev Andy Schatz tells Gamasutra in a chat about Tooth & Tail.
Indie, Design, Video

Witcher documentary reveals early game assets and prototypes 1
by Alex Wawro [09.11.17]
This documentary footage (subtitled in English) features a number of early Witcherassets & prototypes, some of which were developed in the '90s before CD Projekt Red acquired the license
Console/PC, Production, Video

Video: Writing NPCs with agency, for 80 Days and beyond  
by Staff [09.11.17]
At GDC 2016, writer and narrative designer Meg Jayanth (80 Days,Samsara) shares somebest practices forwriting three-dimensional, engaging NPCs thatbreathe life into yourgame narratives.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Gamasutra plays Destiny 2  
by Bryant Francis [09.08.17]
The Gamasutra editorial crew takes a look at Destiny 2.
Console/PC, Design, Video

Conan Exiles' creative director on finishing up phase one of Early Access  
by Bryant Francis [09.08.17]
We caught up with the creative director of Conan Exiles to see how development is going.
Console/PC, Design, Production, Video

Video: Running a post-apocalyptic indie studio  
by Staff [09.08.17]
At GDC 2017 Robert Zubek and Matthew Viglione tackled the question through the lens of their time running their own indie studio: Project Highrise and 1849 developer SomaSim.
Indie, Production, Business/Marketing, Video, Vault

We're streaming Destiny 2 today at 5:20PM EDT  
by Bryant Francis [09.08.17]
We're diving into the sequel to Bungie's sometimes-controversial spacefaring role-playing game.
Console/PC, Design, Video

Chat with the creative director of Conan Exiles today at 3PM EDT  
by Bryant Francis [09.08.17]
We're returning to the Hyborian Age with questions about Early Access games today at 3PM EDT.
Console/PC, Design, Production, Video

PAX Report: Rep. Jayapal speaks on players and political consciousness
by Katherine Cross [09.08.17]
"You have this enormous voice as a community, and we need it. We are at a crossroads on so many levels and issues, really the very soul of our country."
Serious, Business/Marketing, Video