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Updates » Video
ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box  
by Joel Couture [02.21.20]
The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.
Indie, Design, Video, GDC, alt ctrl gdc

How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Jack Yarwood [02.21.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design, Video

ALT.CTRL.GDC Showcase: Cursed! 1
by Joel Couture [02.20.20]
Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
Video, alt ctrl gdc

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Console/PC, Programming, Design, Video, Vault

Road to the IGF: Martian Rex & standardcombo's Stone Story RPG  
by Joel Couture [02.20.20]
Excellence in Visual Art-nominated Stone Story RPG takes players to a bleak world of ASCII art, tasking them with guiding a hero they cannot directly control.
Video, IGF

ALT.CTRL.GDC Showcase: Milk! That! Cow!  
by Joel Couture [02.19.20]
Milk! That! Cow! is a ridiculous cow-milking showdown where players need to pull udders to tap buttons, filling up a bucket which another player must collect the milk in. 
Indie, Video, alt ctrl gdc

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Road to the IGF: Christoph Frey's The Space Between  
by Joel Couture [02.19.20]
The Space Between explores the distance that still exists even when we wish to deeply connect with another, and the struggle of what that impossible distance means.
Video, IGF

Chat with Baba is You developer Arvi Teikari at 3PM EST  
by Bryant Francis [02.19.20]
Join Baba is You lead developer Arvi Teikari for a chat about the game's design and development on the GDC Twitch channel at 3PM EST.
Console/PC, Video

Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Console/PC, Indie, Business/Marketing, Video, Vault

Road to the IGF: Studio Seufz's THE LONGING  
by Joel Couture [02.18.20]
THE LONGING has a player waiting for four hundred real world days for the return of their king. How will you spend all of that time, though?
Video, IGF

Video: Designing custom hardware games Line Wobbler & Beasts of Balance  
by Staff [02.14.20]
In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten's Line Wobbler, and Sensible Object's Beasts of Balance.
Indie, Design, Video, Vault

Road to the IGF: Blue Manchu's Void Bastards  
by Joel Couture [02.14.20]
Void Bastards is a strategic sci-fi shooter of combing through dangerous ships for supplies, tasking you with knowing when to blast your enemies and when to cut your losses and run.
Video, IGF

Road to the IGF: Nothing in Sight  
by Joel Couture [02.13.20]
Nothing in Sight is an exploration of the crushing mental cost that came from trench warfare during WWI, having you care for the well-being of four French soldiers in Ypres. 
Video, IGF

Video: The raw numbers behind indie game success, from $0 to $1 million  
by Staff [02.13.20]
In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!
Indie, Business/Marketing, Video, Vault

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault

ALT.CTRL.GDC Showcase: Ozone  
by Joel Couture [02.12.20]
Ozone puts a pair of players in gas masks, tasking them with communicating problems about their partner's breathing apparatus without being able to speak.
Video, alt ctrl gdc

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video

Chat with Control's Mikael Kasurinen and Brooke Maggs at 12PM EST  
by Bryant Francis [02.12.20]
Control game director Mikael Kasurinen and narrative designer Brooke Maggs are taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

Road to the IGF: SmokeStab's Orbital Bullet  
by Joel Couture [02.12.20]
Orbital Bullet steadily climbs through generated 360° stages, having players working hard to survive incoming gunfire when it wraps around the level to hit them.
Video, IGF