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January 21, 2018
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CD Projekt Red now worth over $2 billion 5
by Alex Wawro [09.06.17]
Polish game company CD Projekt Red published its earnings for the first half of 2017 today, and while revenues and profits were down year-over-year the company remains valued at over $2B.
Console/PC, Business/Marketing, Video

The art and business of making an action-RPG all on your own  
by Bryant Francis [09.06.17]
We talked to Nate Weiss, the one-man band behind Songbringer, about the decisions you have to make when you're the only one working on your indie game.
Console/PC, Design, Video

Video: A game dev guide to rapid prototyping for fun and profit  
by Staff [09.06.17]
At GDC 2017 game dev Mark Barrett lays out the value of rapid prototyping, showcasing how devs with limited coding, design, or artistic skills can create testable game prototypes in 30 days or less.
Indie, Design, Video, Vault

Chat with one of the minds behind Songbringer today at 3PM EDT  
by Bryant Francis [09.06.17]
We're talking to Songbringer developer Nathanael Weiss today at 3PM EDT.
Console/PC, Art, Design, Video

Video: Designing Mafia III's system-driven dialogue  
by Staff [09.05.17]
At GDC 2017, Hangar 13's Remy Boicherot outlines key principles used for the relationship system with crime lieutenants, persistent characters, radio news and shows that breathe life into Mafia III.
Console/PC, Programming, Design, Video, Vault

Q&A: Why ACE Team upped the multiplayer mayhem for Rock Of Ages 2  
by Thomas Faust [09.04.17]
"The 4-player aspect changes the mechanics quite a bit. It's fun to see last minute reversals and stuff in matches that seemed more predictable before."
Console/PC, Indie, Design, Business/Marketing, Video

Video: Building an indie MMO game with 70 million players  
by Staff [09.01.17]
At GDC 2017 Transformice co-creator Melanie Christin walks attendees through the 6-year journey of scaling an indie game prototype (done in 3 weeks) into a 70M-player MMO game.
Indie, Programming, Design, Video, Vault

Shadow of War developer who passed away immortalized in-game 3
by Chris Kerr [09.01.17]
Shadow of War executive producer Michael Forgey, who passed away last year after struggling with cancer, has been immortalized in-game by friends and colleagues at Monolith.
Console/PC, Video

Super Mario Kart at 25: Dissecting a revolutionary game design  
by Jon Irwin [09.01.17]
Exactly 25 years ago, one of the weirdest, most innovative, influential and enduring games was released. Gamasutra talked to a dev, a historian, and a pro players about the legacy of Super Mario Kart.
Console/PC, Design, History, Video

Game Design Deep Dive: Making Spartaga, a VR twin-stick shooter 1
by Russ McMackin [08.31.17]
"Spartaga set out to translate the staples of the twin-stick/bullet hell shooter genre into VR. Here's the 3 goals that we set at the beginning on how we'd do it, and how they went."
VR, Design, Video, Deep Dive

Video: Producing animated content quickly while working with indie resources  
by Staff [08.30.17]
Learn how the animation team at Phoenix Labs is producing triple-A sized content on an indie budget.
Console/PC, Art, Video

Nintendo introduces 20 more Switch-bound 'Nindie' indie games  
by Alissa McAloon [08.30.17]
Nintendo consoles haven’t always been the most indie-friendly platforms on the market, but the company is hard at work to make the Nintendo Switch a strong home for indie games and developers alike.
Console/PC, Indie, Video

We're streaming Mario + Rabbids: Kingdom Battle at 3PM EDT  
by Bryant Francis [08.30.17]
We're playing the latest collaboration between Ubisoft and Nintendo today at 3PM EDT for your viewing enjoyment.
Console/PC, Design, Video

How did the Game Genie work anyway?  
by Bryant Francis [08.29.17]
One YouTuber takes a look back at the programming wizardry that enabled the Game Genie hacking device.
Console/PC, Programming, Video

Video: Make your own mixed-reality trailers for your VR game  
by Bryant Francis [08.29.17]
Learn about the process of making mixed-reality trailers and how you can implement them in your own marketing process.
Console/PC, Design, Video

Opinion: Reflections on Tacoma 1
by Katherine Cross [08.29.17]
"The writing kept me floating from one section of the station to the next. If Fullbright excels at anything, it’s at setting. Mood, character, expression, tricks of the light, are all there in spades."
Console/PC, Indie, Art, Design, Video

Google launches ARCore augmented reality SDK  
by Chris Kerr [08.29.17]
Google has launched a new devkit called ARCore to help budding creators start making augmented reality experiences of their own. 
VR, Smartphone/Tablet, Video

Blending two game worlds in Mario+Rabbids Kingdom Battle 1
by Stefanie Fogel [08.29.17]
"We were a bit too conscious of wanting balance between the Mario universe and the Rabbids, but Nintendo told us not to worry so much. As long as things worked, the balance would find itself."
Console/PC, Design, Video

Video: Designing the AI of Dragon Age: Inquisition  
by Bryant Francis [08.28.17]
Learn about BioWare's AI development process for its first open-world role-playing game.
Console/PC, Programming, Design, Video

Designing the unique melee combat of Absolver  
by Alan Bradley [08.28.17]
"The main objective of Absolver was to create an online action game that reflected the beauty and depth of martial arts combat."
Console/PC, Design, Video