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Updates » Video
Road to the IGF: OKYO GAMES' Neon Beats  
by Joel Couture [02.11.20]
Neon Beats aims for simplicity as it tasks players with platforming through levels to the beat of the music, pressing them harder as the music's intensity rises. 
Video, IGF

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Video: How the Nyamakop team broke into game dev from Africa  
by Staff [02.10.20]
At GDC 2019 Nyamakop's Ben Myres and Cukia Kimani delve into the unique challenges and opportunities of making games in an African country and explore the notion of 'breaking into' indie games today.
Indie, Business/Marketing, Video, Vault

Road to the IGF: Cosmo D's Tales From Off-Peak City Vol. 1  
by Joel Couture [02.10.20]
Nuovo Award-nominated Tales From Off-Peak City Vol. 1 takes players to a hazy New York street corner on a Sunday morning, where a pizza delivery my turn into a high-stakes saxophone theft.
Video, IGF

Video: Indexing and iterating design space permutations in game dev  
by Staff [02.07.20]
In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Die Gute Fabrik's Mutazione  
by Joel Couture [02.07.20]
Mutazione sets us free to wander a town of creatures eking out a living in the aftermath of a disaster, finding meaning and community in the connections we make with its inhabitants.
Video, IGF

Video: How Guerrilla crafted the lush vegetation of Horizon Zero Dawn  
by Staff [02.06.20]
In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to the PlayStation 4.
Console/PC, Art, Video, Vault

Road to the IGF: Oleander Garden's PAGAN: Autogeny  
by Joel Couture [02.06.20]
PAGAN: Autogeny casts the player out into the digital ruins of an abandoned MMO, freeing them to wander a once-living online world that now sits in lonely silence.
Indie, Video, IGF

Watch Casey Yano break down the design decisions behind Slay the Spire  
by Bryant Francis [02.05.20]
Check out this conversation with Casey Yano, one of the two lead designers behind the IGF-nominated Slay the Spire.
Console/PC, Video, IGF

Video: Why forums can be great for indie discoverability and community  
by Staff [02.05.20]
In this 2019 GDC talk, Stray Fawn Studio's Philomena Schwab explains how forums (and useful plugins) can still be useful for indie devs looking to build stable online communities around their games.
Social/Online, Indie, Business/Marketing, Video, Vault

Chat with the IGF-nominated devs behind Slay the Spire at 3PM EST!  
by Bryant Francis [02.05.20]
Get ready for the 2020 IGF Awards and chat with Slay the Spire developer Casey Yano!
Console/PC, Design, Video, IGF

Road to the IGF: Flight School Studio's Creature in the Well  
by Joel Couture [02.05.20]
Creature in the Well abandons you in a deserted town filled with bizarre machines that can be awakened by bouncing energy balls off of them, adding adventure & mystery to pinball action.
Console/PC, Indie, Art, Design, Video, IGF

Road to the IGF: Turnfollow's Wide Ocean Big Jacket  
by Joel Couture [02.04.20]
Wide Ocean Big Jacket follows an aunt and uncle on a camping trip with their niece and her boyfriend, exploring who they are as they all get to know one another.
Video, IGF

Video: Cursed problems in game design  
by Staff [02.03.20]
In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores the four design paradigms that have helped developers face these problems and survive.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Kamibox's Song of Bloom  
by Joel Couture [02.03.20]
Nuovo Award-nominated Song of Bloom makes use of all of the features of a mobile device to create a personal story and a commentary on our culture.
Video, IGF

Nailing down the gooey physics of indie platformer Gish 1
by Alissa McAloon [01.31.20]
The folks over at Noclip have another insightful game developer mini documentary up online, this time exploring the origins of the early physics based platformer Gish.
Indie, Design, Video

Video: A game artist's guide to escaping your comfort zone  
by Staff [01.31.20]
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer.
Console/PC, Indie, Art, Video, Vault

Road to the IGF: Demensa's' Life Tastes Like Cardboard  
by Joel Couture [01.31.20]
Nuovo Award-nominated Life Tastes Like Cardboard is a semi-autobiographical game about "boredom and self-pity," delving into the developers own dark thoughts and experiences in their life.
Video, IGF

Video: Using chance to enhance fun  
by Staff [01.30.20]
In this 2016 GDC talk, Dragon's Eye Productions' Dr. Cat discusses customized techniques for generating random numbers which are optimized for player-psychology and design intentionality.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Analgesic Productions' Anodyne 2: Return to Dust  
by Joel Couture [01.30.20]
Melos Han-Tani and Marina Ayano Kittaka, developers of the Seumas McNally Grand Prize-nominated game, chat with Gamasutra about the development companionship that fuels the ideas of Anodyne games. 
Indie, Design, Video, IGF