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June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Video
Video: Creating Stellaris' complex AI behavior via data-driven design  
by Staff [11.14.17]
At GDC 2017 Paradox's Mehrnaz Amanat Bari gave an illuminating talk about how the game's believably flawed and quirky (but hardy) leader AI was created and implemented via data-driven design.
Console/PC, Programming, Design, Video, Vault

We're talking to Outcast: Second Contact's Franck Sauer at 3:30PM EST  
by Bryant Francis [11.14.17]
We're talking to an original developer who worked to revive the long-dormant Outcast franchise today at 3:30PM EST on Twitch.
Console/PC, Design, Video

Dev Q&A: Zachtronics team on building personality into puzzles  
by John Harris [11.14.17]
"I think the way to avoid ludo-narrative dissonance is to make it so that your story is your gameplay."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Video: A postmortem look at the making of VR sensation Tilt Brush  
by Staff [11.13.17]
At GDC 2017, Tilt Brush devs Patrick Hackett and Drew Skillman reflect on its 3 years of dev and spoke frankly about its origins, early development, company acquisition, launch, and continued support.
VR, Art, Design, Production, Video, Vault

Brawlhalla's executive producer gives advice on community building  
by Bryant Francis [11.10.17]
The executive producer of Brawlhalla joined us today to offer some tips and tricks for running a live game in 2017.
Console/PC, Design, Video

Video: How Criterion keeps dev teams happy and productive  
by Staff [11.10.17]
At GDC 2016, Criterion's Alex Mole speaks to how the studio built a process aimed at maximizing efficiency through a highly-motivated team with enough context to make good decisions all the time.
Console/PC, Production, Video, Vault

We're streaming Brawlhalla with the game's executive producer at 3PM EST  
by Bryant Francis [11.10.17]
Chat with the executive producer behind the Smash Bros-like Brawlhalla today at 3PM EST.
Console/PC, Design, Video

Conveying backstory via character and dungeon design in Sundered 1
by Alan Bradley [11.10.17]
“For Sundered, we built a world with a very complex backstory,” says Thunder Lotus Games creative director Will Dubé, “and then tried to communicate it throughout the game: through the monster and dungeon design.”
Console/PC, Indie, Design, Video

Video: Balancing trust, creativity, and business in game UX  
by Staff [11.09.17]
At GDC 2017's UX Summit, a panel of prominent user experience researchers, creatives, and producers acknowledged the challenge and spoke frankly about the tricky business of making good UX in games.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video, Vault

War Child recruits devs for second annual Armistice Day fundraiser  
by Chris Kerr [11.09.17]
The event encourages developers to create peaceful add-ons and challenges to their games to help raise cash and awareness for the charity. 
Console/PC, Business/Marketing, Video

Discord launches Rich Presence SDK to help devs foster communities  
by Chris Kerr [11.09.17]
Discord has unveiled "Rich Presence," a new SDK that lets developers integrate with the popular chat app to make it easier for players to jump directly into game clients and play with their friends.
Console/PC, Business/Marketing, Video

Google showcases examples of what game devs can do with its voice tools  
by Alex Wawro [11.08.17]
Today Google posted a few examples of games and apps that devs can make for the company's voice assistant tech. replete with citations of tools used and, in some cases, source code.
Social/Online, Audio, Video

Video: Devs share tips on creating immersive virtual reality worlds  
by Staff [11.08.17]
At VRDC 2017 a panel of VR devs (Will Smith, Chris Pruett, Adam Orth, & Dirk Van Welden) dissect the challenge of creating immersive VR worlds & discuss what they'd learned about doing it right.
VR, Art, Audio, Design, Video, Vault

Postmortem: The totalitarian puzzle-platformer Black The Fall 6
by Cristian Diaconescu [11.08.17]
"The journey from conception to release was a crazy ride, with ups and downs. We learned so much, made a few mistakes, and scored a lot of successes. Hopefully they'll help you."
Console/PC, Production, Business/Marketing, Video

How the small size of Piranha Bytes influences the unique feel of Elex  
by Bryant Francis [11.07.17]
We chatted with the director of Piranha Bytes' latest role-playing game Elex.
Console/PC, Design, Business/Marketing, Video

Video: Telling game stories with unsaid words and unreliable narrators  
by Staff [11.07.17]
At GDC 2016's Narrative Summit, game and narrative designer Mata Haggis took the stage to walk devs through the value of leaving things unsaid when crafting stories for their games.
Console/PC, Indie, Design, Video, Vault

We're talking with the designer of Elex at 3PM EST  
by Bryant Francis [11.07.17]
We're talking to Bjorn Pankratz, game designer on Elex today at 3PM EST.
Console/PC, Design, Video

Kan Gao on the benefits and drawbacks of designing in RPG Maker 2
by Joel Couture [11.07.17]
“I compare RPG Maker to a pencil. With a pencil there are techniques to learn, but compared to the other writing tools, it’s the most simplistic one. But you can still create elaborate works with it.”
Console/PC, Indie, Design, Production, Video

Video: 30 things to avoid when pitching your game to a publisher  
by Staff [11.06.17]
At GDC 2017, experienced dev (and PlayStation expat) Brian Upton runs down a list of common mistakes devs make when they meet with publishers and shares perspective on what publishers are thinking.
Console/PC, Indie, Business/Marketing, Video, Vault

How Overwatch evolved throughout its early days of development  
by Alissa McAloon [11.06.17]
It's an especially interesting look at the competitive multiplayer game since, by game director Jeff Kaplan's own admission, Blizzard doesn't typically release footage of its early progress or prototypes.
Design, Production, Video