Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Video: Creating better game audio with tools for live performance  
by Staff [11.07.19]
In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio.
Console/PC, Indie, Audio, Video, Vault

Turning love into a cooperative game mechanic in The Game Bakers' Haven 1
by Aron Garst [11.07.19]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Smartphone/Tablet, Indie, Design, Video

Video: How Inkle created a dynamic detective story in Heaven's Vault  
by Staff [11.06.19]
In this 2018 GDC talk, inkle's Jon Ingold outlines the strategies the team employed to design their sci-fi detective game Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

How Blasphemous' level design iterates on classic Metroidvanias  
by Jack Yarwood [11.06.19]
The Game Kitchen's Enrique Colinet, level designer on Blasphemous, gives a behind the scenes look at the design and iteration of levels, from whiteboard to final product.
Console/PC, Indie, Design, Video

Video: Game preservation lessons learned on EA's biggest sports games  
by Staff [11.05.19]
In this 2019 GDC talk EA's Garrett Fredley discusses the struggles and challenges of his work preserving releases for AAA sports franchises, detailing processes nearly every team can benefit from.
Console/PC, History, Video, Vault

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Social/Online, Serious, Design, Video, Vault

Video: Inside BioWare's embedded QA process  
by Staff [11.01.19]
In this 2017 GDC session, BioWare's Barbara Klimek explains why BioWare QA has invested in its internal QA analysts, embedding them directly in the teams they support.
Console/PC, Production, Video, Vault

Blizzard confirms Diablo IV is coming to consoles and PC  
by Alex Wawro [11.01.19]
After a brief apology at BlizzCon today for bungling its handling of Hearthstone pro Blitzchung political message, Blizzard has confirmed it's working on Diablo IV for PlayStation, Xbox, and PC.
Console/PC, Social/Online, Business/Marketing, Video

Watch Tim Cain and Leonard Boyarsky discuss the development of The Outer Worlds  
by Bryant Francis [10.31.19]
Check out this conversation with Tim Cain and Leonard Boyarsky as they share stories about the making of The Outer Worlds.
Console/PC, Design, Video

Video: Advice for game devs on creating believable heroes  
by Staff [10.31.19]
In this 2017 GDC talk, Infinity Ward's Brian Horton proposes some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player.
Console/PC, Art, Design, Video, Vault

Chat with The Outer Worlds lead devs Tim Cain and Leonard Boyarsky at 4:30PM EST  
by Bryant Francis [10.31.19]
Catch up with the lead developers of The Outer Worlds today at 4:30PM EST on the GDC Twitch channel!
Console/PC, Design, Video

Video: QAing the open world of Guerrilla Games' Horizon Zero Dawn  
by Staff [10.30.19]
In this 2018 GDC session, Guerrilla Games' Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like Horizon Zero Dawn.
Console/PC, Production, Video, Vault

Watch Afterparty director Adam Hines break down the game's drink-fueled design  
by Bryant Francis [10.30.19]
Take a trip through hell and watch Afterparty game director Adam Hines discuss the making of Night School Studio's latest narrative adventure.
Console/PC, Design, Video

Chat with Afterparty's Adam Hines at 3PM EST  
by Bryant Francis [10.30.19]
Chat with Night School Studios co-founder and Afterparty lead developer Adam Hines starting at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Video

Video: Have Laptop, Will Telecommute: Working globally as a game dev  
by Staff [10.29.19]
In this 2019 GDC panel devs Alexandra M. Lucas, Heidi McDonald, Michelle Clough, Toiya Kristen Finley & Patrick Coursey share advice on working remote internationally, covering taxes, visas, & more!
VR, Console/PC, Smartphone/Tablet, Indie, Video, Vault

Video: Lightning-fast game design lessons from the GDC 2019 Microtalks  
by Staff [10.28.19]
At GDC 2019 expert speakers get 20 slides apiece (each of which is displayed for 16 seconds before auto-advancing) to help them share a piece of game design wisdom -- in 5 minutes 20 seconds or less!
Console/PC, Indie, Design, Video, Vault

Inspired by 'Golden Age of RTS,' The Red Solstice 2 is strategy steeped in dread  
by Cian Maher [10.25.19]
We speak with Hrvoje Horvatek, CEO of Croatian studio Ironward and lead designer on The Red Solstice 2, about the game's classic RTS influence mixed with an original spin.
Console/PC, Design, Video

Video: How Tequila Works crafted an atmospheric VR murder mystery  
by Staff [10.25.19]
In this 2017 GDC talk, Tequila Works' Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works' approach to VR.
VR, Design, Video, Vault

Video: Inside the graphics tech of Remedy's Northlight engine 1
by Staff [10.24.19]
In this 2018 GDC talk Remedy's Taatu Aalto discusses the in-engine implementation and results of some recent rendering tech advances in the Northlight engine, which powers Quantum Break and Control.
Console/PC, Programming, Art, Video, Vault

Video: Curating the Victoria & Albert Museum's video game exhibition  
by Staff [10.23.19]
In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.
Indie, Serious, Video, Vault