Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Video: How changing Halo 3's sniper rifle fire rate by 0.2 seconds changed the game  
by Staff [10.21.19]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design, Video, Vault

Video: Tuning the Halo plasma rifle's muzzle velocity on Legendary difficulty  
by Staff [10.17.19]
In this classic 2011 GDC talk Bungie's Jaime Griesemer dives into the nitty-gritty decisions of tuning one particular gun across the Halo series' many games (on the hardest difficulty mode, no less!)
Console/PC, Design, Video, Vault

Stadia's wireless controller needs a cord to play on everything but TV at launch  
by Alissa McAloon [10.17.19]
Google Stadia’s November 19 debut isn’t the game streaming service’s full rollout, and news of how some features will be limited at launch serves as a reminder of that as the Founders Edition release draws near.
Console/PC, Social/Online, Smartphone/Tablet, Video

Video: Building & animating characters in Supergiant's Transistor & Pyre  
by Staff [10.16.19]
In this 2018 GDC talk, Supergiant Games' Camilo Vanegas discusses the animation process that brings the company's memorable characters to life.
Console/PC, Indie, Art, Design, Video, Vault

Riot will use League of Legends as springboard for deluge of new games  
by Chris Kerr [10.16.19]
League of Legends maker Riot Games will be upping the ante in the next couple of years, as it looks to compete in key genres and platforms with a deluge of new titles.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Video

Video: Using data-informed design to make more accessible games  
by Staff [10.15.19]
In this 2019 GDC session, AbleGamers' Christopher Power and Mark Barlet share data and design knowledge that will help inspire developers and their teams to create great accessible designs.
Console/PC, Indie, Design, Video, Vault

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Watch Mike Z and Mariel Cartwright break down the making of Indivisible  
by Bryant Francis [10.10.19]
Watch two of the lead developers at Lab Zero Games share stories about the development of Indivisible.
Console/PC, Design, Video

Chat with the creators of Indivisible at 3PM ET  
by Bryant Francis [10.10.19]
Chat with gamemakers Mike Z and Mariel Cartwright today on the GDC Twitch channel about their new game Indivisible.
Console/PC, Design, Video

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Console/PC, Indie, Art, Design, Video

Video: Inside the process of solving a Nintendo-backed coding challenge  
by Staff [10.08.19]
At GDC 2017 coder Mike Acton walks through the process of solving a Nintendo-sponsored programming challenge to help you better understand how to efficiently overcome coding challenges in game dev.
Console/PC, Programming, Video, Vault

A closer look at Control's reality-bending VFX  
by Alissa McAloon [10.07.19]
A recent Polygon video talks to VFX artists at studios like Avalanche Studios and Remedy to dig into how developers create convincing explosions, realistic or otherwise.
Console/PC, Art, Video

Video: A game dev's guide to better representing and supporting disabilities  
by Staff [10.07.19]
In this 2019 GDC talk Cherry Thompson explores why disabled representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future!
Console/PC, Indie, Video, Vault

Designing the personality-based narrative system of Jenny LeClue  
by Jack Yarwood [10.07.19]
Indie studio Mografi tells us how the team designed the narrative system of Jenny LeClue - Detectivu, and how choices were implemented to define character personality, as opposed to shaping the plot.
Console/PC, Smartphone/Tablet, Indie, Design, Video

Video: Go behind the scenes of Forza Horizon 3's mesmerizing skies  
by Staff [10.04.19]
In this 2017 GDC talk Playground Games' Jamie Wood explains how the company developed a technique for shooting high resolution 24 hour HDR time-lapse photography in Forza Horizon 3. 
Console/PC, Design, Video

Video: A game programmer's guide to the math of deep learning  
by Staff [10.03.19]
In this 2017 GDC talk, creative.ai's Alex Champandard looks at the mathematics behind deep neural networks and how to apply it to game development for fun and (hopefully!) profit.
Console/PC, Programming, Video, Vault

Watch Adam Saltsman explain how Overland was 'tuned for drama'  
by Bryant Francis [10.02.19]
Adam Saltsman breaks down the design decisions that contributed to Overland over on the GDC Twitch channel.
Console/PC, Smartphone/Tablet, Design, Video

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Video: Game artists offer advice on building a killer portfolio  
by Staff [10.01.19]
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly share advice on portfolio pitfalls, how to avoid them, and how to hold an art director's attention!
Console/PC, Indie, Art, Video, Vault