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Updates » Video
Road to the IGF: Studio MDHR's Cuphead  
by Joel Couture [02.26.18]
Players will battle colossal bosses, their styles drawn from 1930s animation, as hot jazz blares in their ears in ever-escalating run and gun game Cuphead.
Indie, Video, IGF

How '80s culture trickled down into the design of Crossing Souls  
by Bryant Francis [02.23.18]
Two of the developers behind Crossing Souls joined us to discuss how '80s American culture traveled across the Atlantic, into Spain, and affected their first milestone in game development.
Console/PC, Design, Video

Road to the IGF: Subset Games' Into the Breach 1
by Joel Couture [02.23.18]
Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed.
Indie, Video, IGF

Chat with the Crossing Souls developers at 1PM EST!  
by Bryant Francis [02.23.18]
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Living Orb  
by Joel Couture [02.22.18]
Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
Indie, Video, alt ctrl gdc

Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse  
by Joel Couture [02.22.18]
Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
Indie, Video, IGF

Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018  
by Staff [02.22.18]
As the Game Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase during GDC 2018 next month!
Indie, Video, GDC

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

The CEO of esports team Splyce explains the human side of professional play  
by Bryant Francis [02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Console/PC, Business/Marketing, Video, GDC

Alt.Ctrl.GDC Showcase: Wobble Garden  
by Joel Couture [02.21.18]
Wobble Garden takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
Indie, Video, alt ctrl gdc

Road to the IGF: Czech Academy of Sciences' Attentat 1942  
by Joel Couture [02.21.18]
Attentat 1942 is a look at World War II through the eyes of its survivors, using multiple perspectives and play styles to share in a personalized look at its events and horrors.
Indie, Video, IGF

Discuss what esports can learn from traditional sports organizations at 3PM EST  
by Bryant Francis [02.21.18]
The owner of CS:GO professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
Console/PC, Business/Marketing, Video

Video: How Overwatch animators managed their workflow  
by Emma Kidwell [02.20.18]
In this 2017 GDC talk, Blizzard's Jesse Davis goes into how the Overwatch team built an animation pipeline and workflow around a new game universe with a new team culture that still matched Blizzard's values.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Shcocooococo VS & Scissors the that than  
by Joel Couture [02.20.18]
Miyazaworks brings a pair of projects to Alt.Ctrl.GDC, with Shcocooococo VS having players use pump bottles to shoot down foes, and Scissors the that than allowing them to use giant scissors to cut incoming foes.
Indie, Video, alt ctrl gdc

Road to the IGF: Skeleton Business' Vignettes  
by Joel Couture [02.20.18]
Vignettes encourages exploration and curiosity through manipulatable objects, hiding whole new items and stories through touch, rotation, and orientation of colorful things.
Indie, Video, IGF

Frog Fractions 2 ARG co-creator reflects on what makes a good alternate reality game 1
by John Harris [02.20.18]
Hint: It's all about the narrative, not just the puzzles, as writer Justin Bortnick explains while he shares some of his thoughts on ARG design and his work on the ARG campaign for Frog Fractions 2.
Console/PC, Social/Online, Design, Business/Marketing, Video

Alt.Ctrl.GDC Showcase: Pump the Frog  
by Joel Couture [02.19.18]
Pump the Frog uses a bicycle air pump to inflate or deflate a frog, as well as manipulate objects in the environment through spinning, in order to help the amphibian find food and get around.
Indie, Video, alt ctrl gdc

Road to the IGF: Videocult's Rain World  
by Joel Couture [02.19.18]
A lonely slugcat has to make its way in a world of predators and lethal storms in Rain World, a game that mixes curiosity, calmness, and terror with its sound design.
Indie, Video, IGF

Video: How a team of inexperienced devs created Tokyo Jungle 1
by Emma Kidwell [02.16.18]
In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene.
Console/PC, Design, Video

Road to the IGF: Laundry Bear Games' A Mortician's Tale  
by Joel Couture [02.16.18]
A Mortician's Tale explores death and the stories and emotions around the deceased through having the player work in the death industry.
Indie, Video, IGF