Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Video: Working in games with chronic illness  
by Staff [10.06.20]
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help.
Console/PC, Video, Vault

Video: The data-driven game design of Rainbow Six Siege  
by Staff [10.05.20]
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.
Console/PC, Social/Online, Design, Video, Vault

Q&A: The operatic art of 2D animation in Eastern Exorcist  
by Chris Kerr [10.02.20]
"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques."
Console/PC, Programming, Production, Video

Video: Brenda Romero's hidden histories of women in programming  
by Staff [10.02.20]
In this 2020 GDC Summer talk, Romero Games' Brenda Romero digs up the fascinating history of women in computer programming.
Console/PC, Design, Video

Video: Maintaining your mental health while working in games  
by Staff [10.01.20]
In this 2020 GDC Summer session, Take This' Eve Crevoshay leads a wide-ranging discussion on the world of mental health and the world of video game development.
Console/PC, Production, Video

Video: How Star Renegades borrowed the Nemesis system for a turn-based RPG  
by Staff [09.30.20]
Developers Ken Soto and Peter McLaren of Massive Damage dropped by the GDC Twitch channel to discuss the making of Star Renegades.
Console/PC, Design, Video

Video: The business of fair play  
by Staff [09.30.20]
In this 2020 GDC Summer session, Riot Games' Weszt Hart breaks down how "fair play" can be a useful measuring stick for how effective a Player Dynamics team is performing at a studio.
Console/PC, Design, Production, Video

Video: Designing game communities for kindness  
by Staff [09.29.20]
In this 2020 GDC Summer talk, Kitfox Games' Victoria Tran explains how developers can build game communities with inherent kindness in mind.
Console/PC, Business/Marketing, Video

Video: How game companies can do better philanthropy  
by Bryant Francis [09.28.20]
In this 2020 GDC Summer session, Derrick Morton & Daniel Widner discuss the benefits of incorporating social responsibility as a business strategy for free-to- play games.
Console/PC, Business/Marketing, Video

With Xbox Live MAUs up 82%, Phil Spencer calls Japan Xbox's 'fastest growing region'  
by Alissa McAloon [09.25.20]
Xbox has traditionally had a harder time breaking into the Japanese video game market, but Xbox head Phil Spencer is confident the Series X will make headway in the region.
Console/PC, Video

Video: Using side projects to battle burnout  
by Staff [09.25.20]
In this 2020 GDC Summer talk, Microsoft's Laralyn McWilliams discusses how the ritual of solo game development can help you win the battle against burnout.
Console/PC, Production, Video

Video: Building teams that can prevent abuse  
by Staff [09.24.20]
Double Loop Games' Emily Greer explains how you can stop abuse in the workplace before it starts.
Console/PC, Production, Business/Marketing, Video

Video: How the Duolingo team balances profits and ethical design  
by Staff [09.23.20]
Duolingo's Karin Tsai explains how Duolingo balances its mission to educate and entertain players while still turning a profit without compromising the team's core ethical values.
Console/PC, Design, Video

Video: How Pendragon went from side project to full Arthurian adventure  
by Staff [09.22.20]
Watch Pendragon designers Jon Ingold and Tom Kail discuss the development of the studio's new strategy Arthurian adventure.
Console/PC, Design, Video

Video: How company leaders can tackle systemic inequality in the game industry  
by Staff [09.22.20]
In this 2020 GDC Summer session, Niantic's Trinidad Hermida looks at how company leaders can tackle the problem of systemic inequality in the video game industry.
Console/PC, Production, Business/Marketing, Video

Video: Behind Riot Games' Player Dynamics design philosophy  
by Staff [09.21.20]
In this 2020 GDC Summer talk, Kimberly Voll and Weszt Hart discuss "Player Dynamics", a design craft to address how player interactions create and enhance in-game and meta-game experiences.
Console/PC, Design, Video

Video: Preventing online harassment in games by studying social media's failures  
by Staff [09.18.20]
In this 2020 GDC session, the ADL's Daniel Kelley discusses how online games can learn from the mistakes of traditional social media to fight hate, discrimination, harassment, and extremism.
Console/PC, Design, Video

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Video: Learn how to better use emotion in game design  
by Staff [09.16.20]
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to how you can take advantage of emotional reactions to improve your game in the context of a game UX mindset.
Console/PC, Video

Video: Designing social play for Sky: Children of Light  
by Staff [09.15.20]
In this 2020 GDC talk, thatgamecompany's John Hughes shares social design lessons from Sky: Children of the Light.
Console/PC, Design, Video