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Updates » Video
Video: Balancing accessibility with depth to make vehicles feel great  
by Staff [07.02.20]
In this 2018 GDC talk Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to everything from racecars and X-Wings.
Console/PC, Design, Video, Vault

Video: The mechanics of explosive growth in Roblox 1
by Staff [07.01.20]
In this 2018 GDC talk, Roblox's Adam Miller dissects the explosive growth of Roblox as a company and platform and shares lessons that can help other companies looking to accomplish similar feats.
Console/PC, Social/Online, Business/Marketing, Video, Vault

Video: An architectural approach to video game level design  
by Staff [06.30.20]
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world.
Console/PC, Indie, Design, Video, Vault

Video: Devs share their experiences going from corporate to indie and back again  
by Staff [06.29.20]
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie.
Console/PC, Indie, Business/Marketing, Video, Vault

Video: Using deep learning to combat cheating in Counter-Strike  
by Staff [06.24.20]
In this GDC 2018 talk Valve's John McDonald discusses how the company has utilized deep learning machine learning techniques to combat cheating in Counter-Strike: Global Offensive.
Console/PC, Programming, Video, Vault

The mystery Pokemon project being developed by Tencent is a cross-platform MOBA  
by Chris Kerr [06.24.20]
Tencent and The Pokemon Company have unveiled Pokemon Unite, a new free-to-start MOBA for smartphones and the Nintendo Switch.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Video: High-performance animation transitions in Gears of War  
by Staff [06.23.20]
In this 2018 GDC session, Microsoft's David Bollo presents a new high-performance approach to animation transitions that the Microsoft team developed for Gears of War 4.
Console/PC, Art, Video, Vault

Activision follows Crash Bandicoot remakes with the first new Crash game in a decade  
by Alissa McAloon [06.22.20]
There's another Crash Bandicoot game in the works and, unlike the last few releases in the series, it's an entirely original game that picks up where the classics left off.
Console/PC, Video

Don't Miss: Creating the unique visuals of Homeworld: Deserts of Kharak 1
by Staff [06.19.20]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Design, Video

Minecraft, King's Quest, and more join the World Video Game Hall of Fame  
by Alissa McAloon [06.18.20]
The Strong museum has selected the 2020 inductees for the World Video Game Hall of Fame.
Console/PC, Video

Watch EA's Jim Vessella discuss the remastering of Command & Conquer  
by Bryant Francis [06.17.20]
Watch the lead producer of Command & Conquer Remastered discuss the development of this restoration effort.
Console/PC, Production, Video

Video: The distributed art direction of What Remains of Edith Finch  
by Staff [06.17.20]
In this 2018 GDC session, Giant Sparrow's Chelsea Hash describes the cumulative process of organizing a team of competing visions to create the art direction for What Remains of Edith Finch.
Console/PC, Indie, Art, Production, Video, Vault

Pokemon takes another stab at free-to-play with Pokemon Cafe Mix  
by Alissa McAloon [06.17.20]
Pokemon is releasing another free-to-play mobile and Switch game into the world, this time a puzzler called Pokemon Cafe Mix.
Smartphone/Tablet, Video

Pokemon Snap is being revived on the Nintendo Switch  
by Chris Kerr [06.17.20]
The much-loved Pokemon Snap franchise is making a comeback after collecting dust for over 20 years.
Console/PC, Business/Marketing, Video

Video: Golden rules for designing chatbot games  
by Staff [06.16.20]
In this 2018 GDC session, Emmanuel Corno defines some "golden rules" for designing chatbot games using his own experience working on the IGF award-nominated narrative exploration game Event[0].
Console/PC, Indie, Design, Video, Vault

Video: Designing text UX for effortless reading  
by Staff [06.15.20]
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless and easy to interact with in games like 80 Days and Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Video: Designing Mortal Kombat 11's empowering tutorial mode 1
by Staff [06.10.20]
In this GDC 2020 virtual talk NetherRealm Studios' Brian Keschinger explains how NetherRealm improved its in-game tutorials to better onboard Mortal Kombat players and increase player engagement.
Console/PC, Social/Online, Design, Video, Vault

Video: Designing Headliner to teach players about media manipulation  
by Staff [06.09.20]
In a GDC 2020 virtual talk Jakub Kasztalski explains how to use Google and Facebook to find issues important to players to create relevant narratives in games like his media bias adventure Headliner.
Console/PC, Indie, Design, Video, Vault

Video: Harmonizing the creative and business goals of Dead by Daylight  
by Staff [06.08.20]
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
Console/PC, Social/Online, Design, Business/Marketing, Video, Vault

Video: Building intrinsically motivated teams via self-determination theory  
by Staff [06.03.20]
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
Console/PC, Smartphone/Tablet, Production, Video, Vault