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January 23, 2018
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Updates » Video
How Nex Machina could replicate vintage arcades using microtransations 5
by Chris Kerr [06.26.17]
The Nex Machina developers might soontry to emulate the classic arcades of yesteryear by implementing a new mode that charges players 25 cents per life.
Console/PC, Business/Marketing, Video

What it's like to follow your hit indie game (2M+ sold!) with a 6K sales 'bomb' 16
by Alex Wawro [06.23.17]
In a new YouTube video, Introversion devs Mark Morris and Chris DeLay speak very frankly about being surprised to find Scanner Sombre has sold roughly 6,000 copies in the two months since launch.
Indie, Business/Marketing, Video

Video: Understanding the nature (and future) of board game design  
by Staff [06.23.17]
Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang.
Console/PC, Design, Video, Vault

Learn about some of the tough decisions behind making Nex Machina 1
by Bryant Francis [06.23.17]
We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis.
Console/PC, Design, Video

Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut 3
by Alissa McAloon [06.23.17]
Noclipspoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.
Social/Online, Programming, Production, Video

Chat with the developer of twin-stick shooter Nex Machina today at 1PM EDT  
by Bryant Francis [06.23.17]
We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT.
Console/PC, Design, Video

How Overwatch communicates character from a first-person perspective 2
by Chris Kerr [06.23.17]
"In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality."
Console/PC, Design, Video

Video: Peek at the programming that made the personalities in The Sims 3 1
by Staff [06.22.17]
Take a look at the design and programming that built the character personalities behind The Sims 3.
Console/PC, Programming, Design, Video

Red Hook Studios co-founder dissects the highs and lows of indie life 1
by Chris Kerr [06.22.17]
During a recent Gamasutra Twitch stream, Red Hook Studios co-founder Chris Bourassa explained why he believes working as an indie is a more enticing prospect than being a cog in the triple-A machine.
Console/PC, Business/Marketing, Video

How Darkest Dungeon mirrors the real highs and lows of game development  
by Bryant Francis [06.21.17]
The makers of Darkest Dungeon explain how the game's stress system began to reflect their everyday lives.
Console/PC, Design, Video

Video: A lawyer's guide to practical contract law for indie devs  
by Staff [06.21.17]
Games lawyer Chris Reid takes the stage at GDC 2017 to deliver a practical talk on contract law, breaking down everything indies should know about 5 common contracts in the game industry.
Indie, Business/Marketing, Video, Vault

Chat with the minds behind Darkest Dungeon's latest DLC at 3PM EDT  
by Bryant Francis [06.21.17]
We're playing the latest Darkest Dungeon DLC and chatting with the developers from Red Hook Studios today at 3PM EDT.
Console/PC, Design, Video

Netflix is getting into the 'choose your own adventure' game business  
by Alex Wawro [06.20.17]
Video streaming service Netflix today released an"interactive storytelling experience" that can be played on iOS devices and most Netflix-capable hardware:Puss In Book: Trapped In An Epic Tale.
Console/PC, Business/Marketing, Video

Video: Smashing stereotypes to write better, richer games 6
by Staff [06.20.17]
At GDC 2017 game dev Shawn Alexander Allen lays out concrete examples of how games are often filled with homogeneous characters -- and howdevs can craft better games by breaking out of that mold.
Console/PC, Indie, Design, Video, Vault

Video: How to get the best performance out of voice actors  
by Staff [06.19.17]
At GDC 2014, expert DB Cooper shares advice gleaned from years as a voice actor & director -- including playful techniques for developing characters and tricks to help keep your voice actor on track.
Console/PC, Production, Video, Vault

Atari re-entering hardware business with mysterious 'Ataribox' 6
by Chris Kerr [06.19.17]
The company, which last released a games console in 1993, unveileda short teaser for the Ataribox on YouTube earlier this month.
Console/PC, Business/Marketing, Video

Developer Q&A: The blessing and the curse of early buzz for Rime 4
by Jessica Famularo [06.19.17]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations."
Console/PC, Indie, Design, Video

How one studio produced FMV game Dr. Dekker on a shoestring budget  
by Bryant Francis [06.16.17]
We went behind the scenes (literally, as it turns out) of the full-motion video game The Infectious Madness of Dr. Dekker.
Console/PC, Design, Video

Video: Building an RTS without guns -- Offworld Trading Company  
by Staff [06.16.17]
At GDC 2017, longtime strategy game dev Soren Johnson explained how he set out to do just that in Offworld Trading Company, an "economic RTS" that's more about macro-strategy than micro-management.
Console/PC, Indie, Design, Video, Vault

Chat with the developer behind FMV game Dr. Dekker at 3PM EDT  
by Bryant Francis [06.16.17]
We're playing The Infectious Madness of Dr. Dekker with developer Tim Cowles, and discussing the making of FMV games.
Console/PC, Design, Video