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March 24, 2018
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Updates » Video
Video: The physics behind Blizzard's character controller  
by Emma Kidwell [03.01.18]
In this 2014 GDC talk, Blizzard Entertainment's Erin Cattodiscusseshow to write and implement a character controller using swept collision and an iterative solver.
Console/PC, Programming, Video

Road to the IGF: Infinite Fall's Night in the Woods  
by Joel Couture [03.01.18]
Night in the Woods aims to capture that feeling of trying to go home to a place that no longer exists, following Mae back to her old town and friends to find it all very different now.
Indie, Video, IGF

Video: Identifying useful data for Halo 1
by Emma Kidwell [02.28.18]
In this 2016 GDC talk, 343 Industries' Tom Mathews discussesthe challenge in identifying the most useful information frombig data.
Console/PC, Programming, Video

Road to the IGF: E-Studio's Tormentor X Punisher 3
by Joel Couture [02.28.18]
Tormentor X Punisher draws the player into bloody, frantic gunplay with pounding music, screen-shaking effects, and a few hidden audio tricks that make the player's actions part of the sound.
Indie, Video, IGF

Discuss good game monetization with Guild Wars 2's Crystin Cox at 3PM EST  
by Bryant Francis [02.28.18]
We're talking to the game director of Guild Wars 2 about good monetization in game design at 3PM EST.
Console/PC, Design, Video

Video: The level design of Celeste  
by Emma Kidwell [02.27.18]
In this 2017 GDC session, lead developer ofCeleste Matt Thorsongoes into detail aboutdesigning numerous hardcore platformingstages that make up the game.
Indie, Design, Video

Road to the IGF: Maggese's Don't Make Love  
by Joel Couture [02.27.18]
Don't Make Love puts the players in the role of mantis lovers on the verge of a life-changing decision, having them use their own words to talk through this difficult decision.
Indie, Video, IGF

Obscure 1984 Donkey Kong game released online 1
by Alissa McAloon [02.27.18]
Previously, the Hudson Soft-developed PC title had only been available in Japan as one of the many Nintendo games licensed as PC games in the 80s.
Console/PC, Video

Building the original Thief's revolutionary stealth system 1
by Chris Kerr [02.27.18]
"It was one of the things we didn't fully understand. We hadto feed back to the player their stealth state in terms of visibility. Showing that in a very clear way was important."
Console/PC, Design, Production, Video

Video: The technology behind the sand in Journey  
by Emma Kidwell [02.26.18]
In this 2013 GDC session, thatgamecompany's John Edwards goes over the technical details of how sand was implementedin Journey.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Vaccination  
by Joel Couture [02.26.18]
Vaccination is a cooperative game where one player scans a body for bacteria, relaying that information to the player with the injector who must use the right vaccine to cure it.
Indie, Video, alt ctrl gdc

Road to the IGF: Studio MDHR's Cuphead  
by Joel Couture [02.26.18]
Players will battle colossal bosses, their styles drawn from 1930s animation, as hot jazz blares in their ears in ever-escalating run and gun game Cuphead.
Indie, Video, IGF

How '80s culture trickled down into the design of Crossing Souls  
by Bryant Francis [02.23.18]
Two of the developers behind Crossing Souls joined us to discuss how '80s American culture traveled across the Atlantic, into Spain, and affected their first milestone in game development.
Console/PC, Design, Video

Road to the IGF: Subset Games' Into the Breach 1
by Joel Couture [02.23.18]
Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed.
Indie, Video, IGF

Chat with the Crossing Souls developers at 1PM EST!  
by Bryant Francis [02.23.18]
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Living Orb  
by Joel Couture [02.22.18]
Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
Indie, Video, alt ctrl gdc

Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse  
by Joel Couture [02.22.18]
Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
Indie, Video, IGF

Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018  
by Staff [02.22.18]
As theGame Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase duringGDC 2018 next month!
Indie, Video, GDC

Video: How color defined the visual rules of Shangri-La in Far Cry 4  
by Emma Kidwell [02.21.18]
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explainsthedevelopment process in regards to defining the look of a unique world within a world for Far Cry 4.
Console/PC, Art, Production, Video

The CEO of esports team Splyce explains the human side of professional play  
by Bryant Francis [02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Console/PC, Business/Marketing, Video, GDC