Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
ALT.CTRL.GDC Showcase: Red Planet Games' Vincere  
by Joel Couture [04.02.20]
Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them.
Indie, Video, alt ctrl gdc

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Console/PC, Serious, Design, Video, Vault

ALT.CTRL.GDC Showcase: Hug Machine  
by Joel Couture [04.01.20]
Hug Machine takes players to a distant future where humanity is learning how to hug again, using a convenient person-shaped machine to practice their hugging techniques.
Indie, Video, alt ctrl gdc

Video: Using forgiveness mechanics to design better games  
by Staff [03.31.20]
In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results.
Console/PC, Indie, Design, Video, Vault

ALT.CTRL.GDC Showcase: People of the Moon  
by Joel Couture [03.31.20]
People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark.
Indie, Video, alt ctrl gdc

Video: Storytelling with verbs to better integrate narrative and gameplay  
by Staff [03.30.20]
In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

ALT.CTRL.GDC Showcase: Far Away Cage  
by Joel Couture [03.30.20]
Far Away Cage has players crawling through the guts of a spaceship, seeking control panels they can use to find information they need to avoid an alien that stalking the ducts.
Indie, Video, alt ctrl gdc

ALT.CTRL.GDC Showcase: The Unfathomed Voyager  
by Joel Couture [03.27.20]
The Unfathomed Voyager puts three players in charge of controlling a malfunctioning submarine, using a variety of wild, wacky inputs to keep it moving.
Indie, Video, alt ctrl gdc

ALT.CTRL.GDC Showcase: Pat Pat Please!  
by Joel Couture [03.26.20]
Pat Pat Please! gives players a plush puppy to care for, asking them to love, pat, and talk to it to earn its affection.
Indie, Video, alt ctrl gdc

Epic signs Playdead, Remedy, and genDesign to new publishing label 1
by Chris Kerr [03.26.20]
Epic Games has formed a new multi-platform publishing label and signed deals with The Last Guardian developer genDesign, Limbo creator PlayDead, and Control maker Remedy.
Console/PC, Production, Business/Marketing, Video

ALT.CTRL.GDC Showcase: Wizard's Warehouse: The Magick of Retail  
by Joel Couture [03.25.20]
Wizard's Warehouse: The Magick of Retail is an adventure in fantasy sales, having players scan armor, weapons, and potions for wizards and warriors.
Video, alt ctrl gdc

Video: Designing great UI that helps immerse players in your game  
by Staff [03.24.20]
In this 2018 GDC session, UI designer Steph Chow discusses how to embed a game's world into its user interface, and how to strike the right balance between player immersion and player usability.
Console/PC, Design, Video, Vault

ALT.CTRL.GDC Showcase: MAD - Mutually Assisted Destruction  
by Joel Couture [03.24.20]
MAD - Mutually Assisted Destruction has players acting as the crew of an aircraft striving to take out bombers, each using unique information to communicate enemy attacks.
Video, alt ctrl gdc

Video: How sound tells the story of Night in the Woods  
by Staff [03.23.20]
In this 2018 GDC talk Em Halberstadt explores the atmospheric audio of Night in the Woods, including the ways in which it changes over time, and brings life to that which cannot be seen.
Indie, Audio, Design, Video, Vault

ALT.CTRL.GDC Showcase: Chapeland, Iakouchev, Giuliani, & Six's Plug-Plug  
by Joel Couture [03.20.20]
Plug-Plug gives players a controller with pieces they can attach, allowing them to use the varied parts to create a custom cute tank to play with.
Video, alt ctrl gdc

Road to the IGF: Megagon Industries' Lonely Mountains: Downhill  
by Joel Couture [03.20.20]
Lonely Mountains: Downhill looks to capture the feeling of finding your own way along a biking hill, seeking the varied routes you can find that will lead you down to the bottom.
Indie, Video, IGF

Video: Storytelling lessons learned in 14 years at BioWare  
by Staff [03.20.20]
In this 2018 GDC talk, former BioWare creative director Mike Laidlaw details some of the most important lessons he's learned about how narrative fits within games.
Console/PC, Design, Video, Vault

Road to the IGF: Pixpil's Eastward  
by Joel Couture [03.19.20]
Eastward has players guide a miner and mysterious girl through a broken world, meeting quirky new friends as they seek answers about the girl's identity.
Indie, Video, IGF

Video: The benefits of Paradox's long-term DLC model  
by Staff [03.19.20]
At GDC 2018 Henrik Fahraeus and Shams Jorjani explain why Paradox Development Studio switched over to a new DLC model, and reveal how it has proven beneficial for both the company and players.
Console/PC, Business/Marketing, Video, Vault

Road to the IGF: No Code's Observation  
by Joel Couture [03.19.20]
Observation casts players as a ship's AI, helping a distressed member of the crew survive while also dealing with your own newly-growing consciousness.
Indie, Video, IGF