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April 18, 2019
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Updates » Video
Dwarf Fortress is headed to Steam and itch.io, 17 years into its development 1
by Alissa McAloon [03.13.19]
The game had previously been funding development primarily through Patreon but its devs say health issues and the "uncertain structure of Patreon" led to the change.
Console/PC, Indie, Video

Chat with Dawn of Man lead dev Martino Figueroa at 1PM ET  
by Bryant Francis [03.13.19]
We're talking to one of the lead designers behind Dawn of Man starting at 1PM ET.
Console/PC, Design, Video

Video: Creating the unique visuals of Homeworld: Deserts of Kharak  
by Staff [03.12.19]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Art, Design, Video

Alt.Ctrl.GDC Showcase: ReLeap  
by Joel Couture [03.12.19]
ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar.
Indie, Video, alt ctrl gdc

War Child UK's Armistice fundraiser raised $380k in 2018  
by Alissa McAloon [03.12.19]
Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries.
Console/PC, Video

Video: Overcoming network latency in Mortal Kombat & Injustice 2  
by Staff [03.11.19]
In this 2018 GDC talk, NetherReal Studios Michael Stallone describes the drastic engine changes and optimizations of Mortal Kombat XL and Injustice 2.
Console/PC, Design, Video

Road to the IGF: Cavanagh, Houston, & Dobbe's Dicey Dungeons  
by Joel Couture [03.11.19]
Dicey Dungeons is roguelike RPG that places your fate in the roll of a die. However, with each class and ability, you can attempt to shape what happens with each roll.
Indie, Video, IGF

How Failbetter Games devised Sunless Skies' facets progression system  
by Jack Yarwood [03.11.19]
When the team at Failbetter Games decided to make a sequel to their survival roleplaying game, Sunless Sea, there were a few areas they highlighted for improvement. One being progression.
Console/PC, Indie, Design, Video

Video: Tips for managing the unmanageable projects in game dev  
by Staff [03.08.19]
At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.
Console/PC, Indie, Production, Video, Vault

Road to the IGF: Fictiorama Studios' Do Not Feed the Monkeys  
by Joel Couture [03.08.19]
Do Not Feed the Monkeys puts players in charge of multiple camera feeds looking in on the private lives of various people, but asks them not to mess with their lives. Will they resist, though?
Indie, Video, IGF

Video: The art direction of Heavy Rain  
by Staff [03.07.19]
In this classic GDC 2011 talk, Quantic Dream's Christophe Brusseaux dives into the art direction of the serial killer murder mystery Heavy Rain.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Cathode MK1  
by Joel Couture [03.07.19]
Cathode MK1 offers games across multiple CRT screens, forcing players to follow the game as it moves from monitor to monitor.
Indie, Video, alt ctrl gdc

Video: Building strong player attachment through narrative
by Staff [03.06.19]
In this 2017 GDC talk, game designer Harrison Pink dives deep into the lessons learned creating fully realized characters in Telltale's The Walking Dead, Tales from the Borderlands, and Mafia III
Console/PC, Design, Video

Watch a breakdown of the game design behind The Occupation  
by Bryant Francis [03.06.19]
The lead game designer of The Occupation breaks down some of the processes behind making an investigation game that takes place in a real-time four hour simulation.
Console/PC, Design, Video

Designing Mortal Kombat's famously bloody fatalities  
by Chris Kerr [03.06.19]
"The very start of the process is always a fatality that's going to set the tone for the rest of them. I'm usually the one who draws up that fatality, and says okay 'this is going to happen.'"
Design, Video

Chat with the developers behind The Occupation at 1PM ET  
by Bryant Francis [03.06.19]
Join the developers of The Occupation for a chat on the making of their game starting at 1PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Road to the IGF: Calis, Nijman, Kallio, and Johann's Minit  
by Joel Couture [03.06.19]
Minit takes a grand adventure across a sprawling world and breaks it into one-minute chunks, having players find secrets, defeat bosses, and delve through dungeons on a tight time limit.
Indie, Video, IGF

Video: A procedural generation primer for technical artists  
by Staff [03.05.19]
In this 2017 GDC session, SideFX Software's Luiz Kruel discusses geometry processing and automation of common art tasks for technical artists.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Roambot  
by Joel Couture [03.05.19]
Roambot will have players moving a robot's body around so that they can explore its dreams.
Indie, Video, alt ctrl gdc

Devil May Cry 5 deluxe edition will let players experience the game like a low-budget movie 1
by Chris Kerr [03.05.19]
It's an interesting feature that should let players see how key scenes took shape and evolved during development, while also letting them pretend they're watching a low-budget Devil May Cry movie.
Console/PC, Production, Video