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May 23, 2019
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Updates » Video
Apple announces its own game subscription service, Apple Arcade 4
by Alissa McAloon [03.25.19]
Apple says the service aims to level the playing field between free and premium mobile games.
Console/PC, Social/Online, Smartphone/Tablet, Video

The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule  
by Alissa McAloon [03.20.19]
The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game—with Nintendo’s blessing.
Console/PC, Indie, Video

Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

Balancing the old with the new in Monster Prom's fandom-friendly DLC  
by Joel Couture [03.18.19]
For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving.
Indie, Design, Video

Video: Unpopular opinion: All narrative is linear 1
by Staff [03.15.19]
In this 2017 GDC session, game designer Amy Claussen explains why it's essential for developers to unravel a game's core loop and ensure each player's path creates a compelling story.
Console/PC, Design, Video

Road to the IGF: Lucas Pope's Return of the Obra Dinn 2
by Joel Couture [03.15.19]
Return of the Obra Dinn sets the player free on a dead ship heavy with mysteries, asking them to unravel a massive snarl of events and clues to reveal what happened to this lost crew.
Indie, Video, IGF

Video: An in-depth look at the animation of Agents of Mayhem  
by Staff [03.14.19]
In this 2017 GDC talk, Volition's Michael Jungbluth goes in-depth on every aspect of the animation process for Agents of Mayem.
Console/PC, Art, Video

Wargroove dev demystifies game development by involving its community  
by Emma Kidwell [03.14.19]
Chucklefish founder and lead designer on Wargroove Finn Brice explains how being transparent with players during development can help demystify the process of making a game.
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Tied Escape: Curse of Cortez  
by Joel Couture [03.14.19]
Tied Escape: Curse of Cortez ties two players to chairs, action movie style, then has them escape a devious trap by working together to hit buttons around a room.
Indie, Video, alt ctrl gdc

Road to the IGF: Triband's WHAT THE GOLF?  
by Joel Couture [03.14.19]
WHAT THE GOLF? is a golf game for people who hate golf (but love surprises). Just when players think they'll be hitting a ball, they'll hit houses, cars, and far more absurd things.
Indie, Video, IGF

Here's where to watch the IGF & Game Developers Choice Awards next week!  
by Staff [03.14.19]
If you can't attend in person, don't worry: the sequential award shows will be livestreamed on Twitch next Wednesday (March 20th) starting at 6:30 PM. It's always a fun, upbeat show, so don't miss it!
Console/PC, Indie, Video, GDC

Video: Recreating a classic era in automotive history in Mafia III  
by Staff [03.13.19]
In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III.
Console/PC, Design, Video

The death of Flash is exaggerated, argues one Flash developer 4
by Emma Kidwell [03.13.19]
A Flash developer discusses his thoughts around the "death of Flash".
Console/PC, Art, Design, Video

Take a look at the making (and marketing) of Dawn of Man  
by Bryant Francis [03.13.19]
Learn more about how Dawn of Man was built and marketed from one of the lead developers at Madrugo Works.
Console/PC, Design, Business/Marketing, Video

Road to the IGF: Nolla Games' Noita  
by Joel Couture [03.13.19]
Noita simulates every pixel of its world, allowing players to break walls, set fire to oil, melt ice, and generally change the environments around them as they explore procedural places.
Indie, Video, IGF

Dwarf Fortress is headed to Steam and itch.io, 17 years into its development 1
by Alissa McAloon [03.13.19]
The game had previously been funding development primarily through Patreon but its devs say health issues and the "uncertain structure of Patreon" led to the change.
Console/PC, Indie, Video

Chat with Dawn of Man lead dev Martino Figueroa at 1PM ET  
by Bryant Francis [03.13.19]
We're talking to one of the lead designers behind Dawn of Man starting at 1PM ET.
Console/PC, Design, Video

Video: Creating the unique visuals of Homeworld: Deserts of Kharak  
by Staff [03.12.19]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Art, Design, Video

Alt.Ctrl.GDC Showcase: ReLeap  
by Joel Couture [03.12.19]
ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar.
Indie, Video, alt ctrl gdc

War Child UK's Armistice fundraiser raised $380k in 2018  
by Alissa McAloon [03.12.19]
Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries.
Console/PC, Video