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April 18, 2019
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Updates » Video
Road to the IGF: Berzerk Studio's Just Shapes & Beats  
by Joel Couture [02.11.19]
Just Shapes & Beats is a bullet hell in a music visualizer - and dizzying dance of light, color, and song as players struggle to survive while moving and dodging to the beat.
Indie, Video, IGF

Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Road to the IGF: Tholen, Lasch, Nelson Jr., and Cochran's Hypnospace Outlaw  
by Joel Couture [02.08.19]
Hypnospace Outlaw takes players to the information superhighway of a 90s internet-inspired cyberspace, having them enforce the laws of this digital place or decide to help its online populace.
Indie, Video, IGF

Video: Designing games to better support player expression  
by Staff [02.07.19]
Tiger Style's Randy Smith speaks at GDC 2011 about a key game dev issue: how do you design a great game that gives players room to express themselves creatively?
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Free Lives' Genital Jousting  
by Joel Couture [02.07.19]
Genital Jousting uses the framework of the mundane lives of anthropomorphized penises to tell a story of toxic masculinity and breaking down harmful socializations.
Indie, Video, IGF

Watch Jon Shafer discuss the highs and lows of making At The Gates  
by Bryant Francis [02.06.19]
The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates.
Console/PC, Design, Video

Video: Evolving and creating a style for Mirror's Edge Catalyst  
by Staff [02.06.19]
In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for Mirror's Edge Catalyst.
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Machinaria  
by Joel Couture [02.06.19]
Machinaria is a device that lets players manipulate the emotions of the audience through how they present the news, exploring media's use of similar methods.
Indie, Video, alt ctrl gdc

Chat with At The Gates designer Jon Shafer at 3PM ET  
by Bryant Francis [02.06.19]
Chat with one of the developers behind Civilization V about the making of At the Gates at 3PM ET.
Console/PC, Design, Video

Video: Building better relationships with your players  
by Staff [02.05.19]
Players are people too, and in this GDC 2017 talk Big Viking Games' Jacob Van Rooyen offered fellow devs some useful advice on nurturing fruitful relationships with the people who play their games.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

The history of how Pac-Man encouraged women to pursue game dev  
by Emma Kidwell [02.05.19]
Some recordings from the game history panel held at MAGfest 2019 are now available for the public to enjoy.
Console/PC, Indie, Design, Production, Video

Road to the IGF: yesyes' Circle0  
by Joel Couture [02.05.19]
Circle0 is a game that's designed to break down - an experience in incomprehensibilty and chaos that grows more distorted and unpredictable with every interaction. 
Indie, Video, IGF

Video: Wrangling development teams at Bungie for Destiny 2  
by Staff [02.04.19]
Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development.
Console/PC, Production, Video

Road to the IGF: Gossamer Games' Sole  
by Joel Couture [02.04.19]
Sole takes players to vast cities bathed in darkness, having players unveil their presence, histories, and story with light.
Indie, Video, IGF

Behind the mashed-up roguelike charm of Twinfold  
by Joel Couture [02.04.19]
A bit of Imbroglio, a dash of Into the Breach, and a dose of Threes!: game developer Kenny Sun explains the design concepts behind the excellent roguelike puzzler, Twinfold.
Smartphone/Tablet, Design, Video

Watch the Mages of Mystralia devs explain their custom spell system  
by Bryant Francis [02.01.19]
Watch the GDC team chat with the folks behind Mages of Mystralia and learn more about the making of this unique spellcrafting game.
Console/PC, Design, Video

Video: Swery's guide to lovable game design  
by Staff [02.01.19]
Swery takes the stage at GDC 2011 (a year after Deadly Premonition) to talk through his game design process, and how he goes about trying to create appealing characters and narratives.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: ThroughLine Games' Forgotton Anne 1
by Joel Couture [02.01.19]
Forgotton Anne takes the player to a land of the items we've forgotten, our discarded objects given striking life in a world built to evoke the feeling of an animated feature. 
Indie, Video, IGF

Chat with Mages of Mystralia's devs at 3PM ET  
by Bryant Francis [02.01.19]
The devs behind Mages of Mystralia are taking your questions starting at 3PM ET on the GDC Twitch channel!
Console/PC, Design, Video

Video: How Obsidian built Pillars of Eternity by looking back while moving forward  
by Staff [01.31.19]
At GDC Europe 2016 Obsidian's Josh Sawyer looks at Pillars of Eternity's origins, and how Obsidian went about trying to update the RPG genre while paying tribute to the games that inspired it.
Console/PC, Design, Video, Vault