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August 9, 2020
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Updates » Video
Video: Procedural level design in XCOM 2  
by Staff [02.27.20]
In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
Console/PC, Design, Video, Vault

ALT.CTRL.GDC Showcase: Mouse & the Billionaire's Buy! Sell!  
by Joel Couture [02.26.20]
Buy! Sell! puts players in the complex world of a (satirical) New York Stock Exchange, using their phones to buy or sell stock in order to rake in those profits.
Video, alt ctrl gdc

Road to the IGF: Julián Palacios' Promesa  
by Joel Couture [02.26.20]
Nuovo Award-nominated Promesa is an exploration of memories and dreams - of the connections we make with someone when we truly listen to them. 
Indie, Video, IGF

Chat with Zachtronics' Matthew Burns about the making of Eliza at 4PM EST  
by Bryant Francis [02.26.20]
Chat with the lead developer of Eliza starting at 4PM EST on the GDC Twitch channel!
Console/PC, Design, Video

ALT.CTRL.GDC Showcase: Geeky Panda Studios' Ready? Set. Haiya!  
by Joel Couture [02.25.20]
Ready? Set. Haiya! has players striking a martial arts dummy in just the right places, attacking in rhythm-based combat to beat their opponents.
Video, alt ctrl gdc

Road to the IGF: Ludopium's Vectronom  
by Joel Couture [02.25.20]
Vectronom takes the player onto an ever-moving, puzzling dance floor, tasking them with navigating its shifting path to the beat of electronic tunes.
Audio, Video, IGF

Designing the offbeat comedy of Crows Crows Crows' Accounting +  
by Jack Yarwood [02.25.20]
William Pugh, the game designer known for his work on The Stanley Parable and Accounting +, explains his approach to humor in games, and the importance of preserving the joy in ones' work.
Indie, Design, Video

Road to the IGF: Golden Glitch's Elsinore  
by Joel Couture [02.24.20]
Elsinore places players in a time-looping vision of Hamlet, having them guide Ophelia through a living, active world as their decisions shape its tragic conclusions.
Indie, Design, Video, IGF

Video: Applying level design techniques to Subsurface Circular's dialogue  
by Staff [02.21.20]
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.
Indie, Design, Video, Vault

Road to the IGF: Adam Robinson-Yu's A Short Hike  
by Joel Couture [02.21.20]
A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit.
Indie, Video, IGF

ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box  
by Joel Couture [02.21.20]
The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.
Indie, Design, Video, GDC, alt ctrl gdc

How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Jack Yarwood [02.21.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design, Video

ALT.CTRL.GDC Showcase: Cursed! 1
by Joel Couture [02.20.20]
Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
Video, alt ctrl gdc

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Console/PC, Programming, Design, Video, Vault

Road to the IGF: Martian Rex & standardcombo's Stone Story RPG  
by Joel Couture [02.20.20]
Excellence in Visual Art-nominated Stone Story RPG takes players to a bleak world of ASCII art, tasking them with guiding a hero they cannot directly control.
Video, IGF

ALT.CTRL.GDC Showcase: Milk! That! Cow!  
by Joel Couture [02.19.20]
Milk! That! Cow! is a ridiculous cow-milking showdown where players need to pull udders to tap buttons, filling up a bucket which another player must collect the milk in. 
Indie, Video, alt ctrl gdc

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Road to the IGF: Christoph Frey's The Space Between  
by Joel Couture [02.19.20]
The Space Between explores the distance that still exists even when we wish to deeply connect with another, and the struggle of what that impossible distance means.
Video, IGF

Chat with Baba is You developer Arvi Teikari at 3PM EST  
by Bryant Francis [02.19.20]
Join Baba is You lead developer Arvi Teikari for a chat about the game's design and development on the GDC Twitch channel at 3PM EST.
Console/PC, Video

Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Console/PC, Indie, Business/Marketing, Video, Vault