Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Alt.Ctrl.GDC Showcase: Coal Rush  
by Joel Couture [02.19.19]
Coal Rush creates competition out of running a train, having players scoop coal, change tracks, and scare wildlife off the tracks with its locomotive controls
Indie, Video, alt ctrl gdc

Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, Video, IGF

Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Console/PC, Programming, Design, Video

Road to the IGF: Khan, Meekel, Flusk, and Meekel's after HOURS  
by Joel Couture [02.15.19]
after HOURS has players sharing a tiny space with Lilith, a young woman suffering from Borderline Personality Disorder due to childhood molestation.
Indie, Video, IGF

Chat with the devs behind Astroneer at 3PM ET  
by Bryant Francis [02.15.19]
The developers behind Astroneer are taking your design and development questions at 3PM ET.
Console/PC, Design, Video

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Enjoy a '93 video tour of id Software while Doom was being made  
by Alex Wawro [02.14.19]
The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s. 
Console/PC, Video

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault

Road to the IGF: Polyarc's Moss  
by Joel Couture [02.14.19]
In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. 
Indie, Video, IGF

Mario Maker 2 and a Link's Awakening remake drive today's Nintendo Direct  
by Bryant Francis [02.13.19]
Nintendo's first-party efforts for 2019 include a new Mario Maker game and a remake of the Game Boy classic The Legend of Zelda: Link's Awakening.
Console/PC, Design, Business/Marketing, Video

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Alt.Ctrl.GDC Showcase: Ruins Climber  
by Joel Couture [02.13.19]
Ruins Climber has players rapidly tugging on a circular rope to climb a wall, hopping from side to side to avoid hazards that dangle along their path.
Indie, Video, alt ctrl gdc

Video: Injecting originality into the music of Fallout  
by Staff [02.12.19]
At GDC 2017 veteran composer Inon Zur takes the stage to explain how Bethesda's Fallout games gained their distinctive soundscapes, and how game makers can inject originality into their soundtracks.
Console/PC, Audio, Video, Vault

Road to the IGF: Wadjet Eye Games' Unavowed  
by Joel Couture [02.12.19]
Unavowed sees the player returning to their life after being possessed by a demon, and follows their decisions as they face a greater imminent darkness.
Indie, Video, IGF

Turning painting into a game mechanic in the gorgeous Eastshade 2
by Jack Yarwood [02.12.19]
We speak with game developer Danny Weinbaum about Eastshade, a beautifully-realized game that puts players in the shoes of a painter.
Indie, Art, Design, Video

Video: The production behind Shadow Tactics  
by Staff [02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics
Console/PC, Design, Production, Video

Road to the IGF: Berzerk Studio's Just Shapes & Beats  
by Joel Couture [02.11.19]
Just Shapes & Beats is a bullet hell in a music visualizer - and dizzying dance of light, color, and song as players struggle to survive while moving and dodging to the beat.
Indie, Video, IGF

Video: How Overwatch's gameplay architecture creates variety  
by Staff [02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC, Design, Video

Road to the IGF: Tholen, Lasch, Nelson Jr., and Cochran's Hypnospace Outlaw  
by Joel Couture [02.08.19]
Hypnospace Outlaw takes players to the information superhighway of a 90s internet-inspired cyberspace, having them enforce the laws of this digital place or decide to help its online populace.
Indie, Video, IGF

Video: Designing games to better support player expression  
by Staff [02.07.19]
Tiger Style's Randy Smith speaks at GDC 2011 about a key game dev issue: how do you design a great game that gives players room to express themselves creatively?
Console/PC, Indie, Design, Video, Vault