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January 21, 2019
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Updates » Video
How The Universim's 'god game' twist charmed Early Access players  
by Joel Couture [10.03.18]
Gamasutra speaks with the devs of The Universim about making living worlds and beings that react to player decisions rather than directly obey them, as well as Steam Early Access challenges.
Console/PC, Design, Production, Business/Marketing, Video

Video: A retrospective look at 'girl games' of the '90s  
by Staff [10.02.18]
At GDC 2018 devs Laura Groppe, Brenda Laurel, Jesyca Durchin Schnepp, Sheri Graner Ray & Ernest Adams revisit and deconstruct the whole genre of "girl games" that found success in the 1990s.
Console/PC, Design, Video, Vault

Video: Crafting the narrative of Reigns: Her Majesty  
by Staff [10.01.18]
At GDC 2018, Reigns: Her Majesty writer (and former Gamasutra editor) Leigh Alexander shared her own process for designing narratives that walk the tricky political tightrope of women's power.
Smartphone/Tablet, Design, Video, Vault

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey  
by Alissa McAloon [10.01.18]
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
Console/PC, Social/Online, Video

Video: Creating the music of Assassin's Creed Syndicate  
by Staff [09.28.18]
At GDC 2016, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th century sensibilities of Assassin's Creed Syndicate!
Console/PC, Audio, Video, Vault

Watch Wandersong's creator break down its musical motives 1
by Bryant Francis [09.28.18]
We talked to the lead developer of Wandersong about making a unique musical adventure.
Console/PC, Design, Video

Chat with the developer of Wandersong today at 3PM EDT!  
by Bryant Francis [09.28.18]
We're talking to the creator of Wandersong starting at 3PM EDT.
Console/PC, Design, Video

Video: Sid Meier explores 'interesting decisions' in gameplay  
by Bryant Francis [09.27.18]
The creator of Civilization and other strategy games takes the stage to discuss the nature of "interesting decisions" in game design.
Console/PC, Design, Video

'First on Discord' initiative launching with seven (timed) PC exclusives 2
by Chris Kerr [09.27.18]
Game community platform Discord has revealed which games will be the first to debut exclusively though its fledgling Discord Marketplace.
Console/PC, Business/Marketing, Video

Video: Networking the online gameplay of Halo: Reach 1
by Staff [09.26.18]
Travel back in time and take a look at the networking that made Halo Reach's online gameplay possible.
Console/PC, Programming, Video

Video: A classic postmortem of the trailblazing Ultima Online  
by Staff [09.25.18]
In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux (Lord British himself) & Rich Vogel talk about the things that went wrong and right in making and running Ultima Online.
Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

2K launches 'Foundations' program to support underprivileged communities  
by Chris Kerr [09.25.18]
The initative will help underprivileged neighborhoods by providing "essential technology upgrades" in community centres, and also refurbishing local basketball courts.
Console/PC, Business/Marketing, Video

Video: Psychosis and the making of Hellblade
by Staff [09.24.18]
In this GDC 2018 talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua's Sacrifice.
Console/PC, Design, Video

Video: Designing Titans, the 'moving' levels in God of War III
by Staff [09.21.18]
In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill and Bruno Velazquez share the development story of making God of War III's Titans from elevator pitch to completion.
Console/PC, Design, Video

Video: Game design lessons worth learning from collectible card games  
by Staff [09.20.18]
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital.
Console/PC, Indie, Design, Video

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Console/PC, Indie, Serious, Design, Video, Vault

Rovio has an AR Angry Birds game coming to Magic Leap One  
by Alissa McAloon [09.19.18]
Angry Birds developer Rovio is working with Resolution Games to bring a new Angry Birds slingshot game to Magic Leap's new AR headset.
VR, Video, Magic Leap

Sony making mini-console debut with PlayStation Classic 6
by Chris Kerr [09.19.18]
The dinky device will come pre-loaded with 20 classic titles, including fan-favorites such as Final Fantasy VII, Ridge Racer Type 4, Wild Arms, and Tekken 3.
Console/PC, Business/Marketing, Video

Watch our conversation with Spider-Man game director Ryan Smith  
by Bryant Francis [09.18.18]
We chatted with Insomniac Games game director Ryan Smith to learn more about the making of Marvel's Spider-Man.
Console/PC, Design, Video

Video: A how-to guide for Muslim representation in video games
by Staff [09.18.18]
In this GDC 2018 talk, Warner Brothers Montreal's Osama Dorias draws on his life experience, research, and industry experience to explain the importance of positive Muslim representation.
Console/PC, Design, Video