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June 18, 2021
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Updates » Video
Video: Why your game community is now a marketing asset  
by Staff [10.16.20]
In this 2018 GDC session, PlayBrain's Mike Sheetal explains how Frictionless Marketing is turning community teams into the core of the marketing department. 
Console/PC, Business/Marketing, Video

Video: How Criterion Games improved its studio leadership  
by Staff [10.15.20]
In this 2018 GDC talk, Criterion Games' Steve Cuss breaks down how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.
Console/PC, Production, Video

The PlayStation 5 user interface is an instant hub that prioritizes gameplay  
by Chris Kerr [10.15.20]
Sony has finally shown off the PlayStation 5 user interface in a new State of Play video, detailing a range of functions that make use of the console's new SSD.
Console/PC, Design, Production, Video

Video: An accessibility Q&A with EA's Karen Stevens  
by Staff [10.14.20]
In this 2020 GDC Summer AMA, EA Sports' Karen Stevens discusses game development best practices, workplace best practices, and how supporting those with disabilities leads to better products for all.
Console/PC, Design, Video

Video: Bridging the gap between UX and game design  
by Staff [10.13.20]
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX on games like Fortnite.
Console/PC, Video

Unity launches Game Growth Program to help indie mobile devs flourish  
by Chris Kerr [10.13.20]
Engine maker Unity is looking to support indie developers on mobile with the launch of a new Game Growth Program.
Smartphone/Tablet, Production, Business/Marketing, Video

Video: Tips for building diverse teams  
by Staff [10.12.20]
In this 2020 GDC Summer AMA, Revelation Interactive's Carl Varnado leads a discussion on representation in games and discusses how developers can create safe spaces for people who make games.
Console/PC, Production, Video

Video: Game art remastered - From Crash, to Kerrigan, to Corley Motors  
by Staff [10.09.20]
In this 2018 GDC panel, Yujin Kiem, Cory Turner & Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, StarCraft, and Full Throttle.
Art, Video, Vault, GDC

How Arthurian tragedy drives the design of Pendragon  
by Bryant Francis [10.09.20]
Inkle's Jon Ingold and Tom Kail discuss the influence of Arthurian legend on the studio's new strategy narrative game Pendragon.
Console/PC, Design, Video

Video: Facing down failure as a freelancing game dev  
by Staff [10.08.20]
Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations.
Production, Video, Vault

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

PlayStation 5 teardown offers an up-close look at the next-gen console 3
by Chris Kerr [10.07.20]
Sony has uploaded a PlayStation 5 teardown video to showcase the shiny innards of its next-gen console.
Console/PC, Design, Business/Marketing, Video

Video: Working in games with chronic illness  
by Staff [10.06.20]
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help.
Console/PC, Video, Vault

Video: The data-driven game design of Rainbow Six Siege  
by Staff [10.05.20]
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.
Console/PC, Social/Online, Design, Video, Vault

Q&A: The operatic art of 2D animation in Eastern Exorcist  
by Chris Kerr [10.02.20]
"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques."
Console/PC, Programming, Production, Video

Video: Brenda Romero's hidden histories of women in programming  
by Staff [10.02.20]
In this 2020 GDC Summer talk, Romero Games' Brenda Romero digs up the fascinating history of women in computer programming.
Console/PC, Design, Video

Video: Maintaining your mental health while working in games  
by Staff [10.01.20]
In this 2020 GDC Summer session, Take This' Eve Crevoshay leads a wide-ranging discussion on the world of mental health and the world of video game development.
Console/PC, Production, Video

Video: How Star Renegades borrowed the Nemesis system for a turn-based RPG  
by Staff [09.30.20]
Developers Ken Soto and Peter McLaren of Massive Damage dropped by the GDC Twitch channel to discuss the making of Star Renegades.
Console/PC, Design, Video

Video: The business of fair play  
by Staff [09.30.20]
In this 2020 GDC Summer session, Riot Games' Weszt Hart breaks down how "fair play" can be a useful measuring stick for how effective a Player Dynamics team is performing at a studio.
Console/PC, Design, Production, Video

Video: Designing game communities for kindness  
by Staff [09.29.20]
In this 2020 GDC Summer talk, Kitfox Games' Victoria Tran explains how developers can build game communities with inherent kindness in mind.
Console/PC, Business/Marketing, Video