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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Video
Chat with Ubisoft senior producer Nouredine Abboud at 3PM EDT  
by Bryant Francis [03.16.18]
We're talking to the senior producer of Tom Clancy's Ghost Recon Wildlands today at 3PM EDT. Come ask your questions!
Console/PC, Production, Video

Road to the IGF: Funomena's Luna  
by Joel Couture [03.16.18]
Luna is a soothing VR fairytale, one where players will play in gardens, solve puzzles among the stars, and help a bird make its way home.
Indie, Video, IGF

One dev's quest to support every controller you can plug into a USB port 3
by Jay Allen [03.16.18]
Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums.
Console/PC, Indie, Design, Video

Video: How prototyping can help animators be more effective  
by Emma Kidwell [03.15.18]
In this 2014 GDC session, Epic Games' Jay Hosfelt shares the tools and techniques for creating quick "gray box" animation assets for designers.
Console/PC, Art, Video

Road to the IGF: TPM CO Soft Works' Tarotica Voo Doo  
by Joel Couture [03.15.18]
Tarotica Voo Doo, an MSX game in the works since 1993, takes players on a silly, but challenging journey that looks to recapture that sense of playing video games for the very first time.
Indie, Video, IGF

Toy-Con Garage toolkit lets Labo users build their own contraptions 2
by Chris Kerr [03.15.18]
Nintendo Labo, the Switch's whimsical cardboard playground, will come with a 'Toy-Con Garage' feature that lets users invent new ways to play by programming their own homemade creations. 
Console/PC, Programming, Design, Video

How Diablo's David Brevik is rediscovering his action RPG roots 3
by Joel Couture [03.15.18]
Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker.
Indie, Design, Video

Video: Environmental storytelling in Spider: Rite of the Shrouded Moon  
by Emma Kidwell [03.14.18]
In this 2016 GDC session, Tiger Style's Randy Smith discusses how the story of Spider: Rite of the Shrouded Moon supports solvable mysteries all without text or a single line of dialogue.
Indie, Design, Video

Road to the IGF: Cosmic Top Secret  
by Joel Couture [03.14.18]
Cosmic Top Secret tells a papercraft story of Cold War secrets and family connections, taking the player on an autobiographical journey through the stories of a developer's parents.
Indie, Video, IGF

Get advice on marketing your indie game from developer Elyot Grant at 3PM EDT  
by Bryant Francis [03.14.18]
We're discussing the business of succeeding on Reddit as an indie developer at 3PM EDT.
Console/PC, Business/Marketing, Video

Video: Looking at open world games to understand player autonomy 1
by Emma Kidwell [03.13.18]
In this 2017 GDC session, Immersyve's Scott Rigby discusses the pitfalls of designing for player autonomy, providing developers with an accurate blueprint of what autonomy truly means.
Console/PC, Design, Video

Road to the IGF: Cactus Curse Games' Penny Blue Finds A Clue  
by Joel Couture [03.13.18]
Penny Blue Finds A Clue will have players following an incorrigible tween sleuth, one who seems awfully content to let the player do all the work in this animated mystery.
Indie, Video, IGF

This alternate montage challenges the White House's violent games reel 7
by Chris Kerr [03.13.18]
Games for Change has responded to the 'violence in video games' montage shown during the White House's recent video game violence meeting by putting together a very different supercut of its own. 
Console/PC, Art, Design, Video

Video: How to establish characters in games  
by Emma Kidwell [03.12.18]
In this 2014 GDC session freelance writer Jeremy Bernstein discusses memorable characters in video games, addressing the unique challenges in establishing characters in games.
Console/PC, Design, Video

Road to the IGF: Asymmetric's West of Loathing  
by Joel Couture [03.12.18]
RPG West of Loathing takes players to a ridiculous stick figure old West, having players duke it out as Snake Oilers, Beanslingers, and Cow Punchers.
Indie, Video, IGF

Now you can muck around with the Build engine successor: Build2  
by Alex Wawro [03.09.18]
Update Roughly twelve years after he started working on it, Build engine creator Ken Silverman has published a working version of its unfinished successor: Build2. 
Console/PC, Programming, History, Video

Video: How to design NPCs that will increase player empathy  
by Emma Kidwell [03.09.18]
In this 2016 GDC talk, Polyhedron Productions' CJ Kershner suggests best practices for writers and designers interested in increasing the narrative value of NPCs.
Console/PC, Design, Video

Road to the IGF: Karina Popp's 10 Mississippi  
by Joel Couture [03.09.18]
10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life.
Indie, Video, IGF

IGDA: Blaming gun violence on games is a distraction, but a chance to educate  
by Alissa McAloon [03.09.18]
Jen MacLean told MSNBC that blaming video games for gun violence was 'clearly a distraction,' but that the reopened discussion presents an excellent chance for the industry to educate the public.
Social/Online, Serious, Video

Video: An inside look at the audio design of Killer Instinct  
by Staff [03.08.18]
At GDC 2014, composer Mick Gordon and Double Helix Games' Jean-Edouard Miclot walk you through how they composed the authentic-yet-forward-thinking soundscape of the modern Killer Instinct.
Video