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December 18, 2018
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Updates » Video
Video: How different mediums influence storytelling  
by Staff [08.10.18]
In this GDC 2013 session, Schell Games' Jesse Schell examines the history of how different mediums have shaped and re-shaped storytelling.
Console/PC, Design, Video

We're talking to the duo behind Salt and Sanctuary at 3PM EDT  
by Bryant Francis [08.10.18]
We're talking to the two-person dev team behind Salt and Sanctuary at 3PM EDT!
Console/PC, Design, Video

Video: How audio and movement were synced in Sunset Overdrive  
by Staff [08.09.18]
Kristen Quebe and Bryan Higa discuss the customizable movement system created for Sunset Overdrive, and how an audio system was developed to match the many different kinds of movement in the game.
Console/PC, Art, Design, Video

Building the monstrous transforming puzzle heads of GNOG  
by Joel Couture [08.09.18]
Fresh off its PC debut, Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces.
Indie, Art, Design, Video

Video: Psychonauts artist shares how to design amazing characters  
by Staff [08.08.18]
In this GDC 2013 talk, Psychonauts artist Scott Campbell shares his creative process for creating amazing and inspiring characters.
Console/PC, Art, Video

The Trese Brothers explain the no-IAP model that's driven Star Traders  
by Bryant Francis [08.08.18]
We dove into the art and business of making Star Traders: Frontiers with the Trese brothers over on our Twitch channel.
Console/PC, Design, Business/Marketing, Video

Chat with the brothers behind Star Traders: Frontiers at 3PM EDT  
by Bryant Francis [08.08.18]
We're talking to the indie dev duo behind Star Traders: Frontiers starting at 3PM EDT.
Console/PC, Design, Video

Video: Character development in Uncharted's open-world areas  
by Staff [08.07.18]
Naughty Dog's Josh Scherr provides an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for Uncharted: The Lost Legacy's open-world area.
Console/PC, Design, Video

Video: Developing the stylized art of Fortnite  
by Staff [08.06.18]
In this GDC 2018 session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a triple-A free-to-play game with a small art team.
Console/PC, Art, Video

Watch the Narcosis devs explain how they sold their unusual game  
by Bryant Francis [08.03.18]
We talked to the developers of Narcosis about their experience making and selling a niche horror game.
Console/PC, Design, Video

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault

We're talking to the devs behind Narcosis at 3PM EDT  
by Bryant Francis [08.03.18]
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us!
Console/PC, Design, Video

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Video: Indies fire off 5-minute microtalks about the state of games in 2018  
by Staff [08.01.18]
Indie developers discuss what's on their minds in the world of independent game development through a series of 5-minute microtalks.
Indie, Design, Video

Watch Dan Adelman's tips on marketing games like Chasm  
by Bryant Francis [08.01.18]
We talked with the former Nindie biz whiz about what he's learned helping indie games get out the door, with tips you can use marketing your own games.
Console/PC, Design, Video

We're talking to Chasm's Dan Adelman at 3PM EDT  
by Bryant Francis [08.01.18]
We're talking to Chasm's Dan Adelman starting at 3PM EDT.
Console/PC, Design, Video

Video: The state and future of board games  
by Staff [07.31.18]
In this GDC 2018 talk, board game and tabletop game developers discuss the continued growth, development and diversity of board games in the last year.
Indie, Design, Video

Video: How to maintain productivity as a solo developer  
by Staff [07.30.18]
In this GDC 2018 talk, developer Jason Rohrer presents the techniques he's used over the past 12 years, working alone, in order to ship 18 games.
Indie, Design, Production, Video

Watch the CEO of Rival Games explain Thief of Thieves' unique episodic structure  
by Bryant Francis [07.27.18]
We talked to the CEO of Thief of Thieves developer Rival Games to learn more about making (and releasing) the stylish comic book adaptation.
Console/PC, Design, Production, Video