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Updates » VR
Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

How Skyrim VR devs adjusted Skyrim to make it a good fit for VR  
by Alissa McAloon [11.16.17]
"Finding that perfect balance between player comfort and immersion was one of the biggest challenges."
VR, Console/PC, Design

Vive Tracker bundles are now available for pre-order  
by Chris Kerr [11.16.17]
Until now, the button-like accessory had only been available to businesses and developers, but soon everyone will be able to get their mitts on the nifty add-on. 
VR, Business/Marketing

Video: A postmortem look at the making of VR sensation Tilt Brush  
by Staff [11.13.17]
At GDC 2017, Tilt Brush devs Patrick Hackett and Drew Skillman reflect on its 3 years of dev and spoke frankly about its origins, early development, company acquisition, launch, and continued support.
VR, Art, Design, Production, Video, Vault

Get a job: TheWaveVR is hiring a 3D Generalist  
by Alissa McAloon [11.13.17]
TheWaveVR is looking for someone to create models, textures, and more for all kinds of assets at its LA-based studio.
VR, Art, Recruitment

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Game Awards adds new honors, including an award for 'live games'  
by Alex Wawro [11.10.17]
This new award is interesting because it prominently highlights how important the care and feeding of live games has become in contemporary game dev, especially for big-budget studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Solving perception issues in VR  
by Gamasutra Community [11.09.17]
This article highlights some of the research results about perception in VR that were found by scientists during the last 50 years.
VR, Design

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Video: Devs share tips on creating immersive virtual reality worlds  
by Staff [11.08.17]
At VRDC 2017 a panel of VR devs (Will Smith, Chris Pruett, Adam Orth, & Dirk Van Welden) dissect the challenge of creating immersive VR worlds & discuss what they'd learned about doing it right.
VR, Art, Audio, Design, Video, Vault

Report: Apple preparing to release AR headset in 2020  
by Chris Kerr [11.08.17]
A new report from Bloomberg suggests the Cupertino giant is developing the technology for an augmented reality headset, and could even start shipping the device by 2020. 
VR

Now's the time to pitch talks for VRDC Asia 2018 in Shanghai!  
by Staff [11.07.17]
VRDC Asia is happening in Shanghai next May! So mark your calendar, and if you have a good idea for a great VRDC Asia 2018, submit it as a session proposal before December 30th.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft joins OpenXR VR and AR standardization project  
by Alissa McAloon [11.02.17]
Microsoft has added its name to the list of companies supporting the Khronos Group's OpenXR standarization project.
VR

Video: How game developers define 'success' for themselves  
by Staff [11.01.17]
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

Google launches VR and AR object library called 'Poly'  
by Chris Kerr [11.01.17]
Google has launched Poly, a digital library where virtual and augmented reality devs can find and download 3D objects for use in their apps.
VR, Production, Video

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!  
by Staff [10.31.17]
The deadline to pitch talks for the Board Game Design Day closes Wednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3.  
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Managing scenes and takes on Angest for GearVR  
by Gamasutra Community [10.31.17]
This article will cover how we planned to manage both Take & Event Systems to meet the need of having multiple arrangements in the same scene.
VR, Design

CCP closes 2 studios as it backs away from VR development 1
by Alissa McAloon [10.30.17]
The EVE: Valkyrie dev has closed its Atlanta office and made plans to sell its Newcastle studio as it ends VR development, a decision affecting roughly 100 employees.
VR, Console/PC, Smartphone/Tablet, Business/Marketing