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September 21, 2017
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Updates » VR
VRDC Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces  
by Emma Kidwell [09.20.17]
Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms.
VR, Design, VRDC

Blog: The differences between 2D and 3D design  
by Gamasutra Community [09.20.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
VR, Art, Design

The state of the VR industry: devs weigh in 12
by Rich Moss [09.20.17]
"This is what happens with every technology. People who don't know anything about that technology overinflate the impact that it's going to have, and then when it comes out they're angry because it didn't meet their expectations."
VR, Business/Marketing

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Oculus Rift SDK introduces suite of VR audio tools  
by Alissa McAloon [09.19.17]
Oculus has introduced a handful of new features to its Rift SDK that all seek to give game developers the ability to create immersive VR experiences through quality, spatialized audio.
VR, Audio, Design, Video

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant 1
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
VR, Smartphone/Tablet, Design, Video, Deep Dive

VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data  
by Emma Kidwell [09.18.17]
Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
VR, Design, VRDC

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
VR, Social/Online, Production, Business/Marketing

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
VR, Business/Marketing, VRDC

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64, has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences  
by Emma Kidwell [09.14.17]
Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio.
VR, Audio, Design, VRDC

Smartphones are only the tip of the AR iceberg, argues Niantic CEO  
by Alissa McAloon [09.13.17]
John Hanke explains how focusing too heavily on smartphones and camera-driven AR overlays risks missing the point of augmented reality and limits its future applications.
VR

Discuss the future of VR storytelling with Tom Sanocki at 3PM EDT  
by Bryant Francis [09.13.17]
We're discussing the ins and outs of VR storytelling development today at 3PM EDT.
VR, Design, Video

Apple shows off the iPhone's ARKit in action with The Machines  
by Alissa McAloon [09.12.17]
After describing the iPhone 8 as the first smartphone designed for AR, Apple demonstrated how its ARKit and Metal 2 API can open the door for devs looking to build an iOS AR game.
VR

The GDC 2018 Game Narrative Summit needs your best talks!  
by Staff [09.12.17]
Submit your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Speaker Q&A: Arno Hartholt discusses the use of Virtual Humans and VR/AR for clinicians  
by Emma Kidwell [09.12.17]
Arno Hartholt is Director for R&D Integration at USC Institute for Creative Technologies and will be at VRDC 2017 to present his talk 'Immersive Medical Care with VR/AR and Virtual Humans'.
VR, Design, VRDC

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Gamasutra Staff [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing