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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve's updated Knuckles VR controller brings pinpoint finger-tracking  
by Chris Kerr [06.22.18]
Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action. 
VR, Console/PC, Production, Video

SteamVR introduces new skeletal input system for advanced animations  
by Emma Kidwell [06.21.18]
SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions.
VR, Design

At XRDC, learn how (and why) to effectively simulate stress in VR!  
by Staff [06.21.18]
Ex-BioWare dev Jonathan Perry is coming to XRDC to share what he's learned about simulating affecting, stressful situations in VR -- and how such experiences can help people train and learn better.
VR, Design

Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtual or mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
VR, Console/PC, Business/Marketing

Unity unveils new augmented reality extension MARS  
by Emma Kidwell [06.19.18]
Unity announces MARS, a new customizable AR extension for developers that will require little custom coding.
VR, Design

Don't Miss: Owlchemy Labs' game dev postmortem of Job Simulator  
by Staff [06.19.18]
Alexander Schwartz & Devin Reimer speak frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator on multiple platforms
VR, Console/PC, Production

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
VR, Serious

Both Owlchemy Labs' CEO and studio director are leaving to start something new 2
by Alissa McAloon [06.19.18]
Owlchemy CEO Alex Schwartz and studio director Cy Wise are leaving the Google-owned studio to start a new company.
VR, Business/Marketing

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Composing video game music for virtual reality - Part 3  
by Gamasutra Community [06.15.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world.
VR, Audio

Blog: Finding the magic in VR-centric design 1
by Gamasutra Community [06.15.18]
This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
VR, Design

Unity updates ARKit plugin with improved features and new tools  
by Chris Kerr [06.14.18]
The update will be of interest to augmented reality developers working on iOS, and talks through the addition and improvement of tools like ARWorldMap and UnityObjectScanner.
VR, Smartphone/Tablet, Business/Marketing

Get a job: Skydance Interactive is hiring a Systems Designer  
by Staff [06.13.18]
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on a The Walking Dead VR title.
VR, Console/PC, Design, Recruitment

Come out to XRDC and get expert advice on designing games for VR arcades!  
by Staff [06.13.18]
It promises to be fascinating, especially if you're interested in the end-to-end pipeline of doing business with and optimizing games for VR arcades, so don't miss it at XRDC in October!
VR, Design, Business/Marketing

Game Design Deep Dive: Making VR movement feel like a superpower in Gunheart 1
by Brian Murphy [06.11.18]
Drifter Entertainment creative director Brian Murphy walks us through how the studio successfully made movement in its co-op VR shooter Gunheart feel good by treating it like a superpower.
VR, Indie, Design

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
VR, Serious, VRDC

Apple introducing a new 'usdz' file format for sharable AR  
by Alissa McAloon [06.04.18]
Apple notes that the new, compact file format is optimized for sharing without sacrificing 3D graphics or animation quality.
VR, Smartphone/Tablet

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing