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August 2, 2021
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Updates » VR
VR company nDreams opens fully-remote development studio to diversify portfolio  
by Chris Kerr [07.30.21]
VR game company nDreams has opened a second development studio called nDreams Studio Orbital. 
VR, Production, Business/Marketing

Facebook freezes Oculus Quest 2 sales over potential skin irritant  
by Alissa McAloon [07.27.21]
Facebook has put a temporary freeze on sales of its Oculus Quest 2 headset following reports of adverse skin reactions to the foam used to cushion the VR headset's display.
VR

Superhot VR devs remove self-harm elements from the game: 'You deserve better' 1
by Alissa McAloon [07.27.21]
The Superhot team has made the decision to remove scenes relating to self-harm from Superhot VR, noting in a recent Steam news post that they "regret it took us so long" to make the change.
VR, Console/PC

When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
VR, Console/PC, Social/Online, Indie, Design, Business/Marketing

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
VR, Art, Design, Production, Business/Marketing

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Get a job: Microsoft's Altspace VR needs a Design Director  
by Staff [07.14.21]
Microsoft's AltSpace VR team is looking for a design director. Is it you?
VR, Design, Recruitment

VR studio Resolution Games nets $25 million to create and support live games  
by Chris Kerr [07.14.21]
Swedish VR studio Resolution Games has raised $25 million in Series C funding to support and create new live titles.
VR, Production, Business/Marketing

Alba: A Wildlife Adventure named GOTY at the 2021 Games for Change Awards  
by Chris Kerr [07.14.21]
Ustwo Games' open-world adventure was praised for highlighting the need for environmentalism and conservation while exploring the relationship between humans and nature.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Initial thoughts on Rational Design 2
by Gamasutra Community [07.08.21]
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever
VR, Console/PC, Indie, Design, Production

Blog: The future of interactive characters - Why games need believable NPCs  
by Gamasutra Community [07.06.21]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
VR, Console/PC, Smartphone/Tablet, Design, Production

What do devs really want from a game platform?  
by Gamasutra Staff [07.06.21]
Sometimes, as a game’s creator and 'the little guy', you feel helpless in the face of 'the big guy'. So let's talk about game platforms, and what devs need from them!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Analysis: Despite Facebook's stumble, ads can still become a key part of the VR ecosystem 1
by Matthew Bailey [07.06.21]
Facebook's first attempt at VR ads on Oculus has fallen flat, but there is still room for ads to become a substantial VR monetization stream that the ecosystem badly needs. However, finding the right formats and contexts for VR ads will be crucial.
VR, Console/PC, Business/Marketing

Sponsored Content
As demand rises, Autodesk looks to the next decade of game development  
by Staff [07.05.21]
Sponsored: Video games continue to become more and more complex, and developers need to know that the tools they use are up to the challenge.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Sponsored Article, Video Q&A

Fast Travel Games secures $4 million to develop more VR projects  
by Chris Kerr [07.01.21]
Swedish virtual reality studio Fast Travel Games has raised $4 million in funding to develop new titles.
VR, Console/PC, Production, Business/Marketing

VRChat scoops up $80 million in funding with help from Anthos Capital  
by Bryant Francis [06.25.21]
The makers of VRChat have picked up $80 million in funding in a round of Series D investments led by Anthos Capital.
VR, Business/Marketing

Facebook will start testing in-headset VR adverts in video games 1
by Chris Kerr [06.17.21]
Update:: Facebook will soon begin testing in-headset VR advertisements in a small number of video games, but one game has already bowed out of the test.
VR, Business/Marketing

Report: Sony's next-gen VR headset to use Samsung OLED panels, launch in 2022  
by Chris Kerr [06.16.21]
The successor to Sony's PlayStation VR headset will feature OLED panels manufactured by Samsung and launch in 2022.
VR, Console/PC, Production, Business/Marketing

Pokemon Go maker Niantic is working on a real-world Transformers mobile game  
by Chris Kerr [06.14.21]
Pokemon Go creator Niantic is working on a real-world Transformers mobile game called Transformers: Heavy Metal.
VR, Smartphone/Tablet, Production, Business/Marketing