Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 12, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » VR
Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Google brings DIY virtual reality to the masses by open-sourcing Cardboard SDK  
by Chris Kerr [11.08.19]
Google has made its Cardboard virtual reality software open source, meaning those with a penchant for digital tomfoolery can poke away at the Cardboard SDK to create their own VR experiences.
VR

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video: Have Laptop, Will Telecommute: Working globally as a game dev  
by Staff [10.29.19]
In this 2019 GDC panel devs Alexandra M. Lucas, Heidi McDonald, Michelle Clough, Toiya Kristen Finley & Patrick Coursey share advice on working remote internationally, covering taxes, visas, & more!
VR, Console/PC, Smartphone/Tablet, Indie, Video, Vault

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Tequila Works crafted an atmospheric VR murder mystery  
by Staff [10.25.19]
In this 2017 GDC talk, Tequila Works' Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works' approach to VR.
VR, Design, Video, Vault

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Now's the time: Apply to be a GDC 2020 Conference Associate!  
by Staff [10.25.19]
Consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of (paid) on-site work!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Sandbox VR raises $11 million thanks to celebrity contributions  
by Alissa McAloon [10.22.19]
The VR startup Sandbox VR has raised an additional $11 million to fund its location-based VR experiences, an investment that includes contributions for a number of notable musicians and actors.
VR

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How Raw Data dev Survios succeeds by recycling its own tech 1
by Alex Wawro [10.15.19]
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.
VR, XRDC

Google backs away from Daydream VR due to a general lack of interest  
by Alissa McAloon [10.15.19]
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
VR, Smartphone/Tablet

Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth  
by Alex Wawro [10.15.19]
PlayStation’s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR dev Stuart Whyte shared some of what the team has learned.
VR, Design, XRDC

Using body language to create more compelling VR game characters  
by Alex Wawro [10.14.19]
Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great character interactions in virtual reality using body language.
VR, Art, Design, XRDC

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
VR, Audio, Design, XRDC