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January 17, 2018
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Updates » VR
Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
VR, Console/PC, Indie, Design, Production, Deep Dive

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Lenovo debuts the Mirage Solo, its standalone Daydream VR headset  
by Alissa McAloon [01.09.18]
Lenovo officially revealed its Daydream VR headset, the Mirage Solo, at CES today. The HMD stands to be the first standalone headset running Google’s Worldsense positional tech.
VR

Improve your storytelling chops at the GDC 2018 Narrative Summit!  
by Staff [01.09.18]
With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Blog: Breaking down 2017's $3B AR and VR investment  
by Gamasutra Community [01.09.18]
AR and VR saw a record-breaking $3 billion in investment during 2017. Here, Digi-Capital CEO and Founder Tim Merel breaks down how that cash was spilt between 28 VR/AR categories.
VR, Business/Marketing

Virtual reality studio XR Games secures $2.6M investment  
by Chris Kerr [01.09.18]
The Leeds-based studio was founded last year, and intends to create mobile and arcade virtual reality titles based on established properties. 
VR, Business/Marketing

Oculus sets sights on Chinese market with Xiaomi partnership  
by Chris Kerr [01.09.18]
As part of the deal, Xiaomi will also work with Oculus to create the Mi VR Standalone -- a VR headset based on Oculus tech that'll launch exclusively in China. 
VR, Business/Marketing

Higher-res HTC Vive Pro, wireless adaptor announced  
by Kris Graft [01.08.18]
The high-end virtual reality platform HTC Vive is getting an upgrade with the higher-resolution, revamped HTC Vive Pro.
VR, Business/Marketing, Video

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim 1
by Trevor Blom [01.04.18]
Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine.
VR, Console/PC, Indie, Programming, Design, Video, Deep Dive

Come check out these awesome VR talks at GDC 2018  
by Staff [01.03.18]
This March the Game Developers Conference will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC, and you won't want to miss it!
VR, Programming, VRDC, GDC

Blog: Introducing the hidden object genre to VR 1
by Gamasutra Community [01.02.18]
Cut the Rope developer ZeptoLab explains how it brought the classic 'hidden object' genre to virtual reality with its debut VR title, Where's Om Nom?.
VR, Design

Where next for the video game power fantasy? 14
by Simon Parkin [01.02.18]
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy?
VR, Console/PC, Design

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Level Design Deep Dive: Making an I Expect You To Die VR puzzle level on a budget  
by Shawn Patton [01.01.18]
"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?"
VR, Console/PC, Indie, Design, Production, Business/Marketing, Video, Deep Dive

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to build audio for VR games  
by Gamasutra Community [12.27.17]
What's the difference working with Virtual Reality compared to flat-screen games except for Binaural positioning? This article shares insights on creating audio for VR Games.
VR, Audio