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August 15, 2018
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Updates » VR
Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to XRDC and see how VR racer Sprint Vector became an eSport!  
by Staff [08.14.18]
At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
VR, Design, Business/Marketing

Blog: Design principles as applied to virtual reality 1
by Gamasutra Community [08.14.18]
Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
VR, Design

'Fundamentally we were building an MMO': Designing The Walking Dead AR game  
by Alan Bradley [08.14.18]
The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
VR, Smartphone/Tablet, Design

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: What devs should know about making games for Magic Leap  
by Alex Wawro [08.10.18]
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One.
VR, Design, Business/Marketing

Learn about building AR assistants for the blind at XRDC in October!  
by Staff [08.09.18]
Two CalTech experts will be at XRDC in October to present their cognitive assistant for blind persons, which is built on Microsoft's HoloLens augmented reality platform.
VR, Design, Business/Marketing

Devs, pitch your great and clever Design talks for GDC 2019!  
by Staff [08.08.18]
If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook introduces AR games to Messenger  
by Alissa McAloon [08.08.18]
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats.
VR, Social/Online, Smartphone/Tablet

Inside Magic Leap: How it works and what it means for game devs 10
by Alex Wawro [08.08.18]
Gamasutra returns from interviewing Magic Leap founder Rony Abovitz at the company's HQ to talk about how the much-hyped headset works and what it means for developers.
VR, Design, Business/Marketing

Magic Leap One's 'Creator' edition headset debuts today for $2,300 1
by Alex Wawro [08.08.18]
After years of speculation, mixed-reality startup Magic Leap today released its first product: the "Creator" edition of the Magic Leap One headset, which is aimed at devs and costs at least $2,300.
VR, Business/Marketing

Get a job: Rec Room dev Against Gravity is looking for a Server Engineer  
by Staff [08.07.18]
The team is looking for someone to be responsible for the design and development of the cloud services powering its VR game, Rec Room.
VR, Console/PC, Programming, Recruitment

Study how top car companies are using XR in cool new ways at XRDC!  
by Staff [08.07.18]
At XRDC this October ZeroLight tech director Chris O'Connor will show you how the firm's big clients have incorporated mixed-reality tech, including BMW, Porsche, Toyota, Nissan, Audi and Pagani.
VR, Design

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New Unity report suggests 67% of indies plan to self-publish 3
by Alissa McAloon [08.03.18]
Heads up, data-hungry devs: Unity’s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
VR, Console/PC, Smartphone/Tablet, Indie

Innovation Report: 1 in 3 AR/VR/MR devs are making a platform exclusive  
by Staff [08.02.18]
32% of the 600+ industry professionals surveyed for the 2018 XRDC Innovation Report said their next AR/VR/MR project would be released exclusively for a single platform (most commonly the HTC Vive).
VR, Business/Marketing

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Get a behind-the-scenes look at Moss' design at XRDC!  
by Staff [08.02.18]
Organizers are pleased to confirm that Polyarc's Brendan Walker will be speaking at the October event about the interaction design of the studio's charming PSVR action puzzle game Moss!
VR, Design