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January 18, 2019
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Updates » VR
GDC 2019 offers a full day of cutting-edge machine learning talks!  
by Staff [01.18.19]
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
VR, Console/PC, Indie, Programming, Production, GDC

Blog: The elegance of first-time user experience in The Lab  
by Gamasutra Community [01.18.19]
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
VR, Design

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2019 debuts new mentoring program to help grow your game dev career  
by Staff [01.17.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Niantic closes funding round with $245 million raised  
by Alissa McAloon [01.16.19]
Pokemon Go developer Niantic has raised a grand total of $245 million at the close of a Series C funding round, bringing the company’s current valuation up to nearly $4 billion. 
VR, Smartphone/Tablet

Blog: VR assets for the game music composer  
by Gamasutra Community [01.15.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.
VR, Audio

Get a job: Within is looking for a Systems Designer  
by Staff [01.14.19]
The team is looking for a Systems Designer to tackle the development and execution of systems on an upcoming and unannounced VR project.
VR, Design, Recruitment

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
VR, Console/PC, Indie, Programming, Art, Design, Recruitment

Niantic's chief explores the future of AR game design at GDC 2019's Vision Track!  
by Staff [01.11.19]
The popular, foward-looking Vision Track returns for GDC 2019, and its first announced speaker is Niantic (Pokemon Go) CEO John Hanke discussing the real challenges and exciting future of AR game dev!
VR, Smartphone/Tablet, GDC

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC is the place to be if you want to sharpen your VR game dev skills!  
by Staff [01.10.19]
If you want to level up your skills and make better, more successful virtual reality experiences, this year's Game Developers Conference in San Francisco is where you want to be!
VR, Console/PC, Design, Production, GDC

HTC unveils two new standalone VR headsets  
by Emma Kidwell [01.08.19]
HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use. 
VR, Business/Marketing

Viveport Infinity is an unlimited spin on HTC's Viveport subscription  
by Alissa McAloon [01.08.19]
HTC is looking to expand its existing Vive subscription service through a new flavor that, starting April 5, offers subscribers unlimited access to a library of virtual reality games.
VR

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Pokemon Go dev Niantic secures $190 million investment  
by Alissa McAloon [01.04.19]
Niantic has officially closed a rounding of funding that leaves the AR developer $190 million richer.
VR, Smartphone/Tablet

Steam data shows VR ownership doubled in 2018 -- to 0.8% of users 1
by Alissa McAloon [01.03.19]
Valve's monthly hardware surveys offer a gradual look at hardware trends, but 12 months of data suggest that VR ownership is on the rise.
VR, Console/PC

Opinion: Here's what 2019 will be like for the game biz 15
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing