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October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » VR
After five years of waiting, Sixense will refund its VR controller Kickstarter backers 1
by Emma Kidwell [10.19.18]
After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.
VR, Production

Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
VR, Serious

XRDC Q&A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions  
by Bryant Francis [10.19.18]
Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
VR, Design

SteamVR now supports motion smoothing in beta  
by Alissa McAloon [10.18.18]
The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames.
VR, Console/PC

Facebook sponsors cutting-edge XRDC talks on VR art and AR design  
by Staff [10.18.18]
From designing effects in Facebook's Spark AR platform to rendering work created with the VR art tool Quill on Oculus' standalone Quest headset, these are XRDC talks you won't want to miss!
VR, Design

Blog: Creating Sprint Vector's fluid locomotion technology  
by Gamasutra Community [10.18.18]
Never a developer to shy away from a technical challenge, Survios's second game Sprint Vector was created to tackle an issue persistent in VR since its inception: locomotion.
VR, Design

XRDC speaker Q&A: Thomas Jon Caruso on the power of VR therapy  
by Bryant Francis [10.17.18]
Thomas Jon Caruso discusses how medical VR is helping kids at Stanford's Lucile Packard Children's Hospital and his upcoming XRDC session.
VR, Design

Get tips on making better VR games straight from Viveport at XRDC  
by Staff [10.17.18]
You'll want to see these XRDC talks if you're at all curious about the state & future of the VR market, as Viveport is HTC's VR app store and one of the big markets for VR games and entertainment.
VR, Design, Business/Marketing

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

VR design principles in RIGS: Mechanized Combat League 2
by Gamasutra Community [10.17.18]
Before heading to Naughty Dog, developer Pete Ellis worked on the PSVR launch game RIGS: Mechanized Combat League at now-defunct Guerrilla Cambridge. Two years later, he looks back on this modern VR effort.
VR, Design

Get a job: Experius is looking for an Unreal 4 Environment Artist  
by Staff [10.16.18]
The Culver City-based team is seeking a self-motivated and experienced 3D generalist for a virtual reality project.
VR, Art, Recruitment

See how to improve your MR apps with Microsoft's Azure at XRDC!  
by Staff [10.16.18]
XRDC organizers highlight one particular sponsored session from partner Microsoft that you'll want to see if you're at all curious about how cloud computing can help supercharge your work!
VR, Production

Learn about the future of mobile VR from Nolo VR at XRDC!  
by Staff [10.15.18]
At XRDC later this month, Nolo VR is sponsoring an intriguing session in which it plans to share insight into the state of the mobile VR market, and explore predictions for the future!
VR, Business/Marketing

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Outfit7, Cryptic Studios, and more are hiring now!  
by Staff [10.12.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
VR, Console/PC, Smartphone/Tablet, Programming, Design, Recruitment

XRDC speaker Q&A: BioWare vet Jonathan Perry tunes VR for workplace training  
by Bryant Francis [10.12.18]
Ractive CEO and former BioWare cinematics director Jonathan Perry talks about the potential of VR in high-stress training.
VR, Design

Sponsored Content
Q&A: A chat with Magic Leap's interaction experts  
by John-Michael Bond [10.11.18]
During Magic Leap's inaugural L.E.A.P. Conference in Los Angeles, we sat down with Brian Schwab, director of the company's Interaction Lab, and Aleissia Laidacker, interaction director, to talk about the future of mixed reality.
VR, Design, Sponsored Article, Magic Leap

Learn new ways of thinking about immersive experience design at XRDC!  
by Staff [10.11.18]
At XRDC in San Francisco this month you can see a panel of AR/VR experts digging into how their design process works, how they work with users during testing, and how they iterate on prototypes!
VR, Design

Sponsored Content
Magic Leap touts diversity, makes case for game devs to come aboard 1
by John-Michael Bond [10.10.18]
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
VR, Design, Business/Marketing, Video, Sponsored Article, Magic Leap

Magic Leap announces grant program for indie developers 1
by Emma Kidwell [10.10.18]
Magic Leap announces the Magic Leap Independent Creator Program, a grant set up for indie devs to encourage them into bringing their creations to the platform.
VR, Business/Marketing, Magic Leap