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January 23, 2018
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Updates » VR
Big Immersive to become dedicated VR and AR publisher  
by Chris Kerr [08.18.17]
Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.
VR, Business/Marketing

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: thecall for submissions to present lectures, panels, roundtables, &posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't miss out on all the great AR talks at VRDC Fall 2017!  
by Staff [08.16.17]
Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount!
VR, Smartphone/Tablet, Design, Business/Marketing, VRDC

Supercell taps Facebook's new AR tech to promote Clash of Clans  
by Alex Wawro [08.15.17]
It's an interesting example of what a game dev mightdo with the tools tied into AR Studio, which was announcedat the company's annual F8 dev conference as part of its new Camera Effects platform.
VR, Business/Marketing

Hear about the history of VR and where it's headed at VRDC Fall 2017  
by Emma Kidwell [08.15.17]
VR pioneer Tony Parisi will discuss the history of virtual reality and offer insight into why the industry is where it is now, while predicting how the medium will progress as time moves forward.
VR, Design, VRDC

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track atGame Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn about the value and future of VR/AR standards at VRDC Fall 2017  
by Staff [08.10.17]
At VRDC Fall 2017 next month, OpenXR working group experts from Epic, Google, Sensics and Valve will discuss the state of VR/AR standards and help devs understand how it can benefit their work.
VR, Business/Marketing, VRDC

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

At VRDC Fall 2017, learn about cutting-edge social VR work and tech  
by Staff [08.09.17]
These talks fulfill one of VRDC's key goals: to give attendees opportunities to learn from experts (from Google to Owlchemy to Facebook) breaking ground on the frontier of VR/AR social experiences.
VR, Design, VRDC

GDC 2018 seeks your submissions for great Audio talks! 1
by Staff [08.09.17]
If you have a talk that would fit perfectly in the Audio track atGame Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio, GDC

Now's the time to pitch your best Programming talks for GDC 2018  
by Staff [08.08.17]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, GDC

Unreal Engine 4.17 debuts with experimental support for Apple's ARKit  
by Alex Wawro [08.07.17]
Hey devs, remember that AR game demo at WWDC this year? Epic updated its Unreal Engine to 4.17 today, and nestled in the list of additions is experimental support for Apple's new ARKit tech.
VR, Smartphone/Tablet, Design, Video

Oculus' Home launcher now supports off-platform titles like Steam games  
by Alissa McAloon [08.07.17]
Thanks to a new update pushed, Oculus Rift users will be able to boot up Steam games without needing to emerge from the comforts of virtual reality.
VR, Console/PC, Business/Marketing

At VRDC Fall 2017, see how the Rick & Morty VR experience was made!  
by Staff [08.07.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer willbreak down the successes, failures, and lessons learned during the development of the game, which was recently published by Adult Swim.
VR, Design, Production, VRDC

Devs, submit your best pitches for a GDC 2018 Visual Arts talk!  
by Staff [08.07.17]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 17th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, GDC

Video Game Deep Cuts: The Twin-Stick Tacoma Pyre  
by Gamasutra Staff [08.06.17]
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Lessons learned from making a multiplayer VR game engine
by Staff [08.04.17]
At GDC 2017 Unity's Liz Mercuri showcases how she used new VR tools and tech to build her own engine: the Horror Engine, a multiplayer VR game engine created entirely from C++ libraries.
VR, Programming, Production, Video, Vault

VRDC Speaker Q&A: John Austin on building MR experiences in the real world  
by Staff [08.04.17]
John Austin (a designer and programmer at A Stranger Gravity) speaks a bit about his work and his VRDC Fall 2017 talk, which will discussthe creation of "grounded" mixed reality experience.
VR, Design, VRDC

PSA: Use the Session Scheduler to optimize your time at VRDC Fall 2017!  
by Staff [08.04.17]
VRDC Fall 2017is happening next month (September 21-22)sonow is the perfect time for attendees to hammer out their schedules in orderto ensure they make the most of their time at theconference.
VR, VRDC