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September 22, 2019
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Updates » VR
Hipfire Games raises additional $205k for VR game Failspace  
by Emma Kidwell [02.28.19]
Helsinki-based VR developer Hipfire Games has raised an additional $205k in funds for its debut VR mobile game, Failspace.
VR, Smartphone/Tablet, Business/Marketing

Oculus planning a stricter, 'quality-first' approach for Quest app submissions  
by Alissa McAloon [02.28.19]
Devs will be required to go through a stricter approval process if they want to land a game on Oculus’ standalone Quest headset.
VR

Blog: Designing a planet-scale real-world AR platform  
by Gamasutra Community [02.28.19]
In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.
VR, Design

Sponsored Content
Make the most of your crowdfunding success!  
by Xsolla [02.27.19]
How do you seamlessly transition from your successful crowdfunding campaign to your own platform? Xsolla Store is the solution.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

See the future of interactive experience design at GDC 2019  
by Staff [02.26.19]
Mycotoo (the company behind interactive experiences for Fallout 76, Blade Runner 2049, and more) is coming to GDC 2019 to give you a unique look at the future of interactive experience design!
VR, Design, GDC

Microsoft CEO defends 'principled and democratic' HoloLens military contract 2
by Chris Kerr [02.26.19]
"We made a principled decision that we're not going to withhold technology from institutions that we have elected in democracies to protect the freedoms we enjoy."
VR, Business/Marketing

Attend GDC 2019 and get a data-driven look at why people play games!  
by Staff [02.25.19]
Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades  
by Gamasutra Staff [02.24.19]
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

HTC is launching the Vive Focus Plus this year, complete with 6DoF controllers  
by Alissa McAloon [02.21.19]
HTC Vive has announced that the Vive Focus, its business-focused standalone VR headset, is getting an upgrade through the freshly revealed Vive Focus Plus.
VR

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
VR, Design, Business/Marketing, GDC

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Grabbing objects in VR with Unity3D  
by Gamasutra Community [02.07.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
VR, Programming

Get an inside look at the making of Sony's PSVR hit Astro Bot at GDC 2019!  
by Staff [02.06.19]
Sony's PSVR game Astro Bot Rescue Mission is lauded as one of the best VR platformers to date, and at GDC 2019 next month some of its lead developers will show you exactly how they pulled it off!
VR, Design, GDC

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How AR and VR investment stabilized in Q4 2018  
by Gamasutra Community [02.01.19]
Digi-Capital tracked AR, VR, and computer vision startups raising over $6 billion in 2018. A deal volume decline in the first 3 quarters stabilized in Q4, but will that trend continue?
VR, Business/Marketing