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April 21, 2018
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Updates » VR
John Carmack encourages VR devs to 'embrace the grind' 2
by Alex Wawro [10.12.17]
"It takes more than just 'be bold'," the Oculus CTO said today during a 2-hour presentation at Oculus Connect in which he encouraged VR devs to iterate on, optimize, and polish up their games.
VR, Programming, Video

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world  
by Alissa McAloon [10.11.17]
Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future.
VR, Console/PC, Social/Online, Smartphone/Tablet

Oculus' 'Santa Cruz' wireless VR headset will have Touch-like motion controllers 1
by Alex Wawro [10.11.17]
Oculus has confirmed that the "Santa Cruz" wireless VR headset it's currently developing will support positionally-tracked gesture-sensing hand controllers, a la Oculus Touch.
VR, Business/Marketing, Video

Oculus + Touch price permanently dropped to $399  
by Alissa McAloon [10.11.17]
Originally debuted for close to $800, the Oculus + Touch bundle has once again had its price reduced.

Oculus Go is Oculus' standalone, $199 VR headset  
by Alissa McAloon [10.11.17]
Oculus Go aims to cover the middle-ground between PC and mobile VR by offering up a $199 VR headset that runs completely on its own.

Blog: Creating a spawning system for VR enemies in Unity  
by Gamasutra Community [10.11.17]
Today we're going to learn how to spawn enemy waves. Currently, our game isn't challenging enough because we only have one enemy. We're going to fix this by spawning waves of enemies to defeat.
VR, Programming

Virtual reality outfit Bigscreen raises $11M to expand social app  
by Chris Kerr [10.11.17]
Virtual reality studio Bigscreen has secured $11 million in Series A financing to make new hires and accelerate the development of its social platform.
VR, Production

Oculus releases Rift dev kit schematics under open-source license  
by Alex Wawro [10.10.17]
Oculus is hosting its Oculus Connect dev conference this week, and to warm up the company today released the technical specs for its second Rift dev kit under an open-source license.
VR, Console/PC, Business/Marketing

3rd Eye Studios nabs $1M investment for VR development  
by Alissa McAloon [10.10.17]
The Finnish game developer says that the funds will help support work on its 3rd Eye Core development toolset as well as its own game development projects.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

AR specialist Leap Motion opens new design research studio  
by Chris Kerr [10.09.17]
Leap Motion's new office will be lead by virtual and augmented reality filmmaker Keiichi Matsuda, who has also been made VP of design and global creative director. 
VR, Business/Marketing

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Gamasutra Staff [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Game career advice from women who have been there and done that  
by Staff [10.06.17]
This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

343 Industries created a Halo VR experience for Windows Mixed Reality  
by Alissa McAloon [10.04.17]
Microsoft is kicking off the Windows Mixed Reality headset launch with a short VR experience steeped in the lore of the Halo games.

Microsoft acquires social VR platform AltspaceVR  
by Emma Kidwell [10.03.17]
Microsoft has picked up the VR platform startup AltSpace VR, just months after low funds forced the company to shut down the virtual social space.
VR, Business/Marketing

Steam VR developers are now able to use Microsoft Mixed Reality platforms  
by Emma Kidwell [10.03.17]
The partnership means that developers will have access to the Windows Mixed Reality SteamVR preview program ahead of its consumer release this winter.

Sponsored: Fraud is a growing problem, but game publishers can strike back  
by Jeremy Coker [10.03.17]
Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Get a job: Skydance Interactive is looking for a Narrative Designer  
by Staff [10.02.17]
Skydance Interactive is looking for a Narrative Designer to work on cutting-edge story-driven VR games and design and create innovative player experiences in Marina Del Rey, California.
VR, Design, Recruitment

Fallout 4 VR to be bundled with the HTC Vive  
by emma kidwell [10.02.17]
HTC has announced today that the HTC Vive is set to be bundled with the upcoming Fallout 4 VR, set to launch December 12th of this year.
VR, Design, VRDC

Sony is releasing an updated PSVR headset later this month 2
by Chris Kerr [10.02.17]
Sony is preparing to release a new version of its PlayStation VR headset, which has sold over 1 million units since launching last October. 
VR, Console/PC

Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing