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September 22, 2018
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  • Editor-In-Chief:
    Kris Graft
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Learn from cutting-edge VR/AR entertainment devs at GDC 2018  
by Staff [02.27.18]
GDC 2018 will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC -- including an array of great talks from top VR/AR creators!
VR, Design, GDC

Toys of the future will be designed for augmented reality  
by Emma Kidwell [02.26.18]
Following the New York Toy Fair last week, companies like Hasbro have revealed entertainment for kids which use augmented reality.
VR, Design

Augmented and mixed reality revenue to surpass VR by 2021  
by Chris Kerr [02.26.18]
SuperData believes the AR/MR market will be worth $20.3 billion in terms of consumer revenue by 2021, while VR will be worth roughly $19 billion. 
VR, Business/Marketing

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google opens up ARCore access as SDK exits preview  
by Alissa McAloon [02.23.18]
Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store.
VR, Smartphone/Tablet

Blog: VR game design in Recreational Dreaming  
by Gamasutra Community [02.23.18]
An exploration of VR design tips, tricks, and principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
VR, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR  
by Staff [02.22.18]
Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
VR, Art, Production, GDC

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, GDC

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design

Gree rebrands VR fund as focus shifts to mixed and augmented reality  
by Chris Kerr [02.16.18]
As it gears up for a second round of investments, Gree wants to broaden the program to include more mixed and augmented reality projects.
VR, Console/PC, Business/Marketing

HTC to raise price of Viveport subscription service on March 22nd  
by Emma Kidwell [02.15.18]
HTC's Viveport subscription service will increase in price starting March 22nd from $6.99 to $8.99 per month. New users who sign up before the cutoff date will continue to pay the current price until the end of 2018. 
VR, Business/Marketing

Opinion: Why there's no such thing as 'the game industry' 7
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: The art of music in virtual reality
by Gamasutra Community [02.15.18]
Video game composer Winifred Phillips presents some of the extra research and scholarship she gathered for her GDC 2018 talk, 'Music in Virtual Reality.'
VR, Audio

$8M in funds raised for mobile AR company 8th Wall  
by Emma Kidwell [02.09.18]
Software company 8th Wall announced earlier this week that it has raised $8 million dollars in Series A funding for accelerating development of the company's augmented reality developer platform. 
VR, Business/Marketing

Learn to make games for ARKit, straight from Apple, at GDC 2018!  
by Staff [02.09.18]
The GDC 2018 session, presented by Apple, explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines.
VR, Smartphone/Tablet, Design, GDC