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January 20, 2018
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Updates » VR
VRDC Speaker Q&A: Noah Falstein on how neuroscience can make VR better  
by Staff [08.03.17]
Ahead of his talk at VRDC Fall 2017, game dev vet Noah Falstein shares some information about himself and how neuroscience can help us make better VR titles.

Lucasfilm using Void tech to create 'hyper-reality' Star Wars attraction  
by Chris Kerr [08.03.17]
Lucasfilm and ILMxLAB are collaborating with The Void to create a hyper-reality experience set in the Star Wars universe. 
VR, Business/Marketing

Take-Two's CEO is more upbeat about AR than VR  
by Alex Wawro [08.02.17]
"The concerns I raised regarding VR are not applicable to AR," Zelnick told investors today. "I have no skepticism about the possibilities of AR. It’s in the hands of the developers."
VR, Business/Marketing

VRDC Speaker Q&A: Serafina Pechan on how to better demo VR experiences  
by Staff [08.02.17]
Alkaline Games cofounder and designer Serafina Pechan discusses her experience with presenting VR demos and touches on some of the things VR devs should know about showcasing their work effectively.
VR, Business/Marketing, VRDC

Learn about innovative ways VR is being used in healthcare at VRDC Fall 2017!  
by Staff [08.01.17]
Want to know all the cutting-edge ways VR and AR are being used to help doctors and patients? You should come out to VRDC Fall 2017, which is happening in San Francisco this September!
VR, Serious, VRDC

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen  
by Gamasutra Staff [07.30.17]
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

AltspaceVR lays off staff as social VR platform readies for closure  
by Alissa McAloon [07.28.17]
The startup behind the virtual reality social space says slow VR market growth and sudden financial woes are to blame for the imminent closure.
VR, Console/PC, Business/Marketing

EA CEO: We can and will do VR, but 'AR is more interesting' 6
by Alex Wawro [07.27.17]
"People seem to have come to terms with the fact that going to take a couple of years, at least, to kind of get to a point where it is truly a mass-market consumer opportunity," says EA's CEO.
VR, Console/PC, Business/Marketing

VRDC Speaker Q&A: Paul Bettner discusses what makes a successful indie VR studio  
by Emma Kidwell [07.27.17]
Paul Bettner is CEO and Founder of Playful Corp. and will be at VRDC 2017. Here, Bettner gives us some information about himself and his work.
VR, Production, Business/Marketing

HTC is creating a standalone VR headset for the Chinese market  
by Chris Kerr [07.27.17]
The device will offer wireless functionality, and won't rely on the use of a PC or smartphone connection to operate.
VR, Business/Marketing

Video: Beyond Ageism -- Developing VR games for an older audience  
by Staff [07.26.17]
At GDC 2017 Miami University's Bob De Schutter draws from his own and third-party research with older players to discuss the potential of VR technology to entertain older audiences.
VR, Design, Video, Vault

Today is your last day to register for VRDC Fall 2017 at the lowest price!  
by Staff [07.26.17]
This is important because if you're thinking about attending, you should register now at a discounted rate to save up to $400!
VR, Business/Marketing, VRDC

Oculus' Michael Abrash: The future of VR is 'virtual humans'  
by Alex Wawro [07.25.17]
"Virtual humans -- representing real humans in virtual space," Oculus' Michael Abrash writes in a new blog post. "I believe this will be the single biggest reason for the widespread adoption of VR."
VR, Business/Marketing

Learn how to succeed in VR from those who have done it at VRDC Fall 2017!  
by Staff [07.25.17]
From Arizona Shunshine to Raw Data, organizers highlight some expert VRDC Fall 2017 sessions that aim to deliver practical, actionable learnings gleaned from those who have been there and done that.
VR, Production, Business/Marketing, VRDC

Blog: Building interactions for 3DOF VR controllers  
by Gamasutra Community [07.24.17]
A close look at developing comfortable and intuitive interactions for 3DOF VR controllers in Along Together on Daydream.
VR, Programming

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: Creating my very own virtual reality short, Witness  
by Gamasutra Community [07.21.17]
This post describes key aspects of the design process that went into making Witness, a virtual reality short I made in partnership with Warsaw Rising museum.
VR, Design, Production

AR game restrictions ruled unconstitutional by district judge 2
by Chris Kerr [07.21.17]
A Wisconsin ordinance decreeing that augmented reality developers must get special permits if their apps encourage play in county parks has been ruled unconstitutional by a district judge.
VR, Business/Marketing

VRDC Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy  
by Emma Kidwell [07.20.17]
Jennifer Hazel founded the CheckPoint Organization and will be at VRDC 2017. Here, Hazel discusses what makes VR effective for phobia treatment.
VR, Design

Register now for VRDC Fall 2017, because prices go up next week!  
by Staff [07.19.17]
This is important because if you're thinking about attending VRDC Fall 2017 this September, you should register now at a discounted rate to save up to $400!
VR, Business/Marketing, VRDC