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April 23, 2018
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Updates » VR
Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Schell games is hiring a Game Producer  
by Staff [09.28.17]
Schell Games is looking for a Game Producer to join it in developing VR and AR games, location-based based experiences, and social games.
VR, Social/Online, Production, Recruitment

Video: Facing 3 unique challenges of designing games about grief  
by Staff [09.26.17]
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Reminder: Now's the time to pitch your talks for VRDC @ GDC 2018!  
by Staff [09.26.17]
Today we'd like to quickly remind you that organizers of the 2018 Game Developers Conference are still accepting [email protected] talk submissions -- until this Friday, September 29th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Oculus Rift and Gear VR now offer refunds for apps and games  
by Alissa McAloon [09.26.17]
As of today, the two Oculus-powered VR headsets offer players refunds for ‘most apps’ on each platform.
VR, Business/Marketing

Sony 'not comfortable' leading the VR charge, wants more competition  
by Chris Kerr [09.26.17]
Sony Interactive Entertainment boss Andew House wants to see more competition in the virtual reality sector, and says he's uncomfortable with Sony being the market leader. 
VR, Console/PC, Business/Marketing

Blog: Creating AI movements for VR enemies in Unity  
by Gamasutra Community [09.26.17]
Welcome back to Day 11 of my 100 days of VR development! Continuing from where we left off, we have a cube as an enemy, but today we're going to create our own character with animations.
VR, Programming, Design

The GDC 2018 UX Summit seeks your best talks on user experience!  
by Staff [09.25.17]
As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing

'You can feel their pulse fading': How Reaping Rewards tells an emotional story in VR  
by Alex Wawro [09.22.17]
Today at VRDC Fall 2017, Limitless founder Tom Sanocki explains what he’s learned about the art of making immersive, affecting VR experiences -- and how fellow VR devs could do the same.
VR, Design, VRDC

VR as an effective tool for exposure therapy & phobia treatment 2
by Emma Kidwell [09.22.17]
During VRDC Fall 2017 in San Francisco today, executive director of Checkpoints Organisation Jennifer Hazel lead a discussion that covered what makes a VR experience effective for phobia treatment.
VR, Design, VRDC

Raw Data devs share their missteps so you won't make them too
by Alex Wawro [09.22.17]
“Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today.
VR, Production, Business/Marketing, VRDC

How presence in VR is beneficial for human research  
by Emma Kidwell [09.22.17]
During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research.
VR, Design, VRDC

Get a job: Mindshow is hiring a VR Software Engineer  
by Staff [09.22.17]
Mindshow is looking for a VR Software Engineer with real-world experience developing AAA games, solid knowledge in the fundamentals of engineering and computer science, and a passion for VR.
VR, Programming

The world is the genre: How devs can make more meaningful VR/MR games 1
by Alex Wawro [09.22.17]
At VRDC Fall 2017, XEODesign chief and game designer Nicole Lazzaro outlines possible futures for VR/AR/MR games -- and walks devs through what they can expect to do to get there.
VR, Design, VRDC

Viveport gifting devs 100% of revenue made over the holidays  
by Chris Kerr [09.22.17]
HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.
VR, Business/Marketing

How medical care benefits from VR/AR and virtual humans 1
by Emma Kidwell [09.21.17]
During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care.
VR, Design, VRDC

What Cyan learned in taking FMV-rich Obduction from 2D into VR  
by Alex Wawro [09.21.17]
Today at VRDC Fall 2017, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process -- and how other devs can make use of those learnings.
VR, Console/PC, Design, Production, VRDC

How neuroscience can pave the way for VR's future 1
by Kris Graft [09.21.17]
For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.
VR, Design, VRDC

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality 1
by Alex Wawro [09.21.17]
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
VR, Art, Design, Production, VRDC