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June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Oculus adds DLC support to mobile store, Rift support soon to follow  
by Alissa McAloon [05.18.18]
The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

Blog: 2D vs. 3D when composing game music for VR  
by Gamasutra Community [05.16.18]
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment.
VR, Audio

Browser-based VR/AR/3D toolkit Amazon Sumerian now available for devs  
by Emma Kidwell [05.15.18]
Amazon Sumerian, aplatform for creating VR, AR and 3D applications, is now available for developers.
VR, Console/PC, Design

Beat Saber sells 50,000 copies in its first week 1
by Emma Kidwell [05.15.18]
The VR rhythm game Beat Saber has sold 50,000 copies in its first week.
VR, Business/Marketing

SteamVR adopts controller configuration options 1
by Alissa McAloon [05.15.18]
The change, currently in beta, allows SteamVR users to build their own controller bindings for a wide variety of PC compatible controllers.
VR, Console/PC

Sponsored: How one Korean studio brought its hit mobile game to VR  
by Nanali Studios [05.14.18]
Nanali Studios from Seoul, South Korea explains the process of bringing its mobile game with over 500K downloads to VR.
VR, Console/PC, Indie, Design, Business/Marketing, Video, Sponsored Article

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Clearing up misconceptions around motion sickness in VR 3
by Emma Kidwell [05.11.18]
VR dev Suzanne Leibrick clears up some misconceptions around motion sickness in VR through a series of informative tweets.
VR, Design

Pokemon Go dev Niantic wants to build AR maps with data from players  
by Alissa McAloon [05.10.18]
Pokemon Go developer Niantic is looking at taking its augmented reality apps one step further by building in-game 3D AR maps of the world with the help of crowdsourced data.
VR, Smartphone/Tablet

Blog: Why China could soon dominate the AR and VR markets  
by Gamasutra Community [05.09.18]
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term and not by a small margin.
VR, Business/Marketing

VRDC returns in October as XRDC, so pitch your talks now! 1
by Staff [05.08.18]
Happening October 29th and 30th in San Francisco, XRDC(formerly VRDC) promises to be the premier conference forvirtual reality, augmented reality, and mixed reality devs -- so pitch your talks now!

Oculus has a 140-degree FOV VR prototype in the works  
by Alissa McAloon [05.07.18]
Oculus detailed the Half Dome prototype at F8 this year, explaining that the Rift-sized headset features moving lenses to help players focus on objects in the virtual space.

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Vulcan debuts new Holodome shared immersive reality platform  
by Alex Wawro [05.04.18]
Today Vulcan Inc. debuted the Holodome, which appears to be a dome-like installation groups of people can enter to be ensconced in a 360-degree audiovisual experience -- that has controller support.

Lenovo opens orders for its standalone Daydream VR headset, Mirage Solo  
by Alissa McAloon [05.04.18]
Priced at $399, the Daydream-powered VR headset runs without the aid of a PC or smartphone and features inside-out positional tracking.

The Forest departs Early Access after 4 years and readies for VR launch  
by Alissa McAloon [05.01.18]
After roughly four years in Early Access, Endnight Games has launched the 1.0 version of its horror survival game The Forest on Steam.
VR, Console/PC

Oculus opens orders for its $200 standalone VR headset: Oculus Go  
by Emma Kidwell [05.01.18]
Oculus debuts its first standalone VR headset, Oculus Go
VR, Business/Marketing

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Pulling off portal locomotion in the VR game Budget Cuts 1
by Staff [04.27.18]
As part of VRDC@ GDC 2018 earlier this year,Neat Corp.'s Joachim Holmergave an insightful talk about how the studio conceived of and implemented Budget Cuts' unique portal translocator.
VR, Design, Video, Vault