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December 12, 2018
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Updates » VR
Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

HTC targeting businesses as Vive Focus headset launches worldwide  
by Chris Kerr [11.09.18]
HTC's standalone Vive Focus virtual reality headset, which initially launched in China, has now been rolled out worldwide. 
VR, Business/Marketing

Blog: The making of Cinderella VR  
by Gamasutra Community [11.09.18]
A dev diary for Cinderella VR, in which we discuss choosing a concept, planning, learning VR & Unity, making mini-games, 2D art, animation, and much more.
VR, Production, Business/Marketing

Get a job: Wevr is hiring a Shader Engineer  
by Staff [11.05.18]
Venice, California-based Wevr is now hiring UE4 artists, engineers, and animators for an unannounced high profile VR project.
VR, Programming, Recruitment

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: Oculus eyeing inside-out tracking for potential Rift hardware refresh  
by Alissa McAloon [11.01.18]
Sources speaking to TechCrunch say that, following the cancellation of a full Rift 2 headset, Oculus is working on refreshing the original Rift with minor hardware upgrades.
VR

Don't Miss: Here They Lie and the ethics of VR horror 1
by Holly Green [10.31.18]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production

Sony licenses PSVR design to Lenovo following eerily similar VR headsets  
by Alissa McAloon [10.31.18]
Sony’s PlayStation VR and Lenovo’s Mirage Solo are two very different VR headsets on a technical level, but visually the two shared an unmistakable resemblance to one another.
VR

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Make sure you're ready for XRDC in San Francisco next week!  
by Staff [10.25.18]
XRDC starts Monday in San Francisco, kicking off two days of intense learning, sharing, & networking among some premier innovators in AR/VR/MR -- here's some important info to know before you go!
VR

Don't miss out on all the fantastic VR/AR/MR talks at XRDC next week!  
by Staff [10.24.18]
XRDC kicks off next Monday in San Francisco, so organizers would like to quickly highlight a sample of the show's many exciting talks and encourage you to use the free XRDC 2018 Session Scheduler!
VR, Design, Business/Marketing

Get a job: MLB Advanced Media is hiring a Lead Technical Director  
by Staff [10.23.18]
NYC-based MLB Advanced Media is looking to immediately fill a Lead TD position. The TD is responsible for the entire MLB Advanced Media engineering team, in close coordination with the other leads.
VR, Production, Recruitment

VR and AR dev Resolution Games secures $7.5 million in funding  
by Alissa McAloon [10.23.18]
The developer behind the Magic Leap game Angry Birds FPS has closed a Series B funding round that now leaves the company with an additional $7.5 million to its name.
VR

Study how VR can help raise awareness about real issues at XRDC  
by Staff [10.23.18]
Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!
VR

Oculus co-founder Brendan Iribe leaves Facebook  
by Alissa McAloon [10.22.18]
Former Oculus CEO and company co-founder Brendan Iribe has left his post at Oculus parent company Facebook, following in the footsteps of fellow co-founder Palmer Luckey’s 2017 departure.
VR

XRDC Diamond Partner Q&A: Viveport's Rikard Steiber has tips for VR devs  
by Staff [10.22.18]
Viveport president Rikard Steiber offers tips for VR developers looking to list their games on the Vive-based platform in this Diamond Sponsor interview.
VR, Design

Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

After five years of waiting, Sixense will refund its VR controller Kickstarter backers 1
by Emma Kidwell [10.19.18]
After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.
VR, Production

Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
VR, Serious

XRDC Q&A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions  
by Bryant Francis [10.19.18]
Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
VR, Design