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April 21, 2018
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Updates » VR
Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Magic Leap raises $461 million in funding from Saudi Arabian investment arm  
by Emma Kidwell [03.07.18]
Mixed reality startup Magic Leap announced today that it has raised an additional $461 million in funding, provided by The Public Investment Fund of Saudi Arabia's investment arm. 
VR, Business/Marketing

Software error causes mass Oculus Rift outage 1
by Alissa McAloon [03.07.18]
An expired security certificate has seemingly knocked the world’s Oculus Rift VR headsets out of commission all at once.
VR, Console/PC

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

For the first time, the Oculus Rift is the leading VR headset on Steam  
by Alissa McAloon [03.02.18]
Valve’s monthly hardware survey clocks the Rift as the most used VR headset on the platform, usurping the HTC Vive from that number one slot.
VR, Console/PC

Blog: Finding the fun in VR-centric design 1
by Gamasutra Community [03.01.18]
VR is all about iteration and experimentation, but uncovering and locking down the fun of your design a tricky challenge.
VR, Design

Become a better producer in a day at the GDC 2018 Producer Bootcamp!  
by Staff [02.28.18]
The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Learn from cutting-edge VR/AR entertainment devs at GDC 2018  
by Staff [02.27.18]
GDC 2018 will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC -- including an array of great talks from top VR/AR creators!
VR, Design, GDC

Toys of the future will be designed for augmented reality  
by Emma Kidwell [02.26.18]
Following the New York Toy Fair last week, companies like Hasbro have revealed entertainment for kids which use augmented reality.
VR, Design

Augmented and mixed reality revenue to surpass VR by 2021  
by Chris Kerr [02.26.18]
SuperData believes the AR/MR market will be worth $20.3 billion in terms of consumer revenue by 2021, while VR will be worth roughly $19 billion. 
VR, Business/Marketing

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google opens up ARCore access as SDK exits preview  
by Alissa McAloon [02.23.18]
Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store.
VR, Smartphone/Tablet

Blog: VR game design in Recreational Dreaming  
by Gamasutra Community [02.23.18]
An exploration of VR design tips, tricks, and principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
VR, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR  
by Staff [02.22.18]
Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
VR, Art, Production, GDC

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
VR, Console/PC, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, GDC

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
VR, Console/PC, Smartphone/Tablet, Indie, Design