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July 15, 2020
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Updates » VR
A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Video Game Deep Cuts: The Animal Crossing Minutes 1
by Gamasutra Staff [04.12.20]
The latest Video Game Deep Cuts roundup of the best writing & videos includes Disaster Report 4, Animal Crossing shenanigans, Mount & Blade II, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Designing around panic in The Walking Dead: Saints & Sinners  
by Aron Garst [04.08.20]
"We wanted you to be on the razor's edge of death at all times, that's what makes survival horror good," says The Walking Dead: Saints & Sinners director Todd Adamson.
VR, Design

How height, audio cues, and trust sculpted VR locomotion in Half-Life: Alyx  
by Alissa McAloon [04.06.20]
Creating comfortable and believable movement for players in virtual reality is one of those game development puzzles where there isn’t a one-size-fits-all answer
VR, Console/PC, Design, Video

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

With Half-Life: Alyx out, Valve shifts focus to its Hammer level editor  
by Alissa McAloon [04.01.20]
Hammer, which might end up being the world's only taste of Source 2 devtools, was originally planned to release alongside Alyx in March, but mention of it was noticeably absent on launch day.
VR

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Niantic acquires 6D.ai to help map out the entire world for AR  
by Alissa McAloon [03.31.20]
Niantic has acquired 6D.ai, a move meant to further the Pokemon Go-maker’s goals of developing a robust, developer friendly augmented reality platform and enabling planet-scale AR experiences.
VR

Tencent and Huawei are working on a mobile cloud gaming platform  
by Chris Kerr [03.27.20]
Chinese tech companies Tencent and Huawei have partnered up to develop a mobile cloud gaming platform.
VR, Console/PC, Smartphone/Tablet, Programming, Business/Marketing

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
VR, Console/PC, Smartphone/Tablet, Indie, Programming

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Mods that cut VR from Half-Life: Alyx will only show how vital its VR is, says Valve 3
by Alissa McAloon [03.24.20]
"At the end of the day, we knew that one of the questions that we were going to get from customers before we announced was, 'why did you do this in VR?'"
VR, Design

GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Vault, GDC

Don't Miss: Where next for the video game power fantasy? 15
by Alissa McAloon [03.23.20]
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy?
VR, Console/PC, Design

HP, Valve, and Microsoft team up for 'next-gen' PC VR headset 2
by Alissa McAloon [03.23.20]
A listing for a new PC virtual reality headset has popped up on Steam, billed as a 'next gen' VR headset from PC-maker HP.
VR, Console/PC

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: VR/AR - A renaissance art form  
by Gamasutra Community [03.20.20]
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR).
VR, Design

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

GDC organizers plan new 3-day GDC Summer event for August  
by Staff [03.19.20]
GDC organizers have announced GDC Summer, a three-day celebration of the art, craft and business of game development, to be held from August 4-6 at the Moscone Center in San Francisco.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Untitled Goose Game nabs Game of the Year at the 2020 Game Developers Choice Awards!  
by Staff [03.18.20]
The goose is loose, and it took home top prize for developer House House at this year's prestigious Game Developers Choice Awards! Other big winners include Control, Disco Elysium, and Baba Is You!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC