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January 23, 2018
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Updates » VR
Get a job: TheWaveVR is hiring a Game Designer  
by Staff [12.11.17]
TheWaveVR is looking for a Game Designer/Product Manager to be in charge of designing, implementing, and tuning game mechanics in its music concert platform TheWaveVR.
VR, Design, Production

Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
VR, Design, Production, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Old Man's Journey, Splitter Critters, and Hidden Folks among Apple's Best of 2017  
by Alissa McAloon [12.07.17]
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown.
VR, Console/PC, Smartphone/Tablet

PlayStation 4 surpasses 70M sales as PSVR gains traction  
by Chris Kerr [12.07.17]
The PlayStation 4 has hit another major sales milestone, with Sony confirming its flagship console has sold over 70.6 million units worldwide as of December 3. 
VR, Console/PC, Business/Marketing

VR devs need to unlearn unspoken game dev rules, says Oculus exec  
by Alissa McAloon [12.06.17]
"We don’t think about it, but it’s actually a language we use to speak to the gamer, they’re very fixed. You can’t translate that language into VR very easily."
VR, Design

Sony launches in-home PlayStation VR trial program  
by Alissa McAloon [12.04.17]
Virtual reality can be a hard sell for players unfamiliar with the tech, but Sony has launched a new promotion that could help land its PlayStation VR headset in the homes of more players.
VR, Console/PC

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft is seeking mobile AR and blockchain devs for its mentorship program  
by Alissa McAloon [11.30.17]
Through a partnership with the French start-up campus Section F, Ubisoft is looking for developers to participate in the second season of its Gaming and Entertainment program.
VR, Production

HTC brings 26 more devs into its Vive X accelerator program  
by Alissa McAloon [11.29.17]
The group of developers joins the previous 66 already receiving backing from the $100 million AR/VR accelerator fund.
VR

Weekly Jobs Roundup: Visual Concepts, Pixelberry Studios, and more are hiring now  
by Staff [11.28.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, and more.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Recruitment

Analyst: 1M VR headsets shipped last quarter, an industry first  
by Alissa McAloon [11.28.17]
The analytics firm Canalys says that, for the first time since the tech's introduction, more than 1 million virtual reality headsets were shipped in a single quarter.
VR, Business/Marketing

Blog: Tips and tricks for creating a first person shooter in VR  
by Gamasutra Community [11.28.17]
Today we’re going to continue to integrate VR into our game. We're going to deal with Unity's Event Trigger system and solving problems that occur, because of our change to VR.
VR, Design

Video: How saying 'no' can help you make a better game  
by Staff [11.27.17]
At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no.
VR, Console/PC, Indie, Production, Video, Vault

Pokemon Go developer Niantic nets $200M in funding 1
by Chris Kerr [11.27.17]
Pokemon Go developer Niantic has reportedly secured $200 million from a Series B funding round led by Spark Capital. 
VR, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft facing lawsuit over alleged HoloLens patent infringement 2
by Alissa McAloon [11.22.17]
Microsoft is facing a patent infringement lawsuit over the technology used in its mixed reality headset HoloLens.
VR, Console/PC, Business/Marketing

Report: Apple acquires mixed reality headset maker Vrvana for $30M  
by Chris Kerr [11.22.17]
Recent reports suggest Apple is preparing to release an AR headset of its very own in 2020, and Vrvana has the expertise to help the Cupertino giant do exactly that.
VR, Business/Marketing

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing