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April 20, 2018
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Updates » VR
Gree rebrands VR fund as focus shifts to mixed and augmented reality  
by Chris Kerr [02.16.18]
As it gears up for a second round of investments, Gree wants to broaden the program to include more mixed and augmented reality projects.
VR, Console/PC, Business/Marketing

HTC to raise price of Viveport subscription service on March 22nd  
by Emma Kidwell [02.15.18]
HTC's Viveport subscription service will increase in price starting March 22nd from $6.99 to $8.99 per month. New users who sign up before the cutoff date will continue to pay the current price until the end of 2018. 
VR, Business/Marketing

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: The art of music in virtual reality
by Gamasutra Community [02.15.18]
Video game composer Winifred Phillips presents some of the extra research and scholarship she gathered for her GDC 2018 talk, 'Music in Virtual Reality.'
VR, Audio

$8M in funds raised for mobile AR company 8th Wall  
by Emma Kidwell [02.09.18]
Software company 8th Wall announced earlier this week that it has raised $8 million dollars in Series A funding for accelerating development of the company's augmented reality developer platform. 
VR, Business/Marketing

Learn to make games for ARKit, straight from Apple, at GDC 2018!  
by Staff [02.09.18]
The GDC 2018 session, presented by Apple, explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines.
VR, Smartphone/Tablet, Design, GDC

Viacom closes down VR studio Viacom Next  
by Alissa McAloon [02.08.18]
The media company has closed down the VR studio as part of what looks to be company-wide cost-cutting measures that led to the loss of 100 jobs.
VR

Come to GDC 2018 for an inside look at ILMxLAB's location-based VR!  
by Staff [02.07.18]
At GDC 2018, experts from ILMxLAB and Lucasfilm will show you how they designed and built custom high-end multi-GPU systems to render Star Wars movie-quality experiences in location-based VR!
VR, Design, GDC

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!  
by Staff [02.07.18]
GDC 2018 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Production, GDC

Open-source game dev tool Godot Engine adds VR support  
by Alissa McAloon [02.05.18]
The 3.0 release of Godot Engine introduces support for VR projects into the open-source game development engine.
VR, Programming, Production

Video Game Deep Cuts: SOS - Bubsy Meets Tetris  
by Gamasutra Staff [02.04.18]
This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Developing and releasing my first indie VR project
by Gamasutra Community [01.31.18]
Here's how game developer Bryson Whiteman developed and released their first virtual reality app independently.
VR, Design, Production

GDC State of the Industry: HTC Vive remains the most popular target for VR devs 1
by Staff [01.31.18]
There are a number of notable findings from this year's survey of ~4,000 game makers, including a clear indication of which platform is winning the lion's share of favor among devs making VR games.
VR, Console/PC, Design, Business/Marketing, GDC

Level up your skills at the GDC 2018 Technical Artist Bootcamp!  
by Staff [01.31.18]
The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, GDC

Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld 2
by Paul van der Meer [01.31.18]
"Although there is a strong urge to use as many real-life interactions as possible, this gets physically tiresome quickly. Make sure you require the least amount of strain to play." - Paul van der Meer, VR game designer at Vertigo Games,
VR, Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

SuperData: Free-to-play games led 2017, generating $15B in revenue on PC  
by Alissa McAloon [01.30.18]
PlayerUnknown’s Battlegrounds brought in $712M alone as PC’s top paid-game, but free-to-play games still came out on top.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Make games smarter: Attend the GDC 2018 AI Summit!  
by Staff [01.30.18]
From Days Gone to neural networks to the robot AI of Horizon Zero Dawn, the GDC 2018 AI Summit is shaping up to be a smorgasbord of cool AI-focused game dev talks!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Sony patents show redesigned motion controller  
by Alissa McAloon [01.29.18]
Multiple patents seem to suggest that Sony hasn’t resigned itself to using eight-year-old tech as PlayStation VR’s only motion control option.
VR, Console/PC

GDC State of the Industry: Under 25% of devs will have a publisher on their next game  
by Staff [01.29.18]
Today we highlight another notable finding from this year's survey of nearly 4,000 game industry professionals: the fact that over 75% said they weren't working with a publisher on their next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PSA: 2 days left to register early for GDC 2018 at a discounted rate!  
by Staff [01.29.18]
With just over 48 hours to go before early registration for Game Developers Conference 2018 ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC