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December 12, 2018
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Updates » VR
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Dr. Grordbort's Invaders may just be Magic Leap's killer app 3
by John-Michael Bond [10.10.18]
We had a chance to give the mixed reality shooter Dr. Grordbort’s Invaders a whirl at Magic Leap's L.E.A.P. Conference in LA on Tuesday -- and it was a delightful experience that didn't disappoint.
VR, Design, Video, Sponsored Article, Magic Leap

Sponsored Content
'The Navigator's' life-size mech shows off Magic Leap's otherworldly potential 4
by John-Michael Bond [10.09.18]
Meow Wolf's crew of artists and developers specialize in creating vivid AR scenarios, and The Navigator, on display at L.E.A.P. was a stunning example of how Magic Leap can be used to enhance these experiences.
VR, Art, Design, Video, Sponsored Article, Magic Leap

XRDC speaker Q&A: Ginny Willis on how athletes are training in VR  
by Staff [10.09.18]
XRDC speaker Ginny Willis shares her thoughts on the power of VR training apps for companies like BMW and groups like the NFL.
VR, Design

Google's AR stickers are now Playground, exclusive to the Pixel 3  
by Emma Kidwell [10.09.18]
Google has rebranded its AR stickers today, officially changing to Playground as announced during the Pixel 3 event held in New York City. 
VR, Smartphone/Tablet, Design

Tweaking the original Borderlands 2 to make a VR-friendly game 1
by Alissa McAloon [10.09.18]
In the words of Gearbox’s Brian Burleson, bringing Borderlands 2 to PlayStation VR required more than a matter of just "[cramming] Borderlands into a headset and [calling] it a day."
VR, Console/PC

Come to XRDC for a data-driven look at what VR devs need to know  
by Staff [10.09.18]
If you love actionable data you want to see this XRDC talk, which highlights data-driven insights into VR design best practices and how design decisions directly affect playability and retention.
VR, Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Owlchemy Labs' latest project will turn your smartphone into a VR window 1
by Chris Kerr [10.05.18]
Job Simulator developer Owlchemy Labs has devised a new way for players to watch their friends inside a virtual reality experience. 
VR, Programming, Design

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!  
by Staff [10.04.18]
Just a quick reminder: All submissions for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

See new and innovative ways of using AR/VR for good at XRDC!  
by Staff [10.04.18]
At XRDC in San Francisco later this month you'll get the inside track on two exciting and innovative new projects that use AR/VR tech to combat Alzheimer's and underage smoking.
VR, Business/Marketing

Blog: Why one size doesn't fit all in virtual reality 3
by Gamasutra Community [10.04.18]
A few choice words on how the Oculus ecosystem is structured could make the difference between the company effectively owning the VR market, or being a slave to it.
VR, Design

Attend XRDC this month to see how XR is shaping the auto industry  
by Staff [10.03.18]
Come out to XRDC this month and get an insider's perspective on the mixed-reality experiences and apps being developed for use by top car brands like BMW, Porsche, Volkswagen, Audi and more!
VR, Design

John Carmack's advice for mobile VR devs: Iterate, iterate, iterate 3
by Alissa MCAloon [10.02.18]
"It is possible to check all the boxes and still wind up with a competently implemented game that just doesn’t have any soul,” cautions Oculus CTO John Carmack.
VR, Smartphone/Tablet

Hone your UX design skills for VR/MR games and apps at XRDC!  
by Staff [10.02.18]
How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Get the answers from a Microsoft expert at XRDC in San Francisco this month!
VR, Design

XRDC speaker Q&A: Sarah Hill on the power of well-being XR tech  
by Bryant Francis [10.01.18]
XRDC panelist Sarah Hill breaks down the potential of well-being tech in XR in advance of her panel at XRDC 2018.
VR, Design

Come out to XRDC and see how AR/VR is revolutionizing healthcare!  
by Staff [10.01.18]
Top talent from across the fields of AR/VR/MR will be at XRDC in San Francisco next month, where you'll have a chance to hear firsthand how AR/VR/MR devs are shaping the future of healthcare!
VR

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Devs will need to code creatively to get the most out of the Oculus Quest 7
by Alissa McAloon [09.28.18]
Oculus CTO John Carmack likens the power of the Quest to last-gen video game consoles, something devs will have to compensate while approaching their own projects for the system.
VR, Programming

Oculus, Microsoft, and Viveport sign on as top-tier sponsors of XRDC!  
by Staff [09.27.18]
The XRDC team is excited to announce that tech titans HTC, Microsoft, and Oculus have signed on to help out as Platinum Sponsors of the show, bringing with them their cutting-edge tech and tricks.
VR, Business/Marketing

Oculus mobile app now works with the Rift headset  
by Bryant Francis [09.26.18]
Rift Developers looking to drive sales for their wares on the Oculus store can now make use of the company's mobile app.
VR, Business/Marketing