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February 20, 2019
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Updates » VR
Don't Miss: Here They Lie and the ethics of VR horror 1
by Holly Green [10.31.18]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production

Sony licenses PSVR design to Lenovo following eerily similar VR headsets  
by Alissa McAloon [10.31.18]
Sony’s PlayStation VR and Lenovo’s Mirage Solo are two very different VR headsets on a technical level, but visually the two shared an unmistakable resemblance to one another.
VR

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Make sure you're ready for XRDC in San Francisco next week!  
by Staff [10.25.18]
XRDC starts Monday in San Francisco, kicking off two days of intense learning, sharing, & networking among some premier innovators in AR/VR/MR -- here's some important info to know before you go!
VR

Don't miss out on all the fantastic VR/AR/MR talks at XRDC next week!  
by Staff [10.24.18]
XRDC kicks off next Monday in San Francisco, so organizers would like to quickly highlight a sample of the show's many exciting talks and encourage you to use the free XRDC 2018 Session Scheduler!
VR, Design, Business/Marketing

Get a job: MLB Advanced Media is hiring a Lead Technical Director  
by Staff [10.23.18]
NYC-based MLB Advanced Media is looking to immediately fill a Lead TD position. The TD is responsible for the entire MLB Advanced Media engineering team, in close coordination with the other leads.
VR, Production, Recruitment

VR and AR dev Resolution Games secures $7.5 million in funding  
by Alissa McAloon [10.23.18]
The developer behind the Magic Leap game Angry Birds FPS has closed a Series B funding round that now leaves the company with an additional $7.5 million to its name.
VR

Study how VR can help raise awareness about real issues at XRDC  
by Staff [10.23.18]
Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!
VR

Oculus co-founder Brendan Iribe leaves Facebook  
by Alissa McAloon [10.22.18]
Former Oculus CEO and company co-founder Brendan Iribe has left his post at Oculus parent company Facebook, following in the footsteps of fellow co-founder Palmer Luckey’s 2017 departure.
VR

XRDC Diamond Partner Q&A: Viveport's Rikard Steiber has tips for VR devs  
by Staff [10.22.18]
Viveport president Rikard Steiber offers tips for VR developers looking to list their games on the Vive-based platform in this Diamond Sponsor interview.
VR, Design

Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

After five years of waiting, Sixense will refund its VR controller Kickstarter backers 1
by Emma Kidwell [10.19.18]
After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.
VR, Production

Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
VR, Serious

XRDC Q&A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions  
by Bryant Francis [10.19.18]
Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
VR, Design

SteamVR now supports motion smoothing in beta  
by Alissa McAloon [10.18.18]
The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames.
VR, Console/PC

Facebook sponsors cutting-edge XRDC talks on VR art and AR design  
by Staff [10.18.18]
From designing effects in Facebook's Spark AR platform to rendering work created with the VR art tool Quill on Oculus' standalone Quest headset, these are XRDC talks you won't want to miss!
VR, Design

Blog: Creating Sprint Vector's fluid locomotion technology  
by Gamasutra Community [10.18.18]
Never a developer to shy away from a technical challenge, Survios's second game Sprint Vector was created to tackle an issue persistent in VR since its inception: locomotion.
VR, Design

XRDC speaker Q&A: Thomas Jon Caruso on the power of VR therapy  
by Bryant Francis [10.17.18]
Thomas Jon Caruso discusses how medical VR is helping kids at Stanford's Lucile Packard Children's Hospital and his upcoming XRDC session.
VR, Design

Get tips on making better VR games straight from Viveport at XRDC  
by Staff [10.17.18]
You'll want to see these XRDC talks if you're at all curious about the state & future of the VR market, as Viveport is HTC's VR app store and one of the big markets for VR games and entertainment.
VR, Design, Business/Marketing

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC