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December 14, 2018
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Updates » VR
Oculus Quest's Insight system promises VR tracking beyond the box  
by Bryant Francis [09.26.18]
During today's Oculus Connect keynote, the company promised that the standalone Oculus Quest would allow players to use VR in larger, less constrained environments.
VR, Production

XRDC speaker Q&A: Laura Dodds on digitally recreating Sir David Attenborough  
by Bryant Francis [09.26.18]
Dream Reality Interactive art director Laura Dodds shares what it was like to work with volumetric video capture of Sir David Attenborough for the VR experience Hold the World.
VR, Production

Oculus' Santa Cruz is now Oculus Quest, priced at $399 3
by Alissa McAloon [09.26.18]
Oculus' long-teased standalone Santa Cruz VR headset has been revealed as the Oculus Quest at the company’s Oculus Connect 2018 keynote today. 
VR

Immerse yourself in the future of AR/VR training & education at XRDC!  
by Staff [09.26.18]
Top talent from across the fields of AR/VR/MR will be at XRDC in San Francisco next month, where you'll have a chance to study the cutting edge of how this tech is being used to help people learn!
VR, Business/Marketing

Blog: Evolving classic RTS interactions for VR - Part 3  
by Gamasutra Community [09.25.18]
In trying to evolve classic real-time strategy mechanics for virtual reality, we soon learned what interactions fit our game model, and what did not.
VR, Design

XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits  
by Bryant Francis [09.24.18]
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
VR, Console/PC, Design

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption 1
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google exploring 6DoF and other features for Daydream VR 2
by Alissa McAloon [09.21.18]
The in-development features could open up augmented reality and additional tracking possibilities for the standalone VR headset.
VR

Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
VR, Serious

Rovio has an AR Angry Birds game coming to Magic Leap One  
by Alissa McAloon [09.19.18]
Angry Birds developer Rovio is working with Resolution Games to bring a new Angry Birds slingshot game to Magic Leap's new AR headset.
VR, Video, Magic Leap

XRDC speaker Q&A: Kyle Vaidyanathan on designing interactions in VR  
by Staff [09.19.18]
XRDC panelist Kyle Vaidyanathan shares some thoughts on the future of VR in advance of next month's show.
VR, Console/PC, Design

Sony applied for a patent on a simulation sickness-detecting VR headset 1
by Alissa McAloon [09.19.18]
A patent application filed by Sony last year detailing a VR headset that could detect adverse reactions to virtual reality has been published for all to see.
VR

From Beat Saber to Moss, don't miss all the insightful XRDC game talks!  
by Staff [09.19.18]
If you're interested in AR/VR/MR game dev you'll want to be at XRDC in San Francisco next month, because the folks who made these games and more will be part of the event's roster of expert speakers!
VR, Console/PC, Design

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
VR, Serious, Design

XRDC speaker Q&A: Lucas Toohey and the metrics XR developers need right now  
by Bryant Francis [09.17.18]
We talked to XRDC speaker Lucas Toohey, who will be presenting a talk on useful metrics in VR at XRDC 2018.
VR, Business/Marketing

Less than 2 years in, VR game I Expect You To Die surpasses $3M revenue  
by Alissa McAloon [09.14.18]
Schell Games’ I Expect You To Die has officially brought in $3 million since its late 2016 launch, with the majority of that sum being earned in the last year alone.
VR

XRDC speaker Q&A: Chris O'Connor and using AR & VR in the auto biz  
by Bryant Francis [09.14.18]
Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q&A for his upcoming XRDC talk.
VR, Design

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What headphones are right for VR?  
by Gamasutra Community [09.14.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail.
VR, Audio

Attend XRDC and learn how to better evoke empathy in your AR/VR work!  
by Staff [09.13.18]
At XRDC in San Francisco next month, XEODesign founder Nicole Lazzaro will guide you through three empathy-deepening XR techniques distilled from 4 years of player research!
VR