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August 21, 2019
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Updates » VR
Valve has a 'flagship' game headed to SteamVR headsets  
by Alissa McAloon [04.30.19]
Valve has a "flagship" title on the way to Steam-compatible VR platforms, an announcement that quietly followed the company’s full reveal of its own Valve Index VR headset.
VR, Console/PC

Oculus Rift S and Oculus Quest launch May 21 for $399 each  
by Alissa McAloon [04.30.19]
Oculus has opened up pre-orders for both of its 2019 VR headset launches, announcing that both will start shipping on May 21.
VR, Console/PC

Valve Index VR headset ships June 28 for $499-$999 2
by Alissa McAloon [04.30.19]
Valve has all at once dropped more information about its lightly teased VR headset Valve Index, offering pricing information and detailed hardware specs ahead of the tech’s upcoming release.
VR

A VR game is helping researchers learn about and potentially detect Alzheimer's  
by Alissa McAloon [04.29.19]
 Researchers say they've collected the equivalent of 1,700 years of research data that can be used to better detect Alzheimer's across just a few years.
VR, Social/Online, XRDC

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Japanese mobile operator Docomo sinks $280 million into Magic Leap  
by Chris Kerr [04.29.19]
Mixed-reality startup Magic Leap has secured a $280 million investment from Japanese mobile operator Docomo. 
VR, Business/Marketing

Don't Miss: Using vision as the cursor in Tethered 1
by Staff [04.23.19]
"VR offers new ways of interacting that allow us to get much closer to that mouse and pointer functionality by turning your face into a mouse pointer," says Ian Moran, technical director of Tethered.
VR, Design

XRDC returns this October, so now's the time to pitch your great AR/VR talks!  
by Staff [04.23.19]
There's no better place to be if you want to check out the latest AR/VR tech while sharing knowledge with your peers -- and now's the time to submit your pitches for talks!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How co-op VR is used to help train astronauts for space  
by Staff [04.19.19]
At GDC 2018 a panel of game makers and experts from Boeing and NASA discuss how the tools of game development can be used to help train astronauts for their voyages to the edge of known space.
VR, Design, Video, Vault

The imperfect science of Falcon Age's baby bird-based social media marketing  
by Bryant Francis [04.19.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
VR, Console/PC, Design

Nintendo's past VR research laid the foundation for Labo VR  
by Alissa McAloon [04.18.19]
Existing virtual reality research made the craftable cardboard Labo kits a natural solution to bring VR to the Nintendo Switch.
VR, Console/PC

Sony teases next-gen PlayStation specs in new interview 3
by Chris Kerr [04.16.19]
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
VR, Console/PC, Production, Business/Marketing

The new grammar of television (and games): Lessons from an avocado
by Dan Hill [04.16.19]
Designer and academic Dan Hill takes an in-depth look at a game about an avocado, drawing fascinating insight about interactivity in both television and video games.
VR, Design, Production

Superhot VR has out-earned the original Superhot  
by Alissa McAloon [04.15.19]
Superhot VR has now brought in more revenue across all VR platforms than the original version of the game.
VR, Console/PC

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Gamasutra Staff [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Chat with Falcon Age creative director Chandana Ekanayake at 3PM ET  
by Bryant Francis [04.10.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake is taking your questions starting at 3PM ET about the making of Falcon Age.
VR, Console/PC, Design, Video

Video Game Deep Cuts: Risking Rain With A Lego Meat Boy  
by Gamasutra Staff [04.07.19]
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo adding VR modes to Breath of the Wild and Super Mario Odyssey  
by Chris Kerr [04.05.19]
The decision to rework two huge franchises for Labo VR is a fairly big statement of intent from Nintendo, and perhaps indicates the company has even bigger plans where virtual reality is concerned.
VR, Programming, Design, Business/Marketing

God of War wins big at BAFTA Game Awards 2019  
by Chris Kerr [04.05.19]
Sony Santa Monica's acclaimed adventure game took home five awards including the coveted Best Game prize.
VR, Console/PC, Smartphone/Tablet, Art, Design, Production